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Posts posted by Panic
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Well even official items need the inventory bmp. Just means you need to add the files for that item into your grf. (Just because it exists on iRO doesn't mean you're not just missing the files for said item.) Official and custom items use the same folder structure.
Here I've attached all the files for the mask.
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28k is too high of an ID for a pet egg. You need to keep pet eggs in the 9k range or else they get really busted. (moving the Magmaring egg ID to the 9k range should fix the egg not being hidden when it's hatched.)
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21 hours ago, Humble_Bee said:
So I'm using the 6/20/2018 client, and I have NEMO diffed to fix homun, but they are only attacking when I get attacked, and they aren't using skills at all. Has anyone gotten them into aggressive mode and using skills? Also, if this hasn't happened, I know Tokei and them over at NovaRO got the old functioning back for homuns, perhaps they would be willing to create a download that people could pay for *wink wink*?
The only way we are able to provide the Hom AI with the 2018 client is through our custom NovaEXT extension made solely by one of our developers Phaicm. I am not sure how the NEMO patch works if at all for the Hom support, but if it doesn't work you'd probably be better off asking @Normynator to try to add the feature to his Paint in Black extension.
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Here are the files you're looking for.
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30 minutes ago, IsabelaFernandez said:
Always gives error when trying to open the ItemInfo file from the system folder ... I would like to decompile this iteminfo:
If you run grf editor you should be able to just drag an drop the iteminfo into grf editor.
But here is a decompiled version of the iteminfo you are asking for.
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You can use GRF Editor to decompile.
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1 hour ago, behemothcze said:
sry dont dont have idea how it works
{ "moc_para01", 10, 185, 0, IT_BMP, "유저인터페이스\\information\\over_kafra.bmp" },
As an example this line will add a small floating .bmp at the specified coordinates.
유저인터페이스\\information\\over_kafra.bmp
is where kRO stores their overhead .bmps by default but you can change the directory separately to whatever you want.
{ "prontera", 135, 184, 3, IT_SIGNBOARD, "유저인터페이스\\information\\over_kafra.bmp", " Main Office", "#0x009EBDFF" },
A line like this will end up looking like this.
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OngoingQuestInfoList_Sakray.lub is the client file you want to edit. (Assuming you're using the 2018 client.)
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On 8/28/2019 at 1:59 PM, Tokei said:
Heya,
As of 1.8.3.3, GRF Editor now has a Dark Theme available. You can choose the theme from Tools > Settings > General > Theme.
Dark mode for SDE and ACT editor when?
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I'd suggest purchasing the map from it's creator to avoid any texture/model issues. But that is just me.
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6 minutes ago, DevMarikuLabsan said:
I already King of Emperium as you can see the first picture map. I already have that map. But i put it on my GRF and i have error.
Mmm, well you're question was where to get the maps.
But it sounds like you have missing textures and models. You can check the files in grf editor and use the file info to see what textures/models are being used on the map.
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Well those maps are encrypted because they were purchased.
Those look like Chemi maps to me.
Here is her facebook link if you wish to purchase them.
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If you want to remove/change the link in the window you can edit tb_cashshop_banner.lub, just replace the kRO link with a link of your own. You can also remove additional banners with the file.
tb_cashshop_banner = { [1] = { "shop_banner.bmp","Insert Link Here" }, }
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Texture item problem
in Client-side Support
Posted
I believe there is someone who uploads a big pack of all the official hat files somewhere around here, but I personally just have a copy of all the official servers and grab them manually.
Not sure how often the user updates this anymore but here it is.