i have server with renewal system
i knew that renewal has a fixed cast and variable cast, i want my server have the renewal database but i want pre-re system on casting time that affected by dex, so i change in src/config/renewal.h :
/// renewal cast time
/// (disable by commenting the line)
///
/// leave this line to enable renewal casting time algorithms
/// cast time is decreased by DEX * 2 + INT while 20% of the cast time is not reduced by stats.
/// example:
/// on a skill whos cast time is 10s, only 8s may be reduced. the other 2s are part of a
/// "fixed cast time" which can only be reduced by specialist items and skills
///#define RENEWAL_CAST
after its changed, the cast time on some skill are instant cast like Dangerous Soul Collect (champion), then i change the value in :
db/re/skill_cast_db --> 401,0,0,0,600000,0,0,2000 (renewal) to 401,2000,0,0,600000,0,0,0 (pre-re)
but when i test it in game, the casting time still have the fixed casting time in value "2000"
how can i have the pre-re casting time system on my renewal server?
Please some one help me
thankyou
*nb: sorry for my bad english