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Noel Gallagher

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Everything posted by Noel Gallagher

  1. Can i use this 1 vs 1 WoE in eAthena?
  2. Can anyone help me how to enable SSH Access in cPanel?
  3. The map-server_sql., login-server.sql ad char-server.sql close automaticaly after i start the server.
  4. [status]: Memory manager initialised: log/map-server_sql.leaks [Warning]: You are running eAthena as the root superuser. [Warning]: It is unnecessary and unsafe to run eAthena with root privileges.
  5. How to install this in my linux VPS?
  6. BUMP!
  7. gonryun,170,141,4 script Party Vs Party::teamwar 899,{ if (getgmlevel() >= 99){ menu "Standard menu",Standard,"Reset",lend; } standard: set $@members,1; // number of party members set @start,0; getpartymember (getcharid(1)); set @partymembercount,$@partymembercount; mes " "+ @partymembercount; if ( @partymembercount==$@members) { mes "Hello "+strcharinfo(0)+" what do you want?"; if (($@TeamID1!=0) && ($@TeamID2!=0)) { mes "The Sign Ups are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!"; close; } if ( getpartyleader(getcharid(1),2) != getcharid(0) ) { mes "Only party leader have the right to sign up / out from the game with me.."; close; } mes "Choose your team to register."; switch(select("Red Team - [" + GetPartyName($@TeamID1) + "] :Blue Team - [" + GetPartyName($@TeamID2) + "]")) { case 1: mes "[ Party vs Party ]"; if ($@TeamID1==getcharid(1)) { mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 1 : [ " + getpartyname($@TeamID1) + " ] has sign out. We need another Party to sign up now!",bc_blue|bc_map; set $@TeamID1, 0; close; } if ($@TeamID1==0 || getpartyname($@TeamID1)=="null") { getpartymember(getcharid(1)),1; copyarray $@partymembercidt1[0],$@partymembercid[0],$@members; set $@TeamID1, getcharid(1); initnpctimer; mes "Your Party is now registered, Goodluck!!"; announce "Team 1 : [ " +getpartyname($@TeamID1)+ " ] has sign up for the Party vs Party!",bc_yellow|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you."; close; } case 2: mes "[ Party vs Party ]"; if ($@TeamID2==getcharid(1)) { mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 2 : [ " + getpartyname($@TeamID2) + " ] has sign out. We need another Party to sign up now!",bc_blue|bc_map; set $@TeamID2, 0; close; } if ($@TeamID2==0 || getpartyname($@TeamID2)=="null") { getpartymember(getcharid(1)),1; copyarray $@partymembercidt2[0],$@partymembercid[0],$@members; set $@TeamID2, getcharid(1); initnpctimer; mes "Your Party is now subscribed, good luck!"; announce "Team 2 : [ " +getpartyname($@TeamID2)+ " ] has sign up For the Party vs Party!",bc_blue|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you..."; close; } } } else { mes "[Event Handler]"; mes "Your team must have a party consisting of 5 members."; close; } OnSubscriptionTeam: if($@TeamID1!=0 && $@TeamID2!=0){ announce "Party vs Party : We have 2 Teams signed up now : "+getpartyname($@TeamID1)+" and "+getpartyname($@TeamID2)+".",bc_blue|bc_map; set @win1, 0; set @win2, 0; goto Onstart; } end; OnTimer50000: if (($@TeamID1!=0) && ($@TeamID2!=0)) { stopnpctimer; end; } stopnpctimer; set $@TeamID1, 0; set $@TeamID1, 0; announce "Party vs Party : We lack teams to start registration for two teams are now available",0; end; OnStart: warpparty "guild_vs1",49,7,$@TeamID1; warpparty "guild_vs1",50,92,$@TeamID2; setcell "guild_vs1",51,87,50,87,cell_walkable,0; setcell "guild_vs1",49,87,48,87,cell_walkable,0; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; mapannounce "guild_vs1","Get ready for battle!!",0; mapannounce "guild_vs1","Match will begin in 5",0; mapannounce "guild_vs1","4",0; mapannounce "guild_vs1","3",0; mapannounce "guild_vs1","2",0; mapannounce "guild_vs1","1",0; mapannounce "guild_vs1","GO!",0; goto OnWall; end; ///OFFWALL OnWall: setcell "guild_vs1",51,87,50,87,cell_walkable,1; setcell "guild_vs1",49,87,48,87,cell_walkable,1; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; end; lend: stopnpctimer; set $@TeamID1,0; set $@TeamID2,0; set @start,0; set @win1,0; set @win2,0; set @partymembercount,$@members; announce "Thanks for playing",0; end; OnTimer250000: Announce "Party vs Party : No Party won due to time limit!",0; mapwarp "guild_vs1","prontera",156,191; goto lend; end; OnPCKillEvent: /* Its party Vs party kind of script, then y checking for guilds on the map?? getmapxy(.@map$,.@x,.@y,0); if(.@map$=="guild_vs1") { set .@guser, getmapguildusers("guild_vs1",getcharid(1)); if ( getcharid(1) == $@TeamID2 ) { if (.@guser) end; // Checks if 0 guild member of teamid2 left warpparty "bat_b01",390,9,$@TeamID2; Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won",0; goto lend; } if ( getcharid(1) == $@TeamID1 ) { if (.@guser) end; // Checks if 0 guild member of teamid1 left warpparty "bat_b01",390,9,$@TeamID1; Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won",0; goto lend; } } */ end; OnPCDieEvent: if(strcharinfo(3) != "guild_vs1") end; for(set .@i, 0; .@i < $@members; set .@i, .@i + 1) { if ( $@partymembercidt1[.@i] == getcharid(0)) { deletearray $@partymembercidt1[.@i], 1; if( getarraysize($@partymembercidt1) == 0 ) { Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won.",0; warpparty "bat_b01",390,9,$@TeamID2; set @win2,$@partymembercount; goto onwin; } } if ( $@partymembercidt2[.@i] == getcharid(0) ) { deletearray $@partymembercidt2[.@i], 1; if( getarraysize($@partymembercidt2) == 0 ) { Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won.",0; warpparty "bat_b01",390,9,$@TeamID1; set @win1,$@partymembercount; goto onwin; } } } end; onwin: if (@win1==0) { warpparty "bat_b01",390,9,$@TeamID2; Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won",0; goto lend; end; } if (@win2==0) { warpparty "bat_b01",390,9,$@TeamID1; Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won",0; goto lend; end; } end; } guild_vs1 mapflag nosave guild_vs1 mapflag nomemo guild_vs1 mapflag nobranch guild_vs1 mapflag pvp_noguild guild_vs1 mapflag nocommand 60 guild_vs1 mapflag noicewall bat_b01 mapflag nosave bat_b01 mapflag nomemo bat_b01 mapflag nobranch bat_b01 mapflag pvp_noparty bat_b01 mapflag nocommand bat_b01,390,9,0 script #prizegiver 111,5,5,{ //OnTouch2: OnTouch: mes "congratulations for winning"; mes "take this as a your reward"; getitem 7588,rand(6,10); mes "ill warp you back to prontera now"; next; warp "prontera",156,196; close; }
  8. No error in map server.
  9. Can anyone help me to fix this script. OnStart: set @start,1; goto OnGo; end; OnGO: warpparty "guild_vs1",49,7,$@TeamID1; warpparty "guild_vs1",50,92,$@TeamID2; setcell "guild_vs1",51,87,50,87,cell_walkable,0; setcell "guild_vs1",49,87,48,87,cell_walkable,0; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; mapannounce "guild_vs1","Get ready for battle!!",0; mapannounce "guild_vs1","Match will begin in 5",0; mapannounce "guild_vs1","4",0; mapannounce "guild_vs1","3",0; mapannounce "guild_vs1","2",0; mapannounce "guild_vs1","1",0; mapannounce "guild_vs1","GO!",0; goto OnWall; end; OnWall: setcell "guild_vs1",51,87,50,87,cell_walkable,1; setcell "guild_vs1",49,87,48,87,cell_walkable,1; disablenpc "WALL#1"; disablenpc "WALL#2"; disablenpc "WALL#3"; disablenpc "WALL#4"; disablenpc "WALL#5"; disablenpc "WALL#6"; disablenpc "WALL#7"; disablenpc "WALL#8"; end; The mapannounce and setcell not working.
  10. Up for this. I was error when clicking Guildsmen Info tab in alt g.
  11. Can someone help me to fix this?
  12. Can someone help me to fix this item effect by class? ALL STATS +2, Resist Demi-Human attacks by 10% Cannot be cursed by stone. [Hunter Class] Grants 10% more damage on ranged attacks. Gives extra 8% resistance against Demi-Humans. [Mage Base Class & Alchemist Class] Intellect side of Thor gives 5% MATK while Sacrificing 5% of your Def. [Priest Class] Gives +20% more healing power. Item effect { bonus bAllStats,2; bonus2 bSubRace,7,10; bonus2 bAddEff2,Eff_Stone,100; if(BaseClass==Job_Archer) bonus bLongAtkRate,10; bonus2 bSubRace,7,8; else if(BaseClass==Job_Mage||BaseClass==Job_Merchant) bonus bMatkRate,5; if(BaseClass==Job_Acolyte) bonus bHealPower,20; bonus bSpeedRate,30; },{},{} Effect doesn't work when i add this else if(BaseClass==Job_Mage||BaseClass==Job_Merchant) bonus bMatkRate,5; if(BaseClass==Job_Acolyte) bonus bHealPower,20; bonus bSpeedRate,30;
  13. Fixed! Thanks @Elqpal
  14. Do you put the right IP in char_athena.conf map_athena.conf inter_athena.conf subnet_athena.conf
  15. can you try not to check this when diffing Read Data Folder Luad Lua before Lub
  16. Same here. After i added some patch files in web, After the patcher finish and click start game nothing happens. the things i do is to delete the grf that contain the newest items i patch and use the older grf that doesn't have new patch. I hope someone help us.
  17. Try use another client like 2010-06-16 <- Best 2010 stable client.
  18. http://rathena.org/board/topic/65579-judas-client-side-area/
  19. You need to put your custom loading screen here Data>Texture>À¯ÀúÀÎÅÍÆäÀ̽º in your clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>description</desc> <address>127.0.0.7</address> <port>6900</port> <version>25</version> <langtype>1</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </aid> <loading> <image>loadingscreen01.jpg</image> <image>loadingscreen02.jpg</image> <image>loadingscreen03.jpg</image> <image>loadingscreen04.jpg</image> </loading> </connection> </clientinfo> The size of .jpg file is 1024x768
  20. Yea, I'm using Alexandria's Basic Complete Renewal Data folder v2.0 and delete the lua files then replace the 2010-06-15 lua files. I'm using 2010-06-16RagexeRE.
  21. I use langtype 0 - 6 but nothing happens.
  22. Hmm. When adding custom items do i need to add the accname.lua/lub and accessoryid.lua/lub thor maker too?
  23. I want to add custom item via patch.
  24. sprite folder texture folder idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt this is the file needed when making a patch? Do i need to edit accessoryid.lua and accname.lua then put them in my patch? im a little confused when making a patch.
  25. I jus watch this guide but when i try to run batch.bat an error with chunkspy pop up. Chunkspy.exe has stopped working. [media=] [/media]
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