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iamkevin

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Posts posted by iamkevin

  1. Any update on this? i am having error with the 17102.diff

    i am using the latest git

     

    In file included from script.c:22164:0:
    ../custom/script.inc: In function ‘buildin_setbgid’:
    ../custom/script.inc:41:4: error: too few arguments to function ‘map_nick2sd’
        sd = map_nick2sd( script_getstr(st,3) );
        ^
    In file included from script.c:31:0:
    map.h:856:27: note: declared here
     struct map_session_data * map_nick2sd(const char* nick, bool allow_partial);
                               ^
    make[1]: *** [obj/script.o] Error 1
     

  2. Hi guys.. can everyone help me with my idea?

    i would like to request a modification with Storm Gust?

    when storm gust is casted, every player who took a damage from storm gust skill will be slowed like having under the spell of quagmire.

    thank you in advance pro coder!

  3. Hi!

    I am currently trying to make 2 server using 1 IP address..

    i already configured the second server files.

    my plan is to have 1 Login Server, 2 Char and Map Server

    now after setting up both ports my problem now is how to start the other char-server and map-server using pUTTY?

    any guide? thank you!

  4. Im still confuse in using GRF Editor.

    how can I extract my whole data folder using this one if it always says:

    --------------          Message          --------------
    Illegal characters in path.
    --------------        Stack trace        --------------
       at GrfToWpfBridge.Application.DefaultErrorHandler._reportAnyManagedExceptions(String message, Exception exception, ErrorLevel errorLevel)
       at GrfToWpfBridge.Application.DefaultErrorHandler.Handle(Exception exception, ErrorLevel errorLevel)
       at GRF.Core.GrfHolder._extract(String destinationPath, String grfPath, SearchOption searchOption, List`1 entries, ExtractOptions options, String dataPath)
       at GRF.Core.GrfHolder.Extract(String destinationPath, String grfPath, SearchOption searchOption, IEnumerable`1 entries, String dataPath, ExtractOptions options, SyncMode syncMode)
       at GRFEditor.Core.Services.ExtractingService.<>c__DisplayClass2.<FolderExtract>b__0()
       at GRF.Threading.GrfThread.<>c__DisplayClass4.<Start>b__3()
       at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ThreadHelper.ThreadStart()

    --------------         Exception         --------------
    System.ArgumentException: Illegal characters in path.
       at System.IO.Path.CheckInvalidPathChars(String path, Boolean checkAdditional)
       at System.IO.Path.Combine(String path1, String path2)
       at GRF.IO.GrfPath.Combine(String[] paths)
       at GRF.Core.GrfHolder._extract(String destinationPath, String grfPath, SearchOption searchOption, List`1 entries, ExtractOptions options, String dataPath)
     

  5. Hi Guys!

    i just want to ask you regarding thor patcher packing problem..

    here is my problem:

    i created a data folder and make a thor file under unicode and then  patched my client.

    now the problem is when i open my client, it does not read the added files as it is not converted into korean language as i checked the patched grf using grf builder.

    ....

    these are the steps i tried to solve this.

    i created a new grf with these new files using grf builder and extracting it then uses it again for making a .thor file, and then uploaded it for me to patch it but still it doesnt make the files in korean even i i tick unicode..

     

    how to fix this? thank you

    error.PNG

  6. Players will talk to an NPC and will be asked for their wish.. They will input their item wish by the use of item number or items name.. And then after a month the NpC randomly select 1 lucky player to be rewarded by his wish..

  7. Hi Guys! 

     

    i just want to seek help regarding PC.C

     

    i added this script:

        if( sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR)
            {
                sd->status.skill[85].id = 85;
                sd->status.skill[85].lv = 10;
                sd->status.skill[85].flag = SKILL_FLAG_PERMANENT;
                sd->status.skill[356].id = 356;
                sd->status.skill[356].lv = 10;
                sd->status.skill[356].flag = SKILL_FLAG_PERMANENT;
            } 
    

    and successfully the SKILLS: Lord of Vermillion level 10 and Parrying level 10 were added in the skill tree of the STAR GLADIATOR if under the effect of SOUL LINK but the skills were unable to use unless @reloadscript is used.

    now with various trial and error method i come up with this script:

        if( &sd->sc && sd->sc.count && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_STAR)
            {
                sd->status.skill[85].id = 85;
                sd->status.skill[85].lv = 10;
                sd->status.skill[85].flag = SKILL_FLAG_PERM_GRANTED;
                sd->status.skill[356].id = 356;
                sd->status.skill[356].lv = 10;
                sd->status.skill[356].flag = SKILL_FLAG_PERM_GRANTED;
            } 

    now this happens:

     

    The LORD of VERMILLION SKILL AND PARRYING SKILL is now present in the SKILL TAB of all Jobs including NOVICE and can be used even without soul link..

     

    i tried to revert it back to original skill and even tried to delete it but nothing happens, still these 2 skills are present..

     

    any help is highly appreciated.

    thank you so much


    Up please
    Buuuuuuuump

    BUmmp

  8. anyone knows how to fix this sprite error?

    i checked the gpipe's spr and act but it is correctly installed

     

    this happens when i equip Gentleman's Pipe [ item# 5377]

    then when i Open alt+Q i got disconnected and my client crashes..

     

    i used the latest kRO data.grf , latest translated data folder and uses 2013-08-07 client.exe

    Capture.png

     

    thank you in advance


    i already did everything.. downloaded files from here

    https://rathena.org/board/topic/106413-kro-full-client-2016-09-13-includes-bgm-rsu/
    

    then

    client resources from here

    https://github.com/zackdreaver/RO-Clientresources
    

    and here

    https://github.com/zackdreaver/ROenglishRE
    

    but still i get different erros whenever i place an item in midgear and bottom gear.

     

    help please 


    found whats causing the error.

  9. OnInit:
        set .Level,0;           // Minimum monster level to trade corresponding cards.
        set .Points$,"#Card_Points";    // Variable to store points.
        setarray .Shop[0],      // Card Shop items: <ID>,<point cost>
          4001,1,4004,1,4033,1,4196,1,4197,25,4054,50,4174,75,4047,100;
        setarray .Points[0],1,10;   // Points per <normal card>,<MVP card>
        set .MVP$,          // List of MVP cards.
          "4121,4123,4128,4131,4132,4134,4135,4137,4142,4143,4144,4145,4146,4147,4148,4168,4236,"+
          "4241,4263,4276,4302,4305,4318,4324,4330,4342,4357,4359,4361,4363,4365,4399,4403,4407";
    

    edit this one

    setarray .Points[0],1,10;   // Points per <normal card>,<MVP card>
    
  10. i found whats causing the error

    	[33038] = {
    		unidentifiedDisplayName = "Wing",
    		unidentifiedResourceName = "¸Ó¸®¶ì",
    		unidentifiedDescriptionName = {
    			"Unknown Item, can be identified by [Magnifier]."
    		},
    		identifiedDisplayName = "Arctic Wing",
    		identifiedResourceName = "_arcticwings",
    		identifiedDescriptionName = {
    			"Arctic Wing .",
    			"Class: ^777777Headgear^000000",
    			"Defense: ^7777774^000000",
    			"Location: ^777777Lower^000000",
    			"Weight: ^77777710^000000",
    			"Jobs: ^777777Every Job",
    			"except Novice^000000"
    		},
    		slotCount = 1238
    
    

    should be.

    	[33038] = {
    		unidentifiedDisplayName = "Wing",
    		unidentifiedResourceName = "¸Ó¸®¶ì",
    		unidentifiedDescriptionName = {
    			"Unknown Item, can be identified by [Magnifier]."
    		},
    		identifiedDisplayName = "Arctic Wing",
    		identifiedResourceName = "_arcticwings",
    		identifiedDescriptionName = {
    			"Arctic Wing .",
    			"Class: ^777777Headgear^000000",
    			"Defense: ^7777774^000000",
    			"Location: ^777777Lower^000000",
    			"Weight: ^77777710^000000",
    			"Jobs: ^777777Every Job",
    			"except Novice^000000"
    		},
    		slotCount = 0,
    		ClassNum = 1238
    

    the "7th argument" is the "slotCount = ###" and it doesnt contain ClassNum.

     

    There is/are ClassNum that have value of "word", not "number".

     

    You should check them.

     

    by the way thanks for your reply!

  11. I got this error upon testing my server by killing a monster

     

    spawn 1647 ( assassin cross eremes )

     

    after killing the said monster i got this error and the server closes

     

    Error.png

     

    i dont know whats getting me this error.. i tried it for 4x and i get an error after killing the monster for succeeding time.

     

    i used client date 2013-08-07 and uses data_v4

     

     

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