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Posts posted by Virtue
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Took of the Leash of my pet Dino, and fed DE to him,
And now I have the Hill
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first of all, why did the game master of that server banned you? maybe you are doing something against their rules or trying something..
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2
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Hi, if anyone could help me i just need to ask a little question.
How do i check an SQL value in a script?
i want to make use of harmony's features in SQL to make a Freebies NPC. tho i got an idea im still a beginer at sql scripts.
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Having this Error. could anybody help, thanks.
Solved. Sorry found my mistake.
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would be nice if Game Masters can not also use their storage and guild storage,
( they will not be able to put items into storage )
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Hi,
I just want to clarify something about the SQL script if i want to insert something into the database.
is the correct format like this
INSERT `storage` VALUES (ID,accountid,nameid,amount,equip,identify,refine,atribute,card0,card1,card2,card3,expire_time,favorite,bound)
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@@clydelion could you upload the ones with these
disable_pickup: true
disable_exp: true
disable_store: true
disable_skill_usage: true
disable_drops: true
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yes, unfortunately.,
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Updates for this please
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i did use the reloadscript thoh.
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still haven't heard from Harmony
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yup, its much better. sry, i just woke up when i posted that
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suggesting to disable gm buffing.
eg.
a gm will buff a normal character
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@Vitrue: Here are the changes --
case 5: set @s, select(implode(.Names$,":")); //... callshop "mission_shop"+@s,1; npcshopattach "mission_shop"+@s; end;
OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(getd(".Shop"+@s)); set .@j,.@j+2) if (getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @cost, @cost+(getd(".Shop"+@s+"["+(.@j+1)+"]")*@bought_quantity[.@i]); break; }
OnInit: // new shop arrays (be sure to rename the first one) setarray .Shop1[0],1202,5,1229,20; setarray .Shop2[0],5116,15; setarray .Names$[0],"Weapons","Headgears"; for(set .@i,1; .@i<=getarraysize(.@Names$); set .@i,.@i+1) { npcshopdelitem "mission_shop"+.@i,512; for(set .@j,0; .@j<getarraysize(getd(".Shop"+.@i)); set .@j,.@j+2) npcshopadditem "mission_shop"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); } end; } // duplicate shops as necessary - shop mission_shop1 -1,512:-1 - shop mission_shop2 -1,512:-1
oh itworked but after reloading many times it just shows an apple. i didn't try it before thats why i am only telling this now
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Thanks.
Edit : worked like a charm. thanks
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well, i am a little lost at this part
OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close;
and this
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 20205,145,20206,145,20207,145,20208,145;
i have successfully removed the exp rewards tho. now do i need to make new arrays for the new shop if i am adding? or ?
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alright, i'll try it later
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could you please give an example.
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1
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Hi @Emistry,
How can i put multiple chain quests at your chain quest npc.. 'coz i've tried it with this
// Quest Setup : // ChainedQuest( Reward,Amount , Required Zeny, {Item1,Amount1,Item2,Amount2,...} ); switch(select("Bloody Angel Wings:Bloody Angel Ears")){ case 1: switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 6051,1, 50000, 7013,100,7021,100 ); Case 1: ChainedQuest( 6151,1, 50000, 6418,20,7038,200,7031,150 ); Case 2: ChainedQuest( 6242,1, 50000, 6419,30,7030,300,7041,200,7036,10 ); Case 3: ChainedQuest( 6302,1, 50000, 6420,40,1033,130,1030,20,1018,210 ); Case 4: ChainedQuest( 6308,1, 50000, 6421,50,962,230,938,150,916,80,928,160 ); Case 5: ChainedQuest( 6306,1, 50000, 6422,50,706,130,913,250,1006,110,1028,210); Case 6: ChainedQuest( 6307,1, 50000, 6418,10,6419,10,6420,10,6421,10,6422,10 ); Case 7: ChainedQuest( 6305,1, 50000, 6418,15,6419,15,6420,15,6421,15,6422,15,7023,30 ); Case 8: ChainedQuest( 20240,1, 50000000, 6051,1,6151,1,6242,1,6302,1,6308,1,6306,1,6307,1,6305,1 ); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } case 2: switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 7701,1, 50000, 7161,100,7166,100 ); Case 1: ChainedQuest( 7907,1, 50000, 6418,20,7159,200,7115,50 ); Case 2: ChainedQuest( 7894,1, 50000, 6419,30,7116,300,7006,200,7002,100 ); Case 3: ChainedQuest( 7893,1, 50000, 6420,40,7004,130,7015,110,7012,90 ); Case 4: ChainedQuest( 7885,1, 50000, 6418,10,6419,10,6420,10,6421,10,6422,10 ); Case 5: ChainedQuest( 20241,1, 50000000, 7701,1,7907,1,7894,1,7893,1,7885,1 ); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } }
you can't do the 2 chain quests at the same time, if you finish one step at the other, both quests go to the part 2.
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whaaat happened to harmony *sigh* can't contact them
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i've tried this but
mes " ~ "+getcastlename("aldeg_cas02")+": "+getcastledata("aldeg_cas02",1); mes " ~ "+getcastlename("gefg_cas05")+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
No Luck, how do you suppose i should do it?
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Hi @Euphy,
what do i do when i want to display only 3 castles when checking with the check owners on your WoE Controller?
Thanks
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still no luck w/ Harmony. *sigh* nobody replies when i am contacting them.
King of the hill.
in Forum Games
Posted
Played some awesome music, KamiShi heard it and danced till she fell down the Hill,
And now I have the Hill!