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mauiboy

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Everything posted by mauiboy

  1. https://rathena.org/board/topic/86906-stalker-bypass-fcp/#entry220215
  2. // Restrict character deletion by BaseLevel // 0: no restriction (players can delete characters of any level) // -X: you can't delete chars with BaseLevel <= X // Y: you can't delete chars with BaseLevel >= Y // e.g. char_del_level: 80 (players can't delete characters with 80+ BaseLevel) char_del_level: 0 // Amount of time in seconds by which the character deletion is delayed. // Default: 86400 (24 hours) // NOTE: Requires client 2010-08-03aragexeRE or newer. char_del_delay: 86400 change it to "0" or "1" // Restrict character deletion by email address or birthdate. // This restricts players from changing the langtype and deleting characters. // For birthdate, the client must be 20100803 or newer. // Defaults based on client date. // 1: Email address // 2: Birthdate // 3: Email address or Birthdate char_del_option: 2 change it to "1"use [email protected] for char deletion from localhost pc Still wont work man. Same issue. Any other solution?
  3. I'm currently using source codes from JayPee and revision of FatalError here, https://rathena.org/board/topic/56318-modify-warp-go-delay/ Working : 1. Delay when received damage from a player and monster. 2. Delay when used aoe skills/spells to monster or player(but delay also trigger even if you didnt hit any player or monster) I need help to modify the codes and add the following : 1. Delay when attacking a player. 2. Remove the delay when you attack and received damage from monsters. 3. Remove the delay when casting skills like AOE spells/skills(Storm Gust and Magnum Break) without hitting any player or monster(currently the delay triggers even you didnt hit any player/monster). I hope you can help me with this guys, advance thanks
  4. this file pk_mod_rA_r16215.PATCH? Yes
  5. Finally found one and works fine on latest version. (Credits to the Owner/s) First : I got the main source codes edited by malufett here, but it allows you to use @pk anywhere. https://rathena.org/board/topic/62914-pk-command/ Second : So I keep on searching and I found this function suggested by Brynner to restrict anyone to use @pk state on/off only on towns/non-PVP maps. https://rathena.org/board/topic/71819-pk-command-inside-town-only/ if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { clif_displaymessage(fd, "You can only change your PK state on non-PVP maps."); return -1; } Third : I made a little editing on adding this function from Brynner. at atcommand.c int atcommand_pkmode( const int fd, struct map_session_data *sd, const char *command, const char *message ) { nullpo_retr(-1, sd); if( map[sd->bl.m].flag.pvp || map[sd->bl.m].flag.gvg || map[sd->bl.m].flag.gvg_castle || map[sd->bl.m].flag.gvg_dungeon ) { clif_displaymessage(fd, "You can only change your PK state on non-PVP maps."); return -1; } else if (!sd->state.pk_mode) { sd->state.pk_mode = 1; clif_displaymessage(sd->fd, "You are now no longer in PK mode."); } else { sd->state.pk_mode = 0; clif_displaymessage(sd->fd, "Returned to normal state."); } return 0; } Im currently using this code and it works fine on my test server. Thanks to all!
  6. I did not able to use this method but does the single strip consume glist in this method of yours? Many thanks Oppressive Overlord Hello, i have tried this and it does not remove a single Chemical Protect status on your right screen when you succesfully bypass the FCP. And the strip success is almost 100%? How can I change it to default 15%? However, in this code referred by Paroxysm, it works fine no problem, it removes the single chemical protect every successful single strip bypass. But there is one thing I want... How can I make it consume a glist every attempt like the code from fictionx? It only consume when you successfully used a single strip? Im not that good in codes. Can you help me guys? Many thanks!
  7. I got this source code here, https://rathena.org/board/topic/97707-soul-link-strip/ but i getting errors. Need help. thanks! Nevermind, I found this and working (ctto). https://rathena.org/board/topic/86906-stalker-bypass-fcp/#entry220215 if ( sd && tsc && sd->sc.data[SC_SPIRIT] && sd->sc.data[SC_SPIRIT]->val2 == SL_ROGUE && rand()%100 < 15 && ( skill_id == RG_STRIPWEAPON && tsc->data[SC_CP_WEAPON] || skill_id == RG_STRIPSHIELD && tsc->data[SC_CP_SHIELD] || skill_id == RG_STRIPARMOR && tsc->data[SC_CP_ARMOR] || skill_id == RG_STRIPHELM && tsc->data[SC_CP_HELM] ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d ); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d ); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPARMOR, 100, skill_lv, d ); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start( NULL, bl, SC_STRIPHELM, 100, skill_lv, d ); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } But still got 1 problem, i need it to consume 1 Glist every attempt. This code only consume when successful strip. Thanks in advance!
  8. #1 : I got this code from here and updated some of it's parts to reduce the errors. But I still got an error. //This one consumes glist even failed. https://rathena.org/board/topic/97707-soul-link-strip/ if( !i && ( skill_id == RG_STRIPWEAPON || skill_id == RG_STRIPSHIELD || skill_id == RG_STRIPARMOR || skill_id == RG_STRIPHELM ) ) + { + int idx = sd?pc_search_inventory (sd, 7321):-1; + if( idx >= 0 ) + { + struct status_change *sc_ = status_get_sc(src); + if( sc_->data[SC_SPIRIT] ) + { + if( sc_->data[SC_SPIRIT]->val2 == SL_ROGUE ) + { + if (rnd()%100 >= ii) + { + enum sc_type sc_atk; + if( skill_id == RG_STRIPWEAPON ) + sc_atk = SC_STRIPWEAPON; + else if( skill_id == RG_STRIPSHIELD ) + sc_atk = SC_STRIPSHIELD; + else if( skill_id == RG_STRIPARMOR ) + sc_atk = SC_STRIPARMOR; + else if( skill_id == RG_STRIPHELM ) + sc_atk = SC_STRIPHELM; + else + sc_atk = SC_NONE; + if( sc_atk != SC_NONE ) + { + sc_start(NULL, bl, sc_atk, 100, skill_lv, d); + clif_skill_nodamage(src,bl,skill_id,skill_lv,i); + i = 1; + } + } + pc_delitem(sd, idx, 1, 0, 1, LOG_TYPE_NONE); + } + } + } + } + 2nd : I also got this code by searching (ctto). Im also getting error. //This one only consumes glist when successful. if ( (sd) && (tsc) && (sd->sc.data[SC_SPIRIT]) && (sd->sc.data[SC_SPIRIT]->val2) == (SL_ROGUE) && (rand()%100 < 15) && ( skill_id == (RG_STRIPWEAPON) && (tsc->data[SC_CP_WEAPON]) || skill_id == (RG_STRIPSHIELD) && (tsc->data[SC_CP_SHIELD]) || skill_id == (RG_STRIPARMOR) && (tsc->data[SC_CP_ARMOR]) || skill_id == (RG_STRIPHELM) && (tsc->data[SC_CP_HELM]) ) ) { int item_id = 7139; // Glistening Coat int ii; ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); if ( ii < MAX_INVENTORY ) { pc_delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); switch ( skill_id ) { case RG_STRIPWEAPON: status_change_end( bl, SC_CP_WEAPON, INVALID_TIMER ); sc_start(NULL, bl, SC_STRIPWEAPON, 100, skill_lv, d); break; case RG_STRIPSHIELD: status_change_end( bl, SC_CP_SHIELD, INVALID_TIMER ); sc_start(NULL, bl, SC_STRIPSHIELD, 100, skill_lv, d); break; case RG_STRIPARMOR: status_change_end( bl, SC_CP_ARMOR, INVALID_TIMER ); sc_start(NULL, bl, SC_STRIPARMOR, 100, skill_lv, d); break; case RG_STRIPHELM: status_change_end( bl, SC_CP_HELM, INVALID_TIMER ); sc_start(NULL, bl, SC_STRIPHELM, 100, skill_lv, d); break; } clif_skill_nodamage( src, bl, skill_id, skill_lv, i ); break; } } Any help?
  9. An NPC shop who sells Soul Link scripted consumable items. Example : Knight Link Ticket, Hunter Link Ticket.. etc etc
  10. Requesting @pk state on/off indicated in the title. Thanks in advance guys!
  11. I have found a solution. This is currently working on my test server. https://rathena.org/board/topic/65054-hatereset/
  12. You need to relogin/char select. Still the same.
  13. Hello Guys, Already set char_del_delay to 0, 30 and even tried in default 86400. No effect, text won't turn blue. Is there a fix in this bug? Here is a screenshot.
  14. Thanks, but can you also provide an NPC which sells individual Soul Links?
  15. Sandbox's script has no error, i can @hatredreset but it does not reset my hatred. Any help?
  16. Hello Guys, Can you give the script for this one? Thanks! BUMP
  17. Problem solved. I used a pre-renewal Iteminfo.lub from a fresh pre-renewal data folder that's why weapon animation are gone. Thanks for the help!
  18. I will try using a clean one. But this problem occurs on weapontable.lub right? I didnt even edit my weapontable
  19. Hello, All of my default weapon animation are missing. My character keeps on punching, like my Sniper is attacking using a bow but it keeps on punching. I dont have a custom weapon yet. Any thoughts?
  20. UP had the same problem Any solution for this? I got the same problem. All ok except for the "No arrows while attacking".
  21. UP! I need recolored saiyan hairs. (Like the Saiyan God blue and red in Dragon Ball Super) Saiyan Hair Blue Saiyan Hair Red Saiyan 3 Hair Blue Saiyan 3 Hair Red Can TS do recoloring?
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