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kiros

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Posts posted by kiros

  1. today i was lurking RMS and after some readings there i cross a point that may be missing to all out there

    that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage

    that can be fixed with a little tweak on this command and that's the cell limit like the view range limit

    in the settings.

     

    so i ask here if any one know the way to put a cell limit on that command  since 0 (no autoloot) will be to harsh

    for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice.

     

    to the point: @autoloot can be cell ranged limited by the source or a setting?

     

     

    Thanks in advance

  2. is not necessary a script you must edit your agit_controller.txt like this

     

    replace

    Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all;
     

     

    with this

    Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the player [" + strcharinfo(0) +"] with the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;
     
  3. about the names, remember you can always setup the letters users can use to make new chars in your "char_athena.conf"

     


    // Set the letters/symbols that you want use with the 'char_name_option' option.
    // Note: Don't add spaces unless you mean to add 'space' to the list.
    char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
    

     

  4. i think mid rates is the best, a place where people can level fine but not to hard like a low rate where you need to speed countless hours
    but not so fast that in in 1 hour hour you are ready to rape all mvps, also a mid rate is easy to balance in my opinion.

     

    Mid rates servers are good in

    - building a comunity

    - place where people can have fun leveling but dont take ages to max it

    - commonly there is a mixture of people how want to learn the mechanics and people how already know it this tend to make people talk and make friends

  5. Currently using SVN: 17430,  Any one kindly mind to help me fixing this?

     

    i was testing the "LevelUpBox" script by WhiteEagle all goes fine the script works but every time a user do a level up

    and the effect is triggered this error happens. .. 

     

    [Warning]: Unexpected type for argument 1. Expected number.
    [Debug]: Data: variable name='.@effect$' index=0
    [Debug]: Function: specialeffect2
    [Debug]: Source (NPC): Levelupbox (invisible/not on a map)
    [Warning]: Unexpected type for argument 1. Expected number.
    [Debug]: Data: variable name='.@effect2$' index=0
    [Debug]: Function: specialeffect2
    [Debug]: Source (NPC): Levelupbox (invisible/not on a map)
    

     

    this is a small example of that script

     

     

    // ============== Credit =====================
    // Scripted by WhiteEagle
    // =============== For =======================
    // Delphin Project
    // ===========================================
    
    -	script	Levelupbox	-1,{
    
    OnPCBaseLvUpEvent:
    set .@item$,501;	// Level 1 with Item "Red Potion";
    set .@effect$,71;	// Specialeffect Spiral White balls
    set .@effect2$,72;	// Specialeffect Bigger Spiral White balls
    set .@effect3$,73;	// Specialeffect Blue/White Small Aura
    
    if(BaseLevel == 10) {
    specialeffect2 .@effect$;
    specialeffect2 .@effect2$;
    specialeffect2 .@effect3;
    getitem .@item$,1;
    dispbottom "Congratulation "+strcharinfo(0)+" to level 10!";
    end;
    }
    }
    

     

     

     

  6. is pretty decent but some textures, brushes seems a bit overlapped and lack of detail mostly the bg

    looks blurry and contrast with that character render,,

    and if i am not wrong that render is from RO2 not RO1? any way i give you

    7/10  keep your good work.

     

    also the link is not broken, apparently it was just cut by the forum editor,, sometimes happens went u have links and do a EDIT on the post but if u look

    closely you can still see the important part of the link... any way here is the link fixed

     

    http://www.mediafire.com/download/v168h95vude46gy/

  7. first on your item_db did you use the correct "view id"  on the item?  example.

    • 1925,headgear,headgear,5,,10,300,,3,,1,0xFFFFFFFF,7,2,256,,50,1,20012,{},{},{}

     

    if that's not the problem then you are missing a drop sprite or the name of the sprite in any of this files is wrong

     

    idnum2itemdesctable.txt

    idnum2itemdisplaynametable.txt

    idnum2itemresnametable.txt

    num2itemdesctable.txt

    num2itemdisplaynametable.txt

    num2itemresnametable.txt

     

    for more information you can look the Wiki here http://rathena.org/wiki/Custom_Items

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