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Posts posted by Jhedzkie
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Clean and easy. Thanks!
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So on official servers, RandomOptionGroup is attached to specific monster dropped equips and from boxes. What I want to do is to have all equips (weapons/armors) to have a RandomOptionGroup assigned to it, without manually editing all db entries (because that will be a lot of work). Is there any other way to set the value for RandomOptionGroup to all equips globally so I can skip to the good part?
Thanks! -
I have figured it out and re-implemented my previous work. Closing this.
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So I've been away from RO/rAthena development for a number of years now and I've totally lost track of everything. I remember I was working on an SRC mod for random options that adds a chance for monster drop equips to be w/ random options.
Question:
- Is this how the current random option system works? As in, all items dropped by mobs have a chance to contain random options, regardles? ie: knife from poring can have xyz random options?
or
- Random option is only getting assigned to specific items based on the DB and not all monster dropped items can contain random options. ie: only exclusive to Crimson equips and the likes.
If it's the latter, I am planning to rework my previous src mod from years back to be compatible with the latest db structure and whatnot.
Thanks! -
@Panallox bumping this. Script needs to be updated.
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5 hours ago, AinsLord said:
i literally need to increase the maximum text/characters on the script column coz the item script/bonus that i created is morethan 1000 characters
i think we have the same issue in this post but i do have different item script/bonus
yeah. more than 1000 characters. write a function containing your bonus script. call it on your item. won't take you 1000 characters.
function script F_MyItemBonus { // all your 1000+ lines of bonus. } /** * and on your item **/ 99999,My_Item,My Item,2,2,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "F_MyItemBonus"; },{},{}
I don't see any reason why you can't just use this.
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do you absolutely need to increase the maximum text of the script colum? or do you just want to create a function and call it on your itemdb script?
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On 5/25/2020 at 11:25 AM, Xylon said:
Hi,
I host with vhost.rocks and I diff this client with nemo for skip license screen, skip service selection screen, and use sso login packet for logging in with a launcher.
Whenever I login with launcher it simply takes me to login screen again within the client. When I log in 2nd time within client I get a disconnected from server.
When I try for the 3rd time I get a "Your connection is currently delayed. Please reconnect again later".what could be causing this?
Thanks.
Can anybody answer this? I'm also having this problem.
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12 minutes ago, Elijah23 said:
it's showscript, Haruka Mayumi is right
You could use npc timer to loop it so it would show permanent
OnInit: initnpctimer; end; OnTimer1000: showscript("Healer"); setnpctimer 0; end;
Thanks a bunch. Worked like a charm.
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10 minutes ago, Haruka Mayumi said:
*showscript command
Seems to be it, but it disappears after some time. Ideally, what I would like is a permanent one.
And sorry for posting it on the incorrect forum earlier.
Just now, Elijah23 said:looks like npctalk or unittalk?
Does it shows message in the chat box when you're near that npc?No. No need to diplay on chatbox.
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Can anybody tell me how to achieve the text above the NPC? Similar to the image below.
Not sure if this is client side. I just made the assumption since signboardlist is a similar feature and it's clientside.
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On 12/17/2020 at 10:58 PM, molecules said:
Hi,
I'm new to this and I would like to learn on how can I do this, would be nice if someone can point me out to the right direction.
Thank you,
Short answer, I don't think there's any way you can do that. I know it by experience, because I tried. As far as I know, the values displayed in the status window is fixed. You can only modify what's there, but you can't add a separate value to display there. (except maybe when you hex your client).
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It's quite easy, really. You just need to have some skills in pixel art as you create your own status icon. On src side, there's already a guide. You just need to do some reading on it.
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On 2/25/2020 at 11:20 PM, mawjustin said:
Is this addressed already? I'm having the same concern as well.
How did you make this sir? may we ask?
I actually already dropped my project with this implementation and went with what rA currently offers with regards randomoptions. So, I'm afraid I cannot help you here. It's been a while too. I might've already already lost the patches that I made before for this specific mod.
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On 8/19/2019 at 3:37 PM, Dev G Inc said:
Hi Epoque, will the item passive work even if the server is on pre-renewal settings? Also i am trying to test it, on item passive script, as i understand, it works like this?
7563,IPF_NONE, { bonus bStr,1; }
if the item 7563 is on inventory, it should add +1 Str
I also tried the crafting with the default example:
// For example: 1201,1202,6032,80,5000
But when i have the requirement and the money, the button does not allow me to craft.
Did you click/select the horn of hilsrion item in the refining window? You still need to click the requisite item to perform the refining just as in @openrefine.
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1 hour ago, Radian said:
I tried running it and it buffs all the players in the same map.
prontera,155,161,4 script addrid_test 456,{ monster "prontera",155,161,"Poring",1002,1, strnpcinfo(0) + "::OnAddridKill"; end; OnAddridKill: addrid(1,0,"prontera"); specialeffect2 EF_INCAGILITY; sc_start SC_INCREASEAGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; end; }
Exactly what I need. Thanks for the help.
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I'm trying to create a script for an mob event.
Ex.
When a player kills a special monster, it will trigger a buff that will affect all players in the map. Is it doable?
Just a hint would suffice. I can most probably deal with the rest.
Thanks in advance. -
On 9/4/2019 at 10:21 PM, Scofield said:
Like i played on a server before closing it when i used the idun apple clow skill or any other character would go up hp type would duplicate hp the server was pre re 255/70
this is the formula
but does not change the hp remains the same
Did you recompile after changing the src?
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19 hours ago, vilkhl said:
Hi,
I don't know if this is a correct section to ask but i really need help in here. I tried to insert custom commands and recompile the server but it gets me an error. Then i noticed that there's a missing file which is src/map/achievement.c and src/common/database.h and database.c. So i tried to copy and paste the original file from github. But it still shows me the error (refer photo). How can i fix this?
Thanks
Those .c files are missing because we moved from .c/.h to .cpp/.hpp. Code's pretty much the same tho. Are you using an outdated version of rathena? It might be a good time to upgrade. If its the other way around (you are using latest/newer rathena but applying older patches), you need to understand the new src structure. There are a bunch of stuff that looks the same but they aren't. If you really want to apply that patch, and can't currently do it yourself, you need someone to upgrade those patches for you. Better, if you learn it yourself. Might take more time but all worth it.
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https://github.com/rathena/rathena/wiki/Adding_new_statuses
Tried to follow it, and it says Open but doesn't tell which file to open. Hope somebody updates this entry. -
On 4/2/2019 at 10:36 PM, mawjustin said:
Is it possible to include items like Top, Middle, and Lower Headgear, and Shield for this?
Yes.
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On 5/19/2019 at 6:26 AM, mirabell said:
i try to access the files and it says unavailable.
On 5/24/2019 at 11:15 AM, tribal0306 said:very good release and will open lots of possibilities in the future. but i cant access the files
As this is a paid release, you'll have to purchase it.
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Is there anybody here who can come up with a VS Code extension for rA scripting? I mean, we had the plugin for notepad++. I'm just wandering if we can have one for VS Code.
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Guild Emblem | Resource File Loading Fail
in Client-side Support
Posted · Edited by Jhedzkie
I've been doing some reading on common issues re: the new guild emblem web service. I'm using a 2023 rA commit so the webservice has already been merged into it.




However I'm still facing this issue:
Emblem is inside \emblem in client folder (as it is supposed to be)
Lua/Lub files updated as per the guide.
Web Server seems to be running fine but won't pickup my change on client side.
I'm using 20200401bRagexe client.
Anything I missed setting up?
Thanks.