Jump to content

Syon

Members
  • Posts

    42
  • Joined

  • Last visited

2 Followers

Profile Information

  • Gender
    Male
  • Location
    Brazil
  • Server
    RagQuest
  • Discord: Syon#9201

Recent Profile Visitors

4753 profile views

Syon's Achievements

Marin

Marin (5/15)

  • Reacting Well
  • Dedicated
  • First Post
  • Collaborator
  • Conversation Starter

Recent Badges

11

Reputation

1

Community Answers

  1. Tokei, thank you for your hard work and contributions to solving this problem. Your tools have made a huge difference in building our private server. Thank you so much!
  2. I don't know. It's working pretty well here. It must be something with your current setup. Anyway, this is for PRE-RE and not Renewal, so it serves its purpose. When the skill effect was removed, they rebalanced the skill to be faster. This code is meant to bring back the Sonic Blow animation to PRE-RE, not RE, which won't fit due to the new way the skill works. So, in other words, it isn't working because you're not using it for the purpose it was coded.
  3. If you are pre-re, you are not supposed to move until it is finished. You can change the skill delay though.
  4. Now it looks identical to how it was before. GJ!
  5. Thanks, @gamingmagic It works pretty well. I just tested it, and it works like a charm. The only thing missing is the monster turning 360º when hit, but we can live without that. Would you have the one for Arrow Vulcan as well?
  6. Looking for a paid solution to restore the old effects for certain skills, such as Sonic Blow, Arrow Vulcan, Bragi, Idun, and so on. Using client 2022-03-30.
  7. My Server Official Server The first image shows a white space instead of displaying the player's current group (if the current player is the one who created the group). The second image shows how it is supposed to appear, with the group displayed at the very top instead of the white space. Is there anyone familiar with a solution to fix this issue? I am currently using client 2022-03-30.
  8. SOLVED. The issue was in the skill db in db/skill_db.yml. In the past, I was trying to add a custom skill and it messed up everything when it comes to buff icons.
  9. Has anyone experienced issues with the state icons for AGI, Bless, and some other skills? When I use AGI, it displays a different icon and message indicating decreased AGI. I initially thought I had made a mistake, but even after reinstalling Chris's folder from scratch, the same issue persists. I'm using the 2022-03-24 hex. Also, there are incorrect messages when using certain skills, such as KE printing as if it were Mag.
  10. O projeto ainda está em andamento, porém ainda não atualizei a pasta. Já traduzi todo o patcher, incluindo as partes hard-coded com a última versão. Atualmente, estou trabalhando nos NPCs. Quando o projeto estiver sólido, pretendo publicá-lo novamente. Não há pessoas disponíveis para colaborar, então prefiro atualizá-lo com algo significativo.
  11. Hi, @hendra814 Thanks for the tip. I will definitely do that as well. Converting it to encrypted LUB is a good start. However, anyone with basic knowledge can decrypt it though. I am not trying to hide anything here, just avoid people from changing the MVP size using that file.
  12. The file monster_size_effect_sak_new.lub contains several parameters for setting the green aura for MVPs as well as their size. Chris folder. [1150] = { MonsterSize = 1, MonsterEff = { EFFECT.EF_GREEN99_3, EFFECT.EF_GREEN99_5, EFFECT.EF_GREEN99_6 } }, The code above is for the Moonlight Flower MVP found in System/monster_size_effect_sak_new.lub. If I change the MonsterSize to 6, it will make the MVP extremely big. Initially, I thought that changing MVP sizes was solely a GRF edit. Is there any way to prevent players from changing the MVP size through the System folder? The only thing that comes to mind is using GEPARD to prevent file editing.
  13. I was trying to add this feature to PRE-RE, but I was struggling to make it work. Then, I stumbled upon someone who shared this link: https://github.com/rathena/rathena/commit/8dea04a8b3895398a5c62e06dc8cf920cebd43df After checking it out, I got a hint about what changes I needed to make. If you want to add this feature to PRE-RE, follow these steps: In conf/battle/feature.conf // Private Airship System (Note 1) // Requires: 2018-03-21aRagexeRE or later feature.privateairship: on npc/re/mapflag/privateairship.txt (move this npc file into pre-re folder or custom. or just enabled it into pre-re) To add this feature, you need to add the following code to the item_group_db.yml file located in the import folder inside the db directory (db/import/item_group_db.yml): - Group: PRIVATE_AIRSHIP SubGroups: - SubGroup: 1 List: - Item: Blue_Herb Rate: 1 - Item: Biotite Rate: 1 Make sure to change the items to the ones you want to use. In my case, I used blue herb and biotite.
×
×
  • Create New...