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sonofcereal

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Everything posted by sonofcereal

  1. ok i will not bump... in file skillid.lub KN_SATTELITE_BOUND = 8443 in file skilldescript.lub [SKID.KN_SATTELITE_BOUND] = { "Skill of Event Horizon : SATTELITE BOUND", ... } in file skillinfolist.lub [SKID.KN_SATTELITE_BOUND] = { "KN_SATTELITE_BOUND"; SkillName = "Sattelite Bound", MaxLv = 1, SpAmount = { 40 }, bSeperateLv = false, AttackRange = { 14 }, _NeedSkillList = { { SKID.SM_SWORD,10 } } }, in file skilltreeview.lub [JOBID.JT_KNIGHT] = { [0] = SKID.KN_TWOHANDQUICKEN, [1] = SKID.KN_AUTOCOUNTER, [2] = SKID.KN_RIDING, [3] = SKID.KN_SPEARMASTERY, [6] = SKID.KN_CHARGEATK, [8] = SKID.KN_BOWLINGBASH, [9] = SKID.KN_CAVALIERMASTERY, [10] = SKID.KN_PIERCE, [13] = SKID.KN_ONEHAND, [16] = SKID.KN_SPEARBOOMERANG, [17] = SKID.KN_SPEARSTAB, [24] = SKID.KN_BRANDISHSPEAR, [27] = SKID.KN_SATTELITE_BOUND }, in file skill.h KN_SATTELITE_BOUND = 8443, in file skill.c case KN_SATTELITE_BOUND: { bool path = path_search_long(NULL, src->m, src->x, src->y, bl->x, bl->y,CELL_CHKWALL); unsigned int dist = distance_bl(src, bl); uint8 dir = map_calc_dir(bl, src->x, src->y); // teleport to target (if not on WoE grounds) if( !map_flag_gvg(src->m) && !map[src->m].flag.battleground && unit_movepos(src, bl->x, bl->y, 0, 1) ) clif_blown(src); // cause damage and knockback if the path to target was a straight one if( path ) { skill_attack(BF_WEAPON, src, src, bl, skill_id, skill_lv, tick, dist); skill_blown(src, bl, dist, dir, 0); //HACK: since knockback officially defaults to the left, the client also turns to the left... therefore, // make the caster look in the direction of the target unit_setdir(src, (dir+4)%8); } } break; in file battle.c case KN_SATTELITE_BOUND: { int k = (wd.miscflag-1)/3; //+100% every 3 cells of distance if( k > 2 ) k = 2; // ...but hard-limited to 300%. skillratio += 100 * k; } break; in file skill_db.txt 8443,10,6,1,-1,0,0,10,1,no,0,0,0,weapon,0,0x0, KN_SATTELITE_BOUND,Sattelite Bound in file skill_tree.txt 7,8443,1,2,10,0,0,0,0,0,0,0,0 //KN_SATTELITE_BOUND#Sattelite Bound# in file skill_require_db.txt 8443,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //KN_SATTELITE_BOUND
  2. thx for answer, i will try again. because i try to make new skill in server but it's not work when i use skill then skill that miss, i don't know that because i fixed file .lub instead of file .lua
  3. hello today i want to fixed file .lua but i can't see file .lua but i can see file .lub where is file .lua ? or how i can make file .lua from .lub ?
  4. hello guys, today i try to custom new skill which i follow by https://rathena.org/board/topic/97954-guide-adding-custom-icons-to-skills/?_fromLogin=1 and https://github.com/rathena/rathena/wiki/Adding_new_skills which it's ok , my new skill was adding to server but when i use new skill to monster then miss !! [see picture] why ? plz somebody help me /hp Ps. new skill i copy data from skill Charge Attack.
  5. how I can enchant Item and make item name has colour ?
  6. i try to make Violet_Sword to costume Item[shadow Weapon] from i change to but i don't equip it. i try @item 24001 to equip[T_DEX1_Weapon_Shadow] i can equip it why ? i don't equip violet_fear after change itemdb ?? dont forget to reloaditemdb Yes, I did. And then I made runserver too. but it's no change.
  7. after i change lv : 255 and aura : 255 in file battle/client.conf when i use @lvup 255 my character is not aura at feet ?
  8. i have same problem n file doc/item_db i see Last Updated : 20130809 ### my Client ver.: 2013-12-23 cRagexe i can see i try to make Violet_Sword to costume Item[shadow Weapon] from i change to but i don't equip it. i try @item 24001 to equip[T_DEX1_Weapon_Shadow] i can equip it why ? i don't equip violet_fear after change itemdb ??
  9. oh , i forget battle.c but i always found in skill.c and after i modify in battle.c, i must to compile server ...right ?
  10. my client is 2013... how i can modify damage of this skill ? such as increase damage this skill > > > Ex. lv.10 damage XXXXX per hit [Fix damage] or XXX% ATK. how i do this ? ps. sorry for my bad english
  11. Hello rAthena , I try to custom weapon which i studies in rAthena Wiki's ... in iteminfo in item_db in weapontable In texture >> Collection >>> Pillar_of_Creation >> Item >>> Pillar_of_Creation In Sprite Pillar_of_Creation.act & Pillar_of_Creation.spr ps. 2013-12-23 ps.2. sorry for my skill english
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