prprRO
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Hi guys, I want each player to have their own private room that they can enter anytime. Players will arrange the positions of the npcs in their rooms to get different effects, kind of like designing circuitry, and therefore the rooms have to be different from one to another. To achieve this, the only way I can think of is to create instances. So when a player enters their room, an instance is created, when they leave, the instance is deleted, the "circuit" is stored in a couple variables. But I am worrying about memory cost of the instances and the processing power it takes to create/delete instances. Do they take a lot of resources? Does anyone know a better way to do this?
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【ユチニン】Yuchinin's Script Collection [Updated: 2017/07/30]
prprRO replied to yuchinin's topic in Script Collections
The restaurant mini game is a really cool idea! I am gonna try it out. Thank you! マトリョシカ is a cool song too, especially like the version by 96猫 and vip店長 -
Translation problem about KROZERO Iteminfo.lub.
prprRO replied to SJF1950's question in Client-side Support
Do you have any other iteminfo file? I am managing a Chinese server, in my case, I modify itemInfo_Sak.lub -
http://nn.ai4rei.net/dev/npclist/ This is a good website to check npc sprites. Not tested, but it seems like mob sprites start from 1001.
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It's probably the client, the function "AddNeedSkillList" is in the file skillinfo_f.lub. I would check and update Data\luafiles514\lua files\skillinfoz folder
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Simply search and remove the word "PLAYTIME" change .@jittDailyCooldown = isbegin_quest(13182,PLAYTIME); to .@jittDailyCooldown = checkquest(13182,PLAYTIME); and a few lines below, change } else if (.@jittDailyCooldown == 1) { to } else if (.@jittDailyCooldown == 1 || .@jittDailyCooldown == 0) {