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Nightmare_Eng

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Posts posted by Nightmare_Eng

  1. Can we have a list of the needed programs for people who do have the space as I have noticed its just all about old programs that are not listed anymore.

    I would like to just select the correct pack needed from the list and install as download size dose not matter.

    So far I just installed the C++ pack, looked like it came with everything needed, but in 2023 I think its best to check with the up to date generation as its been 13 years I last set up my RO server and I am just getting back into setting up another one. ? (So excited)

    Posted image just to check that it has everything

    Already installed - Desktop Development with C++

    Hope that covers everything needed.

    image.thumb.png.03f090454baed485046a9de3209e8358.png

  2. Hello ^^  I am wanting to keep the 3rd classes but have all items monsters and basicly the rest of game as pre-renewal

    I would just need to add in that extra code or should I just change all the text that says RENEWAL to PRERE?

     

    Am going to guess that I need pre-renewal files as well then right in the \trunk\db\pre-re correct?

     

    Is there anything else I would be missing?

     

    And thanks for the info about this ^^

     

     

    Update: Thank you Veracious, very helpful and friendly

  3. Ummm I did a search but could not find anything but I was hoping somone could tell me how to change my server from a full renewal server to a pre-renewal server but keeping the 3rd Classes.

     

    File location?

     

    Many thanks, sorry if this in the wrong place.

  4. Hi all :)

     

    Nice and simple question here.

     

    Anyone know if there is a program to stop people from taking your GRF file and taking all the custom work you have added.

     

    Thank you

  5. Hi all, Just a simple nooby question here. ;)

    In what way would I add them to my GRF File? I mean like do I need to put them izlude files into

    data/???:D? and then use the program to turn it into a GRF file... :)

    Sorry but I haven't done this before, So I don't know where and how to do it this.

    thank you.

  6. Hello :D

    And I dont know that info sadly, but if they had the classes working am guessing they must be useing that 3CeAM I guess. :)

    Thats a shame, So curently there is no way to get them last 2 job classes working then....

    You wouldant know when they plan on releaseing them would you?

    And thank you for the info, we though our files were not working right. ;)

  7. Just updated my rsu-kro-rag-lite.exe & rsu-kro-renewal-lite.exe and now the town looks like this O_o

    screenbabydevil001.jpg

    ]screenbabydevil002.jpg

    screenbabydevil003.jpg

    Anyone know what's going on here?

    Basically I logged on with my friend who hadn't updated his and the town was fine. when he did the same and updated his rsu-kro-rag-lite.exe & rsu-kro-renewal-lite.exe the town was the same like mine.

    Am only ment to update one of them right? :) this is what I think, but was told you needed to update the 2 of them....

    Help pls ;)

  8. Hi there guys, We have a problem with the Genetic on our server. When you reborn from a Bio alchemist to the Genetic you lose all your skills you have learnt as a Merchant but still keep the Bio alchemist skills.

    Not just that but you can't even learn any of the Genetic skills as though were missing the files for them.... (Even used @allskills with GM and don't get them)

    Any one got a fix for this? guess files are missing right.

    screenbabydevil001.jpg

    screenbabydevil002.jpg

    screenbabydevil003.jpg

  9. Yer the files have that on the end of it and they are not over lappy any other ID numbers.

    thanks for the help though /no1

    Item_db.txt

    9215,sapling_hat,sapling_hat,5,,0,10,,5,,1,0xFFFFFFFF,7,2,256,,0,1,9215,{ bonus bAllStats,10; },{},{}

    idnum2itemdesctable.txt

    9215#

    Sapling_Hat

    a green hat

    All stats + 5

    Class :^777777 Headgear^000000

    Defense :^777777 3^000000

    Equipped on :^777777 Upper^000000

    Weight :^777777 10^000000

    Applicable Job :^777777 Every Job^000000

    #

    idnum2itemdisplaynametable.txt

    9215#sapling_hat#

    idnum2itemresnametable.txt

    9215#sapling_hat#

    itemslotcounttable.txt

    9215#1#

    num2itemdesctable.txt

    9215#

    Unknown Item. Can be identified by using a Magnifier.

    Weight :^777777 30^000000

    #

    num2itemdisplaynametable.txt

    9215#sapling_hat#

    num2itemresnametable.txt

    // sapling_hat

    9215#sapling_hat#

    lua filesdatainfoaccessoryid.lua

    ACCESSORY_Sapling_Hat = 9215

    lua filesdatainfoaccname.lua

    [ACCESSORY_IDs.ACCESSORY_Sapling_Hat] = "_Sapling_Hat"

    is this right?

  10. Yes I get it when I put the item on.

    i can use @item to get it

    I can see the image in my inventory (It shows the item and you can view more details on it)

    When I put the item on I don't see the item on my head.

    If I press ALT + Q I get errors and then the game closers down

    And I did everything the link says to do. http://rathena.org/wiki/Custom_Items

    Anything you need to know just ask please, this is very annoying :/

    :)

    81808322.jpg

    as soon as i double click to put on the item, boom! error message that i pasted above

    Note: Had them all working on my old eathena set up but isant working now :/

    I am useing Lua files from http://supportmii.co...1/compiles.html Date: 2011-07-16 with Lua projext 198 and 2011-02-23 lua files.

    My client is well, I havent a clue I just know it runs my game in english with evreything els working in game lol, but I think its 2011-03-15aRagexeRE but I could be wrong, cant seem to get any other client I download to work right lol

    ;)

  11. Party Leader gets more EXP from Mobs messing up party's

    Hi there guys, can someone explain why this is happening

    team of 4 players

    party leader exp gets 11%

    members get 1%

    members get 1%

    members get 1%

    (NOTE: This is killing just a drops and we are all the same lvl and class)

    It don't matter who gets the kill the exp is the same.... if three of us sit down it's the same.

    if we change party leader that player will get the more EXP.

    This is very odd, and we have no clue why this is happening... this is what we have.

    //--------------------------------------------------------------
    // rAthena Battle Configuration File
    // Originally Translated by Peter Kieser <[email protected]>
    // Made in to plainer English by Ancyker
    //--------------------------------------------------------------
    // Note 1: Value is a config switch (on/off, yes/no or 1/0)
    // Note 2: Value is in percents (100 means 100%)
    // Note 3: The max level of classes is stored in the exp table.
    //		 See files db/exp.txt and db/exp2.txt to change them.
    //--------------------------------------------------------------
    
    // Rate at which exp. is given. (Note 2)
    base_exp_rate: 15000
    
    // Rate at which job exp. is given. (Note 2)
    job_exp_rate: 15000
    
    // Turn this on to allow a player to level up more than once from a kill. (Note 1)
    multi_level_up: yes
    
    // Setting this can cap the max experience one can get per kill specified as a
    // % of the current exp bar. (Every 10 = 1.0%)
    // For example, set it to 500 and no matter how much exp the mob gives,
    // it can never give you above half of your current exp bar.
    max_exp_gain_rate: 0
    
    // Method of calculating earned experience when defeating a monster:
    // 0 = uses damage given / total damage as damage ratio
    // 1 = uses damage given / max_hp as damage ratio
    // NOTE: Using type 1 disables the bonus where the first attacker gets
    //	   his share of the exp doubled when multiple people attack the mob.
    exp_calc_type: 0
    
    // Experience increase per attacker. That is, every additional attacker to the
    // monster makes it give this much more experience
    // (eg: 5 people attack with 25 here, +(25*4)% -> +100% exp)
    exp_bonus_attacker: 0
    
    // Max number of attackers at which exp bonus is capped
    // (eg: if set at 5, the max bonus is 4*bonus-per-char regardless of attackers)
    exp_bonus_max_attacker: 2
    
    // MVP bonus exp rate. (Note 2)
    mvp_exp_rate: 10000
    
    // Rate of base/job exp given by NPCs. (Note 2)
    quest_exp_rate: 15000
    
    // The rate of job exp. from using Heal skill (100 is the same as the heal amount, 200 is double.
    // The balance of the exp. rate is best used with 5 to 10)
    heal_exp: 100
    
    // The rate of exp. that is gained by the process of resurrection, a unit is 0.01%.
    // Experience calculations for the experience value * level difference of the person revived / 100 * resurrection_exp/10000 which the revived player has can be got.
    resurrection_exp: 0
    
    // The rate of job exp. when using discount and overcharge on an NPC
    // (in 0.01% increments - 100 is 1%, 10000 is normal, 20000 is double.)
    // The way it is calculated is (money received * skill lv) * shop_exp / 10000.
    shop_exp: 0
    
    // PVP exp.  Do players get exp in PvP maps
    // (Note: NOT exp from players, but from normal leveling)
    pvp_exp: no
    
    // When a player dies, how should we penalize them?
    // 0 = No penalty.
    // 1 = Lose % of current level when killed.
    // 2 = Lose % of total experience when killed.
    death_penalty_type: 1
    
    // Base exp. penalty rate (Each 100 is 1% of their exp)
    death_penalty_base: 100
    
    // Job exp. penalty rate (Each 100 is 1% of their exp)
    death_penalty_job: 100
    
    // When a player dies (to another player), how much zeny should we penalize them with?
    // NOTE: It is a percentage of their zeny, so 100 = 1%
    zeny_penalty: 0
    
    // Will display experience gained from killing a monster. (Note 1)
    disp_experience: yes
    
    // Will display zeny earned (from mobs, trades, etc) (Note 1)
    disp_zeny: no
    
    // Use the contents of db/statpoint.txt when doing a stats reset and leveling up? (Note 1)
    // If no, an equation will be used which preserves statpoints earned/lost
    // through external means (ie: stat point buyers/sellers)
    use_statpoint_table: no
    

    Is there another file with EXP in it becouse I dont see one O_o

    No fixers?

    :D hmmmmmm

    :D is evrey one a sleep?

    :D ufff so many ppl viewing and no one can help....

  12. Just a simple question now as I have all the files correctly set up for the sprites though it isn't working.....

    thanks for the help.

    or yes and this is the report i get O_o

    Time Stamp: 0x4d7f06a5 - Tue Mar 15 06:26:45 2011

    Exception Type: 0xc0000005

    0x734a1bb0 MSVCR90.dll

    0x73482ecd MSVCR90.dll

    0x006f510c BabyDevilRO.exe

    eax: 0xc90301f0 ebx: 0x007a7800

    ecx: 0x7ffffffe edx: 0x0018f773

    esi: 0x00000000 edi: 0xc90301f0

    ebp: 0x0018f570 esp: 0x0018f2ec

    stack 0018f2ec - 0018f6ec

    0018F2EC : 4C F7 18 00 58 DC 89 00 00 00 00 00 14 16 4A 73

    0018F2FC : DC 89 E6 04 00 00 00 00 07 00 00 00 96 1D 4A 73

    0018F30C : 00 00 00 00 00 00 00 00 48 17 82 02 E8 18 82 02

    0018F31C : D0 07 82 02 01 00 00 00 90 F5 18 00 00 00 00 00

    0018F32C : 00 00 00 00 00 00 00 00 00 78 7A 00 00 00 00 00

    0018F33C : 00 00 00 00 00 00 00 00 99 77 7A 00 0E 00 00 00

    0018F34C : CC F5 18 00 02 00 00 00 F0 01 03 C9 FF FF FF FF

    0018F35C : DC F5 18 73 00 00 00 00 AC 7A 7A 00 FF FF FF FF

    0018F36C : FF FF FF 00 00 00 00 00 00 00 00 00 08 79 5A 0A

    0018F37C : 00 00 00 00 80 01 96 76 98 F3 18 00 55 81 91 76

    0018F38C : 80 01 96 76 08 14 01 4E E0 04 F1 05 C0 F3 18 00

    0018F39C : 93 80 91 76 01 00 00 00 A8 F3 18 00 10 00 00 00

    0018F3AC : 03 01 00 00 E0 04 F1 05 08 14 01 4E E0 04 F1 05

    0018F3BC : 00 00 00 00 01 00 00 00 8C E3 27 77 65 E6 8E 75

    0018F3CC : 1C C0 62 04 A4 01 82 02 00 00 82 02 E0 04 F1 05

    0018F3DC : 08 79 5A 0A 1B 00 92 03 20 00 00 00 00 00 00 00

    Launch Info

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    Job : Novice

  13. Well I still cant get the dyes to show up same problem as it shows in the image above. and yer i think I am missing some.

    This is what I have in the way of LU Files

    Downloaded Miruku 15122011.torrent and fully updated it This makes a data file with files in it

    Then I downloaded 2011-02-23 Lua Files [Translated] added Lua files to data folder and fixed a lot of problems.

    That's All I have done with my Lua folder and it has no dyes in it at all am guessing.

    So I don't know why am having so many problems with this..... Isn't the file Miruku what everyone has to use for renewal or what because I think its messed up big time this all in one file :/

  14. Thanks for the fast replay

    Ok redone the client and un ticked the box and this has been fixed now (thank you_ and yes the) "Translate Client in English" was selected.

    We downloaded the Download Tekstur for Renewal here and the Revision 127 [ 2010-02-06 ] -- Changelog

    Step 1. We installed Tekstur for Renewal first and that made some parts english

    Step2. then we installed Revision 127 [ 2010-02-06 ] -- Changelog on top of the Tekstur for Renewal. this made more parts in English

    Don't know if that is correct but it made part of the game in english, but when you log in and you press ALT + E or ALt + Q to view anything it closers the game and brings up..

    61481099.png

    We get the first box when we load up the game 2 times

    then when we try ALT + E the game will minimize and the 2nd box then shows up

    94337190.jpg

    *Update*

    Ok we finaly got it work. All we had to do was add in the 2011-02-23 Lub Files [Translated].rar into the one we curently had and that fixed it O_o

    I hope there are no more problems but thank you for all of your help.

    BabyDevilRO Team

    New Problem. (will the nightmare ever end lol)

    When we speak to the stylist and go pass colour 4 it gives us an error

    dudev.png

    Module Name: C:GamesBabyDevilROBabyDevilRONew1.exe

    Time Stamp: 0x4d7f06a5 - Tue Mar 15 06:26:45 2011

    Exception Type: 0xc0000005

    0x00421fcd BabyDevilRONew1.exe

    eax: 0x00000011 ebx: 0x0bde96f2

    ecx: 0x00000110 edx: 0x000000ae

    esi: 0x0a5b23f0 edi: 0x00000000

    ebp: 0x0bdeec90 esp: 0x0018f51c

    stack 0018f51c - 0018f91c

    0018F51C : 10 01 00 00 90 EC DE 0B D8 55 C6 04 C8 B7 68 04

    0018F52C : 01 00 00 00 20 6A 1E 05 F4 55 C6 04 28 F5 18 00

    0018F53C : BC F5 18 00 80 F1 73 00 7C 00 00 00 0F 10 10 00

    0018F54C : 00 01 00 00 00 01 00 00 00 02 00 00 00 00 00 00

    0018F55C : 00 00 00 00 00 00 00 00 00 00 00 00 F0 21 5B 0A

    0018F56C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    0018F57C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    0018F58C : 20 00 00 00 41 00 00 00 00 00 00 00 10 00 00 00

    0018F59C : 00 7C 00 00 E0 03 00 00 1F 00 00 00 00 80 00 00

    0018F5AC : 00 18 00 00 10 00 00 00 00 00 00 00 00 00 00 00

    0018F5BC : 00 00 00 00 89 0A 42 00 00 00 00 00 00 00 00 00

    0018F5CC : 40 00 00 00 80 00 00 00 90 EC DE 0B 10 01 00 00

    0018F5DC : FB D9 D0 6E 90 EC DE 0B 90 C8 37 04 F8 1A 3A 05

    0018F5EC : 10 01 00 00 4C 00 00 00 06 00 00 00 99 FD 34 02

    0018F5FC : 34 C7 D7 04 60 C5 D7 04 00 00 00 00 00 00 00 00

    0018F60C : 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

    Launch Info

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    0000 0000 0000 0000 0000 0000 0000 0000

    Job : Novice

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