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Everything posted by xlaws27
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@Cydh bfaaa75 errorrrrrrrrrrrrrr on harmony-fix-rA.diff 1.46KB 41 downloads (This diff, for little changes in src/map/harmony.c & src/map/harmony.h)
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can someone help me for my dungeon idea? TCG FARM ZONE FAQS ( DUNGEON ) 1. It only opens every 2 hours. 2. 3minutes announce before the opening. 3. it will only spawn 5 monster ( i have my own custom monster ) 4 the monster will only respawn every opening of the npc. 5. the last hitter will get 1 tcg. 6. 5 minutes time limit only 7. if all of the monsters have been killed it will warp you back at prontera 8. if the players failed to kill all the monsters and reach the time limit. it will automatically killmonster on the map and wait for the respawn (opening) 9. ITS A PVP ON MAP! map is - ordeal_3-2
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how to make mind breaker skill only adds 20% matk at all levels but the mdef stay the same?
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hi guys since i found the old files from the old server that i played. i tried to insert this but there's an error. yea i tried various ideas like i open mapcache.dat then insert but still error.
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i am very desperate to find this map. but i just cant find it lol ( i just want to ask if anyone here know this and send me the link? please? the name of the server is Reflex Ragnarok Online 2010~2012 , i dont have the files anymore and i cant find their download link so that i cant copy the files on their grf ( please help me. ! this is the video here are the screenshots (sry for low quality )
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here is the scenario when an assassin hitting a champion then the champion body relocation then the NOT RESPONDING error will appear. both of them have custom weapons and custom headgears. i did the replacing or erasing something at the skill.c of body reloc but its very ugly. theres no animation and when you body reloc it will only face at the right side any alternative solution? pls help me.
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how to make mind breaker only increase matk at 10% only. and how to make gospel skill disable x2 atk. please help mesir
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about single strip link and tarot dispel help me
xlaws27 replied to xlaws27's question in Script Requests
bunp -
diff --git a/src/map/skill.c b/src/map/skill.c index 1d94e0b..737cab4 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -6684,6 +6684,41 @@ int skill_castend_nodamage_id(struct block_list *src, struct block_list *bl, uin break; } + // By pass FCP when using single strip skills by 15%(requires Glistening Coat). + if ( sd && tsc && sd->sc.data[SC_SOULLINK] && sd->sc.data[SC_SOULLINK]->val2 == SL_ROGUE && rand()%100 < 15 + && + ( skill_id == RG_STRIPWEAPON && tsc->data[SC_PROTECTWEAPON] || + skill_id == RG_STRIPSHIELD && tsc->data[SC_PROTECTSHIELD] || + skill_id == RG_STRIPARMOR && tsc->data[SC_PROTECTARMOR] || + skill_id == RG_STRIPHELM && tsc->data[SC_PROTECTHELM] ) ) { + int item_id = 7139; // Glistening Coat + int ii; + ARR_FIND( 0, MAX_INVENTORY, ii, sd->status.inventory[ii].nameid == item_id ); + if ( ii < MAX_INVENTORY ) { + pc->delitem( sd, ii, 1, 0, 0, LOG_TYPE_CONSUME); + switch ( skill_id ) { + case RG_STRIPWEAPON: + status_change_end( bl, SC_PROTECTWEAPON, INVALID_TIMER ); + sc_start( NULL, bl, SC_NOEQUIPWEAPON, 100, skill_lv, d ); + break; + case RG_STRIPSHIELD: + status_change_end( bl, SC_PROTECTSHIELD, INVALID_TIMER ); + sc_start( NULL, bl, SC_NOEQUIPSHIELD, 100, skill_lv, d ); + break; + case RG_STRIPARMOR: + status_change_end( bl, SC_PROTECTARMOR, INVALID_TIMER ); + sc_start( NULL, bl, SC_NOEQUIPARMOR, 100, skill_lv, d ); + break; + case RG_STRIPHELM: + status_change_end( bl, SC_PROTECTHELM, INVALID_TIMER ); + sc_start( NULL, bl, SC_NOEQUIPHELM, 100, skill_lv, d ); + break; + } + clif->skill_nodamage(src,bl,skill_id,skill_lv,1); + break; + } + } + //Attempts to strip at rate i and duration d if( (rate = skill->strip_equip(bl, location, rate, skill_lv, d)) || (skill_id != ST_FULLSTRIP && skill_id != GC_WEAPONCRUSH ) ) clif->skill_nodamage(src,bl,skill_id,skill_lv,rate); 1. single strip - can someone revise it? so it will be compatible at skill.c if i just copy paste it. well its an xdiff file but i dont know if i have to patch it to my CLIENT or to my SKILL.C(sounds absurd) 2. tarot dispel - can someone help me how to fix tarot because it can dispel fcp
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yeah this what happens when i wear a custom item then it doesnt show in alt+q but i can see the sprite but when i used .@refresh it shows in equip i hope you guys can help me bump!!!!!!!!!!!!!
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case SC_FREEZE: sc_def = status->mdef*100; sc_def2 = status->luk*10 + status_get_lv(bl)*10 - status_get_lv(src)*10; tick_def2 = status_src->luk*-10; // Caster can increase final duration with luk break; this is what my status.c looks like i want to make every 20luk decrease the freeze duration by 10% or 3sec
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thank u
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look at this picture, this is a renewal guild right? the pre-renewal guild name is on the bottom of the player's name.. and also when i attack mobs it shows pink hp bar instead of hp numbers im using 2013-12-21a (im not sure in 12-21a , but im sure its 2013) how to convert renewal to pre renewal??? THIS IS MY renewal.h // Copyright (c) rAthena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _CONFIG_RENEWAL_H_ //#define _CONFIG_RENEWAL_H_ //quick option to disable all renewal option, used by ./configure #define PRERE #ifndef PRERE /** * rAthena configuration file (http://rathena.org) * For detailed guidance on these check http://rathena.org/wiki/SRC/config/ **/ /** * @INFO: This file holds general-purpose renewal settings, for class-specific ones check /src/config/classes folder **/ /// Game renewal server mode /// (disable by commenting the line) /// /// Leave this line to enable renewal specific support such as renewal formulas //#define RENEWAL /// Renewal cast time /// (disable by commenting the line) /// /// Leave this line to enable renewal casting time algorithms and enable fixed cast bonuses. /// See also default_fixed_castrate in conf/battle/skill.conf for default fixed cast time (default is 20%). /// Cast time is altered be 2 portion, Variable Cast Time (VCT) and Fixed Cast Time (FCT). /// By default FCT is 20% of VCT (some skills aren't) /// - VCT is decreased by DEX * 2 + INT. /// - FCT is NOT reduced by stats, reduced by equips or buffs. /// Example: /// On a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a FCT //#define RENEWAL_CAST /// Renewal drop rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item drop rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied /// Based on the http://irowiki.org/wiki/Drop_System#Level_Factor table //#define RENEWAL_DROP /// Renewal exp rate algorithms /// (disable by commenting the line) /// /// Leave this line to enable renewal item exp rate algorithms /// While enabled a special modified based on the difference between the player and monster level is applied //#define RENEWAL_EXP /// Renewal level modifier on damage /// (disable by commenting the line) /// // Leave this line to enable renewal base level modifier on skill damage (selected skills only) //#define RENEWAL_LVDMG /// Renewal ASPD [malufett] /// (disable by commenting the line) /// /// Leave this line to enable renewal ASPD /// - shield penalty is applied /// - AGI has a greater factor in ASPD increase /// - there is a change in how skills/items give ASPD /// - some skill/item ASPD bonuses won't stack //#define RENEWAL_ASPD /// Renewal stat calculations /// (disable by commenting the line) /// /// Leave this line to enable renewal calculation for increasing status/parameter points //#define RENEWAL_STAT #endif #endif // _CONFIG_RENEWAL_H_
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yeah i tried making it 100% by doing this 100000 but it goes back to 0.01 the only limit for drop rate in my rathena is 50% , exceeding 50% will change to 0.01 .. damn i dont know why
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// The rate at which cards are dropped item_rate_card: 100000 item_rate_card_boss: 100000 item_drop_card_min: 1 item_drop_card_max: 10000 normal card = 50% but mvp card= 100% i tried to add one more zero on item_rate_card but its back to 0.01 btw this all happens in other drops(common,potion) etc.. please help me
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this was from the quest shop npc,, and only jellopy appears
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this is the script ive been using http://pastebin.com/raw.php?i=G7pt6HR7 but i dont understand it, i dont know where will i put the item and the ingredients needed for this item to be made can you help me? i want to make what is on the picture
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look... and also i already put the sprites in the right directories but this happens why? btw i tried deleting starcumb in itemdb and itemdb_re from serverside and i also tried to delete starcrumb in itemdb and itemdb from phpadmin but still I CAN @item 1000/starcrumb what happen???
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how to add sprite using this serverside and clientside?
xlaws27 posted a question in Graphics Support
i am using the latest serverside of rathena which item_db is SQL i am using this clientside https://rathena.org/board/topic/70962-recommended-client-setup/ can anyone give me a guide which will work to it? -
so i already have this one . the thing that i want to ask is. how can i add it to my server?? where will i put this? im just noob sorry..
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how to change the emperium hp?
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https://rathena.org/board/topic/84746-tutorial-how-to-create-ragnarok-offline-2013-client-tutorial/ i followed this tutorial and when i LOG IN i cant even use any commands
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can someone give me a guide for client side for first timers? thankss!!
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help please im following this guide and this what happens https://www.youtube.com/watch?v=TaESjeq2v-w
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best tool for scrpting?