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Sapito Sucio

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Posts posted by Sapito Sucio

  1. Creo que lo mejor sería configurar el servidor como Pre-RE e ir importando el contenido renewal que gustas.

    El mayor problema será del lado del cliente.

    Tienes que decidir qué cliente escogerás. Creo que el último recomendado para pre-re es el 2018-06-21 si no mal recuerdo. Solo que obviamente ese cliente no cuenta con las funciones que sí tienen los clientes más nuevos.

    Si te vas por un cliente superior a la fecha del cliente recomendado arriba, tendrás que aplicar un PR que permite restaurar la animación de varias skills, pues estas fueron removidas después del 2018-06-21.

    Entre otras cositas que tendrás que adaptar. Es mucho trabajo, pero sí creo que es la mejor opción.

    • MVP 1
  2. 5 hours ago, ZodiacoHCK said:

    Good! I'm having a problem, I've installed everything correctly, I'm using the latest version of Rathena, everything seemed to be working perfectly until I started playing and it turns out that it crashes me when it's time to be reborn... Given this, it doesn't even let me into the character selection as it crashes me.
    I deleted the character from MySQL and I logged back in and it happened again, after deleting the character again I logged in with a GM account to be able to review

    Then I use the @job command and just when I make use of the @job 4001 corresponding to the High Novice class, the game crashes me!
    Do you have any idea what might happen and where to start reviewing? Because if I enter the game I can see in the selection of characters that if I ah loaded the sprite of High Novice and I get the information next to it with class, level etc... But the game gets stuck until I close the process

    crash novice.png

    Are you using my Client? If you do, then you might want to remove the shared palette patch activated in WARP

  3. After encountering issues with the current data.grf, I decided to start from scratch and overhaul the entire process. The result? A significantly reduced file size for the data.grf 🐸

    Previously, the data.grf weighed in at around 2.45GB, but now it’s down to just 2.15GB. 

    In addition to the file size reduction, I’ve added 275~ mini maps to maps that were lacking them. 

    The entire folder, including BGM, now stands at 2.96GB. 

    What was done to the poor data.grf?
    Besides cleaning up unused sprites from npc and mob folders, now I converted all .BMP files to be 8bit, this doesn't affect quality on a game like RO, instead, it actually makes it easier for the client to handle those assets.
    .JPG and .PNG were treated as well but with some differences.


    Feel free to report any issue here 🐸

    • MVP 2
  4. 1 hour ago, deniswalle96 said:

    Why is the repo empty?

    Because of how Gitlab and Git-LFS works, I can only update the `data.grf` once. For subsequent updates, it’s more efficient to delete the entire repository and re-upload the folder. If I don’t follow this process, any modification to data.grf, even as small as 2 bytes, would result in an upload of nearly 12GB

    I'm currently uploading it 🐸

    image.png.b75ffbbc4712247de4e50599c22c5ef3.png

    • Like 1
  5. 2 hours ago, eleriaqueen said:

    @Sapito Sucio I think patch "BodyPalMF" can cause issues. I had the game crash when switching to job High Thief and it would subsequently crash everytime I would get to character select screen.

    I then made my own patched 2022-04-06 exe to confirm and tried with "BodyPalMF" -> it crashed. Then I disabled that patch -> it didn't crash any more.

    Thanks for reporting, will test when I have time.

  6. 4 hours ago, hinox said:

    No update? Would really appreciate it 😄

    Oh snap, I forgot this thread xD

    I did my testing and tried some stuff, but you can't really get those numbers more together as you downsize them.

    I tried with extremely low size numbers and still, a padding is added between the numbers, also, using low size numbers make it look so blurry and awful xD

    • Like 1
  7. 17 hours ago, eleriaqueen said:

    Oh you added OpenSetup after I downloaded FroggoClient that's why 😄

    Sorry, yes, I added it like 30 mins prior reading your comment xD

    15 hours ago, eleriaqueen said:

    I would advise against shipping DgVoodoo with FroggoClient simply because it's not widely used so some people may struggle to configure it decently and people would ask you a lot of troubleshooting questions about DgVoodoo and not your client.

    Ye, that's exactly what I was thinking 

    • Love 1
  8. 7 hours ago, eleriaqueen said:

    Built-in archive support in windows is a joke, it has never been good. Use 7-zip (free) or equivalent software to extract !

    This is so true, even on the latest Windows 11

    7 hours ago, eleriaqueen said:

    I successfully disabled the packet viewer by renaming it. Thanks for the tip.

    🐸🤟

    6 hours ago, eleriaqueen said:

    @Sapito Sucio If I'm not mistaken Froggo RO seems to have been hexed for 150 inventory limit but as far as I understand this requires editing the server config ? Perhaps you should leave this at 90 or whatever's the standard KRO limit or add mention of this quirk on the first post ?

    Also, not sure you can do something about it even if I set DirectX7 in Setup it always reverts to DirectX9 for some reason 😄

    True, I should mention the client's patches applied that requires src side editing, I will look into that.

    And, no, the 2022-04-06 is not capable of DirectX9, that's for really new clients ( > 2023-10-00), which are not publicly available yet, stick with DirectX7 for the moment.

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