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Everything posted by cahadeyelo
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sa 17704 sir ayaw din po gumana nyan
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dati po kasi ang alam ko pag na dead ang player at bumalik sya sa town, magiging full sp and hp sya kahit walang mag heal sa kanya....
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how can i fixed it sir?
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HINDI PO GUMAGANA ANG OSIRIS CARD KAHIT SA FRESH DOWNLOADED VERSION NG 17704.... BAKIT PO KAYA?
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17704 17709 THE DIFFERENCE BETWEEN 17704 - 17709 I was wondering why is it when i tried to rebuild the 17709 version some files didn't have _sql or -sql on their names....just like on the pic i just shown above
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17704 17709 THE DIFFERENCE BETWEEN 17704 - 17709 I was wondering why is it when i tried to rebuild the 17709 version some files didn't have _sql or -sql on their names....just like on the pic i just shown above
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make sql is now deprecated.
cahadeyelo replied to cahadeyelo's topic in Tulong para sa Script at Database
Same result po sir Ford........ -
How to fix this sir/mam.
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[SQL]: DB error - Unknown column
cahadeyelo replied to cahadeyelo's topic in Tulong para sa Script at Database
where do i need to put this exactly? -
How can i fix this sir/mam... Thanks in advance.
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bonus bRestartFullRecover,0; doesn't work at my server. If a player have their osiris card equipped on, after they respawn to any location the hp doesn't restore at any bit at all. WHY?
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anyone knows how to put Maximum cap On asura and Final strike with 2.5mil damage (not on based on stats), Thanks ,,
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I need a little help about @jump command
cahadeyelo replied to cahadeyelo's topic in Tulong para sa Script at Database
Thanks to all the replies but what i need is just the @jump command to be disabled on a certain map and no other else. -
I need a little help about @jump command
cahadeyelo replied to cahadeyelo's topic in Tulong para sa Script at Database
If i used that mapflag, players won't be able to use fly wings. All i'm asking is to disable the @jump command on a certain map and the rest of all things are still the same as it is. -
So this is how it goes, A = Player A B = Player B Every kill adds +1 to fame Max Karma = 100000 Min Karma = -1000 A kills B and: If A and B both got 0 karma , A's karma will increase(100) and B's karma will decrease(50) If A has a lower karma than B , A's karma will increase(100) and B's karma will decrease(50) If A has a higher karma than B , A's karma will increase(100) and B's karma will decrease(50) if A has Same karma of B, A karma will increase to (100) and B's karma will decrease (50) Higher karma means higher chance of dropping an item when killed. -1000 karma ensures no chance of dropping an item Killer and killed displaybottom: "Killer" [ (KARMA) Karma, (FAME) Fame ] killed "killed" [ (Karma) Karma, (Fame) Fame ]. And if it is also possible to include the karma and fame points in the fluxcp/cerescp And if possible, let me know the item script for an equipment that is: 1 equip with lower karma, more damage 1 equip with higher karma, more damage *More like system that is alike with WaffleRO*
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Can you Help me change the max of negative karma into -1k max (Angel )then 100k posstive karma ( Evil ) and add Penalty item drop When killed by player for Evil karma thanks a lot - script pk_manner_add -1,{ OnPCKillEvent: if(isloggedin(killedrid)) { // you don't get points for non players set FAMEPOINTS, FAMEPOINTS + 1; set KARMAPOINTS, KARMAPOINTS+rand(50,300); set .@killer, getcharid(3); // save rid [] set .@fame, FAMEPOINTS; set .@karma, KARMAPOINTS; attachrid(killedrid); //attaches script to player that got killed set KARMAPOINTS, KARMAPOINTS-rand(50,300); dispbottom rid2name(.@killer)+" (Karma: "+.@karma+" Fame: "+.@fame+" ) just killed "+strcharinfo(0)+" (Karma: "+KARMAPOINTS+" Fame: "+FAMEPOINTS+")"; set .@fame, FAMEPOINTS; set .@karma, KARMAPOINTS; attachrid(.@killer); dispbottom strcharinfo(0)+" (Karma: "+KARMAPOINTS+" Fame: "+FAMEPOINTS+")" just killed "+rid2name(killedrid)+" (Karma: "+.@karma+" Fame: "+.@fame+" )"; } end; } karma fame.txt
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how can this be permanent .. even i log out , Reset stats , Or dead thanks