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mawjustin

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Everything posted by mawjustin

  1. Thank you @Emistry. This saved me a lot of time.
  2. Thank you @sader1992 this helped me a lot.
  3. I'm using @sader1992's script I did a bit of modification in it. The problem is that when I enchant an item with an existing random option, the option is being removed. special_enchanter.txt No Enchant. With Enchant. May I ask for assistance on how to fix this? The random option should be retained when doing enchantments. Thank you!
  4. Hello guys, may I ask on how to do this on all maps without putting each and every single map on set .map$,?? Thanks!
  5. Here it is @Tokei.. item_randomopt_group.txt item_randomopt_equips.txt itemdb.cpp
  6. I've been having some problems with my server, I'm using a GM account (group _id = 99) I can login without any problem, but when I use a normal player account (group_id = 0) It says Rejected from Server. I tried to isolate the concern, it seems that the main reason for my problem is the group_id. Because when I changed the group_id of my normal account into 99, I can login without any problem. But when I make it into 0 again, and tried to re-login, It says Rejected from Server. Is there a solution for this? Thanks!
  7. Apologies for the late reply sir, thank you for this, this works on renewal as well, right? I'm currently testing it right now. @Tokei im having this error while using .diff @Tokei I did the diff manually, but I'm having these errors.
  8. Apologies @sader1992.. I changed a bit on the script. Thank you for this!
  9. Is this fixed already @sader1992? Is there a way for this to work?: (im using v2.6) After a successful removal of the enchanted orb, the orb will return to the inventory.
  10. May we ask for assistance on how to implement this? Specifically Mr. Jhedzkie's I have this Random Option working already, but if I will to follow the current setup, it will take around 10k lines for me to finish. I hope someone will post on how did Mr. Jhedzkie' did his.
  11. Is this addressed already? I'm having the same concern as well. How did you make this sir? may we ask?
  12. May I ask, how are we able to remove the item effects from this? If we're going to convert the headgear into costume, can we disable it's effects as well?
  13. May I ask for assistance on how to implement this ( ) into ( Example: Player must consume 1 GProtect (For Custom Enchantment System) so that they will not lose the item when it fails during custom enchantment. Thanks in advance.
  14. Is it possible to include items like Top, Middle, and Lower Headgear, and Shield for this?
  15. Hello Guys, im new here. hoping to know you some of you guys soon.
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