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fight_the_fallen

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Everything posted by fight_the_fallen

  1. there isnt much of a difference as far as i know, its pretty much the same thing. if you check the rAthena news for updates on the job skills. i think everyone is starting to use rAthena now, as it is being constantly updated and supports the changes in RO. BUT thats only what i think, im not sure if im accurate
  2. nope, didnt help at all, just made some errors in the npc files, sorry dude xD
  3. this is my maps_conf //Project Origins //map: op_tut01 //map: blank_01 //Lavive Town map: lavive_01 map: lavive_02 map: lavive_03 map: lavive_04 map: lavive_05 map: lavive_06 map: lavive_07 map: lavive_08 map: lavive_09 map: lavive_10 map: la_fild01 map: la_fild02 map: la_fild03 map: la_fild04 //Lavive Indoors map: la_hosp00 map: la_hosp01 map: la_in01 map: la_in02 map: la_lib01 map: la_eden map: la_office01 map: la_office02 map: la_police01 map: la_church01 map: la_jack map: la_apt01 map: la_apt02 //Lavive Sewers map: la_sewer01 map: la_sewer02 map: la_sewer03 map: la_sewer04 map: la_sewer05 map: la_sewer06 map: la_sewer07 map: la_sewer08 map: la_sewer09 map: la_sewer10 //Lavive Safe Houses map: la_bld01 map: la_bld02 map: la_bld03 //Lavive Mines map: la_mfild00 map: la_mfild01 map: la_mfild02 map: la_mine00 map: morgue map: la_hospital map: la_market map: la_police
  4. whenever i start my mapserv-sql all of my custom maps get removed for some odd reason. [status]: Loading maps (using db/map_cache.dat as map cache)... [status]: Loading maps (42).. [Notice]: Removing map [ lavive_01 ] from maplist [Notice]: Removing map [ lavive_02 ] from maplist [Notice]: Removing map [ lavive_03 ] from maplist [Notice]: Removing map [ lavive_04 ] from maplist [Notice]: Removing map [ lavive_05 ] from maplist [Notice]: Removing map [ lavive_06 ] from maplist [Notice]: Removing map [ lavive_07 ] from maplist [Notice]: Removing map [ lavive_08 ] from maplist [Notice]: Removing map [ lavive_09 ] from maplist [Notice]: Removing map [ lavive_10 ] from maplist [Notice]: Removing map [ la_fild01 ] from maplist [Notice]: Removing map [ la_fild02 ] from maplist [Notice]: Removing map [ la_fild03 ] from maplist [Notice]: Removing map [ la_fild04 ] from maplist [Notice]: Removing map [ la_hosp00 ] from maplist [Notice]: Removing map [ la_hosp01 ] from maplist [Notice]: Removing map [ la_in01 ] from maplist [Notice]: Removing map [ la_in02 ] from maplist [Notice]: Removing map [ la_lib01 ] from maplist [Notice]: Removing map [ la_eden ] from maplist [Notice]: Removing map [ la_office01 ] from maplist [Notice]: Removing map [ la_office02 ] from maplist [Notice]: Removing map [ la_police01 ] from maplist [Notice]: Removing map [ la_church01 ] from maplist [Notice]: Removing map [ la_jack ] from maplist [Notice]: Removing map [ la_apt01 ] from maplist [Notice]: Removing map [ la_apt02 ] from maplist [Notice]: Removing map [ la_sewer01 ] from maplist [Notice]: Removing map [ la_sewer02 ] from maplist [Notice]: Removing map [ la_sewer03 ] from maplist [Notice]: Removing map [ la_sewer04 ] from maplist [Notice]: Removing map [ la_sewer05 ] from maplist [Notice]: Removing map [ la_sewer06 ] from maplist [Notice]: Removing map [ la_sewer07 ] from maplist [Notice]: Removing map [ la_sewer08 ] from maplist [Notice]: Removing map [ la_sewer09 ] from maplist [Notice]: Removing map [ la_sewer10 ] from maplist [Notice]: Removing map [ la_bld01 ] from maplist [Notice]: Removing map [ la_mfild00 ] from maplist [Notice]: Removing map [ la_mfild01 ] from maplist [Notice]: Removing map [ la_mfild02 ] from maplist [Notice]: Removing map [ la_mine00 ] from maplist [info]: Successfully loaded '0' maps. and its not my map_index, check for yourself //====================================================================================== //Place your custom maps with a starting ID here. //====================================================================================== //Example: // //mymap 1250 //mymap-2 //Project Origins op_tut01 blank_01 //Lavive Town lavive_01 lavive_02 lavive_03 lavive_04 lavive_05 lavive_06 lavive_07 lavive_08 lavive_09 lavive_10 la_fild01 la_fild02 la_fild03 la_fild04 //Lavive Indoors la_hosp00 la_hosp01 la_in01 la_in02 la_lib01 la_eden la_office01 la_office02 la_police01 la_church01 la_jack la_apt01 la_apt02 //Lavive Sewers la_sewer01 la_sewer02 la_sewer03 la_sewer04 la_sewer05 la_sewer06 la_sewer07 la_sewer08 la_sewer09 la_sewer10 la_bld01 la_bld02 la_bld03 //Lavive Mines la_mfild00 la_mfild01 la_mfild02 la_mine00 morgue la_hospital la_market la_police i dont know what else it could possibly be, so someone PLEASE help
  5. i cant use any class but the custom class, so i dont know (changed job id in mysql and errored when i got on the character selection, so thats pretty much a no-go) WOULD getting a new skill window help? if so, HOW in the world do i go about doing that
  6. i have the Tomohawk and Super Heavy Wagon equipped, and their scripts are as follows: Tomohawk: bonus bAspd,130; skill 5,1,0; skill 337,1,0; Super Heavy Wagon: setcart 3; skill "MC_PUSHCART",10; skill "MC_VENDING",10;
  7. im not running renewal lol. its on a custom class with NO skills whatsoever, and there are both 1st job tab and 2nd job tab, and only the first job tab works, the second isn't clickable. i honestly dont know what to do at all about this xD
  8. i have a ton of custom items, and when i have a script for an item that calls to add a skill to the players skills, nothing shows up when i have the item equipped. I.E.~~~ setcart 3; skill "MC_PUSHCART",10; skill "MC_VENDING",10; script hasnt worked no matter how i put it in, the cart shows up, and you can use it to put items in just fine, but the skills dont show up on the list. just looking for a little help. its kinda bugging me
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