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Help [Error]: Server received crash signal! Attempting to save all online characters! to use script: alberta,218,111,4 script Pontos de Venda 757,{ for( set .@i,1; .@i <= .count; set .@i,.@i + 1 ){ getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( !getareausers( .map$,.@x,.@y,.@x,.@y ) && .@x > 1 && .@y > 1 ){ set .@available,.@available + 1; set .@menu$,.@menu$ + "Slot - "+.@i+":"; }else{ set .@menu$,.@menu$ + ":"; } } if( !.@available ){ mes "Este slot está ocupado."; }else if( !getskilllv("MC_VENDING") ){ mes "Você não possui a habilidade ^0055FFComércio^000000."; }else{ mes "Slot Disponível: "+.@available; mes "Por favor, escolha o seu Ponto de Venda."; set .@i,select( .@menu$ ); getmapxy( .@map$,.@x,.@y,1,"#vend_slot"+.@i ); if( .@x == 1 || .@y == 1 ){ mes "Este NPC está em local inválido..."; }else{ warp .@map$,.@x,.@y; hideonnpc "#vend_slot"+.@i; } } close; OnInit: sleep 1000; // Map for vending set .map$,"alberta"; setcell .map$,0,0,284,365,cell_novending,1; // x and y horizone .. setarray .x_line,208,211,214,217,220,223,226,229; setarray .y_line,109,106,103,100,97,94; set .x_line_size,getarraysize( .x_line ); set .y_line_size,getarraysize( .y_line ); set .count,1; for( set .@x,0; .@x < .x_line_size; set .@x,.@x + 1 ) for( set .@y,0; .@y < .y_line_size; set .@y,.@y + 1 ) if( checkcell( .map$,.x_line[.@x],.y_line[.@y],cell_chkpass ) ){ movenpc "#vend_slot"+.count,.x_line[.@x],.y_line[.@y]; setcell .map$,.x_line[.@x],.y_line[.@y],.x_line[.@x],.y_line[.@y],cell_novending,0; set .count,.count + 1; } npctalk "Ponto de Venda: "+.count; donpcevent "::OnSetup"; end; } - script vend_slot -1,{ getmapxy( .@map$,.@x,.@y,1 ); if( !getskilllv("MC_VENDING") ){ mes "Você não possui a habilidade ^0055FFComércio^000000."; }else if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ mes "Alguém já escolheu este local."; }else{ mes "Ponto de Venda : ^777777Disponível^000000"; mes "^0055FF[ Regras dos Pontos de Venda]^000000"; mes "^FF0000 ~ Nome adequado à loja.^000000"; mes "^FF0000 ~ Não ocupar espaço com vendas inúteis.^000000"; mes " "; mes "^777777Os players que não seguirem estas regras serão devidamente punidos.^000000"; if( select( "Escolha o Ponto de Venda","Cancelar" ) == 1 ){ warp .@map$,.@x,.@y; hideonnpc strnpcinfo(0); } } close; OnSetup: getmapxy( .@map$,.@x,.@y,1 ); set .@npcname$,strnpcinfo(0); while( .@map$ != "" ){ if( getareausers( .@map$,.@x,.@y,.@x,.@y ) ){ hideonnpc .@npcname$; }else{ hideoffnpc .@npcname$; // specialeffect 313; } sleep 5000; } end; } // Add more if needed. alberta,1,1,4 duplicate(vend_slot) #vend_slot1 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot2 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot3 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot4 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot5 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot6 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot7 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot8 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot9 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot10 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot11 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot12 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot13 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot14 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot15 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot16 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot17 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot18 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot19 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot20 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot21 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot22 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot23 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot24 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot25 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot26 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot27 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot28 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot29 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot30 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot31 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot32 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot33 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot34 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot35 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot36 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot37 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot38 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot39 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot40 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot41 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot42 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot43 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot44 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot45 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot46 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot47 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot48 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot49 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot50 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot51 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot52 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot53 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot54 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot55 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot56 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot57 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot58 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot59 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot60 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot61 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot62 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot63 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot64 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot65 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot66 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot67 858 alberta,1,1,4 duplicate(vend_slot) #vend_slot68 858
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Script: //============================================= //== Script ~ brA || Encantador global ======== //== Versão: ================================== //== 1.7 //== Autor: =================================== //== CinquentaeUM || Vulthoom //============================================= prontera,150,150,3 script Mago Negro 4_M_REPAIR,{ // ============================================================== // CONFIGURAÇÕES GERAIS set .npc$,"[^0000FF Mago Negro ^000000]"; // NOME DO NPC set .item_id,7714; // ID DO ITEM QUE SERÁ COBRADO set .item_amount,1; // QUANTIDADE DO ITEM QUE SERÁ COBRADO // ============================================================== // CONFIGURAÇÕES DE CHANCE DE FALHA set @rate,42; // EX 1: @rate == 100 = 42% de sair algum enchant, 58% falhar. // EX 2: @rate == 42 = 100% de chance de sair algum enchant, 0% de falhar. // EX 3: @rate == 12 = 100% de chance de sair algum enchant, 0% de falhar. Apenas enchants de nível 5 e 4. // ============================================================== set @sys,1; // Se o equipamento tiver slot, não fará o enchant. // 1 para não encantar se tiver slot, 0 para encantar independente. // ============================================================== mes .npc$; mes "Gostaria de refinar o seu equipamento, usando um tipo de magia negra desconhecida?"; next; mes .npc$; mes "Você vai precisar de " + .item_amount + "x - "+getitemname(.item_id)+"."; mes "Deseja usar os meus poderes mágicos?"; next; switch(select("Sim","Não")) { case 1: mes .npc$; mes "Se seu equipamento tiver algum refinamento ou cartas, será tudo perdido no processo."; mes "Selecione o item que você quer encantar."; next; menu getequipname(1),PART1,getequipname(2),PART2,getequipname(3),PART3,getequipname(4),PART4,getequipname(5),PART5, getequipname(6),PART6,getequipname(7),PART7,getequipname(8),PART8,getequipname(9),PART9,getequipname(10),PART10,"Eu mudei de idea.",L_Cancel; PART1: set @part,1; goto M_Check; PART2: set @part,2; goto M_Check; PART3: set @part,3; goto M_Check; PART4: set @part,4; goto M_Check; PART5: set @part,5; goto M_Check; PART6: set @part,6; goto M_Check; PART7: set @part,7; goto M_Check; PART8: set @part,8; goto M_Check; PART9: set @part,9; goto M_Check; PART10: set @part,10; goto M_Check; PART11: goto L_Cancel; case 2: goto L_Cancel; } M_Check: if (getequipisequiped(@part)) { set .@item, getequipid(@part); mes .npc$; mes "Deseja encantar: "+getitemname(.@item)+"?"; mes "Lembre-se que você só pode ter ^FF0000UM^000000 desse item no inventário."; next; switch(select("Sim","Não")) { case 1: if(countitem(.@item) > 1) { mes .npc$; mes "Você tem itens demais. Volte com apenas UM."; close; } if(countitem(.@item) == 0) { mes .npc$; mes "Você não tem nenhum item. Volte depois."; close; } if(countitem(.item_id) < .item_amount) { mes .npc$; mes "Você não " + getitemname(.item_id) + " suficiente. Volte aqui quando tiver " + .item_amount + "x - " + .item_amount + "."; close; } if(@sys == 1 && getitemslots(.@item) > 0) { mes .npc$; mes "O equipamento não pode haver nenhum slot."; close; } mes .npc$; mes "Okay, vamos lá!!!"; next; callsub S_EnchantArmor,.@item,@rate; case 2: goto L_Cancel; } } mes .npc$; mes "Eu não posso encantar o ar..."; close; S_EnchantArmor: set .npc$,"[^0000FF Mago Negro ^000000]"; set @itemid,getarg(0); set @failrate,getarg(1); nude; set @enc_ran,rand(1,@failrate); delitem .item_id, .item_amount; delitem @itemid,1; //+5 if (@enc_ran == 1) set @addpart,4823; else if (@enc_ran == 2) set @addpart,4820; else if (@enc_ran == 3) set @addpart,4821; else if (@enc_ran == 4) set @addpart,4822; else if (@enc_ran == 5) set @addpart,4823; else if (@enc_ran == 6) set @addpart,4843; //+4 else if (@enc_ran == 7) set @addpart,4844; else if (@enc_ran == 8) set @addpart,4807; else if (@enc_ran == 9) set @addpart,4823; else if (@enc_ran == 10) set @addpart,4834; else if (@enc_ran == 11) set @addpart,4835; else if (@enc_ran == 12) set @addpart,4836; //+3 else if (@enc_ran == 13) set @addpart,4837; else if (@enc_ran == 14) set @addpart,4732; else if (@enc_ran == 15) set @addpart,4733; else if (@enc_ran == 16) set @addpart,4734; else if (@enc_ran == 17) set @addpart,4735; else if (@enc_ran == 18) set @addpart,4812; //+2 else if ((@enc_ran == 19) || (@enc_ran == 20)) set @addpart,4826; else if ((@enc_ran == 21) || (@enc_ran == 22)) set @addpart,4827; else if ((@enc_ran == 23) || (@enc_ran == 24)) set @addpart,4712; else if ((@enc_ran == 25) || (@enc_ran == 26)) set @addpart,4713; else if ((@enc_ran == 27) || (@enc_ran == 28)) set @addpart,4714; else if ((@enc_ran == 29) || (@enc_ran == 30)) set @addpart,4715; //+1 else if ((@enc_ran == 31) || (@enc_ran == 32)) set @addpart,4700; else if ((@enc_ran == 33) || (@enc_ran == 34)) set @addpart,4701; else if ((@enc_ran == 35) || (@enc_ran == 36)) set @addpart,4702; else if ((@enc_ran == 37) || (@enc_ran == 38)) set @addpart,4703; else if ((@enc_ran == 39) || (@enc_ran == 40)) set @addpart,4796; else if ((@enc_ran == 41) || (@enc_ran == 42)) set @addpart,4801; else { specialeffect2 EF_SUI_EXPLOSION; mes .npc$; mes "Bem, isso é muito ruim."; mes "Não consegui encantar seu equipamento."; close; } specialeffect2 EF_REPAIRWEAPON; mes .npc$; mes "Parece que tudo ocorreu bem."; mes "Você recebeu um adicional de: "+getitemname(@addpart); mes "Tome seu item!"; getitem2 @itemid, 1, 1, 0, 0, 0, 0, 0, @addpart; close; L_Cancel: mes .npc$; mes "Okay. Volte quando precisar de algo."; close; } Ele esta equipando visuais, tirando slot e nao esta refinando equipamento com cartas. Gostaria que refinasse apenas armadura e hat meio.
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,Help How to install: In rathena
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Hi , como faço a instalação deste plugin ? No hercules tem uma wiki explicando e pesquisei aqui no forum alguns dizem que rathena não é compativel com plugins algo assim.
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Galera, gostaria de desativar alguns eventos e deixar apenas os: Emperium Event Zoombie Survival Dice event pvp event Monster counting disquise event Devil square Deste script: Mas é um script muito complexo, nem imagino como fazer sem dar error.
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Como configurar os global na Devil Square
Tupac replied to Israel's topic in Suporte a Configurações
Ola poderia compartilhar este script, estou atras de uma DS com este mapa mas não encontro. -
Não funcionou: https://prnt.sc/mey7sw
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Error compress grf: -------------- Message -------------- Generic failure : a task in the thread pool has failed to finish properly. The current operation will be cancelled. -------------- Stack trace -------------- em GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel) em GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel) em ErrorManager.ErrorHandler.HandleException(String message, Exception exception) em GRF.Threading.GrfThreadPool`1.Start(Action`1 progressUpdate, Func`1 isCancelling, Boolean enableCpuPerformance, Boolean startThreads) em GRF.Core.GrfWriter._newFilesCopy(Container grf, Int32 numberOfFilesToCopy, Stream grfStream, UInt32 currentOffset) em GRF.Core.GrfWriter.WriteData(Container grf, Stream originalStream, Stream grfStream, Container grfAdd) em GRF.Core.Container._internalSave(String fileName, Container mergeGrf, SavingMode mode) em GRF.Core.Container._save(String fileName, Container mergeGrf, SavingMode mode) em GRF.Core.Container.Save(String fileName, Container mergeGrf, SavingMode mode, SyncMode syncMode) em GRF.Core.GrfHolder.Save(String fileName, SyncMode syncMode) em GRFEditor.EditorMainWindow.<>c__DisplayClass7.<_menuItemSaveAs_Click>b__5() em GRF.Threading.GrfThread.<>c__DisplayClass4.<Start>b__3() em System.Threading.ThreadHelper.ThreadStart_Context(Object state) em System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) em System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) em System.Threading.ThreadHelper.ThreadStart() -------------- Exception -------------- System.Exception: Generic failure : a task in the thread pool has failed to finish properly. The current operation will be cancelled. ---> System.OverflowException: Operação aritmética resultou em um estouro. em GRF.Threading.ThreadCompressSmallFiles._start() --- Fim do rastreamento de pilha de exceções internas --- -------------- Message -------------- Operação aritmética resultou em um estouro. -------------- Inner exception -------------- System.OverflowException: Operação aritmética resultou em um estouro. em GRF.Threading.ThreadCompressSmallFiles._start() Folder size 7gb
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Estou tentando fazer com que o script haja 3 npcs com a mesma função qshop, 1° quest shop, 2° loja de moeda evento id 674, 3° loja de fragmento mvp id 28370. Quero vender os mesmos itens nas 3 lojas porem cada uma exigindo itens diferentes. Da forma que esta o script que postei o npc de loja de moeda eventa que exigiria o id 674 para fazer tal item esta exigindo o mesmo item da loja mvp o id 28370, isso so acontece quando repito os itens a ser vendido nas mesmas lojas, ex: Quest: Alice, id x, itens requeridos x, x, x, x; Loja evento Alice, id x, itens requeridos 674, quantidade 40 Loja mvp Alice, id x, itens requeridos 28370, quantidade requerida 40 Eu modifiquei para isto porem in-game clico no npc loja evento esta exigindo o mesmo item da loja mvp para fazer Alice, sendo que os ids estao diferente para cada npc.
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Eu utilizo este script: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop",1; } prontera,0,0,3 script Loja Evento#2 494,{ callfunc "qshop",2; } prontera,164,168,3 script Loja MVP#3 873,{ callfunc "qshop",2; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- //quest Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(1,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(1,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(1,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); //EVENTO Add(2,2957,1,30,0,674,30); Add(2,2958,1,30,0,674,30); Add(2,2967,1,25,0,674,25); Add(2,2969,1,25,0,674,25); Add(2,5377,1,20,0,674,20); Add(2,2985,1,35,0,674,35); Add(2,2936,1,40,0,674,40); Add(2,15052,1,30,0,674,30); Add(2,2573,1,30,0,674,30); Add(2,2589,1,45,0,674,45); Add(2,18918,1,30,0,674,30); Add(2,18859,1,30,0,674,30); Add(2,18844,1,30,0,674,30); Add(2,5495,1,30,0,674,30); Add(2,2481,1,25,0,674,25); Add(2,18522,1,38,0,674,38); Add(2,18543,1,25,0,674,25); Add(2,18892,1,30,0,674,30); Add(2,18541,1,30,0,674,30); Add(2,5374,1,35,0,674,35); Add(2,18574,1,25,0,674,25); Add(2,2177,1,23,0,674,23); Add(2,2189,1,40,0,674,40); Add(2,18910,1,27,0,674,27); Add(2,18908,1,27,0,674,27); Add(2,18507,1,40,0,674,40); Add(2,19156,1,35,0,674,35); Add(2,2782,1,10,0,674,10); Add(2,20718,1,10,0,674,5); //MVP Add(3,2957,1,30,0,28370,30); Add(3,2958,1,30,0,28370,30); Add(3,2967,1,25,0,28370,25); Add(3,2969,1,25,0,28370,25); Add(3,5377,1,20,0,28370,20); Add(3,2985,1,35,0,28370,35); Add(3,2936,1,40,0,28370,40); Add(3,15052,1,30,0,28370,30); Add(3,2573,1,30,0,28370,30); Add(3,2589,1,45,0,28370,45); Add(3,18918,1,30,0,28370,30); Add(3,18859,1,30,0,28370,30); Add(3,18844,1,30,0,28370,30); Add(3,5495,1,30,0,28370,30); Add(3,2481,1,25,0,28370,25); Add(3,18522,1,38,0,28370,38); Add(3,18543,1,25,0,28370,25); Add(3,18892,1,30,0,28370,30); Add(3,18541,1,30,0,28370,30); Add(3,5374,1,35,0,28370,35); Add(3,18574,1,25,0,28370,25); Add(3,2177,1,23,0,28370,23); Add(3,2189,1,40,0,28370,40); Add(3,18910,1,27,0,28370,27); Add(3,18908,1,27,0,28370,27); Add(3,18507,1,40,0,28370,40); Add(3,19156,1,35,0,28370,35); Add(3,2782,1,10,0,28370,10); Add(3,20718,1,10,0,28370,5); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 Quero que o npc: Loja Evento#2 exija id 674, npc: Loja MVP#3 exije id 28370 para equipamentos iguais. Ou algum script que posso substituir um dos dois npc. Translate english: I use this <SCRIPT> require another item for different equipament npc Loja Evento#2 require id 674, npc Loja MVP#3 require id 28370 for same equipaments. Or some script replace
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Galera como eu faço para tornar este script: https://github.com/rathena/rathena/blob/master/npc/instances/EndlessTower.txt Como um evento automático e que ganha o item que eu setar para todos da pt que concuir a torre.
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Estou usando este script para quests: //===== rAthena Script ======================================= //= Euphy's Quest Shop //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.6b //===== Compatible With: ===================================== //= rAthena SVN r16862+ //===== Description: ========================================= //= A dynamic quest shop based on Lunar's, with easier config. //= Includes support for multiple shops & cashpoints. //= Item Preview script by ToastOfDoom. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.2 Added category support. //= 1.3 More options and fixes. //= 1.4 Added debug settings. //= 1.5 Replaced categories with shop IDs. //= 1.6 Added support for purchasing stackables. //= 1.6a Added support for previewing costumes and robes. //= 1.6b Added 'disable_items' command. //============================================================ // Shop NPCs -- supplying no argument displays entire menu. // callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}}; //============================================================ prontera,164,171,3 script Quest Shop#1 998,{ callfunc "qshop"; } // Script Core //============================================================ - script quest_shop -1,{ function Add; function Chk; function Slot; function A_An; OnInit: freeloop(1); // ----------------------------------------------------------- // Basic shop settings. // ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,1; // Show item IDs? (1: yes / 0: no) set .ShowZeny,1; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time. // ----------------------------------------------------------- // Points variable -- optional quest requirement. // setarray .Points$[0],"<variable name>","<display name>"; // ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points"; // ----------------------------------------------------------- // Shop IDs -- to add shops, copy dummy data at bottom of file. // setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...}; // ----------------------------------------------------------- setarray .Shops$[1],"Topo","Meio","Baixo"; // ----------------------------------------------------------- // Quest items -- do NOT use a reward item more than once! // Add(<shop ID>,<reward ID>,<reward amount>, // <Zeny cost>,<point cost>, // <required item ID>,<required item amount>{,...}); // ----------------------------------------------------------- Add(1,5137,1,0,0,4523,10,7047,50,5141,1,1060,100); Add(1,5170,1,0,0,5172,1,7063,100,982,1); Add(1,5360,1,0,0,919,100,1096,100,7171,50,2213,1); Add(1,5480,1,0,0,2233,1,916,100,983,10,982,10,976,10,975,10,978,10); Add(1,18550,1,0,0,5170,1,7297,10,7291,10,7292,10); Add(1,18561,1,0,0,5170,1,7297,5,7291,5,7292,5); Add(1,5376,1,0,0,2255,1,983,10,7511,35,7340,35,923,25,1039,25); Add(2,5361,1,0,0,5096,1,2218,1,911,10,507,75,7216,75,7563,150); Add(2,5325,1,0,0,2263,5,2296,5,719,100,640,125); Add(3,5463,1,0,0,975,5,976,5,978,5,979,5,981,5,983,5,982,5,980,5,1045,125); // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end; OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end; OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } } OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end; function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return; } function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00"; } function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; } } function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0); } } function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end; } // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Funciona perfeitamente. Porem estou tentando usar o mesmo script para outros npc, quando upo essa script com nome de npc diferente os dois aparece os mesmos items ja alterei o // Dummy shop data -- copy as needed. //============================================================ - shop qshop1 -1,909:-1 - shop qshop2 -1,909:-1 - shop qshop3 -1,909:-1 - shop qshop4 -1,909:-1 - shop qshop5 -1,909:-1 Para // Dummy shop data -- copy as needed. //============================================================ - shop qshop1-2 -1,909:-1 - shop qshop2-3 -1,909:-1 - shop qshop3-4 -1,909:-1 - shop qshop4-5 -1,909:-1 - shop qshop5-6 -1,909:-1 E - script quest_shop -1,{ Para - script 1_-1_0_0 -1,{ Mas continua com o mesmo problema, esta funcionando 2 npcs como fosse apenas 1.
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Resolvido, tinha esquecido de diffar o restore cash shop.
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Resolvido: troquei "getgmlevel" por "getgroupid".
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Troquei - script GerenciadorVip FAKE_NPC,{ Por: - script GerenciadorVip -1,{ Aparece o balão npc que foi inserido porém não insere e não apresenta nenhum erro no emulador.
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Apareceu o seguinte erro: [Warning]: Unexpected type for argument 1. Expected label, got C_NAME [Debug]: Data: variable name='extender' index=0 [Debug]: Function: goto [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map) [Error]: buildin_goto: Not a label [Debug]: Data: variable name='extender' index=0 [Debug]: Source (NPC): FAKE_NPC (invisible/not on a map)
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galera, estou usando o Cash Shop button do hexed 20180620 diffei o restore Cash Shop no Nemo e editei o item_Cash_db. Tudo funciona normalmente porém quando vou comprar o item que inclui na db da o erro: "the deal has failed"
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Fala galera ! Estou usando o seguinte script que peguei no fórum Brathena. function script vip { set $nivelVip, 1; set $diasVip, 1; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que adiciona 7 dias Vip ao usuário //========================================================================================================================== function script vip7 { set $nivelVip, 1; set $diasVip, 7; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que adiciona 15 dias Vip ao usuário //========================================================================================================================== function script vip30 { set $nivelVip, 1; set $diasVip, 30; set $verificaVip, 1; if (getgroupid() == 1) goto extender; query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(CURDATE(),INTERVAL "+$diasVip+" DAY) WHERE `group_id` = 0 AND `account_id` = "+getcharid(3); dispbottom "Vip inserido com sucesso! Relogue seu personagem para ativá-lo."; end; estender: query_sql "UPDATE `login` SET `group_id` = "+$nivelVip+", `dt_vip` = DATE_ADD(`dt_vip`,INTERVAL "+$diasVip+" DAY) WHERE `group_id` = "+$nivelVip+" AND `account_id` = "+getcharid(3); dispbottom "Vip estendido por mais "+$diasVip+" dias! Relogue seu personagem para ativá-lo."; end; } //========================================================================================================================== // Função que controla a data de término da conta vip e anúncios ao logar //========================================================================================================================== - script GerenciadorVip FAKE_NPC,{ OnPCLoginEvent: set @site$, "www.nwpro.com"; query_sql "UPDATE `login` SET `group_id`= 0 WHERE `group_id` = "+$nivelVip+" AND (`dt_vip` IS NULL OR `dt_vip` < CURDATE())"; query_sql "SELECT (`dt_vip` IS NULL OR `dt_vip` < CURDATE()) FROM `login` WHERE `account_id` = "+getcharid(3), @verificaVip; if (@verificaVip) { dispbottom "Torne-se um(a) jogador(a) Vip e tenha benefícios esclusivos!"; dispbottom "Acesse "+@site$+" e saiba mais!"; end; } query_sql "SELECT DATE_FORMAT(`dt_vip`, '%d/%m/%Y') FROM `login` WHERE `account_id` = "+getcharid(3), @dataVencimento$; dispbottom "Sua conta Vip é válida até o dia "+@dataVencimento$+""; end; } SQL: ALTER TABLE `login` ADD `dt_vip` INT(4) NOT NULL DEFAULT '0'; Item_db: 7711, 'Ticket_VIP[1]', 'Ticket VIP[1]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip";', NULL, NULL); 7712, 'Ticket_VIP[7]', 'Ticket VIP[7]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip7";', NULL, NULL); 7713, 'Ticket_VIP[30]', 'Ticket VIP[30]', 0, 10000, NULL, 10, NULL, NULL, NULL, NULL, 4294967295, 7, 2, NULL, NULL, NULL, NULL, NULL, 'callfunc "vip30";', NULL, NULL); Quando uso o item aparece a mensagem: "Vip inserido com sucesso! Relogue seu personagem para ativá-lo." Porém não adiciona os dias vip, não aparece nenhuma alteração no map_server e nada.
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Link off
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Quando acesso meudominio.com.br/cp aparece o seguinte aviso Warning: Cannot modify header information - headers already sent by (output started at public_html/cp/themes/Drawmove_Free_FluxCP_Theme/header.php:6) in public_html/cp/lib/Flux/Template.php on line 790 . Algu=em sabe me dizer o proque?
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Ola pessoal sou iniciante no ramo, Ja possuo o fluxcp instalado como altero o tema ? Desde ja obrigado!
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Tente reinstalar o fluxcp mais ja com o tema desejado.