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Community Answers
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Syouji's post in Eating the middle part was marked as the answer
Here you go. =)
EndlessGuild_VS3 Middle Edit.7z
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Syouji's post in Textures/Models disappear at some angles was marked as the answer
Hi Sage, see this thread here - http://rathena.org/board/topic/66957-i-edit-map-and-save-its-problem-texture-black-help-me/
It will give you directions to fix your problem. =)
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Syouji's post in Old Custom Map was marked as the answer
Aw. If a picture was provided it would be easier to narrow it down. All I could find on this was a single thread -> http://www.eathena.ws/board/index.php?showtopic=198891
It had an attachment too (see file attached) but Its only textures, not map files.
DJRoomPublic.rar
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Syouji's post in Server Logo at Map was marked as the answer
Watch this video to see how to add custom textures in BrowEdit:
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Syouji's post in BrowEdit Wall was marked as the answer
Flip Wall Vertically:
Case 1: Click "V"
Case 2: Click "ALT + V"
Flip Wall Horizontally
Case 1: Click "H"
Case 2: Click "ALT + H"
Each case depends on the direction of the wall -> N, S, E , W
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Syouji's post in Unable to change loop time was marked as the answer
For effects, I hit the enter key after changing any value before clicking OK. That seems to save any parameters.
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Syouji's post in Battleground maps was marked as the answer
Here are the map duplicates (bat_a02,b02,c02)
bat_a02,b02,c02.7z
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Syouji's post in Browedit crash was marked as the answer
Ya. Don't use the new map functions in maps. Stay away from it. Always use a Gravity map as your base template.
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Syouji's post in BrowEdit, the Edge of the Map?... was marked as the answer
IMO, I've just stuck with magenta in all of my current map projects. It provides proper shadows for both colored & non-colored lightmaps & doesnt create a fade-out effect. Yes, you can use no-draw zones and just remove bad lighting at the edges. However, a fast approach is to just use magenta (1x1) border. The choice is really yours tho when it comes down to how you wish to present your map.
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Syouji's post in Map Rename request was marked as the answer
Maps renamed are attached. (Only includes map files)
Map Renames.7z
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Syouji's post in Custom Map - Gat Problem was marked as the answer
Try this version and see if your GATs are fixed. Stay away from the File -> New map function. Always use a Gravity map as a map template and work from that.
What I did?
1. Took a Gravity map and cleared it
2. Copied your map to it
3. Applied GATs and lighting
4. Raised water level to -20.
Maintown Edited.7z
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Syouji's post in How to make quest npc? was marked as the answer
Read these =)
http://rathena.org/w...Basic_Scripting
http://rathena.org/w...Adding_a_Script
http://rathena.org/wiki/Scripting
Under the script release & support section, take a look at the scripts presented there. Also look at the quest scripts provided under the npc folder in the rAthena Emulator Directory (CLICK HERE).
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Syouji's post in GAT for a Bench x.x was marked as the answer
Place the red radius over a GAT and use the following keys:
Note: Ensure that Edit -> Sloping is NOT CHECKED
Page-Up = Raise GATS
Page-Down = Lower GATs
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Syouji's post in Brow edit map to bmp was marked as the answer
It can't generate it for you but you can certainly make one. Follow this guide here:
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Syouji's post in Tombstone Sprite was marked as the answer
Here you go~ Hopefully its the correct sprite you're looking for.
Tombstone.rar
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Syouji's post in NPC THAT RESPAWN MONSTERS was marked as the answer
There's another way to spawn an emperium since it requires a guild castle database entry in order to be spawned. Simply make a duplicate mob that mimics it.
This is the original Emperium mob database entry:
1288,EMPELIUM,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20,10 ,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0
Now create a new mob that is identical to it (chosen mob ID number is an example):
3024,EMPELIUM_2,Emperium,Emperium,90,68430,0,0,0,1,60,71,40,50,1,17,80,50,26,20, 10,12,0,8,26,0x120,300,1288,288,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0
Lastly in mob_avail add the following so your new mob matches the same sprite as Emperium:
3024,1288
Now you can create a permanent monster respawn using the command Arcenciel has stated for the custom monster mimicking an Emperium without any further database edits.
Source of Info: http://www.eathena.ws/board/index.php?showtopic=254539