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Valcars

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Everything posted by Valcars

  1. Hello everyone, I have a problem with Thor-Patcher in practice, sometimes it happens that does not load correctly all the progress bar, and not the Game Start button appears. To solve this problem I must close and reopen again the patcher, and wrapped the files are corrupt .... please help me, I do not know how to solve, I'm thinking about changing patcher because it is annoying this problem, but instead here first to see if there are solutions. If there are no solutions you could recommend a good and stable Patcher. Thank you and sorry for the trouble.
  2. I tried it and the item is successfully created with @item, sir I tried to create two files one I called treasure.txt and it is this: prontera,124,197,7 script Treasure Box Summoner 856,{ mes "[ Treasure Box Event ]"; mes "Hello! I'm trying to improve my ability to summon monsters.. and by doing so, I've been refining on how to summon Treasure Boxes."; if( $@tboxevent == 0 ){ mes "Sadly, I've ^ff0000failed^000000 to summon last time."; } else { mes "I was able to successfully summon last time!"; } close; OnMinute00: // Change to whatever you want the event to start set $@tboxevent, rand(2); if ( $@tboxevent != 0 ){ announce "A rare Treasure Box will be spawned in 30 seconds in Prontera.",0; sleep2 30000; monster "prontera",0,0,"Treasure Box",1845,10,"Treasure Box Summoner::OnTBoxKilled"; end; } else { end; } end; OnTBoxKilled: announce "The rare Treasure Box has been found and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 7539,1; // Change your prize here end; and the second file is trasuere2.txt prontera,122,188,5 script Argo 81,{ mes "[Argo]"; mes "Hello! I'm trying to improve my ability to summon monsters.. and by doing so, I've been refining on how to summon Treasure Boxes."; if( $@tboxsevent == 0 ){ mes "Sadly, I've ^ff0000failed^000000 to summon last time."; } else { mes "I was able to successfully summon last time!"; } close; OnMinute30: // Change to whatever you want the event to start set $@ran, rand(1,9); if ($@ran == 9) set $@jmpmap$,"hugel"; if ($@ran == 8) set $@jmpmap$,"yuno"; if ($@ran == 7) set $@jmpmap$,"comodo"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; set $@tboxsevent, rand(2); if ( $@tboxsevent != 0 ){ announce "A rare Treasure Box will be spawned in 30 seconds in "+$@jmpmap$+" .",0; sleep2 80000; monster $@jmpmap$,0,0,"Treasure Box",1845,5,"Treasure Summoner::OnTBoxsKilled"; end; } else { end; } end; OnTBoxsKilled: announce "The rare Treasure Box has been found and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 50040,1; // Change your prize here end; } basically if you use only one script at a time it works without problems, but if you use them both gives me the problem always the script trasure2.txt I repeat the item is successfully created both @item getitem with that, the problem comes when you use them together. I just can not understand what the problem is ...
  3. No, the treasure box is successfully created, the only error is that not drop the items and does not announce when killed the treasure box. I tried to put this script only, and so it works properly //===== Mysterious Script ==================================== //= Treasure Hunter //===== By: ================================================== //= ARTHistic, Mysterious //===== Current Version: ===================================== //= 1.2 //===== Compatible With: ===================================== //= Hercules, rAthena //===== Description: ========================================= //= NPC summons a treasure box and players will have to find it //= and kill it. //===== Additional Comments: ================================= //= v1.0 - First release [ARTHistic] //= v1.1 - Just fixed credits [Mysterious] //= v1.2 - Little bit more information [Mysterious] //===== TODO: ================================================ // OPTIMIZE MORE //============================================================ prontera,122,188,5 script Argo 81,{ mes "[Argo]"; mes "Hello! I'm trying to improve my ability to summon monsters.. and by doing so, I've been refining on how to summon Treasure Boxes."; if( $@tboxsevent == 0 ){ mes "Sadly, I've ^ff0000failed^000000 to summon last time."; } else { mes "I was able to successfully summon last time!"; } close; OnMinute30: // Change to whatever you want the event to start set $@ran, rand(1,9); if ($@ran == 9) set $@jmpmap$,"hugel"; if ($@ran == 8) set $@jmpmap$,"yuno"; if ($@ran == 7) set $@jmpmap$,"comodo"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; set $@tboxsevent, rand(2); if ( $@tboxsevent != 0 ){ announce "A rare Treasure Box will be spawned in 30 seconds in "+$@jmpmap$+" .",0; sleep2 80000; monster $@jmpmap$,0,0,"Treasure Box",1845,5,"Treasure Summoner::OnTBoxsKilled"; end; } else { end; } end; OnTBoxsKilled: announce "The rare Treasure Box has been found and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 50040,1; // Change your prize here end; } but I need to use them both. But when I use them I always make the same mistake.
  4. Hi, I have a problem with a modified script from me, in practice the script works, however the problem is that the event which starts OnMinute30 :, does not release the items and does not announce when killed the treasure. I do not know if I was clear enough, sorry for my english prontera,124,197,7 script Treasure Box Summoner 856,{ mes "[ Treasure Box Event ]"; mes "Hello! I'm trying to improve my ability to summon monsters.. and by doing so, I've been refining on how to summon Treasure Boxes."; if( $@tboxevent == 0 ) { mes "Sadly, I've ^ff0000failed^000000 to summon last time."; } else { mes "I was able to successfully summon last time!"; } if( $@tboxsevent == 0 ){ mes "Sadly, I've ^ff0000failed^000000 to summon last time."; } else { mes "I was able to successfully summon last time!"; } close; OnMinute00: // Change to whatever you want the event to start set $@tboxevent, rand(2); if ( $@tboxevent != 0 ){ announce "A rare Treasure Box will be spawned in 30 seconds in Prontera.",0; sleep2 30000; monster "prontera",0,0,"Treasure Box",1845,10,"Treasure Box Summoner::OnTBoxKilled"; end; } else { end; } end; OnTBoxKilled: announce "The rare Treasure Box has been found and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 7539,1; // Change your prize here end; OnMinute30: // Change to whatever you want the event to start set $@ran, rand(1,9); if ($@ran == 9) set $@jmpmap$,"hugel"; if ($@ran == 8) set $@jmpmap$,"yuno"; if ($@ran == 7) set $@jmpmap$,"comodo"; if ($@ran == 6) set $@jmpmap$,"aldebaran"; if ($@ran == 5) set $@jmpmap$,"izlude"; if ($@ran == 4) set $@jmpmap$,"payon"; if ($@ran == 3) set $@jmpmap$,"geffen"; if ($@ran == 2) set $@jmpmap$,"morocc"; if ($@ran == 1) set $@jmpmap$,"prontera"; set $@tboxsevent, rand(2); if ( $@tboxsevent != 0 ){ announce "A rare Treasure Box will be spawned in 30 seconds in "+$@jmpmap$+" .",0; sleep2 80000; monster $@jmpmap$,0,0,"Treasure Box",1845,5,"Treasure Summoner::OnTBoxsKilled"; end; } else { end; } end; OnTBoxsKilled: announce "The rare Treasure Box has been found and destroyed by "+strcharinfo(0)+"!", bc_all; getitem 50040,1; // Change your prize here end; } Where did I wrong?
  5. hello people, excuse me if I have not posted in the right forum but I wanted to tell you that I have created a forum for the Italian support for rAthena. I allowed myself because here there is no Italian section ... I hope that is not a problem ....... sorry my bad English this is the forum link: http://iathena.netai.net/
  6. Hello I'm new and i have a problem with client. i See guide rathena wiki and i set up rathena but i have a problem when i connect my server I use 2012-04-10aRagexeRE and i patched it!! Later i download the latest Data folder and latest lua file, Compile file mmo.h #define 20120410 and i add "//" to //#define PACKET_OBFUSCATION and add file .dll to my folder ro. but when i connenct in to my server this is my problem...... I use Windows 10 SO See Image sry for my bad english :\ I attached Image for any problem link
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