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Posts posted by Virtue
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I summoned my pet, DE saw him and ran away..
And now I have the hill.
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Played some awesome music, KamiShi heard it and danced till she fell down the Hill,
And now I have the Hill!
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Took of the Leash of my pet Dino, and fed DE to him,
And now I have the Hill
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first of all, why did the game master of that server banned you? maybe you are doing something against their rules or trying something..
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Hi, if anyone could help me i just need to ask a little question.
How do i check an SQL value in a script?
i want to make use of harmony's features in SQL to make a Freebies NPC. tho i got an idea im still a beginer at sql scripts.
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Having this Error. could anybody help, thanks.
Solved. Sorry found my mistake.
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would be nice if Game Masters can not also use their storage and guild storage, ( they will not be able to put items into storage )
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Hi,
I just want to clarify something about the SQL script if i want to insert something into the database.
is the correct format like this
INSERT `storage` VALUES (ID,accountid,nameid,amount,equip,identify,refine,atribute,card0,card1,card2,card3,expire_time,favorite,bound)
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@@clydelion could you upload the ones with these
disable_pickup: true
disable_exp: true
disable_store: true
disable_skill_usage: true
disable_drops: true
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yes, unfortunately.,
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Updates for this please
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i did use the reloadscript thoh.
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still haven't heard from Harmony
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yup, its much better. sry, i just woke up when i posted that
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suggesting to disable gm buffing.
eg.
a gm will buff a normal character
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@Vitrue: Here are the changes --
case 5: set @s, select(implode(.Names$,":")); //... callshop "mission_shop"+@s,1; npcshopattach "mission_shop"+@s; end;
OnBuyItem: for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(getd(".Shop"+@s)); set .@j,.@j+2) if (getd(".Shop"+@s+"["+.@j+"]") == @bought_nameid[.@i]) { set @cost, @cost+(getd(".Shop"+@s+"["+(.@j+1)+"]")*@bought_quantity[.@i]); break; }
OnInit: // new shop arrays (be sure to rename the first one) setarray .Shop1[0],1202,5,1229,20; setarray .Shop2[0],5116,15; setarray .Names$[0],"Weapons","Headgears"; for(set .@i,1; .@i<=getarraysize(.@Names$); set .@i,.@i+1) { npcshopdelitem "mission_shop"+.@i,512; for(set .@j,0; .@j<getarraysize(getd(".Shop"+.@i)); set .@j,.@j+2) npcshopadditem "mission_shop"+.@i, getd(".Shop"+.@i+"["+.@j+"]"), getd(".Shop"+.@i+"["+(.@j+1)+"]"); } end; } // duplicate shops as necessary - shop mission_shop1 -1,512:-1 - shop mission_shop2 -1,512:-1
oh itworked but after reloading many times it just shows an apple. i didn't try it before thats why i am only telling this now
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Thanks.
Edit : worked like a charm. thanks
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well, i am a little lost at this part
OnBuyItem: set @cost,0; for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) for(set .@j,0; .@j<getarraysize(.Shop); set .@j,.@j+2) if (@bought_nameid[.@i] == .Shop[.@j]) { set @cost, @cost+(.Shop[.@j+1]*@bought_quantity[.@i]); break; } mes "[Hunting Missions]"; if (@cost > #Mission_Points) mes "You don't have enough Mission Points."; else { for(set .@i,0; .@i<getarraysize(@bought_nameid); set .@i,.@i+1) { getitem @bought_nameid[.@i], @bought_quantity[.@i]; dispbottom "Purchased "+@bought_quantity[.@i]+"x "+getitemname(@bought_nameid[.@i])+"."; } set #Mission_Points, #Mission_Points-@cost; mes "Deal completed."; emotion e_cash; } set @cost,0; deletearray @bought_nameid[0], getarraysize(@bought_nameid); deletearray @bought_quantity[0], getarraysize(@bought_quantity); close;
and this
setarray .Shop[0], // Reward items: <ID>,<point cost> (about 10~20 points per hunt). 20205,145,20206,145,20207,145,20208,145;
i have successfully removed the exp rewards tho. now do i need to make new arrays for the new shop if i am adding? or ?
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alright, i'll try it later
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could you please give an example.
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Hi @Emistry,
How can i put multiple chain quests at your chain quest npc.. 'coz i've tried it with this
// Quest Setup : // ChainedQuest( Reward,Amount , Required Zeny, {Item1,Amount1,Item2,Amount2,...} ); switch(select("Bloody Angel Wings:Bloody Angel Ears")){ case 1: switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 6051,1, 50000, 7013,100,7021,100 ); Case 1: ChainedQuest( 6151,1, 50000, 6418,20,7038,200,7031,150 ); Case 2: ChainedQuest( 6242,1, 50000, 6419,30,7030,300,7041,200,7036,10 ); Case 3: ChainedQuest( 6302,1, 50000, 6420,40,1033,130,1030,20,1018,210 ); Case 4: ChainedQuest( 6308,1, 50000, 6421,50,962,230,938,150,916,80,928,160 ); Case 5: ChainedQuest( 6306,1, 50000, 6422,50,706,130,913,250,1006,110,1028,210); Case 6: ChainedQuest( 6307,1, 50000, 6418,10,6419,10,6420,10,6421,10,6422,10 ); Case 7: ChainedQuest( 6305,1, 50000, 6418,15,6419,15,6420,15,6421,15,6422,15,7023,30 ); Case 8: ChainedQuest( 20240,1, 50000000, 6051,1,6151,1,6242,1,6302,1,6308,1,6306,1,6307,1,6305,1 ); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } case 2: switch( getd( "Quest"+strnpcinfo(2) ) ){ Case 0: ChainedQuest( 7701,1, 50000, 7161,100,7166,100 ); Case 1: ChainedQuest( 7907,1, 50000, 6418,20,7159,200,7115,50 ); Case 2: ChainedQuest( 7894,1, 50000, 6419,30,7116,300,7006,200,7002,100 ); Case 3: ChainedQuest( 7893,1, 50000, 6420,40,7004,130,7015,110,7012,90 ); Case 4: ChainedQuest( 7885,1, 50000, 6418,10,6419,10,6420,10,6421,10,6422,10 ); Case 5: ChainedQuest( 20241,1, 50000000, 7701,1,7907,1,7894,1,7893,1,7885,1 ); default: mes "Congratulation ,You have finished all the Quest i gave you, you may Re-Do if you want."; set getd( "Quest"+strnpcinfo(2) ),0; close; } }
you can't do the 2 chain quests at the same time, if you finish one step at the other, both quests go to the part 2.
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whaaat happened to harmony *sigh* can't contact them
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i've tried this but
mes " ~ "+getcastlename("aldeg_cas02")+": "+getcastledata("aldeg_cas02",1); mes " ~ "+getcastlename("gefg_cas05")+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }
No Luck, how do you suppose i should do it?
King of the hill.
in Forum Games
Posted
calls Princess Bubblegum and she kisses Fin the Human, Ancient Psychic Tandem War Elephant ran away with Fin the Human
And now I have the Hill.