Sergardo
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Posts posted by Sergardo
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22 hours ago, shatowolf said:
check mo groups.conf ---> view_equipment: false
kahit nka false na sya na vview padin bakit kaya ganun?
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When uncheck show equip other player can also see?
paano po yun nka uncheck naman pero navview padin
2015-11-client
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Paano po yung hndi mwawala yung buffs? pag mag papalit ng shield ang paladin like reflect shield auto guard
salamat latest rathena trunk
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16 hours ago, BeWan said:
madali lang ifix yan. dahil yan sa hiding animation need mo ibypass yun pede mo yun magawa sa
src / map / clif.cpppde pasabi anu ibbypass? paturo pano
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23 hours ago, Bringer said:
wait attack speed pala yan
case UNT_GOSPEL: if (rnd() % 100 >= 50 + sg->skill_lv * 5 || ss == bl) break; if (battle_check_target(ss, bl, BCT_PARTY) > 0) { // Support Effect only on party, not guild int heal; int i = rnd() % 13; // Positive buff count int time = skill_get_time2(sg->skill_id, sg->skill_lv); //Duration switch (i) { case 0: // Heal 1000~9999 HP heal = rnd() % 9000 + 1000; clif_skill_nodamage(ss, bl, AL_HEAL, heal, 1); status_heal(bl, heal, 0, 0); break; case 1: // End all negative status status_change_clear_buffs(bl, SCCB_DEBUFFS | SCCB_REFRESH); if (tsd) clif_gospel_info(tsd, 0x15); break; case 2: // Immunity to all status sc_start(ss, bl, SC_SCRESIST, 100, 100, time); if (tsd) clif_gospel_info(tsd, 0x16); break; case 3: // MaxHP +100% sc_start(ss, bl, SC_INCMHPRATE, 100, 100, time); if (tsd) clif_gospel_info(tsd, 0x17); break; case 4: // MaxSP +100% sc_start(ss, bl, SC_INCMSPRATE, 100, 100, time); if (tsd) clif_gospel_info(tsd, 0x18); break; case 5: // All stats +20 sc_start(ss, bl, SC_INCALLSTATUS, 100, 20, time); if (tsd) clif_gospel_info(tsd, 0x19); break; case 6: // Level 10 Blessing sc_start(ss, bl, SC_BLESSING, 100, 10, skill_get_time(AL_BLESSING, 10)); break; case 7: // Level 10 Increase AGI sc_start(ss, bl, SC_INCREASEAGI, 100, 10, skill_get_time(AL_INCAGI, 10)); break; case 8: // Enchant weapon with Holy element sc_start(ss, bl, SC_ASPERSIO, 100, 1, time); if (tsd) clif_gospel_info(tsd, 0x1c); break; case 9: // Enchant armor with Holy element sc_start(ss, bl, SC_BENEDICTIO, 100, 1, time); if (tsd) clif_gospel_info(tsd, 0x1d); break; case 10: // DEF +25% sc_start(ss, bl, SC_INCDEFRATE, 100, 25, 10000); //10 seconds if (tsd) clif_gospel_info(tsd, 0x1e); break; case 11: // ATK +100% sc_start(ss, bl, SC_INCATKRATE, 100, 100, time); if (tsd) clif_gospel_info(tsd, 0x1f); break; case 12: // HIT/Flee +50 sc_start(ss, bl, SC_INCHIT, 100, 50, time); sc_start(ss, bl, SC_INCFLEE, 100, 50, time); if (tsd) clif_gospel_info(tsd, 0x20); break; } } else if (battle_check_target(&unit->bl, bl, BCT_ENEMY) > 0) { // Offensive Effect int i = rnd() % 10; // Negative buff count switch (i) { case 0: // Deal 3000~7999 damage reduced by DEF case 1: // Deal 1500~5499 damage unreducable skill_attack(BF_MISC, ss, &unit->bl, bl, sg->skill_id, sg->skill_lv, tick, i); break; case 2: // Curse sc_start(ss, bl, SC_CURSE, 100, 1, 1800000); //30 minutes break; case 3: // Blind sc_start(ss, bl, SC_BLIND, 100, 1, 1800000); //30 minutes break; case 4: // Poison sc_start2(ss, bl, SC_POISON, 100, 1, ss->id, 1800000); //30 minutes break; case 5: // Level 10 Provoke clif_skill_nodamage(NULL, bl, SM_PROVOKE, 10, sc_start(ss, bl, SC_PROVOKE, 100, 10, INFINITE_TICK)); //Infinite break; case 6: // DEF -100% sc_start(ss, bl, SC_INCDEFRATE, 100, -100, 20000); //20 seconds break; case 7: // ATK -100% sc_start(ss, bl, SC_INCATKRATE, 100, -100, 20000); //20 seconds break; case 8: // Flee -100% sc_start(ss, bl, SC_INCFLEERATE, 100, -100, 20000); //20 seconds break; case 9: // Speed/ASPD -25% sc_start4(ss, bl, SC_GOSPEL, 100, 1, 0, 0, BCT_ENEMY, 20000); //20 seconds break; } } break;
Skill.cpp
saalamat alam mo yung pag mag papalit shield pally na wawala un mga reflect shield auto guard? panu kaya ifiix yon
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how to remove pnuema on landprotector?
im using latest trunk rathena
thx
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How to Remove gospel bonus + atk
im using new rathena trunk
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15 hours ago, Bringer said:
if(sc->data[SC_STEELBODY]) aspd_rate += 250; if(sc->data[SC_SKA]) aspd_rate += 250; if(sc->data[SC_DEFENDER]) aspd_rate += sc->data[SC_DEFENDER]->val4; if(sc->data[SC_GOSPEL] && sc->data[SC_GOSPEL]->val4 == BCT_ENEMY) aspd_rate += 250;
Status.cpp
paano maddisable? panu ggwn ty
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15 hours ago, Bringer said:
server lcoation if singa malaki talaga delay
opo singapore panu maayos yun?
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San ko po makikita yung gospel remove atk bonus
im using latest trunk ng rathena salamat po
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On 7/11/2020 at 5:50 AM, Bringer said:
live server na yan or local server?
live nka host na
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Paano po mawwala yung pneuma sa landprotector?
pre renewal 2015
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Paano po mawala yung delay pag nag hide then shadow leap?
Slamat po pre renewal 2015
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On 10/11/2019 at 11:40 PM, Sergardo said:
'IP_BLOCKING' => true, //Set false the blocking system is Account per Site not Both Account and IP per Site
even set on true
after creating new account you can vote again
how to fix this
IP_BLOCKING' => true, //Set false the blocking system is Account per Site not Both Account and IP per Site
even set on true
after creating new account you can vote again
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On 6/18/2020 at 10:42 PM, Mabuhay said:
getmapxy(@mapname$,@mapx,@mapy,0) -> getmapxy(@mapname$,@mapx,@mapy,BL_PC)
solved thx
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Pa help when killing pecos at gold room eto ung error script: buildin_getmapxy: Invalid type 0
walang point na nakukuha kada patay sa peco sa gold room
// _______ __ ____ ____ __ __ ____ __ __ __ __ __ __ __ ____ _ ____ // /__ __/ / / / __ \ / __ \ / / / / /__ \ / / /_/ __/ /_ / // / / /__/ / /__ \ / /__ / __ \ _____ // / / / /_ / /_/ / / / / / / / / / ____/ / / / __ /_ __// // / / _ _ / ____/ / / // / / /_/ / / __ \ // / / / __ \ / ____/ / / / / / / / / / __ / / / / / / / \_ / / // /// / __ / / __/ / ____/ / / /_/ // / / / / / / / /__ / /_/ /_ / /_/ / / /_/ / / / / / / / __/ / / // /// / /_/ / / _ \ / /__ / / ///_/ /_/ /_/ \____/ \_______/ \____/ \____/ /_/ /_/ /_/ \__/ /_//_/// \____/ /_/ \_\ \____/ /_/ //============================================================================= // // Gold Room Advance Script - Mining Gold for wealth - Please Leave Credit \\ //============================================================================= //POWERED by: rudolp //[The Quality Maker] //Time Finished :6:28 PM 6/7/2009 //Please Report any bug and suggestions. //===== Compatible With: ================================================================= //= Any eAthena Version //=============Gold Room Settings=================== //This should always be enable for a better Gold Room System. //================================================== //ordeal_1-2 mapflag noskill ordeal_1-2 mapflag nomemo ordeal_1-2 mapflag nobranch ordeal_1-2 mapflag noloot ordeal_1-2 mapflag noexp ordeal_1-2 mapflag nodrop ordeal_1-2 mapflag novending ordeal_1-2 mapflag nowarp ordeal_1-2 mapflag nowarpto ordeal_1-2 mapflag pvp //ordeal_1-2 mapflag noreturn //================================================= ordeal_1-2,0,0,0 script Gold Room -1,{ OnInit: //No. of Mine Guardian. //For golden peko it is default to 100 and 4 seconds~2 seconds spawn rate. set .guardian,50; //Type of guardian. 0 = normal 1 = extreme set .@guardiantype,0; if(.@guardiantype == 0){ monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,""; }else{ monster "ordeal_1-2",0,0,"Guard Pacific",1369,.guardian,""; } end; OnNPCKillEvent: //===== Configurations: ======================================================================== //Max gold can a player get after killing 1 golden peko (default 5 note:this will increase if luk bonus is enable). set .@maxgaingold,5; //Apply gold penalty. 0 = no 1 = yes set .@penalty1,0; //The Maximum no. of gold Penalty. set .@maxpenalty1,0; //Apply speed & HP penalty. 0 = no 1 = yes set .@penalty2,0; //Gold limitation penalty must be enable set .@maxgold,9999; //The maximum no. of hp penalty by %. set .@maxpenalty2,0; //Enable luk bonus. 0=no 1=yes set .@lukbonus,0; //If luk Bonus is enable,luk divider default 49 w/ 99 max parameter. Note: the quotient of your max parameter and .@lukdiv must not grater than 5 to avoid over mining. set .@lukdiv,49; //Show Server Name. 0=no 1=yes set .@showservername,1; //Name of your Server set .@servername$,"[The Quality Maker]"; //========================================================================================= if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ set @bonus,0; set @deduction,0; set @gain,rand (.@maxgaingold); //Luk bonus if (.@lukbonus != 0){ set @bonus,readparam(bLuk)/.@lukdiv; } //Gold Penalty if (.@penalty1 != 0){ set @deduction,rand(.@maxpenalty1); if(@deduction == 0) set @deduction,1; } set @gain, @gain + @bonus - @deduction; set gold, gold + @gain ; //Displaying Gained Gold if(.@showservername != 0){ if(gold%5 == 0){ //Show Server Name every 10 gold gain. dispbottom "===============Brought to you by==============="; dispbottom "==============" + .@servername$ +"=============="; } } if(@gain){ dispbottom "-|You got: " +@gain+ " gold| - |Total: " +gold+ " gold|- "; }else{ dispbottom "-|You got: NOTHING! |- "; } if (.@penalty2 != 0){ if (gold >= .@maxgold/2 && gold <=.@maxgold/2+20){ sc_start SC_DECREASEAGI,240000,10; }else if(gold >.@maxgold){ percentheal (.@maxpenalty2*-1),(.@maxpenalty2*-1); heal 0,0; //For him to die } } if(paid == 0){ mapannounce "ordeal_1-2"," x( "+strcharinfo(0)+" is a cheater!",bc_map; dispbottom "Go out you bastard!"; set gold,0; warp "prontera", 172, 152; } end; } OnPCDieEvent: if (getmapxy(@mapname$,@mapx,@mapy,0) == -1) goto L_Finish; if (@mapname$ == "ordeal_1-2"){ dispbottom "Holy Shit you died!"; dispbottom "All of your gold will gone!"; set alive, 0; set paid, 0; end; } L_Finish: end; } //=============================================== //warper //=============================================== ordeal_1-2,154,156,5 script Gold Miner 813,{ mes "[Gold Miner]"; if(gold >=50){ goto wa; } mes "Want to go now?"; mes "Your gold is just "+gold+" you can still get more."; end; wa: mes "Want to go now?"; if(select("Yes", "No") == 1) { set alive,1; warp "prontera", 156, 188; } end; } prontera,165,151,4 script Gold Room#pront 813,{ set @name$,"prontera"; callfunc "goldmain"; } aldebaran,133,116,6 script Gold Room Warperer#alde 813,{ set @name$,"aldebaran"; callfunc "goldmain"; end; } alberta,32,242,4 script Gold Room Warperer#alb 813,{ set @name$,"alberta"; callfunc "goldmain"; end; } payon,184,106,4 script Gold Room Warperer#pay 813,{ set @name$,"payon"; callfunc "goldmain"; end; } geffen,117,108,6 script Gold Room Warperer#gef 813,{ set @name$,"geffen"; callfunc "goldmain"; end; } function script goldmain { if (getgmlevel() >= 90){ mes "[Gold Room Warperer]"; if(sex != 0){ mes "Hello Sir what can I do for you?"; }else{ mes "Hello Maam what can I do for you?"; } next; menu "Enter Mining Site",start,"Please end the mine Site. Now!",-,"Please Open the mine Site. Now!",G_open,"Nothing",C_s; next; mes "[Gold Room Warperer]"; mapannounce "ordeal_1-2","Excuse me Miners.",bc_map; mes "Ok."; next; mapannounce "ordeal_1-2",strcharinfo(0) +" wants to end the Gold Room for a while",bc_map; mes "Just a second I will just ask them to"; mes "go out in the mining site"; next; mapannounce "ordeal_1-2","Please settle your things and move quitely",bc_map; mes "[Gold Room Warperer]"; mes "............."; mes "........"; next; mes "[Gold Room Warperer]"; mes "Ok your done"; set .opengoldroom,1; areawarp "ordeal_1-2",21,286,286,22,"prontera", 156, 105; OnInit: waitingroom "Hunting Gold Room",0; end; } if(.opengoldroom == 0){ goto start; }else{ mes "[Gold Room Warperer]"; mes "Sorry!"; mes "The Mining Site is endd."; end; } G_open: mes "[Gold Room Warperer]"; mes "Ok."; mes "Mining Site is Already Available."; announce " Gold Room is open for public!",bc_map; set .opengoldroom,0; end; start: if ( alive == 0){ set gold,0; } mes "[Gold Room Warperer]"; mes "What do you want?"; next; menu "To the Gold Room",-,"Exchange Gold",exchange,"Nothing",C_s; mes "[Gold Room Warperer]"; mes "Hmm.."; mes "It cost 100,000z"; mes "Would you like to go now to the gold room?"; if(select("Yes", "No") == 1) { if(@name$ == "prontera") savepoint "prontera", 172, 152; if(@name$ == "aldebaran") savepoint "aldebaran",154, 120; if(@name$ == "alberta") savepoint "alberta",32, 234; if(@name$ == "payon") savepoint "payon",184, 98; if(@name$ == "geffen") savepoint "geffen",124, 85; if (Zeny < 100000) goto nomoney; set Zeny, Zeny - 100000; set alive, 1; set paid, 1; warp "ordeal_1-2", 156, 155; } end; nomoney: mes "[Gold Room Warperer]"; mes "Sorry insufficient balance"; end; exchange: mes "[Gold Room Warperer]"; mes "Hmm...let me see"; mes "You have " +gold+ "."; if (gold == 0) goto nogold; mes "Ok get this."; next; if (checkweight(969,gold) == 0) goto L_OverWeight; getitem 969, gold; set gold, 0; emotion e_gg; end; L_OverWeight: mes "[Gold Room Warperer]"; mes "Sorry your overweight"; end; nogold: end; C_s: end; } //============================================================ //=========================================================== //======================================== //warps you may edit this one for your convenience //======================================== ordeal_1-2,73,265,0 warp ord500 1,1,prontera,156,188 ordeal_1-2,129,194,0 warp ord501 1,1,prontera,156,188 ordeal_1-2,130,194,0 warp ord502 1,1,prontera,156,188 ordeal_1-2,178,193,0 warp ord503 1,1,prontera,156,188 ordeal_1-2,290,130,0 warp ord504 1,1,prontera,156,188 ordeal_1-2,241,281,0 warp ord505 1,1,prontera,156,188 ordeal_1-2,66,25,0 warp ord506 1,1,prontera,156,188 ordeal_1-2,202,129,0 warp ord509 1,1,prontera,156,188 ordeal_1-2,105,154,0 warp ord510 1,1,prontera,156,188 //============Spawns================= ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0 ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,200,0,0,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,300,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,50,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,30,40000,20000,0 //ordeal_1-2,0,0,0,0 monster Golden Pecopeco 1369,20,40000,20000,0
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On 4/5/2020 at 4:12 AM, Ukiram said:
You can have one just like DarkRO just a little bit modification here. I'm using that script just need a little bit modifications.
Check this out: https://github.com/deadlybrothers/script/blob/master/goldroom.txt
sir anung error to
script: buildin_getmapxy: Invalid type 0 ginamit ko yang goldroomtxt like sa darkro
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On 1/6/2017 at 8:54 AM, Emistry said:
you can try this.
hi sir how to make it 100% sure drop point? if i set rate to 100 no drop
only 50 with drop
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On 6/17/2020 at 10:26 AM, Katazui said:
OnKill: if ( .rate < rand( 100 ) ) { .@point = rand( .gold_amount[0],.gold_amount[1] ); #GOLDPOINTS += .@point; dispbottom "Gained "+.@point+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now."; } end;
to
OnKill: .@point = rand( .gold_amount[0],.gold_amount[1] ); #GOLDPOINTS += .@point; dispbottom "Gained "+.@point+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now.";\ end;
nothing happen sir still no point
gold room with point system when killing peco pa help mga idol yung working sa 2015 + client
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.rate = 50; - if i make it 100 no point drop when killing
// https://rathena.org/board/topic/108888-request-a-gold-room-drop-gold-point/
prontera,155,181,5 script Sample#goldroom 4_F_KAFRA1,{ doevent "gold_room_main::OnTalk"; } // warp portal back prontera ordeal_3-2,123,123,0 warp gold_room_back_prt 1,1,prontera,155,181 // peco peco summon ordeal_3-2,0,0,0,0 monster Peco Peco 1019,200,60000,0,"gold_room_main::OnKill" - script gold_room_main -1,{ OnInit: // gold room map .map$ = "ordeal_3-2"; // entrance fee .zeny_cost = 200000; // rate to get gold .rate = 50; - if i make it 100 no point drop when killing // gold random amount setarray .gold_amount,1,5; setmapflag .map$,mf_noteleport; setmapflag .map$,mf_pvp; setmapflag .map$,mf_pvp_noguild; setmapflag .map$,mf_pvp_noparty; setmapflag .map$,mf_nobranch; setmapflag .map$,mf_nosave; setmapflag .map$,mf_nomemo; setmapflag .map$,mf_noreturn; setmapflag .map$,mf_nowarp; setmapflag .map$,mf_nowarpto; end; OnTalk: mes "Enter Gold Room ?"; if ( .zeny_cost ) mes F_InsertComma( .zeny_cost ) + " Zeny"; switch ( select( "Enter Gold Room", "Exchange Gold Point", "Cancel" )) { case 1: if ( Zeny < .zeny_cost ) { mes "Not enough Zeny."; } else { Zeny -= .zeny_cost; warp .map$,0,0; } break; case 2: mes "You got "+F_InsertComma( #GOLDPOINTS )+" Points"; input .@value,0,#GOLDPOINTS; if ( checkweight( 969, .@value ) ) { #GOLDPOINTS -= .@value; getitem 969,.@value; mes "Gained "+.@value+" Gold."; } else { mes "You overweight."; } default: break; } close; OnKill: if ( .rate < rand( 100 ) ) { .@point = rand( .gold_amount[0],.gold_amount[1] ); #GOLDPOINTS += .@point; dispbottom "Gained "+.@point+" Point. You got "+F_InsertComma( #GOLDPOINTS )+" Points now."; } end; OnPCDieEvent: .@killerrid = killerrid; if ( strcharinfo(3) == .map$ && .@killerrid != getcharid(3) && getmonsterinfo( .@killerrid,MOB_NAME ) != "null" ) { #GOLDPOINTS = 0; dispbottom "You died, you lost all the point."; } end; }
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23 hours ago, TheDerpySupport said:
I do not believe skills work on barricades in the same sense that they dont work on Emperium
i even try it on player or monster
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On 12/11/2016 at 6:39 PM, DapvhirGaming said:
I ended up figuring it out, I had to manually add the =# at the start of the ninja skills, and it fixed that issue.
how you fix? some ninja aoe skill not working they miss
Show equip bug
in Tulong para sa Client
Posted
hnd idol mismong normal character na niregister lang
nkkpag taka kelangan i check at uncheck