Source:
http://forums.warppo...olution-update/
This thread is intended to be an informative post as well as a sneak-peak preview for Homunculus S evolution update. Keep in mind that this thread is created to give the community "something to look forward to".
There is no ETA for this update.
Homunculus Evolution Update
How to Evolve Homunculus
1. In order to further evolve a homunculus, Genetic's homunculus must be Evolved(1st Evolution) and Level 99 or higher.
2. Visit NPC Biorel (Found in Lighthalzen, Genetic Lab) to start the Homunculus S quest.
3. In order to evolve(2nd Evolution) the homunculus, Genetic must talk to NPC Biorel to turn his or her homunculus into an [Embryo].
4. Talk to NPC Biorel again to change the [Embryo] into [strange Embryo]. In this state, Skill: [Call Homunculus] will not work.
5. Through the quest, a homunculus can be turned into one of five types of Homunculus S.
6. Genetics will be given an option to pay zeny in order evolve their homunculus to a specific type. If the player does not pay the required amount of zeny, one of five types will be chosen at random.
If a homunculus meets the Homunculus 2nd Evolution requirement, it will be eligible to be evolved into any type of homunculus.
Homunculus S will retain pre-learned abilities and learn new Homunculus S abilities.
1st Evolution Homunculus will have its level cap raised to 150. In order to level past 99, the homunculus must at least be at 'Loyal' status. In this case, only the homunculus' Skill Points and Stats will be increased.
As with 1st Evolution, 2nd Evolution (Homunculus S) will result in change in Homunculus' Stats.
Genetic will be given a chance to re-name his or her homunculus after 2nd evolution.
Homunculus S Level-up and Skill Points
Evolved Homunculus will be able to level up to 150, and it will acquire 1 Skill Point for every 2 Levels, (ie. Level 101 = 1 Skill point, Level 103 = 1 Skill point, etc) up to a maximum of 25.
Homunculus S will learn new abilities when it reaches a certain level, at which point players have the option of spending Homunculus Skill Points on the skill.
Homunculus S will retain its intimacy.
Homunculus: Eira
Homunculus: Bayeri
Homunculus: Sera
Homunculus: Eleanor
Homunculus: Dieter
In-game Sprites
GodLesZ
Thank for the informations.
Maybe a bit early, but we should implement this extension realy unindepend.
I should keep in mind that gravity maybe adds some evolution steps in the future and if so we should only add them in a new config and our implementation should handle this.
Shouldnt be to hard to implement a infinite evolution chain on every homunculus.