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Mechomorph XD

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Everything posted by Mechomorph XD

  1. If player use command on normal map (NOT castle) can be possible? If use attachrid can do it? e.g. OnBreakGuild: attachrid(3,strcharinfo(0)); getcharid(2);
  2. Noooo, I mean when player use /breakguild <guild_name> command, how to get guild_id? cuz i will use guild_id when OnBreakGuild working In agit_template have OnBreakGuild Event when guildmaster breakguild this event will working for abandon castle if they have a castle
  3. how to get guild id from character when OnGuildBreak event is working? Thank You :')
  4. IT work, i know about problem already thank a lot, deathscythe13
  5. i received gravity error or my client have problem cuz i use custom map
  6. set .@house, query_sql("SELECT guild_id FROM `house` WHERE 1",.@check); what's the line mean?
  7. i use sql update guild_id and query guild_id from db for check that house was reserved or not which in db, all columns are be zero except the house_id column (1-39)
  8. set .@menu$,""; for( set .@i, 1; .@i <= 39; set .@i, .@i+1 ) { query_sql("SELECT `guild_id` FROM `house` WHERE `house_id` = '" + .@i + "'", .@check); if ( .@check ) { set .@menu$, ""+ .@menu$ +"House No. [^006633" + .@i + "^000000] - [^FF0000Reserved^000000]"; } else { set .@menu$, ""+ .@menu$ +"House No. [^006633" + .@i + "^000000] - [^006633Empty^000000]"; } set .@menu$, .@menu$ + ":"; } CREATE TABLE IF NOT EXISTS `house` ( `house_id` tinyint(11) unsigned NOT NULL default '0', `guild_id` smallint(11) unsigned NOT NULL default '0', `guild_name` varchar(30) NOT NULL default '', `htime` tinyint(11) unsigned NOT NULL default '0', `mtime` tinyint(11) unsigned NOT NULL default '0', `stime` tinyint(11) unsigned NOT NULL default '0', `day` tinyint(11) unsigned NOT NULL default '0', `mount` tinyint(11) unsigned NOT NULL default '0', `year` smallint(11) unsigned NOT NULL default '0', PRIMARY KEY (`house_id`) ) ENGINE=MyISAM; Hi all I'm doing the rental house but have problem about menu which use for loop work together but i get error when house no. 10+ was reserved how to fix it? thank you
  9. the script can change damage on map? similar gvg map but not use gvg mapflag or gvgon command gvg_short_attack_damage_rate: 80 gvg_long_attack_damage_rate: 80 gvg_weapon_attack_damage_rate: 60 gvg_magic_attack_damage_rate: 60 gvg_misc_attack_damage_rate: 60
  10. Hi, I doing custom pvp map which it done, but found a little problem I use mapflag pvp on my custom map but when logout the character not go to save point? Thank You
  11. please you recommend me about smooth ground size 100x100 or 150x150, which can open from grf ...
  12. The Renewal System can be possible to disable them. I must use pre-renewal cuz mostly client dont like renewal in my country. Thank You
  13. int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag); please explain about flag and how to use mapflag give call this function on map? Thank You
  14. no, i mean i want a woe damage running on map because i try doing testing room weapon with woe damage script
  15. I doing a new mapflag which i want woe damage, display damage and cant attack another player similar pvp but use calculation woe damage and cant attack another player I tried with exist mapflag (gvg+nopvp) already but not work could anyone guide me how to do that? Thank You
  16. Wow That's great, problems are solved already i used r586 and not hex, It's work .. Thank You Syouji and everybody for help
  17. not work, you can upload your browedit r586 for me ? or i miss something?
  18. Black texture is solved but about object can't solve yet the objects are disappear again ? where can i download browedit r586? Thank You
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