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Hatake Kakashi

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Everything posted by Hatake Kakashi

  1. when i convert my login.png and it finish for uploading then there's no download pop up. i saw at browser its Error 2. please help. thanks. here's the link http://rathena.org/tools/login_background/ help...............i cant slice my login background
  2. Skill Cast Problem. ex. i put 150 instacast but when my char. is in 120+65 there's a cast on it.. hais.. and dangerous soul collect can't fast cast when your in a max dex.
  3. there's no one helped me here wtf.
  4. i got 120+67 on my dex. why they have a casting again and their skill delay? hmmm? here's my skill.conf im using renewal and my client is 2012-04-10 is this correct? //-------------------------------------------------------------- // rAthena Battle Configuration File // Originally Translated by Peter Kieser <[email protected]> // Made in to plainer English by Ancyker //-------------------------------------------------------------- // Note 1: Value is a config switch (on/off, yes/no or 1/0) // Note 2: Value is in percents (100 means 100%) // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // The rate of time it takes to cast a spell (Note 2, 0 = No casting time) casting_rate: 50 // Delay time after casting (Note 2) delay_rate: 10 // Does the delay time depend on the caster's DEX and/or AGI? (Note 1) // Note: On Official servers, neither Dex nor Agi affect delay time delay_dependon_dex: yes delay_dependon_agi: no // Minimum allowed delay for ANY skills after casting (in miliseconds) (Note 1) // Note: Setting this to anything above 0 can stop speedhacks. min_skill_delay_limit: 100 // This delay is the min 'can't walk delay' of all skills. // NOTE: Do not set this too low, if a character starts moving too soon after // doing a skill, the client will not update this, and the player/mob will // appear to "teleport" afterwards. default_walk_delay: 300 //Completely disable skill delay of the following types (Note 3) //NOTE: By default mobs don't have the skill delay as specified in the skill // database, but follow their own 'reuse' skill delay which is specified on // the mob skill db. When set, the delay for all skills become // min_skill_delay_limit. no_skill_delay: 2 // At what dex does the cast time become zero (instacast)? castrate_dex_scale: 150 // What level of leniency should the skill system give for skills when // accounting attack motion (ASPD) for casting skills (Note 2, between 0 and 100) // // NOTE: Setting this to 100% may cause some issues with valid skills not being cast. // The time difference between client and server varies so allowing 90% leniency // should be enough to forgive very small margins of error. skill_amotion_leniency: 90 // Will normal attacks be able to ignore the delay after skills? (Note 1) skill_delay_attack_enable: yes // Range added to skills after their cast time finishes. // Decides how far away the target can walk away after the skill began casting before the skill fails. // 0 disables this range checking (default) skill_add_range: 0 // If the target moves out of range while casting, do we take the items and SP for the skill anyway? (Note 1) skill_out_range_consume: no // Does the distance between caster and target define if the skill is a ranged skill? (Note 3) // If set, when the distance between caster and target is greater than 3 the skill is considered long-range, otherwise it's a melee range. // If not set, then the range is determined by the skill's range (if it is above 5, the skill is ranged). // Default 14 (mobs + pets + homun) skillrange_by_distance: 14 // Should the equipped weapon's range override the skill's range defined in the skill_db for most weapon-based skills? (Note 3) // NOTE: Skills affected by this option are those whose range in the skill_db are negative. Note that unless monster_ai&0x400 is // set, the range of all skills is 9 for monsters. skillrange_from_weapon: 30 // Should a check on the caster's status be performed in all skill attacks? // When set to yes, meteors, storm gust and any other ground skills will have // no effect while the caster is unable to fight (eg: stunned). skill_caster_check: yes // Should ground placed skills be removed as soon as the caster dies? (Note 3) clear_skills_on_death: 0 // Should ground placed skills be removed when the caster changes maps? (Note 3) clear_skills_on_warp: 15 //Setting this to YES will override the target mode of ground-based skills with the flag 0x01 to "No Enemies" //The two skills affected by default are Pneuma and Safety Wall (if set to yes, those two skills will not protect everyone, but only allies) //See db/skill_unit_db.txt for more info. defunit_not_enemy: no // Do skills do at least 'hits' damage when they don't miss/are blocked? //(for example, will firebolts always do "number of bolts" damage versus plants?) //Values (add as appropiate): 1 for weapon-based attacks, 2 for magic attacks, 4 for misc attacks. skill_min_damage: 6 // The delay rate of monk's combo (Note 2) combo_delay_rate: 100 // Use alternate auto Counter Attack Skill Type? (Note 3) // For those characters on which it is set, 100% Critical, // Otherwise it disregard DEF and HIT+20, CRI*2 auto_counter_type: 15 // Can ground skills be placed on top of each other? (Note 3) // By default, skills with UF_NOREITERATION set cannot be stacked on top of // other skills, this setting will override that. (skill_unit_db) skill_reiteration: 0 // Can ground skills NOT be placed underneath/near players/monsters? (Note 3) // If set, only skills with UF_NOFOOTSET set will be affected (skill_unit_db) skill_nofootset: 1 // Should traps (hunter traps + quagmire) change their target to "all" inside gvg/pvp grounds? (Note 3) // Default on official servers: yes for player-traps gvg_traps_target_all: 1 // Some traps settings (add as necessary): // 1: Traps are invisible to those who come into view of it. When unset, all traps are visible at all times. // (Invisible traps can be revealed through Hunter's Detecting skill) traps_setting: 0 // Restrictions applied to the Alchemist's Summon Flora skill (add as necessary) // 1: Enable players to damage the floras outside of versus grounds. // 2: Disable having different types out at the same time // (eg: forbid summoning anything except hydras when there's already // one hydra out) summon_flora_setting: 3 // Whether placed down skills will check walls (Note 1) // (Makes it so that Storm Gust/Lord of Vermillion/etc when casted next to a wall, won't hit on the other side) skill_wall_check: yes // When cloaking, Whether the wall is checked or not. (Note 1) // Note: When the skill does not checks for walls, you will always be considered // as if you had a wall-next to you (you always get the wall-based speed). // Add the settings as required, being hit always uncloaks you. // // 0 = doesn't check for walls // 1 = Check for walls // 2 = Cloaking is not cancelled when attacking. // 4 = Cloaking is not cancelled when using skills player_cloak_check_type: 1 monster_cloak_check_type: 4 // Can't place unlimited land skills at the same time (Note 3) land_skill_limit: 1 //Determines which kind of skill-failed messages should be sent: // 1 - Disable all skill-failed messages. // 2 - Disable skill-failed messages due to can-act delays. // 4 - Disable failed message from Snatcher // 8 - Disable failed message from Envenom display_skill_fail: 2 // Can a player in chat room (in-game), be warped by a warp portal? (Note 1) chat_warpportal: no // What should the wizard's "Sense" skill display on the defense fields? // 0: Do not show defense // 1: Base defense // 2: Vit/Int defense // 3: Both (the addition of both) [default] sense_type: 3 // Which finger offensive style will be used? // 0 = Aegis style (single multi-hit attack) // 1 = Athena style (multiple consecutive attacks) finger_offensive_type: 0 // Grandcross Settings (Dont mess with these) // If set to no, hit interval is increased based on the amount of mobs standing on the same cell // (means that when there's stacked mobs in the same cell, they won't receive all hits) gx_allhit: no // Grandcross display type (Default 1) // 0: Yellow character // 1: White character gx_disptype: 1 // Max Level Difference for Devotion devotion_level_difference: 10 // If no than you can use the ensemble skills alone. (Note 1) player_skill_partner_check: yes // Remove trap type // 0 = Aegis system : Returns 1 'Trap' item // 1 = Athena system : Returns all items used to deploy the trap skill_removetrap_type: 0 // Does using bow to do a backstab give a 50% damage penalty? (Note 1) backstab_bow_penalty: yes // How many times you could try to steal from a mob. // Note: It helps to avoid stealing exploit on monsters with few rare items // Use 0 to disable (max allowed value is 255) skill_steal_max_tries: 0 // Can Rogues plagiarize advanced job skills // 0 = no restriction // 1 = only stalker may plagiarize advanced skills // 2 = advanced skills cannot be plagiarized by anyone // Official servers setting: 2 copyskill_restrict: 2 // Does Berserk/Frenzy cancel other self-buffs when used? berserk_cancels_buffs: no // Level and Strength of "MVP heal". When someone casts a heal of this level or // above, the heal formula is bypassed and this value is used instead. max_heal: 9999 max_heal_lv: 11 // Emergency Recall Guild Skill setting (add as appropiate). // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill is usable outside of woe. // 2: Skill is usable during woe. // 4: Skill is usable outside of GvG grounds // 8: Skill is usable on GvG grounds //16: Disable skill from "nowarpto" maps // (it will work on GVG castles even if they are set to nowarpto, though) emergency_call: 11 // Guild Aura Skills setting (add as appropiate). // (This affects GD_LEADERSHIP, GD_GLORYWOUNDS, GD_SOULCOLD and GD_HAWKEYES) // Note that for the skill to be usable at all, // you need at least one of 1/2 and 4/8 // 1: Skill works outside of woe. // 2: Skill works during woe. // 4: Skill works outside of GvG grounds // 8: Skill works on GvG grounds //16: Disable skill from affecting Guild Master guild_aura: 31 // Max Possible Level of Monster skills // Note: If your MVPs are too tough, reduce it to 10. mob_max_skilllvl: 100 // Allows players to skip menu when casting Teleport level 1 // Menu contains two options. "Random" and "Cancel" skip_teleport_lv1_menu: no // Allow use of SG skills without proper day (Sun/Moon/Star) ? allow_skill_without_day: no // Allow use of ES-type magic on players? allow_es_magic_player: no // Miracle of the Sun, Moon and Stars skill ratio (100% = 10000) sg_miracle_skill_ratio: 2 // Miracle of the Sun, Moon and Stars skill duration in milliseconds sg_miracle_skill_duration: 3600000 // Angel of the Sun, Moon and Stars skill ratio (100% = 10000) sg_angel_skill_ratio: 10 // Skills that bHealPower has effect on // 1: Heal, 2: Sanctuary, 4: Potion Pitcher, 8: Slim Pitcher, 16: Apple of Idun skill_add_heal_rate: 7 // Whether the damage of EarthQuake with a single target on screen is able to be reflected. // Note: On offcial server, EQ is reflectable when there is only one target on the screen, // which might be an exploit to hunt the MVPs. eq_single_target_reflectable: yes // On official server, you will receive damage from Reflection and some Tarot Card even in invincible status. // When this setting is enabled, it allows you to immune to all kinds of damage, including those stated previous. // (The number will show but no actual damage will be done) invincible.nodamage: no
  5. im using new client i dont have iteminfo.lub and system folder too.. im using 2012-04-10 client and where can i put the system folder? please help.
  6. why its a korean when i put a card on item? ex. Sunglasses of True Sight so now it's Sunglasses and a korean name. i dont know and i can't type it. hehe thanks..
  7. a Rental Item for 22003 item id.? thanks - script Freebies -1,{ OnPCLoginEvent: // 1st: Announce login if(getgmlevel() > 20) end; Announce(StrCharInfo(0) + " has logged in.", bc_all); // 2nd: Check freebies if(!#FREEBIES) { GetItem(13862, 1); GetItem(2357, 1); GetItem(2524, 1); GetItem(2421, 1); GetItem(4047, 1); GetItem(4302, 1); RentItem(22003, 604800); Set(#FREEBIES, 1); } // Event ends End(); }
  8. where can i found that resolution?
  9. why everytime i use screenshot there's a wavy image? how to fix this? thanks.....
  10. Hello everyone. how to add kagerou job here? here's the script instant job script.
  11. i mean have a manteau, armor, shield and shoes. @dramosith i can't download it. it says. Sorry, you don't have permission for that!
  12. i need a complete set.. thank you.. im waiting.. thanks again.
  13. ok.. thank you everyone... ow i forgot, where can i download custom item set.. like Armor, Manteau, Shoes, Shield and Headgear.. thanks..
  14. thank you sir Kyroad.. awesome help thank you again.. hahaha, why if i chane job @job oboro still kagerou job? job oboro is not released yet? im using rAthena 16823 and when i print screen and go to screenshot folder.. here's the result of image.
  15. where can i put those 2 files the SRC and data folder? inside my GRF ryt? ty KYROAD. skill already fixed. but the only one thing.. check. when i ALT+G here's what i see.
  16. i already fix my problem, but the only one thing the skill name and description.. i can't fix it damn... please help.. still in korean lang.
  17. @winz im using Alexandria post. the Data Version 2.0 http://rathena.org/board/topic/66962-basic-complete-renewal-data-english-folder/ but i can't see Savedata and System folder. @QQfoolsorellina i can't understand you number 2 solution.. where can i find that one? i have a lua files from Alexandria post. can you please guide me there? about your solutions number 3. i think it's wrong link. thank you.
  18. @alex i already try that but still rejected server. and gets error again at map_serversql. same error above. thank its working now.. but i have a problem for skill des. and skill name.. my basic skill is korean lang. all skill name are korean and description of skill too... My New Problem are... 1st: Skill Name and Description are Korean. 2nd: The Window Size still in 640x480x16 i can't change and cant save it. im using Ghost Setup.exe the blue one. please help thank you..
  19. i hope anyone can help me. my mmo.h is compatible with my client date. 2012-04-10 same at mmo.h but there's a problem when i click the new char or what i mean is i make a char. then when im done and enter it. its error.... server disconnected.. here's the error.
  20. is this supported kagerou and oboro job? http://rathena.org/board/files/file/2574-rathena-revision-16797/ and where can i download the full data folder for this revision? i mean complete data folder with lua files supported and hexed client date? thank you..
  21. if i tried to put it in there's a error on page.
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