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Posts posted by Lord Turtle
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Does custom mercenary AI still work? how to make aggressive mercenary?
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14 hours ago, Drake said:
doesn't work. I still have the same problem...
Copy item_package.txt from db/re folder then put it on db/pre-re
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On 9/29/2018 at 1:22 PM, Phaige said:
How to change the link at the charging bottun of the cash shop.
nvm solved!!
where did you find the link of charge button?
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vending.cpp(384): warning C4244: '-=': conversion from 'double' to 'int', possible loss of data
Should i ignore this warning?
On 7/13/2018 at 7:12 PM, Litro Endemic said:i have compared this diff and old diff there is structure line change on skill.cpp, i dont really understand why but i have changed line from this diff with old one and its work as intended now
Hello what exactly did you changed? can i see it
On 7/10/2018 at 8:21 PM, Easycore said:Extended Vending 2.0
Extended Vending 2.0
Made in Git Hash: '042b88623bf549b88ba619991aaa186d45f7f998'
Description
Yet another version of Extended Vending, this one works in actual rA c++.
It has a few fixes, including vending tax only working with Zeny as currency.What is new?
I tried to improve this amazing mod adding a new feature: Vending Report (Mailbox).
Basically... whenever you buy items to a vendor, he receive a report that who bough,what items, how many and total profit of them.
You can disable this feature through conf/feature, or If you want to disable it for a specific player you must set the permanent variable called NOVREPORT (by a NPC/Bindatcmd/Idk)
For < 2015-05-13 Clients
Since old mailbox has 300 characters less than RoDex, I decided to take off items name and amount.
So only will send 'who bought' and 'total profit'.-
Submitter
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Submitted07/10/2018
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Category
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Video
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Content AuthorLilith, Easycore
Hello sir, using the latest revision of rathena [d17ddf4] i am experiencing a 2 different bugs which:
1. when there is an autotrade and i restart the server, the autotrade wont include on the restart
2. sometimes the autotrade vendors is included when i restart on the server but when i buy their items it wont consume anything. even if its specified that the currency is pods -
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is autotrade compatible with this feature?
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Hello it says no suitable mirror servers found
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Cause: When selling an item on vending with 1 billion price i get this error on console
Note: there is no error ingame just error on console
: DB error - Out of range value for column 'count1' at row 1
[Debug]: at c:\users\xxxx\desktop\rathena\src\char\int_achievement.c:136 - INS
ERT INTO `achievement` (`char_id`, `id`, `completed`, `rewarded`, `count1`, `cou
nt2`, `count3`, `count4`, `count5`, `count6`, `count7`, `count8`, `count9`, `cou
nt10`) VALUES ('150003', '220013',FROM_UNIXTIME('1510038950'),NULL, '1000000000'
, '0', '0', '0', '0', '0', '0', '0', '0', '0') -
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Githash: e7e9cf6d7333345d0e11d9f0bf9f1badb6ff3cd9
06 nk (skill damage properties):
// 0x01 - No damage skill
// 0x02 - Has splash area
// 0x04 - Damage should be split among targets
// 0x08 - Skill ignores caster's % damage cards (misc type always ignores)
// 0x10 - Skill ignores elemental adjustments
// 0x20 - Skill ignores target's defense (misc type always ignores)
// 0x40 - Skill ignores target's flee (magic type always ignores)
// 0x80 - Skill ignores target's def cards
Skills:Soul Destroyer
Cart Termination
Bulls Eye
Throw Venom Knife
Wall of Thorns
Can be affected by turtle general card even if its set to nk = 0x08 on pre-renewal
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1. that script works on all maps
2. just change the #CASHPOINTS to #PVPPOINTS (note: with the # it will be on all characters of the account)
3. add a 'OnPCDieEvent:' script but take not mob kills can reduce the pvp points too if you dont set a specific map for the script
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comment out ifdef renewal on itemdb.c line >>>> static void itemdb_read(void)
like this on the picture
then recompile
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Can i use Card Trader for Hercules? .. it does not accept my cards
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2365
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is this compatible in eAthena?
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Mang-Berto can i ask a question? .. my setup.exe keeps opening and opening .. what did you do to. open your client..
How to make autotrade/@afk characters can be recalled and not go Invisible
in Source Support
Posted · Edited by tribal0306
"How to make autotrade/@afk characters can be recalled and not go Invisible"
Hello i have made an src modification for @afk using autotrade function. it is for characters to be able to be AFK when they use the command without vending.
but from what i have seen. when you recall the AFK character it becomes invisible. how to make it so that the characters will not be invisible upon recall