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Hatake Kakashi

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Everything posted by Hatake Kakashi

  1. how to remove auto ban if same ip? thx sir GMOcean. i need one again. in woe every u kill a player will get TCG Card.. do not put announce ok! TIA!~
  2. how to remove auto ban if same ip? thx
  3. how to restricted this on guild_Vs2 and where can i check thanks.. Disabled unfro/evil druid Disabled Cloak/Hide Disabled Berry/Seed and how to disable this on woe? this item Reins of Mount id number 12622 TIA.
  4. is there any cheat or i mean tip how can i put fake harmony in my client? i can't afford to buy harmony that's why can i put fake? and how and where can i download? TIA.
  5. i think my script or my edit is not working i tried to edit like that and restart my server but still has many mvp monster at bossnia_01. many orc lord, FBH but i remove orc lord and fbh? can you please help me? thanks.... //bossnia_01 bossnia_01,0,0,0,0 boss_monster Garm 1252,3,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Gloom Under Night 1768,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Dark Lord 1272,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Dracula 1389,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Drake 1112,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Detale 1719,2,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Maya 1147,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Baphomet 1039,1,1800000,0,0
  6. no.. i mean how to decrease monster? i saw many garms, dracule drake and many more.. i want to put only 1 by 1 mvp monster.. 1 phreooni, 1 drake 1 etc.
  7. hello, how to decrease monster at bossnia? i already delete those monster i mean decreasing but still so many monster. i tried to restart my server but still many mvp monster in bossnia. check it thanks.. here's the script i edit earlier. //--------------- Main NPC ---------------------------------// prontera,164,170,4 script Bossnia Member::Bossnia 908,{ mes "[Riss]"; mes "Hey..."; mes "I have seen a lot of beautiful places"; mes "while traveling all around the world"; mes "in my adventures."; mes "Haha!"; next; mes "[Riss]"; mes "Wha-? I'm from..."; mes "'Bossnia Team'! No, no..."; mes "my name doesn't matter."; mes "Sometimes, you gotta live and let live."; mes "Small things like that,"; mes "they aren't worth worrying about."; next; mes "[Riss]"; mes "Hm, back to the topic..."; mes "During all my travels,"; mes "I have found a horrible place."; next; mes "[Riss]"; mes "In majority, inside the dungeons and underground prisons"; mes "there is always a fearsome monster."; mes "Isn't that right?"; next; mes "[Riss]"; mes "But, but... Ali..."; mes "There are a lot of monsters, all them so strong..."; mes "It was frightening."; next; mes "[Riss]"; mes "If I lingered few seconds..."; mes "I could have died in there."; next; mes "[Riss]"; mes "Wha-?"; mes "Do you want to go there?"; mes "Oh, gosh, you didn't get me."; mes "Inside......"; next; mes "[Riss]"; mes "!?!... you already know?"; mes "Even understanding it, do you still want to go there."; mes "Aight, I will take you there."; mes "But, once you're there, "; mes "don't be mad at me."; next; if (zeny < 5000) { mes "[Riss]"; mes "You don't have enough money..."; mes "Come back when you get at least 5000 zeny."; close; } mes "[Riss]"; mes "Are you going to face this challenge?"; mes "Right. Then choose your destination."; next; select("First:Second:Third"); set .@choice,@menu; mes "[Riss]"; mes "Be careful, young boy."; mes "Don't be mad at me."; close2; set zeny,zeny-5000; warp "bossnia_0" + .@choice,202,204; end; } //--------------- Duplicates -------------------------------// geffen,124,169,4 duplicate(Bossnia) Bossnia Member#2 908 payon,165,150,4 duplicate(Bossnia) Bossnia Member#3 908 morocc,142,100,4 duplicate(Bossnia) Bossnia Member#4 908 lighthalzen,203,140,4 duplicate(Bossnia) Bossnia Member#5 908 rachel,132,144,4 duplicate(Bossnia) Bossnia Member#6 908 //--------------- Mapflags ---------------------------------// bossnia_01 mapflag nomemo bossnia_01 mapflag nobranch bossnia_01 mapflag nosave bossnia_01 mapflag noexppenalty bossnia_02 mapflag nomemo bossnia_02 mapflag nobranch bossnia_02 mapflag nosave bossnia_02 mapflag noexppenalty bossnia_03 mapflag nomemo bossnia_03 mapflag nobranch bossnia_03 mapflag nosave bossnia_03 mapflag noexppenalty bossnia_04 mapflag nomemo bossnia_04 mapflag nobranch bossnia_04 mapflag nosave bossnia_04 mapflag noexppenalty //--------------- Mob Spawns -------------------------------// //bossnia_01 bossnia_01,0,0,0,0 boss_monster Garm 1252,3,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Gloom Under Night 1768,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Dark Lord 1272,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Doppelganger 1046,1,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Dracula 1389,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Drake 1112,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Detale 1719,2,7200000,0,0 bossnia_01,0,0,0,0 boss_monster Maya 1147,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Mistress 1059,1,1800000,0,0 bossnia_01,0,0,0,0 boss_monster Baphomet 1039,1,1800000,0,0 //bossnia_02 bossnia_02,0,0,0,0 boss_monster Amon Ra 1511,1,1800000,0,0 bossnia_02,0,0,0,0 boss_monster Atroce 1785,2,1800000,0,0 bossnia_02,0,0,0,0 boss_monster Hell Apocalypse 1978,2,7200000,0,0 bossnia_02,0,0,0,0 boss_monster Eddga 1115,1,1800000,0,0 bossnia_02,0,0,0,0 boss_monster Osiris 1038,1,7200000,0,0 bossnia_02,0,0,0,0 boss_monster Orc Lord 1190,1,7200000,0,0 bossnia_02,0,0,0,0 boss_monster Orc Hero 1087,2,1800000,0,0 bossnia_02,0,0,0,0 boss_monster Incantation Samurai 1492,1,3600000,0,0 bossnia_02,0,0,0,0 boss_monster Moonlight Flower 1150,1,3600000,0,0 bossnia_02,0,0,0,0 boss_monster Lord of Death 1373,1,3600000,0,0 //bossnia_03 bossnia_03,0,0,0,0 boss_monster Ktullanux 1779,2,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Kiel D-01 1734,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Thanatos 1708,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Lady Tanee 1688,1,3600000,0,0 bossnia_03,0,0,0,0 boss_monster Tao Gunka 1583,1,3600000,0,0 bossnia_03,0,0,0,0 boss_monster Turtle General 1312,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Pharaoh 1157,1,3600000,0,0 bossnia_03,0,0,0,0 boss_monster Stormy Knight 1251,1,3600000,0,0 bossnia_03,0,0,0,0 boss_monster Fallen Bishop Hibram 1871,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Phreeoni 1159,2,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Golden Thief Bug 1086,1,3600000,0,0 bossnia_03,0,0,0,0 boss_monster Evil Snake Lord 1418,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster RSX-0806 1623,1,7200000,0,0 bossnia_03,0,0,0,0 boss_monster Assassin Cross Eremes 1647,1,0,0,0 bossnia_03,137,118,1,1 boss_monster Whitesmith Howard 1648,1,0,0,0 bossnia_03,122,195,1,1 boss_monster Beelzebub 1873,1,0,0,0 bossnia_03,196,122,1,1 boss_monster Valkyrie Randgris 1751,1,0,0,0 bossnia_03,142,61,1,1 boss_monster Ifrit 1832,1,0,0,0 up up and away......
  8. i mean for the prize. duplicate ip check... no same ip for the woe prize.
  9. in this script is already enable duplicate ip check or not? if not how? TYIA //===== rAthena Script ======================================= //= Euphy's WOE Controller //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.5 //===== Compatible With: ===================================== //= rAthena SVN r16958+ //===== Description: ========================================= //= A controller for War of Emperium designed for //= simplicity and ease of use. //= Many concepts taken from ToastOfDoom's script, //= and "rewards" function originally by Goddameit. //===== Additional Comments: ================================= //= Be sure to disable the default agit controllers! //== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt //============================================================ // Information NPC //============================================================ prontera,157,198,4 script WOE Information 835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { specialeffect EF_BEGINSPELL6; sleep 425; } end; } // Script Core //============================================================ - script WOE_CONTROL -1,{ function Disp_Owner; function Add_Zero; OnInit: // ----------------------------------------------------------- // Configuration settings. // ----------------------------------------------------------- set .CastleWarp,0; // 1: Always enable all castle warps. | 0: Warp only to active castles. set .AutoKick,1; // Automatically kick players from inactive castles during WOE? (1:yes / 0:no) set .NoOwner,0; // Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no) set .ExitWarp,0; // Warp all players from castles when WOE ends? (1:yes / 0:no) set .GMAccess,99; // GM level required to access Session Manager. // ----------------------------------------------------------- // Reward options. // ----------------------------------------------------------- // [1] Enable rewards. // [2] Mail all rewards. // - If not set, players receive items in their inventory. // - Only ONE item can be sent via mail, plus Zeny. // - Note that offline players do NOT receive rewards. // [4] Only reward Guild Masters. // - If not set, all guild members are rewarded. // - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards. // [8] Duplicate IP check. // - Members in a guild with the same IP address are not rewarded. // - If Guild Masters is enabled (option 4), this feature is not used. // ----------------------------------------------------------- // Combine values as needed (e.g. 1|8 = 1+8 = 9). set .Options, 1|8; // Rewards per castle. // -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...} // -- via mail (option 2): <itemID>,<amount>,<Zeny> setarray .Reward[0],14001,1; // ----------------------------------------------------------- // Constants (leave this section alone). // ----------------------------------------------------------- setarray .Castles$[0], "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05", "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05", "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05", "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05", "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05", "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05"; setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05"; setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday"; setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt"; setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld"; setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71; setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315; // ----------------------------------------------------------- set .Size, getarraysize($WOE_CONTROL); if (.AutoKick || .NoOwner) for(set .@i,0; .@i<30; set .@i,.@i+1) { setmapflag .Castles$[.@i], mf_loadevent; setd "."+.Castles$[.@i], .@i; } if (!agitcheck() && !agitcheck2()) sleep 4000; set .Init,1; OnMinute00: freeloop(1); if (agitcheck() || agitcheck2()) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) { OnWOEEnd: announce "The War Of Emperium is over!",bc_all|bc_woe; AgitEnd; AgitEnd2; sleep 1000; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1); if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; } if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0]; deletearray .Active[0],2; if (.ForceEnd) { set .ForceEnd,0; end; } break; } } if ((!agitcheck() && !agitcheck2()) || .Init) { if (!agitcheck() && !agitcheck2()) set .Init,0; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { deletearray .Active[0],2; set .Active[0], $WOE_CONTROL[.@i+3]; if (.Init) { AgitEnd; AgitEnd2; } else announce "The War Of Emperium has begun!",bc_all|bc_woe; sleep 1000; AgitStart; AgitStart2; for(set .@j,0; .@j<30; set .@j,.@j+1) { if (.Active[0]&(1<<.@j)) { if (!.Init) Disp_Owner(.Castles$[.@j],0); set .Active[1], .Active[1] | (1<<((.@j/5)+1)); } else { if (.@j<20) { donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd"; killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak"; } else { donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2"; killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } } break; } } set .Init,0; end; function Disp_Owner { set .@o, getcastledata(getarg(0),1); if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe; else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe; return; } function Add_Zero { return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; } OnReward: set .@sql$, ((.Options&4)?"position = 0":"online = 1"); if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21); freeloop(1); for(set .@i,0; .@i<30; set .@i,.@i+1) if (getarg(0)&(1<<.@i)) { set .@gid, getcastledata(.Castles$[.@i],1); if (!.@gid) continue; set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid); for(set .@j,0; .@j<.@size; set .@j,.@j+1) { if (.Options&8 && !(.Options&4)) { set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a"); if (getd(".@ip_"+.@i+"_"+.@ip$)) continue; setd ".@ip_"+.@i+"_"+.@ip$,1; } if (.Options&2) { query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+ "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+ "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+ .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))"); if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) { setd ".@str_"+.@cid[.@j],1; message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list."; } } else if (isloggedin(.@aid[.@j])) { for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2) getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j]; message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } } if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'"); return; OnPCLoadMapEvent: if (!compare(strcharinfo(3),"g_cas")) end; if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) { if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end; sleep2 1000; message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive."; sleep2 5000; if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0; } end; OnMenu: while(1) { mes "[WOE Information]"; if (agitcheck() || agitcheck2()) { if (.Active[0]) { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) { set .@i, $WOE_CONTROL[.@i+2]; break; } mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:"; mes " "; for(set .@i,0; .@i<6; set .@i,.@i+1) if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; } else mes "The War of Emperium is ^0055FFactive^000000."; } else { for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) { setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1]; break; } if (!getarraysize(.@time)) setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1]; mes "The War of Emperium is ^777777inactive^000000."; if (.Size) { mes " "; mes "The next session will begin"; mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000."; } } next; switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) { case 1: if (.CastleWarp) set .@clr$,"^0055FF"; set .@menu$,""; for(set .@i,0; .@i<6; set .@i,.@i+1) { if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000"; set .@menu$, .@menu$+":"; } set .@i, select(.@menu$)-1; set .@menu$,""; for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) { if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000"; set .@menu$, .@menu$+":"; } set .@j, select(.@menu$)-1; warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j]; close; case 2: mes "[Schedule]"; if (.Size) { freeloop(1); for(set .@i,0; .@i<.Size; set .@i,.@i+4) { mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000"; for(set .@j,0; .@j<30; set .@j,.@j+1) if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes " ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000"; if (.@i+4 < .Size) mes " "; } freeloop(0); } else mes "No times are configured."; next; break; case 3: mes "[Castle Ownership]"; for(set .@i,0; .@i<6; set .@i,.@i+1) { set .@k, .@i*5; mes "> ^FF0000"+.Regions$[.@i]+"^000000"; for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { set .@t, getcastledata(.Castles$[.@j],1); mes " ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; } if (.@i < 5) mes " "; } next; break; case 4: while(1) { mes "[Session Manager]"; mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured."; mes "What would you like to do?"; next; switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) { case 1: mes "[New Session]"; if (.Size > 127) { mes "You have already reached the maximum of 32 sessions."; next; break; } mes "Select a day."; next; set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1; mes "[New Session]"; mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,0; .@i<23; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@Start, select(.@menu$)-1; mes "[New Session]"; mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000."; next; set .@menu$,""; for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1) set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":"; set .@End, select(.@menu$)+.@Start; for(set .@i,0; .@i<.Size; set .@i,.@i+4) if (.@Day == $WOE_CONTROL[.@i] && ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) || (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) || (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) { mes "[New Session]"; mes "The chosen times overlap with an existing session."; next; set .@d,1; break; } if (.@d) { set .@d,0; break; } set .@Castle,0; while(1) { mes "[New Session]"; mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000"; mes " > Castles:"; if (!.@Castle) mes " ~ ^777777(none selected)^000000"; else for(set .@i,0; .@i<30; set .@i,.@i+1) if (.@Castle&(1<<.@i)) mes " ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")"; next; set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":"; for(set .@i,0; .@i<30; set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:"; set .@i, select(.@menu$)-1; if (.@i) set .@Castle, .@Castle^(1<<(.@i-1)); else { mes "[New Session]"; mes "Are you sure?"; next; switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) { case 1: for(set .@i,0; .@i<.Size; set .@i,.@i+4) if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) { set .@d,1; break; } if (!.@d) { set .@d,1; set .@i,.Size; } copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i; setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle; set .Size, getarraysize($WOE_CONTROL); case 3: mes "[New Session]"; mes ((.@d)?"Session added.":"Cancelled."); next; set .@d,1; case 2: break; } if (.@d) { set .@d,0; break; } } } break; case 2: mes "[Remove Session]"; if (!.Size) { mes "There are no sessions configured."; next; break; } mes "Select a session to remove."; next; set .@menu$,""; for(set .@i,0; .@i<.Size; set .@i,.@i+4) set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; set .@i, select(.@menu$)-1; if (.@i == (.Size/4)) break; mes "[Remove Session]"; mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?"; mes "This action cannot be undone."; next; set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000"); mes "[Remove Session]"; if (.@j == 2) mes "Cancelled."; else { deletearray $WOE_CONTROL[.@i*4],4; set .Size, getarraysize($WOE_CONTROL); mes "Session deleted."; } next; break; case 3: mes "[Reload Settings]"; mes "This will trigger all events related to new session configurations, if any."; if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; } next; set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000"); mes "[Reload Settings]"; if (.@i == 2) mes "Cancelled."; else { set .Init,1; donpcevent "WOE_CONTROL::OnMinute00"; mes "Variables have been re-initialized."; } next; break; case 4: mes "[Force Agit End]"; if (!agitcheck() && !agitcheck2()) { mes "WOE has already ended."; next; break; } mes "This command will safely execute all AgitEnd events."; mes " "; mes "Kill the current WOE session?"; next; set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000"); mes "[Force Agit End]"; if (.@i == 3) mes "Cancelled."; else { set .ForceEnd, .@i; donpcevent "WOE_CONTROL::OnWOEEnd"; mes "WOE session terminated."; } next; break; case 5: set .@d,1; break; } if (.@d) { set .@d,0; break; } } break; case 5: close; } } }
  10. good suggestion yonko.. can you please remove resu kill... like in woe you can't resurrect dead player. when kill automatically return into your save point. thank you.
  11. its working now.. but can you please put a additional 10k like this.. 1st kill = 10k 2nd kill = 20k 3rd kill = 30k 4th kill = 40k 5th kill = 50k until you get a high zeny if you kill a lot of players. your killer will get your high zeny kill. and when you die your kill will decrease i mean back to 0... ex. if i killed 7 players so i have 70k from other players if they have 10k ea. players ok? and when a player kill me he/she got my 70k from me, and when i kill him/her my 70k is back.. and put a every recon you kills. i mean back to zero again from the start. so he/she save zeny from kills.. SORRY FOR MY WRONG GRAMMAR.
  12. not working master Ocean why its not working? i tried to copy this script and put it on bounty.txt on my custom folder. and here's my script_custom.conf and i restart my server, and going in my pvp room and i enter guild_vs3 map. but when i die, there's no announce and not added 10k for the killer. thank you more power. here's i copy script - script bounty_script -1,{ OnPCLoginEvent: query_sql("select last_ip from `login` WHERE account_id = "+ getcharid(3) +""),.@ip$; setd ".ip"+getcharid(0)+"$",.@ip$; end; OnPCLogoutEvent: setd ".ip"+getcharid(0)+"$",""; end; OnPCKillEvent: if( strcharinfo(3) != "guild_vs3" ){end;} set .ip1$, getd(".ip"+getcharid(0)+"$"); if(killedrid == getcharid(3)){end;} //Prevent Suicide. attachrid(killedrid); if( .ip1$ == getd(".ip"+getcharid(0)+"$") ) {dispbottom "Cheating will not be tolerated. Repeated offenses will result in a public denounciation, and a 5day ban."; set @repeatcheat,@repeatcheat +1; if(@repeatcheat >=3){announce ""+strcharinfo(0)+" has been caught cheating and has been banned for 5days.",bc_blue|bc_all; atcommand "@ban +5d "+strcharinfo(0)+"";} end;} //Prevents same IP Address Farming if( zeny >= 10000 ){set zeny,zeny-10000;} set .zeny, getd(".bounty"+ getcharid(0) +""); setd ".bounty"+ getcharid(0) +"",0; //Sets Bounty to 0 if they die. if(zeny < 10000){warp "SavePoint",0,0; end;} //Warps them out of map if they no longer have zeny. attachrid(killerrid); set zeny,zeny + .zeny; setd ".bounty"+ getcharid(0) +"", getd(".bounty"+ getcharid(0) +"") + 10000; //Sets Bounty to +10,000 per kill. set .@a$, ""+ getd(".bounty"+ getcharid(0) +"") +""; set .@b, getstrlen(.@a$); while(.@c < .@ {set .@a$,insertchar(.@a$,",",(.@b - 3));set .@b,.@b-3; set .@c,.@c+3;} announce "["+ strcharinfo(0) +"] has killed ["+ rid2name(killedrid) +"]. "+ (Sex?"He":"She") +" has a bounty of: "+ .@a$ +" zeny! [ WANTED LEVEL "+ (getd(".bounty"+ getcharid(0) +"") / 10000) +" ]",bc_blue|bc_all; end;
  13. omg! script got a problem 1st: error in announce.. 2nd: i setup 10k will die but 10k not remove <<< sorry for wrong grammar 3rd: if there's no 10k they cannot enter Bounty PVP Room at guild_vs3. <<< i put bounty pvp room on guild_vs3 4th: this script will enable when u are in guild_vs3 map only. 5th: is there any possible can detect same ip? coz i think they will make this for fast farming.. i have my dual login server and they can do dual log. so they do this again and again. picture error in announce..
  14. hello, guys... i would like to know how to put another server in my vps linux. i have my server running but i want to put 1 server again.. so 2 servers in 1 vps.. coz this is my first time to use linux via vps. my last server hosting is on windows vps, and yes i can manage or i can make 2 servers in 1 vps.. but now i dont know how to put 1 server in my vps bcoz its linux os. im not setting my server in linux.. the owner or tech, of my hosting are set my server instantly bcoz i said to them that i dont know how to put server or setup my server in linux hahaha.. can you please help me on how to put another server.. thank you...
  15. treasure box not respawn.. and where can i set treasure box respawn time into 12hours everyday? thank you.
  16. got a bugged on this script. 1st implement into 2nd job trans only no 3rd job but they can be a 3rd job class. 2nd i not allowed Soul Linker, Gunslinger and ninja but why they can choose that job. ok.. 1st problem.. i already set into 2nd job trans. only but they can choose 3rd job.. how? they bug the npc. when you click it, then don't choose job. wait it 2-3mins. then after 2-3mins then cancel it then click it again, now you can choose 3rd job now. 2nd i do not allow soul link and guns too but why they have a job SL and Guns? i already disable the manual job change in Soul Linker job Changer Map and Guns but still they can choose SL and Guns in this script. 3rd question.. is this possible? i mean can i deleted job id number of 3rd class and SL, Guns, Star Glad, and Ninja here? how? thank you.. this is the script from master Emistry. //==============================================================================// //= Script Release : Job Changer + Max Leveler [ Version 1.6 ] //==================================By==========================================// //= ManiacSociety //==============================================================================// //= Idea Came From : ManiacSociety //= Helper : Emistry & Kenpachi //==============================================================================// //= D E S C R I P T I O N S //==============================================================================// // -- 1. Character can choose a Job which he like to be. // -- 2. This NPC only have 1 Time Usage. // If it is set to Account Based then that account can use 1 times. // If it is set to Character Based then all new character can use 1 times. // -- 3. Complete skills / Skill Points will be given if it is set to be. // -- 4. Base Level and Job Level will be given upon Job Change. // -- 5. Allow players to click an items to call out the NPC. //==============================================================================// //= V E R S I O N S //==============================================================================// // -- [ 1.6 ] : Added Item Script which allow the Scripts work as a "Tickets". // -- [ 1.5 ] : Added Configuration for Account Based / Character Based Settings // -- [ 1.4 ] : Added Baby Classes + 3rd Job Classes. // -- [ 1.3 ] : Added Configuration Option , 4 Announce Option , Informations. // -- [ 1.2 ] : Simplified Scripts + Shorten the Scripts. // -- [ 1.1 ] : Added New Job Change Option. // -- [ 1.0 ] : Simple Login Auto Max Level + Job Changer. //==============================================================================// //= R U L E S //==============================================================================// // -- 1. Do not use for exchanging purpose. // -- 2. Do not claim it as yours. // -- 3. Do not change or remove the credits. // -- 4. Do not sell the script in order to get paid. // -- 5. Do not re-sharing upon modified without permission. //==============================================================================// // -- Add this at item DB. ( Change it to any items to your like. ) // -- 30000,JobClassTicket,JobClassTicket,11,10,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ doevent "ClassHelper::OnPCLoginEvent"; },{},{} prontera,153,193,5 script ClassHelper 891,{ // -- Configuration Option set .npcname$,"[ ^0000FF Class Helper ^000000 ]"; set .InfoMenu,1; // Classes Informations Option [ 0 - Disable / 1 - Enable ] set .1stClassMenu,0; // First Job Class Option [ 0 - Disable / 1 - Enable ] set .2ndClassMenu,0; // Second Job Class Option [ 0 - Disable / 1 - Enable ] set .High1stClassMenu,0; // High 1st Class Option [ 0 - Disable / 1 - Enable ] set .Trans2ndClassMenu,1; // Transcendent Class Option [ 0 - Disable / 1 - Enable ] set .Trans3rdClassMenu,0; // Third Job Class Option [ 0 - Disable / 1 - Enable ] set .ExpandedClassMenu,0; // Expanded Class Option [ 0 - Disable / 1 - Enable ] set .BabyClassMenu,0; // Baby Job Class Option [ 0 - Disable / 1 - Enable ] set .Baby3rdClassMenu,0; // Baby Third Job Class Option [ 0 - Disable / 1 - Enable ] set .Allskills,0; // Complete Skills Option [ 0 - Disable / 1 - Enable ] // -- Usable for Only 1 Time set .Based,1; // [ 0 - Account Based / 1 - Character Based ] if( ClassHelper == 1 || #ClassHelper == 1 ) end; Main_Menu: mes .npcname$; mes "I am the Job Class Helper..."; mes "I am here to help you."; mes " ^FF0000________________________________^000000"; mes "Do you wish to become Stronger ?"; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "Do you admire those who have a great power ? Do you wish to become a part of them ? If yes , then which classes that you admire the most ?"; next; switch(select(( .InfoMenu == 0 )?"":"^4EEE94Classes Information^000000", ( .1stClassMenu == 0 )?"":"^0000FFFirst Job Classes^000000", ( .2ndClassMenu == 0 )?"":"^0000FFSecond Job Classes^000000", ( .High1stClassMenu == 0 )?"":"^0000FFHigh First Job Classes^000000", ( .Trans2ndClassMenu == 0 )?"":"^0000FFTranscendent Job Classes^000000", ( .Trans3rdClassMenu == 0 )?"":"^0000FFThird Job Classes^000000", ( .ExpandedClassMenu == 0 )?"":"^0000FFExpanded Job Classes^000000", ( .BabyClassMenu == 0 )?"":"^0000FFBaby Normal Job Classes^000000", ( .Baby3rdClassMenu == 0 )?"":"^0000FFBaby Third Job Classes^000000", "^FF0000Sorry, i admire nobody....^000000")) { Case 1: goto Classes_info; Case 2: goto FirstJob_Classes; Case 3: goto SecondJob_Classes; Case 4: goto HighFirstJob_Classes; Case 5: goto TransSecondJob_Classes; Case 6: goto TransThirdJob_Classes; Case 7: goto ExpandedJob_Classes; Case 8: goto BabyJob_Classes; Case 9: goto BabyThirdJob_Classes; Case 10: if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } close; } FirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Swordman^000000", "^76EE00Magician^000000", "^76EE00Archer^000000", "^76EE00Acolyte^000000", "^76EE00Merchant^000000", "^76EE00Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,1,99,50,60,"All"; Case 2: callsub Job_Changing,2,99,50,60,"All"; Case 3: callsub Job_Changing,3,99,50,60,"All"; Case 4: callsub Job_Changing,4,99,50,60,"All"; Case 5: callsub Job_Changing,5,99,50,60,"All"; Case 6: callsub Job_Changing,6,99,50,60,"All"; Case 7: goto Main_Menu; } HighFirstJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00High Swordman^000000", "^76EE00High Magician^000000", "^76EE00High Archer^000000", "^76EE00High Acolyte^000000", "^76EE00High Merchant^000000", "^76EE00High Thief^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4002,99,50,60,"All"; Case 2: callsub Job_Changing,4003,99,50,60,"All"; Case 3: callsub Job_Changing,4004,99,50,60,"All"; Case 4: callsub Job_Changing,4005,99,50,60,"All"; Case 5: callsub Job_Changing,4006,99,50,60,"All"; Case 6: callsub Job_Changing,4007,99,50,60,"All"; Case 7: goto Main_Menu; } SecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Knight^000000", "^76EE00Priest^000000", "^76EE00Wizard^000000", "^76EE00Blacksmith^000000", "^76EE00Hunter^000000", "^76EE00Assassin^000000", "^76EE00Crusader^000000", "^76EE00Monk^000000", "^76EE00Sage^000000", "^76EE00Rogue^000000", "^76EE00Alchemist^000000", ( Sex == 0 )?"":"^76EE00Dancer^000000", ( Sex == 1 )?"":"^76EE00Bard^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,7,99,50,110,"All"; Case 2: callsub Job_Changing,8,99,50,110,"All"; Case 3: callsub Job_Changing,9,99,50,110,"All"; Case 4: callsub Job_Changing,10,99,50,110,"All"; Case 5: callsub Job_Changing,11,99,50,110,"All"; Case 6: callsub Job_Changing,12,99,50,110,"All"; Case 7: callsub Job_Changing,14,99,50,110,"All"; Case 8: callsub Job_Changing,15,99,50,110,"All"; Case 9: callsub Job_Changing,16,99,50,110,"All"; Case 10: callsub Job_Changing,17,99,50,110,"All"; Case 11: callsub Job_Changing,18,99,50,110,"All"; Case 12: callsub Job_Changing,20,99,50,110,"All"; Case 13: callsub Job_Changing,19,99,50,110,"All"; Case 14: goto Main_Menu; } TransSecondJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Lord Knight^000000", "^76EE00High Priest^000000", "^76EE00High Wizard^000000", "^76EE00Whitesmith^000000", "^76EE00Sniper^000000", "^76EE00Assassin Cross^000000", "^76EE00Paladin^000000", "^76EE00Champion^000000", "^76EE00Professor^000000", "^76EE00Stalker^000000", "^76EE00Creator^000000", ( Sex == 0 )?"":"^76EE00Gypsy^000000", ( Sex == 1 )?"":"^76EE00Clowm^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4008,99,70,130,"All"; Case 2: callsub Job_Changing,4009,99,70,130,"All"; Case 3: callsub Job_Changing,4010,99,70,130,"All"; Case 4: callsub Job_Changing,4011,99,70,130,"All"; Case 5: callsub Job_Changing,4012,99,70,130,"All"; Case 6: callsub Job_Changing,4013,99,70,130,"All"; Case 7: callsub Job_Changing,4015,99,70,130,"All"; Case 8: callsub Job_Changing,4016,99,70,130,"All"; Case 9: callsub Job_Changing,4017,99,70,130,"All"; Case 10: callsub Job_Changing,4018,99,70,130,"All"; Case 11: callsub Job_Changing,4019,99,70,130,"All"; Case 12: callsub Job_Changing,4021,99,70,130,"All"; Case 13: callsub Job_Changing,4020,99,70,130,"All"; Case 14: goto Main_Menu; } TransThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Rune Knight^000000", "^76EE00Warlock^000000", "^76EE00Ranger^000000", "^76EE00Arch Bishop^000000", "^76EE00Mechanic^000000", "^76EE00Guillotine Cross^000000", "^76EE00Royal Guard^000000", "^76EE00Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Wanderer^000000", ( Sex == 1 )?"":"^76EE00Minstrel^000000", "^76EE00Shura^000000", "^76EE00Genetic^000000", "^76EE00Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4060,99,70,200,"All"; Case 2: callsub Job_Changing,4061,99,70,200,"All"; Case 3: callsub Job_Changing,4062,99,70,200,"All"; Case 4: callsub Job_Changing,4063,99,70,200,"All"; Case 5: callsub Job_Changing,4064,99,70,200,"All"; Case 6: callsub Job_Changing,4065,99,70,200,"All"; Case 7: callsub Job_Changing,4073,99,70,200,"All"; Case 8: callsub Job_Changing,4074,99,70,200,"All"; Case 9: callsub Job_Changing,4076,99,70,200,"All"; Case 10: callsub Job_Changing,4075,70,70,200,"All"; Case 11: callsub Job_Changing,4077,70,70,200,"All"; Case 12: callsub Job_Changing,4078,70,70,200,"All"; Case 13: callsub Job_Changing,4079,70,70,200,"All"; Case 14: goto Main_Menu; } ExpandedJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Super Novice^000000", "^76EE00Gunslinger^000000", "^76EE00Ninja^000000", "^76EE00Takewon^000000", "^76EE00Star Gladiator^000000", "^76EE00Soul Linker^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,23,99,99,110,"All"; Case 2: callsub Job_Changing,24,99,50,600,"All"; Case 3: callsub Job_Changing,25,99,50,60,"All"; Case 4: callsub Job_Changing,4046,99,50,60,"All"; Case 5: callsub Job_Changing,4047,99,50,110,"All"; Case 6: callsub Job_Changing,4049,99,50,110,"All"; Case 7: goto Main_Menu; } BabyJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Swordman^000000", "^76EE00Baby Magician^000000", "^76EE00Baby Archer^000000", "^76EE00Baby Acolyte^000000", "^76EE00Baby Merchant^000000", "^76EE00Baby Thief^000000", "^76EE00Baby Knight^000000", "^76EE00Baby Priest^000000", "^76EE00Baby Wizard^000000", "^76EE00Baby Blacksmith^000000", "^76EE00Baby Hunter^000000", "^76EE00Baby Assassin^000000", "^76EE00Baby Crusader^000000", "^76EE00Baby Monk^000000", "^76EE00Baby Sage^000000", "^76EE00Baby Rogue^000000", "^76EE00Baby Alchemist^000000", ( Sex == 0 )?"":"^76EE00Baby Dancer^000000", ( Sex == 1 )?"":"^76EE00Baby Bard^000000", "^76EE00Baby Baby^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4024,99,50,60,"All"; Case 2: callsub Job_Changing,4025,99,50,60,"All"; Case 3: callsub Job_Changing,4026,99,50,60,"All"; Case 4: callsub Job_Changing,4027,99,50,60,"All"; Case 5: callsub Job_Changing,4028,99,50,60,"All"; Case 6: callsub Job_Changing,4029,99,50,60,"All"; Case 7: callsub Job_Changing,4030,99,50,110,"All"; Case 8: callsub Job_Changing,4031,99,50,110,"All"; Case 9: callsub Job_Changing,4032,99,50,110,"All"; Case 10: callsub Job_Changing,4033,99,50,110,"All"; Case 11: callsub Job_Changing,4034,99,50,110,"All"; Case 12: callsub Job_Changing,4035,99,50,110,"All"; Case 13: callsub Job_Changing,4037,99,50,110,"All"; Case 14: callsub Job_Changing,4038,99,50,110,"All"; Case 15: callsub Job_Changing,4039,99,50,110,"All"; Case 16: callsub Job_Changing,4040,99,50,110,"All"; Case 17: callsub Job_Changing,4041,99,50,110,"All"; Case 18: callsub Job_Changing,4043,99,50,110,"All"; Case 19: callsub Job_Changing,4042,99,50,110,"All"; Case 20: callsub Job_Changing,4045,99,50,110,"All"; Case 21: goto Main_Menu; } BabyThirdJob_Classes: mes .npcname$; mes "So, i give you a chance now. Which Classes will you choose to join ? Tell me your desired Classes."; next; switch(select("^76EE00Baby Rune Knight^000000", "^76EE00Baby Warlock^000000", "^76EE00Baby Ranger^000000", "^76EE00Baby Arch Bishop^000000", "^76EE00Baby Mechanic^000000", "^76EE00Baby Guillotine Cross^000000", "^76EE00Baby Royal Guard^000000", "^76EE00Baby Sorcerer^000000", ( Sex == 0 )?"":"^76EE00Baby Wanderer^000000", ( Sex == 1 )?"":"^76EE00Baby Minstrel^000000", "^76EE00Baby Shura^000000", "^76EE00Baby Genetic^000000", "^76EE00Baby Shadow Chaser^000000", "^FF0000Back^000000")) { // --- callsub Job_Changing,<JOB>,<BaseLv>,<JobLv>,<Skill>,<Announce>; Case 1: callsub Job_Changing,4096,99,70,200,"All"; Case 2: callsub Job_Changing,4097,99,70,200,"All"; Case 3: callsub Job_Changing,4098,99,70,200,"All"; Case 4: callsub Job_Changing,4099,99,70,200,"All"; Case 5: callsub Job_Changing,4100,99,70,200,"All"; Case 6: callsub Job_Changing,4101,99,70,200,"All"; Case 7: callsub Job_Changing,4102,99,70,200,"All"; Case 8: callsub Job_Changing,4103,99,70,200,"All"; Case 9: callsub Job_Changing,4105,99,70,200,"All"; Case 10: callsub Job_Changing,4104,99,70,200,"All"; Case 11: callsub Job_Changing,4106,99,70,200,"All"; Case 12: callsub Job_Changing,4107,99,70,200,"All"; Case 13: callsub Job_Changing,4108,99,70,200,"All"; Case 14: goto Main_Menu; } Job_Changing: mes .npcname$; mes "You are now a part of ^FF0000"+jobname(getarg(0))+"^000000."; if (compare(getarg(4),"All")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_all,0x76EE00; } if (compare(getarg(4),"Map")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_map,0x76EE00; } if (compare(getarg(4),"Area")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_area,0x76EE00; } if (compare(getarg(4),"Self")){ announce "[ "+strcharinfo(0)+" ] has changed to [ "+jobname(getarg(0))+" ].",bc_self,0x76EE00; } jobchange getarg(0); set BaseLevel,getarg(1); set JobLevel,getarg(2); ResetSkill; ResetStatus; set SkillPoint,getarg(3); if ( .Allskills == 1 ){ atcommand "@allskills"; set SkillPoint,0; } percentheal 100,100; if ( .Based == 0 ){ set #ClassHelper,1; } if ( .Based == 1 ){ set ClassHelper,1; } warp "prontera",155,180; save "prontera",155,180; close; Classes_info: mes .npcname$; mes "=====[^76EE00 Swordman Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Enthusiastic skills in sword fighting is a definite attraction to all teenagers. Easy to control and master character enables most players to be a great player."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Archer Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Long ranged attack ability and special techniques of archers in defeating enemy often lure players to try this."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Mage Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Fascinating element techniques involvement of nature in its abilities is truly amazing with their series of undefeatable magics."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Thief Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Poisoning and dodging abilities will defeat most of the enemy. Maximum defensive and offensive ability caused this character to fearsome one."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Acolyte Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A supportive character, most of the skills like helping will benefit to teammates who lead to teammates act like a terminator."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Merchant Classes ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Involving communication with other players that emphasizes on battles, intelligence in business dealing. His versatility made him must not be look down."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Super Novice ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A job who are Advanced after Novice Class. It look alike like a Novice but it is not. Beside that, it can learn most of the skills for all 1st Job Class."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Gunslinger ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "The only Job class in RO who are using Gun as weapon. If are you a Gun Lover , there is no doubt you will choose this Job."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Ninja ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A mysterious Job Class , who alway processing Ancient Spells , look alike with Mage but not mage , good in PK , can evade very well during PK."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Taekwon ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Just like the name has mentioned. The only class in RO who are not using any Weapon. Attack enemy using barehand and foots. "; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Star Gladiator ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "A class who can use the power of the Sun / Star / Moon. By processing the power of Universe to gain a stronger Power."; mes " ^FF0000________________________________^000000"; next; mes .npcname$; mes "=====[^76EE00 Soul Linker ^000000]====="; mes " ^FF0000________________________________^000000"; mes "^4EEE94Description :^000000"; mes "Class that work like a Shaman, who able to recalling the soul of the dead from the underworld to Boost other class ability."; mes " ^FF0000________________________________^000000"; next; goto Main_Menu; OnInit: waitingroom "Free Job Changer",0; end; } sorry for my english.. i hope you understand.. hehe
  17. hello, can i have a request? i want a warper with level 1 dungeon only, no lvl 2 lvl 3 and up.. only a level 1 first floor. with pay of 5k zeny when warp into level 1 dungeon. thank you.
  18. how to load this? using @reloaditemdb or @reloadscript? thank you.
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