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cahadeyelo

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Everything posted by cahadeyelo

  1. sa 17704 sir ayaw din po gumana nyan
  2. dati po kasi ang alam ko pag na dead ang player at bumalik sya sa town, magiging full sp and hp sya kahit walang mag heal sa kanya....
  3. HINDI PO GUMAGANA ANG OSIRIS CARD KAHIT SA FRESH DOWNLOADED VERSION NG 17704.... BAKIT PO KAYA?
  4. 17704 17709 THE DIFFERENCE BETWEEN 17704 - 17709 I was wondering why is it when i tried to rebuild the 17709 version some files didn't have _sql or -sql on their names....just like on the pic i just shown above
  5. 17704 17709 THE DIFFERENCE BETWEEN 17704 - 17709 I was wondering why is it when i tried to rebuild the 17709 version some files didn't have _sql or -sql on their names....just like on the pic i just shown above
  6. bonus bRestartFullRecover,0; doesn't work at my server. If a player have their osiris card equipped on, after they respawn to any location the hp doesn't restore at any bit at all. WHY?
  7. anyone knows how to put Maximum cap On asura and Final strike with 2.5mil damage (not on based on stats), Thanks ,,
  8. Thanks to all the replies but what i need is just the @jump command to be disabled on a certain map and no other else.
  9. If i used that mapflag, players won't be able to use fly wings. All i'm asking is to disable the @jump command on a certain map and the rest of all things are still the same as it is.
  10. can anyone here know how to disable @jump in certain map? Thanks in advance...
  11. So this is how it goes, A = Player A B = Player B Every kill adds +1 to fame Max Karma = 100000 Min Karma = -1000 A kills B and: If A and B both got 0 karma , A's karma will increase(100) and B's karma will decrease(50) If A has a lower karma than B , A's karma will increase(100) and B's karma will decrease(50) If A has a higher karma than B , A's karma will increase(100) and B's karma will decrease(50) if A has Same karma of B, A karma will increase to (100) and B's karma will decrease (50) Higher karma means higher chance of dropping an item when killed. -1000 karma ensures no chance of dropping an item Killer and killed displaybottom: "Killer" [ (KARMA) Karma, (FAME) Fame ] killed "killed" [ (Karma) Karma, (Fame) Fame ]. And if it is also possible to include the karma and fame points in the fluxcp/cerescp And if possible, let me know the item script for an equipment that is: 1 equip with lower karma, more damage 1 equip with higher karma, more damage *More like system that is alike with WaffleRO*
  12. Can you Help me change the max of negative karma into -1k max (Angel )then 100k posstive karma ( Evil ) and add Penalty item drop When killed by player for Evil karma thanks a lot - script pk_manner_add -1,{ OnPCKillEvent: if(isloggedin(killedrid)) { // you don't get points for non players set FAMEPOINTS, FAMEPOINTS + 1; set KARMAPOINTS, KARMAPOINTS+rand(50,300); set .@killer, getcharid(3); // save rid [] set .@fame, FAMEPOINTS; set .@karma, KARMAPOINTS; attachrid(killedrid); //attaches script to player that got killed set KARMAPOINTS, KARMAPOINTS-rand(50,300); dispbottom rid2name(.@killer)+" (Karma: "+.@karma+" Fame: "+.@fame+" ) just killed "+strcharinfo(0)+" (Karma: "+KARMAPOINTS+" Fame: "+FAMEPOINTS+")"; set .@fame, FAMEPOINTS; set .@karma, KARMAPOINTS; attachrid(.@killer); dispbottom strcharinfo(0)+" (Karma: "+KARMAPOINTS+" Fame: "+FAMEPOINTS+")" just killed "+rid2name(killedrid)+" (Karma: "+.@karma+" Fame: "+.@fame+" )"; } end; } karma fame.txt
  13. how can this be permanent .. even i log out , Reset stats , Or dead thanks
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