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Noel Gallagher

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Everything posted by Noel Gallagher

  1. Can anyone help me how to enable SSH Access in cPanel?
  2. The map-server_sql., login-server.sql ad char-server.sql close automaticaly after i start the server.
  3. [status]: Memory manager initialised: log/map-server_sql.leaks [Warning]: You are running eAthena as the root superuser. [Warning]: It is unnecessary and unsafe to run eAthena with root privileges.
  4. How to install this in my linux VPS?
  5. gonryun,170,141,4 script Party Vs Party::teamwar 899,{ if (getgmlevel() >= 99){ menu "Standard menu",Standard,"Reset",lend; } standard: set $@members,1; // number of party members set @start,0; getpartymember (getcharid(1)); set @partymembercount,$@partymembercount; mes " "+ @partymembercount; if ( @partymembercount==$@members) { mes "Hello "+strcharinfo(0)+" what do you want?"; if (($@TeamID1!=0) && ($@TeamID2!=0)) { mes "The Sign Ups are currently unavailable because a match is in progress. Don't hesitate to try again in a few minutes!"; close; } if ( getpartyleader(getcharid(1),2) != getcharid(0) ) { mes "Only party leader have the right to sign up / out from the game with me.."; close; } mes "Choose your team to register."; switch(select("Red Team - [" + GetPartyName($@TeamID1) + "] :Blue Team - [" + GetPartyName($@TeamID2) + "]")) { case 1: mes "[ Party vs Party ]"; if ($@TeamID1==getcharid(1)) { mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 1 : [ " + getpartyname($@TeamID1) + " ] has sign out. We need another Party to sign up now!",bc_blue|bc_map; set $@TeamID1, 0; close; } if ($@TeamID1==0 || getpartyname($@TeamID1)=="null") { getpartymember(getcharid(1)),1; copyarray $@partymembercidt1[0],$@partymembercid[0],$@members; set $@TeamID1, getcharid(1); initnpctimer; mes "Your Party is now registered, Goodluck!!"; announce "Team 1 : [ " +getpartyname($@TeamID1)+ " ] has sign up for the Party vs Party!",bc_yellow|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you."; close; } case 2: mes "[ Party vs Party ]"; if ($@TeamID2==getcharid(1)) { mes "Do you wish to sign out your team?"; next; if (select("I Give up ~.","Never Say Quit !!")==2) close; announce "Team 2 : [ " + getpartyname($@TeamID2) + " ] has sign out. We need another Party to sign up now!",bc_blue|bc_map; set $@TeamID2, 0; close; } if ($@TeamID2==0 || getpartyname($@TeamID2)=="null") { getpartymember(getcharid(1)),1; copyarray $@partymembercidt2[0],$@partymembercid[0],$@members; set $@TeamID2, getcharid(1); initnpctimer; mes "Your Party is now subscribed, good luck!"; announce "Team 2 : [ " +getpartyname($@TeamID2)+ " ] has sign up For the Party vs Party!",bc_blue|bc_map; doevent "teamwar::OnSubscriptionTeam"; close; } else { mes "I'm sorry! Another Team has sign up before you..."; close; } } } else { mes "[Event Handler]"; mes "Your team must have a party consisting of 5 members."; close; } OnSubscriptionTeam: if($@TeamID1!=0 && $@TeamID2!=0){ announce "Party vs Party : We have 2 Teams signed up now : "+getpartyname($@TeamID1)+" and "+getpartyname($@TeamID2)+".",bc_blue|bc_map; set @win1, 0; set @win2, 0; goto Onstart; } end; OnTimer50000: if (($@TeamID1!=0) && ($@TeamID2!=0)) { stopnpctimer; end; } stopnpctimer; set $@TeamID1, 0; set $@TeamID1, 0; announce "Party vs Party : We lack teams to start registration for two teams are now available",0; end; OnStart: warpparty "guild_vs1",49,7,$@TeamID1; warpparty "guild_vs1",50,92,$@TeamID2; setcell "guild_vs1",51,87,50,87,cell_walkable,0; setcell "guild_vs1",49,87,48,87,cell_walkable,0; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; mapannounce "guild_vs1","Get ready for battle!!",0; mapannounce "guild_vs1","Match will begin in 5",0; mapannounce "guild_vs1","4",0; mapannounce "guild_vs1","3",0; mapannounce "guild_vs1","2",0; mapannounce "guild_vs1","1",0; mapannounce "guild_vs1","GO!",0; goto OnWall; end; ///OFFWALL OnWall: setcell "guild_vs1",51,87,50,87,cell_walkable,1; setcell "guild_vs1",49,87,48,87,cell_walkable,1; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; end; lend: stopnpctimer; set $@TeamID1,0; set $@TeamID2,0; set @start,0; set @win1,0; set @win2,0; set @partymembercount,$@members; announce "Thanks for playing",0; end; OnTimer250000: Announce "Party vs Party : No Party won due to time limit!",0; mapwarp "guild_vs1","prontera",156,191; goto lend; end; OnPCKillEvent: /* Its party Vs party kind of script, then y checking for guilds on the map?? getmapxy(.@map$,.@x,.@y,0); if(.@map$=="guild_vs1") { set .@guser, getmapguildusers("guild_vs1",getcharid(1)); if ( getcharid(1) == $@TeamID2 ) { if (.@guser) end; // Checks if 0 guild member of teamid2 left warpparty "bat_b01",390,9,$@TeamID2; Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won",0; goto lend; } if ( getcharid(1) == $@TeamID1 ) { if (.@guser) end; // Checks if 0 guild member of teamid1 left warpparty "bat_b01",390,9,$@TeamID1; Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won",0; goto lend; } } */ end; OnPCDieEvent: if(strcharinfo(3) != "guild_vs1") end; for(set .@i, 0; .@i < $@members; set .@i, .@i + 1) { if ( $@partymembercidt1[.@i] == getcharid(0)) { deletearray $@partymembercidt1[.@i], 1; if( getarraysize($@partymembercidt1) == 0 ) { Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won.",0; warpparty "bat_b01",390,9,$@TeamID2; set @win2,$@partymembercount; goto onwin; } } if ( $@partymembercidt2[.@i] == getcharid(0) ) { deletearray $@partymembercidt2[.@i], 1; if( getarraysize($@partymembercidt2) == 0 ) { Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won.",0; warpparty "bat_b01",390,9,$@TeamID1; set @win1,$@partymembercount; goto onwin; } } } end; onwin: if (@win1==0) { warpparty "bat_b01",390,9,$@TeamID2; Announce "Party vs Party :"+GetPartyName($@TeamID2)+" won",0; goto lend; end; } if (@win2==0) { warpparty "bat_b01",390,9,$@TeamID1; Announce "Party vs Party :"+GetPartyName($@TeamID1)+" won",0; goto lend; end; } end; } guild_vs1 mapflag nosave guild_vs1 mapflag nomemo guild_vs1 mapflag nobranch guild_vs1 mapflag pvp_noguild guild_vs1 mapflag nocommand 60 guild_vs1 mapflag noicewall bat_b01 mapflag nosave bat_b01 mapflag nomemo bat_b01 mapflag nobranch bat_b01 mapflag pvp_noparty bat_b01 mapflag nocommand bat_b01,390,9,0 script #prizegiver 111,5,5,{ //OnTouch2: OnTouch: mes "congratulations for winning"; mes "take this as a your reward"; getitem 7588,rand(6,10); mes "ill warp you back to prontera now"; next; warp "prontera",156,196; close; }
  6. Can anyone help me to fix this script. OnStart: set @start,1; goto OnGo; end; OnGO: warpparty "guild_vs1",49,7,$@TeamID1; warpparty "guild_vs1",50,92,$@TeamID2; setcell "guild_vs1",51,87,50,87,cell_walkable,0; setcell "guild_vs1",49,87,48,87,cell_walkable,0; enablenpc "WALL#1"; enablenpc "WALL#2"; enablenpc "WALL#3"; enablenpc "WALL#4"; enablenpc "WALL#5"; enablenpc "WALL#6"; enablenpc "WALL#7"; enablenpc "WALL#8"; mapannounce "guild_vs1","Get ready for battle!!",0; mapannounce "guild_vs1","Match will begin in 5",0; mapannounce "guild_vs1","4",0; mapannounce "guild_vs1","3",0; mapannounce "guild_vs1","2",0; mapannounce "guild_vs1","1",0; mapannounce "guild_vs1","GO!",0; goto OnWall; end; OnWall: setcell "guild_vs1",51,87,50,87,cell_walkable,1; setcell "guild_vs1",49,87,48,87,cell_walkable,1; disablenpc "WALL#1"; disablenpc "WALL#2"; disablenpc "WALL#3"; disablenpc "WALL#4"; disablenpc "WALL#5"; disablenpc "WALL#6"; disablenpc "WALL#7"; disablenpc "WALL#8"; end; The mapannounce and setcell not working.
  7. Up for this. I was error when clicking Guildsmen Info tab in alt g.
  8. Can someone help me to fix this item effect by class? ALL STATS +2, Resist Demi-Human attacks by 10% Cannot be cursed by stone. [Hunter Class] Grants 10% more damage on ranged attacks. Gives extra 8% resistance against Demi-Humans. [Mage Base Class & Alchemist Class] Intellect side of Thor gives 5% MATK while Sacrificing 5% of your Def. [Priest Class] Gives +20% more healing power. Item effect { bonus bAllStats,2; bonus2 bSubRace,7,10; bonus2 bAddEff2,Eff_Stone,100; if(BaseClass==Job_Archer) bonus bLongAtkRate,10; bonus2 bSubRace,7,8; else if(BaseClass==Job_Mage||BaseClass==Job_Merchant) bonus bMatkRate,5; if(BaseClass==Job_Acolyte) bonus bHealPower,20; bonus bSpeedRate,30; },{},{} Effect doesn't work when i add this else if(BaseClass==Job_Mage||BaseClass==Job_Merchant) bonus bMatkRate,5; if(BaseClass==Job_Acolyte) bonus bHealPower,20; bonus bSpeedRate,30;
  9. Do you put the right IP in char_athena.conf map_athena.conf inter_athena.conf subnet_athena.conf
  10. can you try not to check this when diffing Read Data Folder Luad Lua before Lub
  11. Same here. After i added some patch files in web, After the patcher finish and click start game nothing happens. the things i do is to delete the grf that contain the newest items i patch and use the older grf that doesn't have new patch. I hope someone help us.
  12. Try use another client like 2010-06-16 <- Best 2010 stable client.
  13. http://rathena.org/board/topic/65579-judas-client-side-area/
  14. You need to put your custom loading screen here Data>Texture>À¯ÀúÀÎÅÍÆäÀ̽º in your clientinfo.xml <?xml version="1.0" encoding="euc-kr" ?> <clientinfo> <servicetype>korea</servicetype> <servertype>sakray</servertype> <connection> <display>Ragnarok</display> <balloon>the balloon</balloon> <desc>description</desc> <address>127.0.0.7</address> <port>6900</port> <version>25</version> <langtype>1</langtype> <registrationweb>flux.domain.com</registrationweb> <aid> <admin>2000000</admin> <admin>2000001</admin> <admin>2000002</admin> </aid> <loading> <image>loadingscreen01.jpg</image> <image>loadingscreen02.jpg</image> <image>loadingscreen03.jpg</image> <image>loadingscreen04.jpg</image> </loading> </connection> </clientinfo> The size of .jpg file is 1024x768
  15. Yea, I'm using Alexandria's Basic Complete Renewal Data folder v2.0 and delete the lua files then replace the 2010-06-15 lua files. I'm using 2010-06-16RagexeRE.
  16. I use langtype 0 - 6 but nothing happens.
  17. Hmm. When adding custom items do i need to add the accname.lua/lub and accessoryid.lua/lub thor maker too?
  18. sprite folder texture folder idnum2itemdesctable.txt idnum2itemdisplaynametable.txt idnum2itemresnametable.txt num2itemdesctable.txt num2itemdisplaynametable.txt num2itemresnametable.txt this is the file needed when making a patch? Do i need to edit accessoryid.lua and accname.lua then put them in my patch? im a little confused when making a patch.
  19. I jus watch this guide but when i try to run batch.bat an error with chunkspy pop up. Chunkspy.exe has stopped working. [media=] [/media]
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