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Posts posted by cahadeyelo
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while i'm rebuilding my server, i got this on the way
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wow sir...it works
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can someone guide me on how can i insert this updates to my existing phpmyadmin & MySQL Query Browser.
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it's perfect sir..thanks
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Can someone turn my script into payable triggered Poring Catcher Event.
- script Poring Catcher Event -1,{ OnClock0010: OnClock0110: OnClock0210: OnClock0310: OnClock0410: OnClock0510: OnClock0610: OnClock0710: OnClock0810: OnClock0910: OnClock1010: OnClock1110: OnClock1210: OnClock1310: OnClock1410: OnClock1510: OnClock1610: OnClock1710: OnClock1810: OnClock1910: OnClock2010: OnClock2110: OnClock2210: OnClock2310: mapwarp "pvp_n_1-2.gat","prontera",155,182; announce "Poring Catcher Event starts in a minute.",0,0xFFA500; killmonsterall "pvp_n_1-2"; setmapflag "pvp_n_1-2",mf_noskill; setmapflag "pvp_n_1-2",mf_nocommand,2; sleep2 60000; set .Spawn,10; monster "pvp_n_1-2",0,0,"Poring",1002,.Spawn,"Poring Catcher Event::OnMobKilled"; monster "pvp_n_1-2",0,0,"Poning",1002,30,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Poirng",1002,10,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Porings",1002,10,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Porlng",1002,10,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Porring",1002,10,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Porong",1002,10,"Poring Catcher Event::OnMobLose"; monster "pvp_n_1-2",0,0,"Pirong",1002,10,"Poring Catcher Event::OnMobLose"; announce "Poring(s) have been spawned in pvp_n_1-2.",0,0xFFA500; initnpctimer; end; OnTimer60000: if(getmapusers("pvp_n_1-2") == 0){ announce "Poring Catcher Event has ended.",0,0xFFA500; killmonsterall "pvp_n_1-2"; stopnpctimer; end; } if(mobcount("pvp_n_1-2","Poring Catcher Event::OnMobKilled")== 1) { announce "There is "+.Spawn+" Poring left in pvp_n_1-2.",0,0xFFA500; initnpctimer; end; } announce "There are "+.Spawn+" Poring(s) left in pvp_n_1-2.",0,0xFFA500; initnpctimer; end; OnMobKilled: set .Spawn, .Spawn - 1; set #CASHPOINTS,#CASHPOINTS + 1; dispbottom "Gained : 1 Point(s). Total : "+ #CASHPOINTS +" RoK Point(s)."; warp "prontera",155,182; if (.Spawn) announce "[ "+strcharinfo(0)+" ] has killed a Poring. There's still "+.Spawn+" Poring(s) left.",bc_map,0xFFA500; else { announce "Poring Catcher Event has ended. All the Poring(s) has been killed.",0,0xFFA500; removemapflag "pvp_n_1-2",mf_noskill; removemapflag "pvp_n_1-2",mf_nocommand,2; stopnpctimer; } end; OnMobLose: warp "prontera",155,182; end; }
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how can i update my map cache?
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where can i get the accurate walkable prontera town for 2015 client that doesn't have misconfigured cells.
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can't say thank you enough to both of you sir Emistry & Nitrous.
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how can i fix this script that it'll only give the item #30004 to the first player that completed his/her 3 minutes of staying ingame after my server launching.
- script SGH_POINTS -1,{ OnPCLoginEvent: addtimer 60000,"SGH_POINTS::OnSghGet"; end; OnSghGet: getmapxy( .@new$, .@x, .@y, 0 ); if( .@new$ == "new_1-1" ) { set SGH_MINUTE_P, SGH_MINUTE_P + 1; dispbottom "Gained : 1 Point(s). Total : "+SGH_MINUTE_P+" Minute(s)."; } if ( SGH_MINUTE_P == 3 ){ getitem 30004,1; $sghreward = 1; end; } addtimer 60000,"SGH_POINTS::OnSghGet"; end; OnInit: if ($sghreward = 1) end; }
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On 12/11/2016 at 5:26 AM, Tokei said:
It's easier to create custom script commands (it is more reliable than using SQL and it is faster). Plus, you'll be able to have more freedom if you want to add more guild options:
script.c /*========================================== *------------------------------------------*/ BUILDIN_FUNC(getguildinfo) { struct guild *g = NULL; int result = 0; if ((g = guild_search(script_getnum(st,2))) != NULL) { int type = script_getnum(st,3); switch(type) { case 0: result = g->guild_lv; break; case 1: result = g->connect_member; break; case 2: script_pushstrcopy(st, g->name); return SCRIPT_CMD_SUCCESS; //case 3: // etc... // break; default: ShowError("buildin_getguildinfo: unknown type '%d'.\n", type); script_pushint(st, 0); return SCRIPT_CMD_FAILURE; } } script_pushint(st, result); return SCRIPT_CMD_SUCCESS; } def method: BUILDIN_DEF(getguildinfo,"ii"),
Recompile your server, then your event would be:
OnPCLoadMapEvent: if (getmapflag(strcharinfo(3), mf_gvg_castle)) { .@guild_id = getcharid(2); if (BaseLevel < 175 || .@guild_id == 0 || getguildinfo(.@guild_id, 0) < 43 || getguildinfo(.@guild_id, 1) < 7) { dispbottom "[ Server ]: You don't have a guild or your Base Level isn't high enough.", 0x00ff00; warp "prontera", 155, 182; } } end;
sir can you extend the src code you made and add the total castle count of a guild
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Just want to request a script or code that will help this script to give to the kriemhild guild leader owner the item ID# 7146's amount depends on how many castles they're owned.
SIEGE_P: set @GID,getcharid(2); set .@GID, GetCastleData("prtg_cas01",1); set .Map$,"prtg_cas01"; if ( agitcheck() ){ message strcharinfo(0), "You can't get any guild profit if there's a war."; end; } if ( SIEGEPOINTS < 1 ){ message strcharinfo(0), "You don't have any Siege Point(s)."; end; } if ( MaxWeight <= Weight * 2 ){ message strcharinfo(0), "You can't get any profit if you're over weight."; end; } if ( @inventorylist_count > 95 ){ message strcharinfo(0), "Remove some of your inventory item(s) to get your profit."; end; } if( strcharinfo(0) == getguildmaster( getcastledata( .Map$,1 ) ) ){ getitem 7146,10; getitem 30004,SIEGEPOINTS*100; set SIEGEPOINTS,0; end; } }
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all your help and answers are purely reliable...thanks
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Can i request a script that restricting them to go inside the castle if the online guild members are below 7.
- script woe_restriction -1,{ OnPCLoadMapEvent: query_sql "SELECT guild_lv FROM guild WHERE guild_id = "+getcharid(2), .@guild_lv; if( getmapflag(strcharinfo(3),mf_gvg_castle)){ if((BaseLevel < 175) || (getcharid(2) == 0) || (.@guild_lv < 43) ) { warp "prontera",155,182; dispbottom "[ Server ]: You doesn't have a guild or you don't have enough Base Level."; } } end; } aldeg_cas01 mapflag loadevent aldeg_cas02 mapflag loadevent aldeg_cas03 mapflag loadevent aldeg_cas04 mapflag loadevent aldeg_cas05 mapflag loadevent gefg_cas01 mapflag loadevent gefg_cas02 mapflag loadevent gefg_cas03 mapflag loadevent gefg_cas04 mapflag loadevent gefg_cas05 mapflag loadevent payg_cas01 mapflag loadevent payg_cas02 mapflag loadevent payg_cas03 mapflag loadevent payg_cas04 mapflag loadevent payg_cas05 mapflag loadevent prtg_cas01 mapflag loadevent prtg_cas02 mapflag loadevent prtg_cas03 mapflag loadevent prtg_cas04 mapflag loadevent prtg_cas05 mapflag loadevent schg_cas01 mapflag loadevent schg_cas02 mapflag loadevent schg_cas03 mapflag loadevent schg_cas04 mapflag loadevent schg_cas05 mapflag loadevent arug_cas01 mapflag loadevent arug_cas02 mapflag loadevent arug_cas03 mapflag loadevent arug_cas04 mapflag loadevent arug_cas05 mapflag loadevent nguild_alde mapflag loadevent nguild_gef mapflag loadevent nguild_pay mapflag loadevent nguild_prt mapflag loadevent
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i've created this custom shield
30562,Arcana_Valkyrie_Shield,Arcana Valkyrie Shield,4,,,1000,,5,,1,0xFFFFFFFF,63,2,32,,1,1,1,{},{},{}
but some of royal guard skills don't work that needs a shield if i used my custom shield...why?
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great answer but what i'm looking for is a script not a manual thing
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is there a way to disable the respawn of emperium on other castles?
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here's the codes that i'm making right now
if( strcharinfo(0) == getguildmaster( getcastledata( .Map$,1 ) ) ){ getitem 7146,1;
i just want to give the guild leader of kriemhild the item 7146 x the total castles they owned...
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can you give a simple example of this coz i can't find the rathena wiki on the net
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how can i check the total castle count of a guild through codes?
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i replaced the || code to && and it works sir thanks...
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why my script keeps adding up points even there's no war in progress?
- script Siege Points -1,{ OnPCLoginEvent: attachnpctimer ""+strcharinfo(0)+""; initnpctimer; end; OnTimer60001: if(checkvending() >= 1) { dispbottom "The Siege Point(s) stopped because you were vending. Please relog if you wish to start again."; stopnpctimer; end; } getmapxy( .@map$, .@x, .@y, 0 ); if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; } else { set @afk, 0; } set @map$, .@map$; set @x, .@x; set @y, .@y; if(@afk == 5) { dispbottom "The Siege Point(s) stopped because you were idle for 5 minutes. Please relog if you wish to start again."; stopnpctimer; end; } OnTimer60002: getmapxy( .@woe$, .@x, .@y, 0 ); if( agitcheck() || .@woe$ == "prtg_cas01" ) { set SIEGEPOINTS,SIEGEPOINTS + 1; dispbottom "Gained : 1 Point(s). Total : "+ SIEGEPOINTS +" Siege Point(s)."; } if( !agitcheck() || .@woe$ == "prtg_cas01" ) { stopnpctimer; end; } getmapxy( .@map$, .@x, .@y, 0 ); if(.@map$ == "sec_pri") { dispbottom "The Siege Point(s) was disabled in Jail."; stopnpctimer; end; } if(@map$ == .@map$ && @x == .@x && @y == .@y) { set @afk, @afk + 1; stopnpctimer; initnpctimer; end; } }
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is that so...how sad
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Why everytime we used the Card Remover, the compounded bound card will turned into non bounded?
prt_in,28,73,4 script Wise Old Woman#0 78,{ .@weight = 100 * Weight / MaxWeight; if (90 <= .@weight) { mes "[ Wise Old Woman ]"; mes "You're currently at ^FF0000" + .@weight + "%^000000 of your maximum weight."; next; mes "[ Wise Old Woman ]"; mes "Please remove some items before claiming it."; close; } getinventorylist; if( @inventorylist_count > 50 ){ mes "[ Wise Old Woman ]"; mes "Your inventory slot is getting full, please remove some items before claiming it."; close; } mes "[ Wise Old Woman ]"; mes "Okay I'm going to remove the card(s) to your equipment now and you need a ^3355FFStar Crumb^000000, ^3355FFYellow Gemstone^000000 and ^3355FF100,000^000000z."; next; setarray .@indices[1], EQI_HEAD_TOP, EQI_ARMOR, EQI_HAND_L, EQI_HAND_R, EQI_GARMENT, EQI_SHOES, EQI_ACC_L, EQI_ACC_R, EQI_HEAD_MID, EQI_HEAD_LOW; for(set .@i,1; .@i<=10; set .@i,.@i+1) { if (getequipisequiped(.@indices[.@i])) { set .@menu$, .@menu$ + F_getpositionname(.@indices[.@i]) + " - [ " + getequipname(.@indices[.@i]) + " ]"; set .@equipped,1; } set .@menu$, .@menu$ + ":"; } set .@part, .@indices[ select(.@menu$) ]; if(!getequipisequiped(.@part)) { mes "[ Wise Old Woman ]"; mes "Young one... Your not wearing anything there that I can remove cards from."; close; } if(getequipcardcnt(.@part) == 0) { mes "[ Wise Old Woman ]"; mes "Young one... There's no card(s) compounded on that item. I can do nothing with it, I'm afraid."; close; } set .@cardcount,getequipcardcnt(.@part); if ( countitem(1000) < 1 || countitem(715) < 1 ) { close; } if ( Zeny < 100000) { close; } delitem 1000,1; delitem 715,1; set Zeny,Zeny - 100000; successremovecards .@part; end; }
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i tried your codes, now it gives me error on line 10 and 20
- script orc_face -1,{ OnInit: setitemscript 601,"{ if ( !@orc_face ) itemskill \"AL_TELEPORT\",1; }"; setitemscript 602,"{ if ( !@orc_face ) itemskill \"AL_TELEPORT\",3; }"; end; OnPCKillEvent: if( baselevel < 175 || killedrid == getcharid(3) || getstatus( SC_ORCISH ) ) { end; } if( getcharip() == getcharip(name2rid(killedrid)) ) { end; } if( !getstatus(SC_ORCISH,0,getcharid(0,rid2name(killedrid))) ) { sc_start SC_ORCISH,60000,10,10000,SCSTART_NOTICKDEF,killedrid; set @orc_face, @orc_face + 1, getcharid(0,rid2name(killedrid)); } set FAMEPOINTS,FAMEPOINTS + 1; dispbottom "Gained : "+ 1 +" Point(s). Total : "+ FAMEPOINTS +" Fame Point(s)."; end; OnPCDieEvent: @orc_face = 0; sc_end SC_ORCISH; if( baselevel < 175 || killerrid == getcharid(3) || killerrid > 2999999 || killerrid == NULL ) { end; } if( getcharip() == getcharip(name2rid(killedrid)) ) { end; } set KARMAPOINTS,KARMAPOINTS + 1; dispbottom "Gained : "+ 1 +" Point(s). Total : "+ KARMAPOINTS +" Karma Point(s)."; end; }
about Random Option System
in Source Support
Posted
i copy your codes...now i have this errors