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Posts posted by MyNoobScriptz
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1 hour ago, KazumaSatou said:
Make your mob type Plant then set HP to 10.
still miss!!
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hello rathena, i need to make monster to take damage from all attack type to 1 and monster take 10 hit monster will dead
like this picture and video link https://youtu.be/1KoOWkn5hm8?t=287 (mob Thorn)
i try to make it but still miss from skill 10 hit (fire bolt,Lightning Bolt,and Adoramus)
thank to advance!!
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9 minutes ago, cook1e said:
I think you need to enable this for pet bonus to work. https://github.com/rathena/rathena/blob/master/conf/battle/pet.conf#L58
Yes i follow you
// Whether or not the pet's will use skills. (Note 1) // Note: Offensive pet skills need at least pet_attack_support or // pet_damage_support to work (they trigger while the pet is attacking). pet_status_support: yes
and try to add
autobonus "{ bonus bBaseAtk,1000; }",1000,5000,BF_SHORT|BF_NORMAL; bonus bLuk,500;
on pet_db.yml, i got Luk + 500 but effect autobonus don't work
i think all bonus work as normal but autobonus don't work
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- rAthena Hash: Latest
- Client Date: 2021-11-17
- Server Mode: Renewal
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Description of Issue: Use pet MARIONETTE (Marionette_Egg ID : 9043) then change
autobonus "{ bonus2 bSubEle,Ele_Neutral,2; heal 100,0; }",100,5000,BF_SHORT|BF_NORMAL;
to
autobonus "{ bonus bBaseAtk,1000; }",1000,5000,BF_SHORT|BF_NORMAL;
use command
@petfriendly 1000
try Attack dummy but effect don't work, my rate is 100% change to get BaseAtk 1000 on pet Royal
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I think all Autobonus on pet_db.yml is don't work or maybe my mistake, can help me fix this issue thx
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On 2/10/2022 at 3:14 PM, parksangkyu said:
i got same problem like you, if you can fix it please help me
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Hi im try to make item bonus to Increase Matk
My Code
case SP_MAXMATK: if(sd->state.lr_flag == 2) break; bonus = status->rhw.matk += val; status->rhw.matk = cap_value(bonus, 0, USHRT_MAX); break;
This code still Increase Matk right side (1032 in picture)
I need to Increase Matk left side (290 in picture)
Thx for advance
or tell me Matk left side and right side different or not ? -
//===== rAthena Script ======================================= //= Nightmare Biolabs //===== Description: ========================================= //= Nightmare Biolabs Monster Spawn Script. //===== Additional Comments: ================================= //= 1.0 First version. Boss and slaves spawn are assumptions // based on lhz_dun.txt monsters spawn. [Capuche] //= 1.1 Changed MvP spawn based on the amount of // monsters killed. [Capuche] //============================================================ lhz_dun_n,0,0 monster Eremes Guille 3208,20,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Magaleta Sorin 3209,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Catherine Cheiron 3210,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Shecil Damon 3211,20,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Harword Alt-Eisen 3212,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Seyren Windsor 3213,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Randel Lawrence 3226,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Flamel Emule 3227,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Celia Alde 3228,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Chen Liu 3229,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Gertie Wie 3230,15,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Alphoccio Basil 3231,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0 monster Trentini 3232,10,5000,0,"lhz_dun_n::OnRegularDead" lhz_dun_n,0,0,0 script lhz_dun_n -1,{ end; OnRegularDead: .@mob_id = killedrid; if (.lhz_dun_n[.@mob_id] < 110 && .lhz_dun_n_boss == 0) { .lhz_dun_n[.@mob_id]++; if (.lhz_dun_n[.@mob_id] == 110) { .@mini_boss = .@mob_id + 6 + (.@mob_id > 3213); // mini boss version ID: regular ID +6 for non-transcendent, +7 for others monster "lhz_dun_n",0,0,"--en--",.@mini_boss,1, "lhz_dun_n::OnMiniDead"; } } end; OnMiniDead: .@mob_id = killedrid; if (.lhz_dun_n[.@mob_id] < 4 && .lhz_dun_n_boss == 0) { .lhz_dun_n[.@mob_id]++; .@regular = .@mob_id - 6 - (.@mob_id > 3219); if (.lhz_dun_n[.@mob_id] < 4) .lhz_dun_n[.@regular] = 0; // note: mini boss version can re-spawn when the count of mini boss dead is reached? (currently they don't) else { setarray .@mini_boss_list[0], 3214,3215,3216,3217,3218,3219,3233,3234,3235,3236,3237,3238,3239; for ( .@i = 0; .@i < 13; ++.@i ) { if (.lhz_dun_n[.@mini_boss_list[.@i]] < 4) end; } // MvP monster seems to only spawn at 12 o'clock monster "lhz_dun_n",140,230,"--en--", F_Rand(3220,3221,3222,3223,3224,3225,3240,3241,3242,3243,3244,3245,3246),1, "lhz_dun_n::OnMyMVPDead"; mapannounce "lhz_dun_n", "Voice of Reaper: It's been a while.", bc_map; // unknown message .lhz_dun_n_boss = 1; for ( .@i = 0; .@i < 13; ++.@i ) { .@regular = .@mini_boss_list[.@i] - 6 - (.@mini_boss_list[.@i] > 3219); .lhz_dun_n[.@regular] = 0; .lhz_dun_n[.@mini_boss_list[.@i]] = 0; } } } end; OnMyMVPDead: initnpctimer; .lhz_dun_n_delay = 0; killmonster "lhz_dun_n", "lhz_dun_n::OnMyMVPDead"; mapannounce "lhz_dun_n", "Voice of Reaper: See you soon.", bc_map, "0x00FF00"; end; OnTimer60000: .lhz_dun_n_delay++; if (.lhz_dun_n_delay < 100) // unknown delay (currently 100 mins) initnpctimer; else { stopnpctimer; .lhz_dun_n_delay = 0; .lhz_dun_n_boss = 0; } end; }
1. How to edit if I need to kill 20 mob then spawn mini boss
2.How to edit if I need to kill all mini boss 1 round then spawn MVP boss
3.How to edit if I need to add 5hrs = delay to MVP spawn again (I confuse on OnTimer60000: and .lhz_dun_n_delay < 100)
thx for advance
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4 hours ago, fTakano said:
Try this @MyNoobScriptz
You need to end the existing status first.
sc_end SC_BATKFOOD; sc_start SC_BATKFOOD,(vip_status(VIP_STATUS_REMAINING) * 1000),200;
Yess!! thx
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32 minutes ago, fTakano said:
Check `doc/script_commands.txt`.
*vip_status(<type>,{"<character name>"}) Returns various information about a player's VIP status. Valid types: VIP_STATUS_ACTIVE - VIP status: true if the player is a VIP or false if not VIP_STATUS_EXPIRE - VIP expire timestamp if the player is VIP or 0 if not VIP_STATUS_REMAINING - VIP time remaining in seconds NOTE: This command is only available if the VIP System is enabled.
yes i check it
but i need to put cooldown my buff , time on buff = time on vip status remaining
sc_start SC_BATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200;
i try script but don't work
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firstcity,223,208,4 script TEST 10189,{ mes "Vip SALLER"; next; switch( select( "VIP", "NO") ) { case 1: if (vip_status(VIP_STATUS_ACTIVE)){ mes "Your is VIP"; end; } vip_time 5; sc_start SC_BATKFOOD,300000,200; sc_start SC_WATKFOOD,300000,200; mes "VIP 5 MIN ACTIVE"; end; case 2: end; } end; OnPCLoginEvent: if (vip_status(VIP_STATUS_ACTIVE)){ sc_start SC_BATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200; sc_start SC_WATKFOOD,Time2Str(vip_status(VIP_STATUS_REMAINING) + gettimetick(2)),200; end; } }
I need to get Atk food and Matk food on vip status.
how can i put time remaining correct on vip time remaining ?
thx for advance!!
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On 5/16/2021 at 5:39 PM, lzm said:
Hi, I think the script need an update, the PR #4195 got some update earlier and now gives error
[Warning]: Unexpected type for argument 1. Expected string. [Debug]: Data: variable name='@sold_uniqueid' index=0 [Debug]: Function: uniqueid_delitem [Debug]: Source (NPC): Recycler at prontera (163,188) [Error]: buildin_uniqueid_delitem: unknown item (unique_id=0).
i got same error like you, item not deleted
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On 4/5/2019 at 1:24 AM, care1190 said:
Haeve the same issue
now u can fix this problem ??
i have same issue T T
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2 hours ago, KidoSang said:
Fresh script that i just coded, you may try it.
//===== rAthena Script ======================================= //= Exchange Shop //===== By: ================================================== //= KidoSang //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Simple Exchange Shop. //===== Additional Comments: ================================= //= 1.0 Initial script. //============================================================ prontera,156,182,4 script Exchange Shop 826,{ set .RefineItem,1201; //Refine item id set .RefineLevel,7; //Refine value setarray .OtherItem[0],909,20,969,10; //Adding other items for exchange set .Reward,512; //Reward mes "You need to give me"; .@checking = 0; if (!countitem2(.RefineItem,1,7,0,0,0,0,0)) { .@checking = 1; } mes "+"+.RefineLevel+" "+getitemname(.RefineItem)+" "+countitem2(.RefineItem,1,7,0,0,0,0,0)+"/1"; for(.@i=0; .@i < getarraysize(.OtherItem); set .@i,.@i+2){ if(countitem(.OtherItem[.@i]) < .OtherItem[.@i+1]){ .@checking = 1; } mes "~ "+.OtherItem[.@i+1]+" "+getitemname(.OtherItem[.@i])+" "+countitem(.OtherItem[.@i])+"/"+.OtherItem[.@i+1]; } mes "to exchange "+getitemname(.Reward); .@sel = select("Exchange Please!","No"); if(.@sel){ if(.@checking){ next; mes "Sorry you are missing some items"; }else{ next; mes "Done!"; delitem2(.RefineItem,1,1,7,0,0,0,0,0); for(.@i=0; .@i < getarraysize(.OtherItem); set .@i,.@i+2) delitem .OtherItem[.@i],.OtherItem[.@i+1]; getitem .Reward,1; } } end; }
Thx @KidoSang
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hi rathena! i need npc to exchange +9item & 20item & 10item = item
Ex this : +9Knife & 20Jellopy & 10Gold = Cotton shirt
help me or guide me plz..
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On 12/31/2018 at 11:58 PM, Haruka Mayumi said:
Are you in Pre-renewal mode or Renewal mode?
For now, Check : Glorious Weapons[BG Weapons] have Flags set on item_noequip.txt. so make sure you test it somewhere its not flagged as noequipi make renewal mode!!
i think i found issue same me!! here >> https://github.com/rathena/rathena/issues/3804
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Hi!! rA i download latest rAthena (24dad2e)
i try to use +10 Glorious Fist (ID:1827) with Asura strike , but Asura strike skill have cast!!
i think bonus2 bFixedCastrate and bonus2 bVariableCastrate can't use , because i can uncast with Angra Manyu (ID: 1599)
Glorious Fist (ID:1827) it's original script form rA
help me fixed or explain me!!
Thx
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I use 20180307exe and Asheraf translate
char_del_delay: 86400
when i delete character, time show 8 month like this
how to fix it !!
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12 minutes ago, Balfear said:
You can change this code to one script command:
atcommand "@identifyall";
thx work now!!
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// Identify all unidentified items getinventorylist; for( set .@i,0; .@i < @inventorylist_count; set .@i, .@i +1 ) { if ( @inventorylist_identify[.@i] == 1 ) continue; delitem2 @inventorylist_id[.@i],1,0,0,0,0,0,0,0; getitem @inventorylist_id[.@i],1; set .@count, .@count +1; } if (.@count) dispbottom .@count +" items identified.";
i need to know how to identify item without remove random option, i put script on healer npc
i got crimson saber from Pasana , when i identify item random option will remove
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description
"When combined with ^008800Lush Rose^000000:", "All Stats +1 per refine level of ^008080Lush Rose^000000 up to a maximum upgrade level of 10.", "Reduces fixed cast time by 50%.", "Refine Level ^0000FF+7^000000:", "Increases magical damage inflicted on ^6666CCBoss^000000 monsters by 20%.",
i try make it my self but not work
28513:18848,{ bonus bFixedCastrate,-50; .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@rate = min(.@r,10); bonus bAllStats,.@rate; if(.@r > 6) bonus bMagicAddClass,Class_Boss,20; }
help me fixed it
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Refine Enchant Npc
refine enchant Npc like this refine Npc but its not upgrade item
Only enchant stone can upgrade and degrade!! if failed enchant per level enchant stone is degrade
Can edit item Material needed!! , You can change enchant stone you needed
Enchant upgrade to level 10
you can fixed item to use this Npc
sorry for my English if you don't understand u can see my video!!
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Submitter
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Submitted11/04/2017
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Category
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Videohttps://www.youtube.com/watch?v=DX67641xFOg&feature=youtu.be
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Content Authorrotloso
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hi, use 2017-05-17aragexe and i have ROenglishRE but some text is not translate
how to fixed this!!
ty
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3 hours ago, vBrenth said:
It that official? if not i think thats a custom one.
that private server, you know how make this effect.tga and use it
i have graphics programs (PS,AI)
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hi ,rathena
how can i have effect.tga like this (i download latest KRO client but not found)
or guide me how to make my effect.tga
how to make monster to take 10 hit from all attack type then dead ?
in General Support
Posted
my monster is set hp to 10 and ignore all type attack
try use skill 10 hit but only get 1 hit after this still miss miss!!!