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Posts posted by kiros
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today i was lurking RMS and after some readings there i cross a point that may be missing to all out there
that @autoloot for it self isn't to bad but for classes with long range skills gives them a lite advantage
that can be fixed with a little tweak on this command and that's the cell limit like the view range limit
in the settings.
so i ask here if any one know the way to put a cell limit on that command since 0 (no autoloot) will be to harsh
for my taste because even other not long ranged classes have skill that do ranged attacks so maybe a cell limit will be nice.
to the point: @autoloot can be cell ranged limited by the source or a setting?
Thanks in advance
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File Name: Race Event
File Submitter: Chemical Crush
File Submitted: 09 Aug 2013
File Category: Maps & 3D Resources
Content Author: Chemical Crush
Hello again this time i am a bit confused about this map, in the description you show a kind of line map themed for like a race but went i load this,
this is what shows up.. i did something wrong?
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yes sir, is that working in rAthena?
i am sorry for the late late reply but if you still have doubts, yes this is currently working by default in renewal rA, you can take a look of the
renewal formulas in http://svn.code.sf.net/p/rathena/svn/trunk/src/config/renewal.h
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is not necessary a script you must edit your agit_controller.txt like this
replace
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all;
with this
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the player [" + strcharinfo(0) +"] with the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;
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very nice color combinations if i say something is just the BG of the "Guild of the month" and the other 3 on the hall of fame that
makes a hard contrast and show a color that is not present any where else of the design
9/10
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wow nice i will definitely test this later thanks
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well thank you because your maps are very well done and actions like this encourage others even me to do this in the future
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Thank you for sharing this, all of your maps are really nice and well done
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client date?
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about the names, remember you can always setup the letters users can use to make new chars in your "char_athena.conf"
// Set the letters/symbols that you want use with the 'char_name_option' option. // Note: Don't add spaces unless you mean to add 'space' to the list. char_name_letters: abcdefghijklmnopqrstuvwxyz ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890
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i think mid rates is the best, a place where people can level fine but not to hard like a low rate where you need to speed countless hours
but not so fast that in in 1 hour hour you are ready to rape all mvps, also a mid rate is easy to balance in my opinion.Mid rates servers are good in
- building a comunity
- place where people can have fun leveling but dont take ages to max it
- commonly there is a mixture of people how want to learn the mechanics and people how already know it this tend to make people talk and make friends
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i dont know about 2012-05-25 but i am using 2012-04-10 and it works fine maybe there is a error in your client exe and you need to diff
it to read the manner like in this picture
about your langtype if u are using "18" because of the ,ñ ,Ñ u should try langtype 1 it works for me
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that looks like there is a error in your "jobname.lua" i spot a name that may be the problem, you need to be very careful in that list
[jobtbl.JT_WA_TREASURE] = "TREASUREBOX_2.gr2",
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are you talking about renewal exp?
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i don't think so
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Then try to put this on your data folder.. mapnametable.txt
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- data/mapnametable.txt
Try puting your map and map name in that file following this structure
map_name.rsw#Name of The MAP#
Example
poring_c02.rsw#Poring Market#
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Thank you, now is working fine
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Currently using SVN: 17430, Any one kindly mind to help me fixing this?
i was testing the "LevelUpBox" script by WhiteEagle all goes fine the script works but every time a user do a level up
and the effect is triggered this error happens. ..
[Warning]: Unexpected type for argument 1. Expected number. [Debug]: Data: variable name='.@effect$' index=0 [Debug]: Function: specialeffect2 [Debug]: Source (NPC): Levelupbox (invisible/not on a map) [Warning]: Unexpected type for argument 1. Expected number. [Debug]: Data: variable name='.@effect2$' index=0 [Debug]: Function: specialeffect2 [Debug]: Source (NPC): Levelupbox (invisible/not on a map)
this is a small example of that script
// ============== Credit ===================== // Scripted by WhiteEagle // =============== For ======================= // Delphin Project // =========================================== - script Levelupbox -1,{ OnPCBaseLvUpEvent: set .@item$,501; // Level 1 with Item "Red Potion"; set .@effect$,71; // Specialeffect Spiral White balls set .@effect2$,72; // Specialeffect Bigger Spiral White balls set .@effect3$,73; // Specialeffect Blue/White Small Aura if(BaseLevel == 10) { specialeffect2 .@effect$; specialeffect2 .@effect2$; specialeffect2 .@effect3; getitem .@item$,1; dispbottom "Congratulation "+strcharinfo(0)+" to level 10!"; end; } }
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awesome, well done like always
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is pretty decent but some textures, brushes seems a bit overlapped and lack of detail mostly the bg
looks blurry and contrast with that character render,,
and if i am not wrong that render is from RO2 not RO1? any way i give you
7/10 keep your good work.
also the link is not broken, apparently it was just cut by the forum editor,, sometimes happens went u have links and do a EDIT on the post but if u look
closely you can still see the important part of the link... any way here is the link fixed
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first on your item_db did you use the correct "view id" on the item? example.
- 1925,headgear,headgear,5,,10,300,,3,,1,0xFFFFFFFF,7,2,256,,50,1,20012,{},{},{}
if that's not the problem then you are missing a drop sprite or the name of the sprite in any of this files is wrong
idnum2itemdesctable.txt
idnum2itemdisplaynametable.txt
idnum2itemresnametable.txt
num2itemdesctable.txt
num2itemdisplaynametable.txt
num2itemresnametable.txt
for more information you can look the Wiki here http://rathena.org/wiki/Custom_Items
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your error may be because of the new changes done to the source yesterday, please read this http://rathena.org/board/tracker/issue-7806-cash-shop-problem-2012-04-10-ragexere/?gopid=21395#entry21395
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i found a similar post and @Emistry says delete the same as you say but not the 2 lines just
strcpy(tmp_soutput, (data == 0) ? msg_txt(502) : msg_txt(60)); // The day has arrived! strcpy(tmp_soutput, (data == 0) ? msg_txt(503) : msg_txt(59)); // The night has fallen...
i cant test atm my hd just blow up but any way this is the reference topic http://rathena.org/board/topic/77995-msg-athena/?hl=%2Bday+%2Bnight
Race Event
in Maps & 3D Resources Downloads
Posted
yup is fixed now thanks