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WhiteEagle

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WhiteEagle last won the day on April 14

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About WhiteEagle

  • Birthday 02/20/1988

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  1. Yea BaseLevel is used in scripts. For source you need sd->status.base_level if i remember correct.
  2. You can use stuff like this: Zeny -= value * BaseLevel; or like Rynbef said, do if checks like if (BaseLevel >= 30) Zeny -= 2000; else if (BaseLevel >= 20) Zeny -= 1000; and so on
  3. src/status.cpp search for: // Skill-related recovery (only when sit) there you can edit the source. ^-^
  4. src/skill.cpp case NV_FIRSTAID: clif_skill_nodamage(src,bl,skill_id,5,1); status_heal(bl,5,0,0); <---- just change 5 to your wished amount break;
  5. Did you patch your exe with this here? That could create your problem.
  6. You talk about the client date, not the rAthena version. Im confused how do you able to use rAthena when you don't know what rAthena is. xD
  7. Looks like you use a really old version of rAthena. Well, in atcommand.cpp, you can search for mobinfo and scroll down to // drops In the latest rAthena, the part looks like this: int droprate = mob_getdroprate( &sd->bl, mob, mob->dropitem[i].rate, drop_modifier ); sprintf(atcmd_output2, " - %s %02.02f%%", item_db.create_item_link( id ).c_str(), (float)droprate / 100); So, if you want to get displayed in @mi your bubblegum, you need to add the part with the SC_ITEMBOOST in mob.cpp
  8. You seem to have misunderstood his issue. The problem is not about displaying the exact value with 5 decimal places or how its calculated ^^, but rather that nothing changes for him, whether with or without Bubble Gum active (SC_ITEMBOOST). And you said, its not changing at @mi or @monsterinfo if u are using bubble gum or HE gum, but it does. I don't talk about the calculation for 100%, 200% or other SC_ITEMBOOST value. Just, when you are using an Item with SC_ITEMBOOST, it's showing in @mi, that what he ask for.
  9. Could you post here your entrys? Without it, it's really hard to help/find the problem.
  10. I have added a custom skill, but I have the problem that the player's weapon is not displayed. Like with SM_BASH, for example. How and where do I have to set this? I would appreciate your help, thank you.
  11. Well, you can search in mob.cpp for: if (src) { if (battle_config.drops_by_luk) // Drops affected by luk as a fixed increase [Valaris] drop_rate += status_get_luk(src) * battle_config.drops_by_luk / 100; if (battle_config.drops_by_luk2) // Drops affected by luk as a % increase [Skotlex] drop_rate += (int)(0.5 + drop_rate * status_get_luk(src) * battle_config.drops_by_luk2 / 10000.); There should be a part with if (sd->sc.getSCE(SC_ITEMBOOST)) drop_rate_bonus += sd->sc.getSCE(SC_ITEMBOOST)->val1;
  12. Already answered your question in discord.
  13. This refers to the fact that it is easier and faster to reduce the player's HP/SP than to use skills for 5 minutes. !heal 0 -1500 as an example would have deducted 1500 SP from you, triggering the AutoPot. Was just a help to make your videos shorter
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