-
Posts
92 -
Joined
-
Last visited
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by trizzy
-
-
On 4/9/2020 at 8:16 AM, Emistry said:
OnPCDieEvent: .@killerrid = killerrid; if (strcharinfo(3) == .map$ && .@killerrid != getcharid(3)) { #GOLDPOINTS = 0; dispbottom "You died, you lost all the point."; } end;
try this
@Emistry thanks for this. can you add if you killed someone inside the gold room you'll get their points? thanks
-
On 4/5/2020 at 2:12 PM, Ukiram said:
You can have one just like DarkRO just a little bit modification here. I'm using that script just need a little bit modifications.
Check this out: https://github.com/deadlybrothers/script/blob/master/goldroom.txt
@Ukiram sir Can you add when you have killed someone inside the gold room you will get their points? thanks in advance
-
additonal 500 weight on weapon if the weapon is refine at +9
Thanks in advance
-
yeah i check and its the same with gm account and normal account
-
How's to fix new character level 1 novice with already level 9 basic skill.
same problem with this one
-
How to create a thor patcher? fully guide please
paano po gumawa ng thor pacher?
-
bonus3 bAddEff,Eff_Bleeding,100,ATF_MAGIC|ATF_SELF;
Its a newer git update that's needed though
Edit: it was added 6 days ago in this update
Thanks you so much Stolao.
-
External Bleeding yourself when attacking (Success Chance 10%). Item Script{ bonus2 bAddEff2,Eff_Bleeding,100; },{},{}
i was wondering if is working on magic damage like >>>
External Bleeding yourself when doing/performing magical attack (Success Change 10%).
is it possible to like this?
-
OnInit: waitingroom "NPC",0;
code above is it new?
try delete them.
yeah now i don't see any debug thanks.
-
// Settings : // - Only required to edit the ShopSetting() Function // Notes : You may also add / remove Menu ( If any ) // - Shop Currency can be either ItemID or Variable Name, but must write within Quotation Marks ( "" ) // Ex. of Variable. -> Zeny , #CASHPOINTS , #KAFRAPOINTS , CustomVariable , #CustomVariable // - ERROR Message are used to show Invalid Settings in your NPC. // Leave this alone... - shop TCG_Shop -1,501:100 trinity,110,61,6 script NPC 97,{ function ShopSettings; function ValidateCost; function CurrencyInfo; function ClearData; function ValueConvert; function ErrorNotice; mes "[ ^FF0000Newbie NPC^000000 ]"; mes "Hello ^FF0000" + strcharinfo(0) + "^000000."; next; // Menu Selection select("Headgear","Armors","Weapons","Accessories","Bloody Branch"); ClearData(); ShopSettings( @menu ); npcshopitem "TCG_Shop",501,100; npcshopdelitem "TCG_Shop",501; for(set .@i,0; .@i < getarraysize( @ItemLists ); set .@i,.@i+1) npcshopadditem "TCG_Shop",@ItemLists[.@i],@ItemCost[.@i]; mes "Okay...wait awhile"; mes "^00FF00____________________________^000000"; CurrencyInfo( @Currency$ ); mes "^00FF00____________________________^000000"; callshop "TCG_Shop",1; npcshopattach "TCG_Shop"; end; function ShopSettings { switch( getarg(0) ){ Case 1: // Currency [ Item ID / Variable Name ] set @Currency$,"20508"; // Item ID Lists setarray @ItemLists[0],25019,25020,25021,25022,25023,25024,25009,25011,25010,25008,25012,25013,25001,25002,25003,25004,25005,25006; // Item Price setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; break; Case 2: // Currency [ Item ID / Variable Name ] set @Currency$,"20506"; // Item ID Lists setarray @ItemLists[0],20511,20512,20513,20514; // Item Price setarray @ItemCost[0],1,1,1,1; break; Case 3: // Currency [ Item ID / Variable Name ] set @Currency$,"20510"; // Item ID Lists setarray @ItemLists[0],30026,30027,30028,30029,30030,30031,30032,30033,30034,30035,30036,30037,30038,30039,30040,30041; // Item Price setarray @ItemCost[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1; break; Case 4: // Currency [ Item ID / Variable Name ] set @Currency$,"20509"; // Item ID Lists setarray @ItemLists[0],20500,20501,20502,20503,20504,20505; // Item Price setarray @ItemCost[0],1,1,1,1,1,1; break; Case 5: // Currency [ Item ID / Variable Name ] set @Currency$,"7227"; // Item ID Lists setarray @ItemLists[0],12103; // Item Price setarray @ItemCost[0],5; break; // Case 2,3,4.....etc... default: ErrorNotice( "Invalid Menu Selection for Menu "+@menu+"." ); close; } if( @Currency$ == "" ) ErrorNotice( "Invalid Currency Setting in Menu "+@menu+" ." ); if( getarraysize( @ItemCost ) != getarraysize( @ItemLists ) || getarraysize( @ItemLists ) != getarraysize( @ItemCost ) ) ErrorNotice( "Missing or Extra Value of Item or Cost Settings in Menu "+@menu+" ." ); return; } function ErrorNotice { mes "^FF0000ERROR^000000 - "+getarg(0); mes "^00FF00____________________________^000000"; mes "Inform this Message to ^0000FFGame Staffs^000000 immediately !"; close; } function CurrencyInfo { if( getitemname( atoi( getarg(0) ) ) != "null" ){ mes "Item Currency : ^FF0000"+getitemname( atoi( getarg(0) ) )+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( countitem( atoi( getarg(0) ) ) )+"^000000"; }else if( getitemname( atoi( getarg(0) ) ) == "null" ){ mes "Variable Currency : ^FF0000"+getarg(0)+"^000000"; mes "Available Amount : ^0000FF"+ValueConvert( getd( getarg(0) ) )+"^000000"; } return; } function ValidateCost { if( getitemname( atoi( getarg(0) ) ) != "null" ){ if( countitem( atoi( getarg(0) ) ) < getarg(1) ) return 1; }else{ if( getd( getarg(0) ) < getarg(1) ) return 1; } return 0; } function ClearData { set @Currency$,""; set @TotalCost,0; deletearray @bought_nameid[0],getarraysize( @bought_nameid ); deletearray @bought_quantity[0],getarraysize( @bought_quantity ); deletearray @ItemLists[0],getarraysize( @ItemLists ); deletearray @ItemCost[0],getarraysize( @ItemCost ); return; } function ValueConvert { set .@num, atoi(""+getarg(0)); if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0); set .@l, getstrlen(""+.@num); for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) { set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$; if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$; } return .@num$; } OnBuyItem: ShopSettings( @menu ); for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) for(set @j,0; @j < getarraysize( @ItemLists ); set @j,@j+1) if( @ItemLists[@j] == @bought_nameid[@i] ) set @TotalCost,@TotalCost + ( @ItemCost[@j] * @bought_quantity[@i] ); mes "^FF0000 BILLING LIST^000000"; mes "^00FF00____________________________^000000"; for( set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1 ) mes "^FF0000"+@bought_quantity[@i]+" x ^0000FF"+getitemname( @bought_nameid[@i] )+"^000000"; mes "^00FF00____________________________^000000"; if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" x "+getitemname( atoi( @Currency$ ) )+"^000000"; else if( getitemname( atoi( @Currency$ ) ) == "null" ){ mes "Total Cost : ^0000FF"+ValueConvert( @TotalCost )+" "+@Currency$+"^000000"; } mes "^00FF00____________________________^000000"; if( ValidateCost( @Currency$,@TotalCost ) ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+getitemname( atoi( @Currency$ ) )+"^000000"; else{ mes "[ ^FF0000X^000000 ] Insufficient ^0000FF"+@Currency$+"^000000"; } }else{ if( select( "^0000FFPurchase^000000:Cancel" ) == 1 ){ if( getitemname( atoi( @Currency$ ) ) != "null" ) delitem atoi( @Currency$ ),@TotalCost; else{ set getd( @Currency$ ),getd( @Currency$ ) - @TotalCost; } for(set @i,0; @i < getarraysize( @bought_nameid ); set @i,@i+1) getitem @bought_nameid[@i],@bought_quantity[@i]; message strcharinfo(0),"Purchased "+getarraysize( @bought_nameid )+" Items."; mes "Thank you for shopping."; } } OnInit: waitingroom "NPC",0; ClearData(); close; }
-
place this to your battle.c in battle_check_target:
if ( s_bl->type == BL_PC && t_bl->type == BL_MOB ) {struct map_session_data *sd = BL_CAST( BL_PC, s_bl );if ( ( ( (TBL_MOB*)target )->mob_id == 1288 && !strcmp( mapindex_id2name(sd->mapindex), "guild_vs1" ) ) &&( sd->status.guild_id == mapreg_readreg( add_str("$koegid") ) || battle_getcurrentskill(src) > 0 ) )return 0;}and recompile
thanks it works
-
i have problem with the script, after i captured the emp im still able to hit the emperium. thanks in advance
- script KoE -1,{ OnInit: disablenpc "The King#KoE"; disablenpc "Exit#KoE"; bindatcmd "koe", strnpcinfo(0)+"::OnCommand", 99,99; end; OnCommand: if ( compare( .@atcmd_parameters$, "on" ) ) goto L_start; else if ( compare( .@atcmd_parameters$, "off" ) ) goto L_end; else { dispbottom "type - '@koe on' to start the event"; dispbottom "type - '@koe off' to end the event"; } end; OnClock0430: L_start: if ( .start ) end; gvgon "guild_vs1"; announce "The King of Emperium Hill has begun!", bc_all; .start = 1; enablenpc "The King#KoE"; disablenpc "Exit#KoE"; $koegid = 0; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 7; monster "guild_vs1",49,49,"EMPERIUM",2041,1,"KoE::OnEmpDead"; end; OnClock0515: L_end: gvgoff "guild_vs1"; announce "The King of Emperium Hill is over!", bc_all; .start = 0; enablenpc "Exit#KoE"; disablenpc "The King#KoE"; killmonsterall "guild_vs1"; // maprespawnguildid "guild_vs1", $koegid, 6; end; OnEmpDead: $koegid = getcharid(2); announce "The current King of Emperium Hill is the ["+ strcharinfo(2) +"] guild.", bc_all; donpcevent "::OnRevKoE"; maprespawnguildid "guild_vs1", $koegid, 6; sleep 500; if ( .start ) monster "guild_vs1",49,49,"EMPERIUM",1288,1,"KoE::OnEmpDead"; end; } // KoE Entrance prontera,150,150,4 script The King#KoE 58,{ mes "[The King]"; if ( !getcharid(2) ) { mes "You must have a guild to participate in the ^FF0000King of Emperium Hill Tournament^000000."; close; } mes "Hello."; mes "Would you like to participate in the ^FF0000King of Emperium Hill Tournament^000000?"; if ( select ( "Yes", "No" ) == 2 ) close; switch( rand(1,4) ){ case 1: warp "guild_vs1", 50, 88; end; case 2: warp "guild_vs1", 88, 50; end; case 3: warp "guild_vs1", 50, 11; end; case 4: warp "guild_vs1", 11, 50; end; } } // KoE Exit guild_vs1,49,56,5 script Exit#KoE 51,{ mes "[Exit]"; mes "See ya."; if ( getcharid(2) == $koegid ) getitem 7227, 100; getitem 20080, 50; getitem 29999, 50; close2; warp "Save",0,0; end; } // Flags guild_vs1,49,38,4 script King of Emperium Hill#1::koe_flag 722,{ if ( !$koegid ) end; mes "[King of Emperium Hill]"; mes "The Current King of Emperium Hill is the ["+ getguildname($koegid) +"] guild."; close; OnRevKoE: flagemblem $koegid; end; } guild_vs1,61,49,6 duplicate(koe_flag) King of Emperium Hill#2 722 guild_vs1,38,49,2 duplicate(koe_flag) King of Emperium Hill#3 722 guild_vs1,49,61,0 duplicate(koe_flag) King of Emperium Hill#4 722 guild_vs1 mapflag nobranch guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag noreturn guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag noteleport guild_vs1 mapflag gvg_noparty guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag guildlock
-
I'm curious, what's the point of this exactly? Are you trying to give members of a guild increased HP on their home turf, or what? I'm honestly interested.
i'm trying to add additional effect for my quest headgear combo.
Oh sorry I missed a parenthesis.
{ if (strcharinfo(3) == "guild_vs1") { bonus,bMaxHPRate,10; } }
yeah that's what im talking about. thanks mate
-
In your item_combo_db.txt file you would make a combo with the items you want, and the script would be something like
{ if (strcharinfo(3) == "guild_vs1" { bonus,bMaxHPRate,10; } }
i got error.
[Error] : script error on db/import/item_combo_db.txt line 4parse_simpleexpr: unmatched ')'* 4 : { if (strcharinfo(3) == "guild_vs1" '{' bonus bMaxHPrate,10; }} -
What i want is for example:
Cell Headgear
Cell Wing
Cell Tail
if you wear this set --->> increase 10% HP on guild_vs1 map only in guild_vs1 will work the 10% HP, if you go out guild_vs1 or missing 1 part of the Cell set the 10%HP bonus will disappear.
im hoping this would be possible thanks in advance.
Anyone?
-
show us how do u add that
isn't
str: true
agi: true
on groups.conf?
To disable /str+ X you need to mod the src (I think it's clif_parse_StatusUp function)
is this one?
/// Request to increase status (CZ_STATUS_CHANGE). /// 00bb <status id>.W <amount>.B /// status id: /// SP_STR ~ SP_LUK /// amount: /// Old clients always send 1 for this, even when using /str+ and the like. /// Newer clients (2013-12-23 and newer) send the correct amount. void clif_parse_StatusUp(int fd,struct map_session_data *sd) { int increase_amount = RFIFOB(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[1]); if( increase_amount < 0 ) { ShowDebug("clif_parse_StatusUp: Negative 'increase' value sent by client! (fd: %d, value: %d)\n", fd, increase_amount); } pc_statusup(sd,RFIFOW(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]),increase_amount); }
-
To disable /str+ X you need to mod the src (I think it's clif_parse_StatusUp function)
where's the exact location of this clif_parse_StatusUp ?
to enable @str or such to players.. add those stats commands in groups.conf
i tried but is not working! have you try it?
-
Thanks Emistry and Stolao.
-
try
case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(6000,skillratio); //We stop at roughly 50k SP for overflow protection break;
Nothing Changes Sir.
case MO_EXTREMITYFIST: skillratio += 100*(7 + sstatus->sp/10); skillratio = min(6000,skillratio); //We stop at roughly 50k SP for overflow protection break;
i delete also this code and recompile my server and login in game my SP still the same and nothing changes!
Help please. T_T
-
i've tried this but nothing happen.
src/battle.c search
case MO_EXTREMITYFIST:
skillratio += 100*(7 + sstatus->sp/10);
skillratio = min(500000,skillratio); //We stop at roughly 50k SP for overflow protection
break;change
skillratio += 100*(7 + sstatus->sp/10);
to
skillratio += 100*(7 + min(sstatus->sp,6000)/10);
-
Ok here you need to do...
look for this line on skill.conf inside the battle folder...
// Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 0 // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: yes
and change it to this
// Using 'old' behavior for devotion vs reflect damage? (Note 2) // Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage), // when player with devotion attacks player with reflect damage ability (item bonus or skill), // the damage will be taken by the person who provides devotion instead the attacker. devotion_rdamage: 100 // Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack. // But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1) devotion_rdamage_skill_only: no
I hope this solve your issue about the reflect..
i check the skill.conf it was default
// Using 'old' behavior for devotion vs reflect damage? (Note 2)// Default is 0 (official). If 'devotion_rdamage' is > 0 (chance to devote the reflected damage),// when player with devotion attacks player with reflect damage ability (item bonus or skill),// the damage will be taken by the person who provides devotion instead the attacker.devotion_rdamage: 100// Officially, reflecting shield (SC_REFLECTDAMAGE) reflects physical damage by skill or normal attack.// But if the target is being devoted, it ONLY reflects the damage for melee skill. (Note 1)devotion_rdamage_skill_only: no -
Hello rAthena community, im having problem the of this 2 topic
https://rathena.org/board/topic/78425-fix-devotion-for-r17013-reflect-goes-to-atker-not-pally/
https://rathena.org/board/topic/79396-help-about-devotion-reflect-issue/
my revision is r17709
A Palldin
B Champion
C Enemy
A and B are in both party A casted reflect and C also casted reflect
and B casted asura on C and all character are dead. how's possible?
TIA.
-
-
if is not there try to check on your script txt's, maybe it's written down sec_in mapflag nowarpto.
Looking for help with Goldroom Script
in Scripting Support
Posted
thank you so much, works perfect!