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Tupac

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  1. Help [Error]: Server received crash signal! Attempting to save all online characters! to use script: alberta,218,111,4 script Pontos de Venda 757,{ for( set .@i,1; .@i <= .count; set .@i,.@i + 1 ){ getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( !getareausers( .map$,.@x,.@y,.@x,.@y ) && .@x > 1 && .@y > 1 ){ set .@available,.@available + 1; set .@menu$,.@menu$ + "Slot - "+.@i+":"; }else{ set .@menu$,.@menu$ + ":"; } } if( !.@available ){ mes "Este slot está ocupado."; }else if( !getskilllv("MC_VENDING") ){ mes "Você não possui a habilidade ^0055FFComércio^000000."; }else{ mes "Slot Disponível: "+.@available; mes "Por favor, escolha o seu Ponto de Venda."; set .@i,select( .@menu$ ); getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( .@x == 1 || .@y == 1 ){ mes "Este NPC está em local inválido..."; }else{ warp .@map$,.@x,.@y; hideonnpc "#vend_slot"+.@i; } } close; OnInit: sleep 1000; // Map for vending set .map$,"alberta"; setcell .map$,0,0,284,365,cell_novending,1; // x and y horizone .. setarray .x_line,208,211,214,217,220,223,226,229; setarray .y_line,109,106,103,100,97,94; set .x_line_size,getarraysize( .x_line ); set .y_line_size,getarraysize( .y_line ); set .count,1; for( set .@x,0; .@x < .x_line_size; set .@x,.@x + 1 ) for( set .@y,0; .@y < .y_line_size; set .@y,.@y + 1 ) if( checkcell( .map$,.x_line[.@x],.y_line[.@y],cell_chkpass ) ){ movenpc "#vend_slot"+.count,.x_line[.@x],.y_line[.@y]; setcell .map$,.x_line[.@x],.y_line[.@y],.x_line[.@x],.y_line[.@y],cell_novending,0; set .count,.count + 1; } npctalk "Ponto de Venda: "+.count; donpcevent "::OnSetup"; end; } - script vend_slot -1,{ getmapxy( .@map$,.@x,.@y,1 ); if( !getskilllv("MC_VENDING") ){ mes "Você não possui a habilidade ^0055FFComércio^000000."; }else if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ mes "Alguém já escolheu este local."; }else{ mes "Ponto de Venda : ^777777Disponível^000000"; mes "^0055FF[ Regras dos Pontos de Venda]^000000"; mes "^FF0000 ~ Nome adequado à loja.^000000"; mes "^FF0000 ~ Não ocupar espaço com vendas inúteis.^000000"; mes " "; mes "^777777Os players que não seguirem estas regras serão devidamente punidos.^000000"; if( select( "Escolha o Ponto de Venda","Cancelar" ) == 1 ){ warp .@map$,.@x,.@y; hideonnpc strnpcinfo(0); } } close; OnSetup: getmapxy( .@map$,.@x,.@y,1 ); set .@npcname$,strnpcinfo(0); while( .@map$ != "" ){ if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ hideonnpc .@npcname$; }else{ hideoffnpc .@npcname$; // specialeffect 313; } sleep 5000; } end; } // Add more if needed. alberta,1,1,4 duplicate(vend_slot) #vend_slot1 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot2 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot3 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot4 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot5 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot6 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot7 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot8 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot9 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot10 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot11 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot12 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot13 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot14 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot15 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot16 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot17 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot18 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot19 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot20 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot21 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot22 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot23 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot24 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot25 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot26 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot27 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot28 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot29 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot30 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot31 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot32 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot33 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot34 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot35 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot36 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot37 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot38 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot39 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot40 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot41 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot42 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot43 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot44 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot45 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot46 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot47 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot48 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot49 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot50 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot51 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot52 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot53 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot54 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot55 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot56 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot57 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot58 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot59 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot60 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot61 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot62 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot63 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot64 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot65 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot66 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot67 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot68 858
  2. Script: //============================================= //== Script ~ brA || Encantador global ======== //== Versão: ================================== //== 1.7 //== Autor: =================================== //== CinquentaeUM || Vulthoom //============================================= prontera,150,150,3 script Mago Negro 4_M_REPAIR,{ // ============================================================== // CONFIGURAÇÕES GERAIS set .npc$,"[^0000FF Mago Negro ^000000]"; // NOME DO NPC set .item_id,7714; // ID DO ITEM QUE SERÁ COBRADO set .item_amount,1; // QUANTIDADE DO ITEM QUE SERÁ COBRADO // ============================================================== // CONFIGURAÇÕES DE CHANCE DE FALHA set @rate,42; // EX 1: @rate == 100 = 42% de sair algum enchant, 58% falhar. // EX 2: @rate == 42 = 100% de chance de sair algum enchant, 0% de falhar. // EX 3: @rate == 12 = 100% de chance de sair algum enchant, 0% de falhar. Apenas enchants de nível 5 e 4. // ============================================================== set @sys,1; // Se o equipamento tiver slot, não fará o enchant. // 1 para não encantar se tiver slot, 0 para encantar independente. // ============================================================== mes .npc$; mes "Gostaria de refinar o seu equipamento, usando um tipo de magia negra desconhecida?"; next; mes .npc$; mes "Você vai precisar de " + .item_amount + "x - "+getitemname(.item_id)+"."; mes "Deseja usar os meus poderes mágicos?"; next; switch(select("Sim","Não")) { case 1: mes .npc$; mes "Se seu equipamento tiver algum refinamento ou cartas, será tudo perdido no processo."; mes "Selecione o item que você quer encantar."; next; menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10,"Eu mudei de idea.",L_Cancel; PART1: set @part,1; goto M_Check; PART2: set @part,2; goto M_Check; PART3: set @part,3; goto M_Check; PART4: set @part,4; goto M_Check; PART5: set @part,5; goto M_Check; PART6: set @part,6; goto M_Check; PART7: set @part,7; goto M_Check; PART8: set @part,8; goto M_Check; PART9: set @part,9; goto M_Check; PART10: set @part,10; goto M_Check; PART11: goto L_Cancel; case 2: goto L_Cancel; } M_Check: if (getequipisequiped(@part)) { set .@item, getequipid(@part); mes .npc$; mes "Deseja encantar: "+getitemname(.@item)+"?"; mes "Lembre-se que você só pode ter ^FF0000UM^000000 desse item no inventário."; next; switch(select("Sim","Não")) { case 1: if(countitem(.@item) > 1) { mes .npc$; mes "Você tem itens demais. Volte com apenas UM."; close; } if(countitem(.@item) == 0) { mes .npc$; mes "Você não tem nenhum item. Volte depois."; close; } if(countitem(.item_id) < .item_amount) { mes .npc$; mes "Você não " + getitemname(.item_id) + " suficiente. Volte aqui quando tiver " + .item_amount + "x - " + .item_amount + "."; close; } if(@sys == 1 && getitemslots(.@item) > 0) { mes .npc$; mes "O equipamento não pode haver nenhum slot."; close; } mes .npc$; mes "Okay, vamos lá!!!"; next; callsub S_EnchantArmor,.@item,@rate; case 2: goto L_Cancel; } } mes .npc$; mes "Eu não posso encantar o ar..."; close; S_EnchantArmor: set .npc$,"[^0000FF Mago Negro ^000000]"; set @itemid,getarg(0); set @failrate,getarg(1); nude; set @enc_ran,rand(1,@failrate); delitem .item_id, .item_amount; delitem @itemid,1; //+5 if (@enc_ran == 1) set @addpart,4823; else if (@enc_ran == 2) set @addpart,4820; else if (@enc_ran == 3) set @addpart,4821; else if (@enc_ran == 4) set @addpart,4822; else if (@enc_ran == 5) set @addpart,4823; else if (@enc_ran == 6) set @addpart,4843; //+4 else if (@enc_ran == 7) set @addpart,4844; else if (@enc_ran == 8) set @addpart,4807; else if (@enc_ran == 9) set @addpart,4823; else if (@enc_ran == 10) set @addpart,4834; else if (@enc_ran == 11) set @addpart,4835; else if (@enc_ran == 12) set @addpart,4836; //+3 else if (@enc_ran == 13) set @addpart,4837; else if (@enc_ran == 14) set @addpart,4732; else if (@enc_ran == 15) set @addpart,4733; else if (@enc_ran == 16) set @addpart,4734; else if (@enc_ran == 17) set @addpart,4735; else if (@enc_ran == 18) set @addpart,4812; //+2 else if ((@enc_ran == 19) || (@enc_ran == 20)) set @addpart,4826; else if ((@enc_ran == 21) || (@enc_ran == 22)) set @addpart,4827; else if ((@enc_ran == 23) || (@enc_ran == 24)) set @addpart,4712; else if ((@enc_ran == 25) || (@enc_ran == 26)) set @addpart,4713; else if ((@enc_ran == 27) || (@enc_ran == 28)) set @addpart,4714; else if ((@enc_ran == 29) || (@enc_ran == 30)) set @addpart,4715; //+1 else if ((@enc_ran == 31) || (@enc_ran == 32)) set @addpart,4700; else if ((@enc_ran == 33) || (@enc_ran == 34)) set @addpart,4701; else if ((@enc_ran == 35) || (@enc_ran == 36)) set @addpart,4702; else if ((@enc_ran == 37) || (@enc_ran == 38)) set @addpart,4703; else if ((@enc_ran == 39) || (@enc_ran == 40)) set @addpart,4796; else if ((@enc_ran == 41) || (@enc_ran == 42)) set @addpart,4801; else { specialeffect2 EF_SUI_EXPLOSION; mes .npc$; mes "Bem, isso é muito ruim."; mes "Não consegui encantar seu equipamento."; close; } specialeffect2 EF_REPAIRWEAPON; mes .npc$; mes "Parece que tudo ocorreu bem."; mes "Você recebeu um adicional de: "+getitemname(@addpart); mes "Tome seu item!"; getitem2 @itemid, 1, 1, 0, 0, 0, 0, 0, @addpart; close; L_Cancel: mes .npc$; mes "Okay. Volte quando precisar de algo."; close; } Ele esta equipando visuais, tirando slot e nao esta refinando equipamento com cartas. Gostaria que refinasse apenas armadura e hat meio.
  3. ,Help How to install: In rathena
  4. Hi , como faço a instalação deste plugin ? No hercules tem uma wiki explicando e pesquisei aqui no forum alguns dizem que rathena não é compativel com plugins algo assim.
  5. Galera, gostaria de desativar alguns eventos e deixar apenas os: Emperium Event Zoombie Survival Dice event pvp event Monster counting disquise event Devil square Deste script: Mas é um script muito complexo, nem imagino como fazer sem dar error.
  6. Ola poderia compartilhar este script, estou atras de uma DS com este mapa mas não encontro.
  7. Tupac

    SHOP

    Não funcionou: https://prnt.sc/mey7sw
  8. Error compress grf: -------------- Message -------------- Generic failure : a task in the thread pool has failed to finish properly. The current operation will be cancelled. -------------- Stack trace -------------- em GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel) em GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel) em ErrorManager.ErrorHandler.HandleException(String message, Exception exception) em GRF.Threading.GrfThreadPool`1.Start(Action`1 progressUpdate, Func`1 isCancelling, Boolean enableCpuPerformance, Boolean startThreads) em GRF.Core.GrfWriter._newFilesCopy(Container grf, Int32 numberOfFilesToCopy, Stream grfStream, UInt32 currentOffset) em GRF.Core.GrfWriter.WriteData(Container grf, Stream originalStream, Stream grfStream, Container grfAdd) em GRF.Core.Container._internalSave(String fileName, Container mergeGrf, SavingMode mode) em GRF.Core.Container._save(String fileName, Container mergeGrf, SavingMode mode) em GRF.Core.Container.Save(String fileName, Container mergeGrf, SavingMode mode, SyncMode syncMode) em GRF.Core.GrfHolder.Save(String fileName, SyncMode syncMode) em GRFEditor.EditorMainWindow.<>c__DisplayClass7.<_menuItemSaveAs_Click>b__5() em GRF.Threading.GrfThread.<>c__DisplayClass4.<Start>b__3() em System.Threading.ThreadHelper.ThreadStart_Context(Object state) em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Threading.ThreadHelper.ThreadStart() -------------- Exception -------------- System.Exception: Generic failure : a task in the thread pool has failed to finish properly. The current operation will be cancelled. ---> System.OverflowException: Operação aritmética resultou em um estouro. em GRF.Threading.ThreadCompressSmallFiles._start() --- Fim do rastreamento de pilha de exceções internas --- -------------- Message -------------- Operação aritmética resultou em um estouro. -------------- Inner exception -------------- System.OverflowException: Operação aritmética resultou em um estouro. em GRF.Threading.ThreadCompressSmallFiles._start() Folder size 7gb
  9. Tupac

    SHOP

    Estou tentando fazer com que o script haja 3 npcs com a mesma função qshop, 1° quest shop, 2° loja de moeda evento id 674, 3° loja de fragmento mvp id 28370. Quero vender os mesmos itens nas 3 lojas porem cada uma exigindo itens diferentes. Da forma que esta o script que postei o npc de loja de moeda eventa que exigiria o id 674 para fazer tal item esta exigindo o mesmo item da loja mvp o id 28370, isso so acontece quando repito os itens a ser vendido nas mesmas lojas, ex: Quest: Alice, id x, itens requeridos x, x, x, x; Loja evento Alice, id x, itens requeridos 674, quantidade 40 Loja mvp Alice, id x, itens requeridos 28370, quantidade requerida 40 Eu modifiquei para isto porem in-game clico no npc loja evento esta exigindo o mesmo item da loja mvp para fazer Alice, sendo que os ids estao diferente para cada npc.
  10. Eu utilizo este script: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop",1; } prontera,0,0,3 script Loja Evento#2 494,{ callfunc "qshop",2; } prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //quest Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(1,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(1,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(1,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); //EVENTO Add(2,2957,1,30,0,674,30); Add(2,2958,1,30,0,674,30); Add(2,2967,1,25,0,674,25); Add(2,2969,1,25,0,674,25); Add(2,5377,1,20,0,674,20); Add(2,2985,1,35,0,674,35); Add(2,2936,1,40,0,674,40); Add(2,15052,1,30,0,674,30); Add(2,2573,1,30,0,674,30); Add(2,2589,1,45,0,674,45); Add(2,18918,1,30,0,674,30); Add(2,18859,1,30,0,674,30); Add(2,18844,1,30,0,674,30); Add(2,5495,1,30,0,674,30); Add(2,2481,1,25,0,674,25); Add(2,18522,1,38,0,674,38); Add(2,18543,1,25,0,674,25); Add(2,18892,1,30,0,674,30); Add(2,18541,1,30,0,674,30); Add(2,5374,1,35,0,674,35); Add(2,18574,1,25,0,674,25); Add(2,2177,1,23,0,674,23); Add(2,2189,1,40,0,674,40); Add(2,18910,1,27,0,674,27); Add(2,18908,1,27,0,674,27); Add(2,18507,1,40,0,674,40); Add(2,19156,1,35,0,674,35); Add(2,2782,1,10,0,674,10); Add(2,20718,1,10,0,674,5); //MVP Add(3,2957,1,30,0,28370,30); Add(3,2958,1,30,0,28370,30); Add(3,2967,1,25,0,28370,25); Add(3,2969,1,25,0,28370,25); Add(3,5377,1,20,0,28370,20); Add(3,2985,1,35,0,28370,35); Add(3,2936,1,40,0,28370,40); Add(3,15052,1,30,0,28370,30); Add(3,2573,1,30,0,28370,30); Add(3,2589,1,45,0,28370,45); Add(3,18918,1,30,0,28370,30); Add(3,18859,1,30,0,28370,30); Add(3,18844,1,30,0,28370,30); Add(3,5495,1,30,0,28370,30); Add(3,2481,1,25,0,28370,25); Add(3,18522,1,38,0,28370,38); Add(3,18543,1,25,0,28370,25); Add(3,18892,1,30,0,28370,30); Add(3,18541,1,30,0,28370,30); Add(3,5374,1,35,0,28370,35); Add(3,18574,1,25,0,28370,25); Add(3,2177,1,23,0,28370,23); Add(3,2189,1,40,0,28370,40); Add(3,18910,1,27,0,28370,27); Add(3,18908,1,27,0,28370,27); Add(3,18507,1,40,0,28370,40); Add(3,19156,1,35,0,28370,35); Add(3,2782,1,10,0,28370,10); Add(3,20718,1,10,0,28370,5); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais. Ou algum script que posso substituir um dos dois npc. Translate english: I use this <SCRIPT> require another item for different equipament npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments. Or some script replace
  11. Galera como eu faço para tornar este script: https://github.com/rathena/rathena/blob/master/npc/instances/EndlessTower.txt Como um evento automático e que ganha o item que eu setar para todos da pt que concuir a torre.
  12. Estou usando este script para quests: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(2,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(2,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(3,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Funciona perfeitamente. Porem estou tentando usar o mesmo script para outros npc, quando upo essa script com nome de npc diferente os dois aparece os mesmos items ja alterei o // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Para // Dummy shop data -- copy as needed. //============================================================ - shop qshop1-2 -1,909:-1 - shop qshop2-3 -1,909:-1 - shop qshop3-4 -1,909:-1 - shop qshop4-5 -1,909:-1 - shop qshop5-6 -1,909:-1 E - script quest_shop -1,{ Para - script 1_-1_0_0 -1,{ Mas continua com o mesmo problema, esta funcionando 2 npcs como fosse apenas 1.
  13. Resolvido, tinha esquecido de diffar o restore cash shop.
  14. Resolvido: troquei "getgmlevel" por "getgroupid".
  15. Troquei - script GerenciadorVip FAKE_NPC,{ Por: - script GerenciadorVip -1,{ Aparece o balão npc que foi inserido porém não insere e não apresenta nenhum erro no emulador.
  16. Apareceu o seguinte erro: [Warning]: Unexpected type for argument 1. Expected label, got C_NAME [Debug]: Data: variable name='extender' index=0 [Debug]: Function: goto [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Error]: buildin_goto: Not a label [Debug]: Data: variable name='extender' index=0 [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map)
  17. galera, estou usando o Cash Shop button do hexed 20180620 diffei o restore Cash Shop no Nemo e editei o item_Cash_db. Tudo funciona normalmente porém quando vou comprar o item que inclui na db da o erro: "the deal has failed"
  18. Fala galera ! Estou usando o seguinte script que peguei no fórum Brathena. function script vip { set $nivelVip, 1; set $diasVip, 1; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que adiciona 7 dias Vip ao usuário //========================================================================================================================== function script vip7 { set $nivelVip, 1; set $diasVip, 7; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que adiciona 15 dias Vip ao usuário //========================================================================================================================== function script vip30 { set $nivelVip, 1; set $diasVip, 30; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que controla a data de término da conta vip e anúncios ao logar //========================================================================================================================== - script GerenciadorVip FAKE_NPC,{ OnPCLoginEvent: set @site$, "www.nwpro.com"; query_sql "UPDATE `login` SET `group_id`= 0 WHERE `group_id` = "+$nivelVip+" AND (`dt_vip` IS NULL OR `dt_vip` < CURDATE())"; query_sql "SELECT (`dt_vip` IS NULL OR `dt_vip` < CURDATE()) FROM `login` WHERE `account_id` = "+getcharid(3), @verificaVip; if (@verificaVip) { dispbottom "Torne-se um(a) jogador(a) Vip e tenha benefícios esclusivos!"; dispbottom "Acesse "+@site$+" e saiba mais!"; end; } query_sql "SELECT DATE_FORMAT(`dt_vip`, '%d/%m/%Y') FROM `login` WHERE `account_id` = "+getcharid(3), @dataVencimento$; dispbottom "Sua conta Vip é válida até o dia "+@dataVencimento$+""; end; } SQL: ALTER TABLE `login` ADD `dt_vip` INT(4) NOT NULL DEFAULT '0'; Item_db: 7711, 'Ticket_VIP[1]', 'Ticket VIP[1]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip";', NULL, NULL); 7712, 'Ticket_VIP[7]', 'Ticket VIP[7]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip7";', NULL, NULL); 7713, 'Ticket_VIP[30]', 'Ticket VIP[30]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip30";', NULL, NULL); Quando uso o item aparece a mensagem: "Vip inserido com sucesso! Relogue seu personagem para ativá-lo." Porém não adiciona os dias vip, não aparece nenhuma alteração no map_server e nada.
  19. Quando acesso meudominio.com.br/cp aparece o seguinte aviso Warning: Cannot modify header information - headers already sent by (output started at public_html/cp/themes/Drawmove_Free_FluxCP_Theme/header.php:6) in public_html/cp/lib/Flux/Template.php on line 790 . Algu=em sabe me dizer o proque?
  20. Ola pessoal sou iniciante no ramo, Ja possuo o fluxcp instalado como altero o tema ? Desde ja obrigado!
  21. Tente reinstalar o fluxcp mais ja com o tema desejado.
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