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Posts posted by mawjustin
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Is this addressed already? I'm having the same concern as well.
On 2/24/2020 at 1:45 PM, MrUnzO said:Hi, sorry for reviving this dead post but can i ask you for src to find how many random options will be awarded to item?
On 4/15/2018 at 11:46 AM, Jhedzkie said:.....
How did you make this sir? may we ask?
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May I ask, how are we able to remove the item effects from this? If we're going to convert the headgear into costume, can we disable it's effects as well?
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May I ask for assistance on how to implement this (
) into (
Example:
Player must consume 1 GProtect (For Custom Enchantment System) so that they will not lose the item when it fails during custom enchantment.
Thanks in advance.
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Im using the latest server version, it does not work.
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Is it possible to include items like Top, Middle, and Lower Headgear, and Shield for this?
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I'm Justin by the way
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Hello Guys, im new here.
hoping to know you some of you guys soon.
Utility: sader's Enchantment NPC
in Utility Script Releases
Posted · Edited by mawjustin
Is this fixed already @sader1992?
Is there a way for this to work?: (im using v2.6)
After a successful removal of the enchanted orb, the orb will return to the inventory.