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Maki

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Posts posted by Maki

  1. SunDeath:

    The current Training Ground is the same as eA, basic, straight forward, zero effort, minimal explanation.

    The iRO Training Ground is much better than eA, complicated, clear, maximum effort, maximum explanation.

    I suggest we either comment out or completely remove the eA Training Ground NPCs and replace them with those from iRO.

    For a start I've already replaced Shion with Sprakki.

    Don't worry, Shion is still there, just commented out.

    I made Sprakki the EXACT same as on iRO.

    * The text layout is the exact same

    * The "typos" are the exact same

    * The cutin is the exact same

    * She gives you your very first quest

    Here's an example of both:

    Shion (eA):

    new_1-1,53,114,4	script	Shion#nv1	727,{
    if (nov_get_item04 > 9 || nov_get_item05 > 9) {
    	mes "[shion]";
    	mes "Hm...?";
    	mes "What are you";
    	mes "still doing here?";
    	mes "Oh, you used a ^3355FFButterfly Wing^000000, didn't you?";
    	next;
    	mes "[shion]";
    	mes "No, no, no~";
    	mes "You're supposed to use the Butterfly Wing when you want to go back to a town ^666666after^000000 completing your training here, alright?";
    	next;
    	mes "[shion]";
    	mes "Now, let me send";
    	mes "you back to the";
    	mes "Training Grounds.";
    	close2;
    	warp "new_1-2",99,99;
    	end;
    }
    else if (nov_1st_cos > 2) {
    	mes "[shion]";
    	mes "The Training Grounds";
    	mes "are located just past";
    	mes "the bridge located";
    	mes "to the right.";
    	next;
    	mes "[shion]";
    	mes "Although you'll";
    	mes "be sitting through";
    	mes "some classes, you";
    	mes "won't regret it.";
    	mes "Now, go for it!";
    	close;
    }
    else if (nov_1st_cos == 2) {
    	mes "[shion]";
    	mes "Hey...";
    	mes "You little rascal!";
    	next;
    	mes "[shion]";
    	mes "Wait...";
    	mes "Calm down Shion.";
    	mes "You're a professional";
    	mes "trainer! Don't get all";
    	mes "upset at a Novice!";
    	next;
    	mes "[shion]";
    	mes "Go and cross the bridge to the right, right now! ^666666*Ahem*^000000 You'll see and castle, and inside you can meet all sorts of tutors.";
    	next;
    	mes "[shion]";
    	mes "If you can't see the entrance, just change your in-game camera angle by holding down the ^3355FFright Mouse button^000000 and dragging your mouse. Easy, right?";
    	next;
    	mes "[shion]";
    	mes "To reset your camera angle,";
    	mes "just double-click the right Mouse button. Okay then, take care!";
    	next;
    	mes "[shion]";
    	mes "Oh, and before you leave,";
    	mes "learn how to treat a lady nice, okay? Then they might give you gifts like this!";
    	set nov_1st_cos,3;
    	getexp 9,0;
    	close;
    }
    else if (nov_1st_cos == 1) {
    	mes "[shion]";
    	mes "Huh...?";
    	mes "Why are you";
    	mes "still here?";
    	mes "^666666*Sigh...*^000000";
    	next;
    	mes "[shion]";
    	mes "Hey, when you enter the Training Grounds, you'll learn all sorts of things that will help you play the game. You'll even have the chance to get zeny and other rewards.";
    	next;
    	mes "[shion]";
    	mes "You can even gain";
    	mes "experience like this!";
    	set nov_1st_cos,3;
    	getexp 9,0;
    	next;
    	mes "[shion]";
    	mes "Everything you'll learn here in the Training Grounds will benefit your gameplay. So just think positive, okay?";
    	close;
    }
    else {
    	mes "[shion]";
    	mes "Hello there~";
    	mes "Welcome to the";
    	mes "Training Grounds!";
    	next;
    	mes "[shion]";
    	mes "Let's see.";
    	mes "Your name is...";
    	mes "" + strcharinfo(0) + ".";
    	next;
    	mes "[shion]";
    	mes "My name is Shion.";
    	mes "Yes, this is the first time we've met, of course. Hahahaha~!";
    	next;
    	mes "[shion]";
    	mes "Now that we've met, is there anything I can help you with?";
    	mes "I'm here for your questions~";
    	next;
    	switch(select("Where should I go?:About Basic Interfaces.:Who the crap are you?")) {
    	case 1:
    		mes "[shion]";
    		mes "Do you see the bridge to your";
    		mes "right side? Just cross the bridge and you'll arrive at a castle. All you have to do is walk inside!";
    		next;
    		mes "[shion]";
    		mes "The entrance of the castle";
    		mes "is a ^4D4DFFspinning white light^000000. These portals are what allow you to move from one zone to another.";
    		next;
    		mes "[shion]";
    		mes "Do you know how to move?";
    		mes "Left click on a spot, and you'll walk over to that spot. Piece of cake, huh?";
    		next;
    		mes "[shion]";
    		mes "So go for it!";
    		mes "Basically, you must enter the castle in order to start your adventures.";
    		next;
    		mes "[shion]";
    		mes "There are soldiers";
    		mes "at the entrance, so don't";
    		mes "worry about getting lost.";
    		mes "Take care now~!";
    		set nov_1st_cos,1;
    		close;
    	case 2:
    		mes "[shion]";
    		mes "Basic Interfaces...";
    		mes "Do you know what Click, Double-click and Drag mean?";
    		next;
    		mes "[shion]";
    		mes "When you press the";
    		mes "left Mouse button once,";
    		mes "that is a click. When you press the mouse button twice in a row, that's a double-click.";
    		next;
    		mes "[shion]";
    		mes "Dragging is when you move your Mouse while holding down the";
    		mes "Mouse button after clicking on something.";
    		next;
    		mes "[shion]";
    		mes "Before we start talking about";
    		mes "the Basic Interfaces, you should remember these terms, just because we'll be using them frequently.";
    		next;
    		mes "[shion]";
    		mes "Inside the castle, there is a Basic Interfaces Tutor who can teach you the basics more clearly, okay? Enter the castle to start your training.";
    		next;
    		mes "[shion]";
    		mes "The entrance";
    		mes "of the castle is";
    		mes "a ^4D4DFFspinning white light^000000.";
    		next;
    		mes "[shion]";
    		mes "There are soldiers";
    		mes "at the entrance, so don't";
    		mes "worry about getting lost.";
    		mes "Take care now~!";
    		set nov_1st_cos,1;
    		close;
    	case 3:
    		mes "[shion]";
    		mes "Me? I'm Shion!";
    		mes "But that's a rude way of asking! I'm volunteering my time and effort here, so you've got to show me a little bit of respect at least!";
    		set nov_1st_cos,2;
    		close;
    	}
    }
    }
    

    Sprakki (iRO):

    new_1-1,53,114,4	script	Sprakki#nv1	90,{
    
    set .@npcname$,"[sprakki]";
    
    if(checkquest(7117) == 1 || checkquest(7117) == 0){
    mes .@npcname$;
    mes "I will be waiting for you across";
    mes "the Bridge to the east.";
    close;
    }
    
    mes .@npcname$;
    mes "Hello there! Welcome to the World";
    mes "of Ragnarok Online. My name is";
    mes "Sprakki and I'm in charge of giving";
    mes "you basic gameplay tips.";
    mes "Click on the [Next] button or press";
    mes "[Enter] to continue.";
    next;
    mes .@npcname$;
    mes "First you need to learn the very";
    mes "basics of controlling your";
    mes "character.";
    mes "All the basic ^0000FFmoves, selection of";
    mes "items, and attack^000000 use the ^0000FFleft^000000";
    mes "^0000FFclick of the mouse^000000.";
    next;
    cutin "tutorial01",3;
    mes "-! Info !-";
    mes "Click on the ground to move the";
    mes "character.";
    mes "Attacking monsters and";
    mes "conversations with the people of";
    mes "this world can be done by simply";
    mes "clicking on them.";
    next;
    cutin "tutorial01",255;
    mes .@npcname$;
    mes "First off, try moving around.";
    mes "do you see that wooden bridge to";
    mes "the right?";
    next;
    getitem 12192,1;
    setquest 7117;
    mes .@npcname$;
    mes "Walk over that bridge and there's a";
    mes "castle used as the Training";
    mes "Center.";
    mes "I will be waiting for you inside of";
    mes "that Castle. Please come to the";
    mes "castle by yourself.";
    close;
    }

    As you can see, Sprakki gives less info, but more accurate info.

    She also gives you an item (Pumpkin Pie, heals a small amount of HP and SP..and I mean really small) and a quest (Fixed the quest description and name, although description is client side).

    As you can also see, Sprakki, unlike Shion, does NOT give you a level.

    Don't worry about it, you get it later, inside the castle.

    My opinion:

    We kill the eA training ground and re-create the iRO training ground (I'll do the scripting).

    I don't care if you leave the NPCs in, but I do suggest removing them to save space.

    Those who play on iRO know the end result of the Training Ground, those who don't play iRO, go play it!

    Thank you for reading and allowing me to waste your time, unless you feel you invested your time right, then I just want to say: "Good for you ^^"

    EDIT: noticed Sprakki gave the wrong quest (1015) instead of the right one (7117), fixed that.

  2. Ind:

    Quote from JakeRed (over bug tracker)

    Well it's weird this info, since i just used a Concentration Pot and it only gave me +1 ASPD not 4 ASPD and also Awakening Potion gave me +1 ASPD not +6 ASPD at least in kRO sakray. I'll need to confirm this over kRO main and also iRO. kRO sakray without Concentration Pot: screen043.jpgkRO Sakray with Concentration pot: screen044.jpgkRO Sakray using Awakening Pot: screen045.jpg Far as i can see bonus items are not giving a fixed value as we thought at least on sakray. Later i'm going post with my findings about this situation. Since bonus items seems to be calculated in different ways depending on servers. EDIT: Confirmed over kRO main server doesn't have Aspd bonus items based on a fixed amount. It seems based on a percent of the current aspd. The aspd bonus from items depends heavily over the current aspd far as i tested. I still need to make more test to make a formula based on what i'm getting over kRO. kRO main server and also sakray uses a new ASPD formula + a new penalty weapon system since before a 2 handed sword decreased in 12 the ASPD, but now it gets decreased by 15. The same goes with the rest of weapons. but it seems to get reduced by AGI. EDIT:I got new info showing differences between kRO and iRO ASPD bonus Items. Here we have an example of my kRO main server swordie without concentration Pot:screen065.jpgNow here we have the kRO main server swordie with Concentration Pot:screen062.jpg Clearly we can see there is no fixed bonus ASPD over kRO. But look at iRO screenshots: swordie, same stats as the kRO without Concentration Pot: screenYggdrasil_New_Open003.jpgSwordie with Concentration Pot: screenYggdrasil_New_Open005.jpg Certainly there is a fixed +4 ASPD bonus from Concentration pot to my Swordman but the same is not being applied for kRO. So now we have 2 different mechanics. So what are we gonna do?. Are we going to follow iRO mechanics or kRO mechanics?. iRO mechanics: - fixed ASPD bonus items- ASPD higher at low levels- Fixed Penalty over ASPD with weapons kRO mechanics:- % based ASPD bonus items- ASPD lower at low levels- Penalty over ASPD with weapons decreased increasing AGI. Note: Also i found aspd penalty from weapons gets reduced by amount of AGI this only happens over kRO main and sakray, but not over iRO.

    I'm wondering whether this is a actual mechanic difference or if kRO changed this and iRO is just not up to date to that yet.

    Also I'd like to ask what do you think we should do about this in case that it's a actual difference, who do we follow in this case?

  3. JakeRed: I been doing for a while today a research about weapons which grants bMatk over kRO Chaos main server. Until now this what i got.

    matkfromweapons.png

    Equipment Changes

    Some pieces of equipment have been changed for the renewal patch. In particular, most rods and some books now grant equipment magic attack power.

    Daggers

    Ashura - 78 MAtk

    Bazerald - 100 MAtk

    Rods

    Rod - 30 Matk

    Wand - 45 Matk

    Staff - 75 Matk

    Wizardry Staff - 82 Matk

    Gentleman's Staff - 82 Matk

    Staff of Soul - 85 Matk

    Divine Cross - 87 Matk

    Release of Wish - 90 Matk

    Staff of Wing - 90 Matk

    Staff of Recovery - 90 Matk

    Staff of Piercing - 95 Matk

    Arc Wand - 95 Matk

    Mighty Staff - 100 Matk

    Wand of Occult - 105 Matk

    Eraser - 110 Matk

    Dark Thorn Staff - 116 Matk

    Survivor's Rod - 120 Matk

    Hypnotist's Staff - 120 Matk

    Staff of Destruction - 145 Matk

    Lich's Bone Wand - 155 Matk

    Books

    Hardcover Book - 25 Matk

    Giant Encyclopedia - 70 Matk

    Sage's Diary - 90 Matk

    Magic Tactics - 92 Matk

    Ancient Magic - 95 Matk

    * Other books do not grant any MATK bonus.

    http://db.irowiki.org/olddb/ [Pre Renewal]

    http://db.irowiki.org/db/

    (You may be better off using the RMS databases if you're going to do this, this one seems to be missing items, for example, angra manyu and ahura mazdah)

    • Upvote 1
  4. In my honest opinion, we should follow iRO. Sure, kRO gets updated faster than iRO (only because that is Gravity's primary server), but because iRO's updates are delayed, they get the finalized, balanced updates. iRO didn't get third classes until kRO finished them and Renewal (I know of a few friends who play kRO complaining about how ridiculous they were upon being introduced in comparison to now). And that's how it should be. kRO creates the content, perfects it, iRO receives the finalized product, fixes any possible glitches or abuses, eA/rA receives that finalized information and implements (for once) content that isn't ridiculously broken.

    Is not how it works, iRO is still and has been changing their 3rd classes with buffs and nerfs for months now (as has kRO). iRO does not usually obtain the finalized balanced product and even if it does, they sometimes change it to suit their own needs!

  5. The Contributor icon looks like a "I am gay" pin. :D

    That is what I first thought as well =p I will change it!

    If you want Maki, go ahead and zip them up as .png files and upload them somewhere for us to use <3

    I will add a link to mediafire and upload the PSD here! It would be great if you could add .rar/.7z to the attachment list as well, sorry for the trouble XD!

    I would like to suggest changing a few of the colours such as the donator rank (looks dark/gloomy) and ones with the same colour, but that's just my opinion XD.

    I will look into it, I do agree some of the colours are very horrible choice =] Had to change quite a bit already =p

  6. Now, who will make us a lightish green skin to match that logo? Or can we change the colour of the logo to match our two skins (and/or any future skins)?

    I just used the green theme because CreamPie chose that olive colour and I wanted to just have fun with the logo (since green matches olive better then blue =p)! blue_left matches the current IPB3 theme, which I believe a great theme itself.

    I will upload the PSD since Brian allowed us to add them as attachments for the logo! All anyone needs to do is Desaturate -> Colour Balance and voila new logo colour theme =p

    @DevilEvil

    I never knew there was original staff colours =p I can attach PSD for this also so anyone can choose their own colours =]

    Maybe it is just me but I still do not like these ranks too much, something about them annoys me.

  7. @Brian

    Thank you!

    @Jguy

    I have tons of ideas running through my head now! Now if I could get at least one of them down in Photoshop it will make my day =p

    @Z3RO

    The grey_left would still require someone to edit the main skin into the grey colour scheme =p

  8. what would be really nifty is if we can get team icons to somewhat match the logo. That would be groovy.

    Already made some ranks when I was bored at work, but I was thinking that originally but still did not get any ideas at that point in time. I have a few ideas now that I will post later =]!

    Here is the current ranks based off of CreamPie's Clean Web 2.0 Ranks. For these ranks I was thinking they would be much cooler if the icons were sprited, we have some very good spriters on eAthena that could easily complete this if they chose to! Although personally, I do not really like these ranks TOO much, I think they are mediocre at best and not really 'modern'/web 2.0-styled.

    Still learning how to work with these small images, I will try a few more ideas myself! =p

    post-347-0-09066500-1321392716_thumb.png

    • Upvote 5
  9. @Angst

    It was 3AM, I used kerning on the Myriad Pro font but did not think of using it on Harabara; thanks for letting me know the name of the function! =p

    @Keyworld

    The grey one was designed if eAthena ever decided to use the current template in grey but I added a preview anyhow for what you requested

    post-347-0-59316800-1321377176_thumb.png

    @Ethereal Runeguard

    I do not understand what you are trying to say? Sorry if it was not directed towards me =p

    @Everyone Else

    Thank you for saying you like them! but exactly which blue one do you like? =p Would be more helpful to know which (logo/style) to cut out and which to continue

    Here is a few changes to blue_left

    Font: Myriad Pro

    Size: 48

    Kerning: -75

    post-347-0-67839800-1321377373_thumb.png

    post-347-0-16217600-1321378064_thumb.png

    Font: Myriad Pro

    Size: 36

    Kerning: -75

    post-347-0-84308500-1321377383_thumb.png

    post-347-0-92720100-1321378071_thumb.png

    I have grown a dislike for Harabara font as to how it looks when used with the words "EATHENA" so I did not show previews for it =p I do believe this font is better!

    I am not allowed to upload .psd files? That should be allowed imo.

    • Upvote 1
  10. Cannot outdue Mystogan's sprited logo, but I figured I would throw in some 'professional' looking logos; they were actually very fun to make!

    Right-Sided Icons

    post-347-0-36459800-1321341461_thumb.png

    post-347-0-16073300-1321341488_thumb.png

    post-347-0-49021100-1321341490_thumb.png

    post-347-0-71423400-1321341475_thumb.png

    Left-Sided Icons

    post-347-0-42346300-1321341472_thumb.png

    post-347-0-88412500-1321341492_thumb.png

    post-347-0-58815600-1321341483_thumb.png

    Myriad Pro Font & Anti-aliasing removed on sub-wording

    post-347-0-69409000-1321342144_thumb.png

    Words shortened

    post-347-0-95592100-1321342225_thumb.png

    Different colour themes

    post-347-0-36015000-1321341501_thumb.png

    post-347-0-56994600-1321341503_thumb.png

    Edit: Please expand to look, seems attachments are smaller =p

    • Font could be thinner/more like current IPB font
    • Maybe none of the sub-wording at bottom? (An Open-Source Ragnarok Emulator)
    • Myriad Pro Font looks better then Harabara
    • Space between EA-THENA is the font's fault; I can manually evenly space them out

    • Upvote 1
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