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rko123

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  1. rko123

    help pls

    yes it is.. and i test to myself , i ban my own ip in the server buts still i can login with my ip...
  2. rko123

    help pls

    can someone help me pls.; i want to ban some ip in my server but when i insert the ip on ban list table , its not working still can login with the ip..
  3. this is the script for enchanting on armor , can someone eit this script, just make it Valkyrie armor only , and no other armor to enchant... thanks //===== eAthena Script ======================================= //= Armor Enchanter //===== By: ================================================== //= L0ne_W0lf //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= eAhena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Add a +1, 2, or 3, of a random stat to specified armor. //===== Additional Comments: ================================= //= 1.0 First version. //============================================================ prontera,165,60,2 script Apprentice Craftsman 73,{ if (getgmlevel() >= 60) { mes "[Apprentice Craftsman]"; mes "I've been studying ways to enhance an armor to maximize it's capability."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmorGM,2307,84; case 2: callsub S_EnchantArmorGM,2309,84; case 3: callsub S_EnchantArmorGM,2314,84; case 4: callsub S_EnchantArmorGM,2316,84; case 5: callsub S_EnchantArmorGM,2321,84; case 6: callsub S_EnchantArmorGM,2325,84; case 7: callsub S_EnchantArmorGM,2327,84; case 8: callsub S_EnchantArmorGM,2328,84; case 9: callsub S_EnchantArmorGM,2330,84; case 10: callsub S_EnchantArmorGM,2332,84; case 11: callsub S_EnchantArmorGM,2334,84; case 12: callsub S_EnchantArmorGM,2335,84; case 13: callsub S_EnchantArmorGM,2341,84; case 14: callsub S_EnchantArmorGM,2344,84; case 15: callsub S_EnchantArmorGM,2346,84; case 16: callsub S_EnchantArmorGM,2348,84; case 17: callsub S_EnchantArmorGM,2350,84; case 18: callsub S_EnchantArmorGM,2337,84; case 19: callsub S_EnchantArmorGM,2386,84; case 20: callsub S_EnchantArmorGM,2394,84; case 21: callsub S_EnchantArmorGM,2395,84; case 22: callsub S_EnchantArmorGM,2396,84; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmorGM,2311,96; case 2: callsub S_EnchantArmorGM,2318,96; case 3: callsub S_EnchantArmorGM,2319,96; case 4: callsub S_EnchantArmorGM,2320,96; case 5: callsub S_EnchantArmorGM,2308,96; case 6: callsub S_EnchantArmorGM,2310,96; case 7: callsub S_EnchantArmorGM,2315,96; case 8: callsub S_EnchantArmorGM,2317,96; case 9: callsub S_EnchantArmorGM,2322,96; case 10: callsub S_EnchantArmorGM,2324,96; case 11: callsub S_EnchantArmorGM,2326,96; case 12: callsub S_EnchantArmorGM,2331,96; case 13: callsub S_EnchantArmorGM,2333,96; case 14: callsub S_EnchantArmorGM,2336,96; case 15: callsub S_EnchantArmorGM,2342,96; case 16: callsub S_EnchantArmorGM,2345,96; case 17: callsub S_EnchantArmorGM,2347,96; case 18: callsub S_EnchantArmorGM,2349,96; case 19: callsub S_EnchantArmorGM,2351,96; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Sit:Sprint Mail:Kandura:Armor of Naga:Improved Tights:Valkyrie Armor:Brynhild")) { case 1: callsub S_EnchantArmorGM,2364,100; case 2: callsub S_EnchantArmorGM,2365,100; case 3: callsub S_EnchantArmorGM,2391,100; case 4: callsub S_EnchantArmorGM,2374,100; case 5: callsub S_EnchantArmorGM,2375,100; case 6: callsub S_EnchantArmorGM,2376,100; case 7: callsub S_EnchantArmorGM,2377,100; case 8: callsub S_EnchantArmorGM,2378,100; case 9: callsub S_EnchantArmorGM,2379,100; case 10: callsub S_EnchantArmorGM,2380,100; case 11: callsub S_EnchantArmorGM,2381,100; case 12: callsub S_EnchantArmorGM,2382,100; case 13: callsub S_EnchantArmorGM,2387,100; case 14: callsub S_EnchantArmorGM,2388,100; case 15: callsub S_EnchantArmorGM,2389,100; case 16: callsub S_EnchantArmorGM,2390,100; case 17: callsub S_EnchantArmorGM,2357,100; case 18: callsub S_EnchantArmorGM,2383,100; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmorGM: set .@itemid,getarg(0); set .@failrate,getarg(1); if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 400,000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (Zeny < 400000) { mes "[Apprentice Craftsman]"; mes "Please use @zeny to increase your zeny."; close; } mes "[Apprentice Craftsman]"; mes "What kind of stat do you want to add?"; mes "I will add 10 of your selected stat"; next; switch(select("STR:INT:DEX:AGI:VIT:LUK:Flee:Critical:Matk:Atk")) { case 1: set .@addpartGM,4709; goto L_Work; case 2: set .@addpartGM,4719; goto L_Work; case 3: set .@addpartGM,4729; goto L_Work; case 4: set .@addpartGM,4739; goto L_Work; case 5: set .@addpartGM,4749; goto L_Work; case 6: set .@addpartGM,4759; goto L_Work; case 7: set .@addpartGM,4763; goto L_Work; case 8: set .@addpartGM,4765; goto L_Work; case 9: set .@addpartGM,4761; goto L_Work; case 10: set .@addpartGM,4767; goto L_Work; } L_Work : progressbar "ffff00",3; set zeny,zeny-400000; delitem .@itemid,1; next; mes "[Apprentice Craftsman]"; mes "done~"; //4700-4709 STR //4710-4719 INT //4720-4729 DEX //4730-4739 AGI //4740-4749 VIT //4750-4759 LUK //4760-4761 MAtk +1/2% //4762-4763 Flee +6/12 //4764-4765 Critical +5/7 //4766-4767 Atk +1/2% getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpartGM; close; } } else if (Zeny > 399999) { mes "[Apprentice Craftsman]"; mes "I've been studying ways to enhance an armor to maximize it's capability."; next; mes "[Apprentice Craftsman]"; mes "Enchanting is an awesome skill that infuses a mysterious status power into the armor's hidden socket."; next; mes "[Apprentice Craftsman]"; mes "However, you have to keep in mind that if there are two armors of the same kind in your possession, the Enchantment will be applied in the order they are placed in your inventory."; next; mes "[Apprentice Craftsman]"; mes "In that case, the Enchantment may be applied to an item which you didn't mean to Enchant. So just bring ^5555ffONE Armor^000000 you want enchanted to be safe.."; next; mes "[Apprentice Craftsman]"; mes "I'm not responsible for what would happen if you have more than one of the same kind in your inventory."; next; switch(select("Non Slotted Armor.:Slotted Armor.:High Grade Armor.:Maybe next time.")) { case 1: switch(select("Mantle:Coat:Chain Mail:Full Plate:Silk Robe:Saint's Robe:Holy Robe:Wooden Mail:Tights:Silver Robe:Mage Coat:Thief Clothes:Legion Plate Armor:Lucius's Fierce Armor of Volcano:Saphien's Armor of Ocean:Aebeccee's Raging Typhoon Armor:Claytos Cracking Earth Armor:Ninja Suit:Chameleon Armor:Glorious Suit:Glorious Popularized Suit:Glorious Mass-Production Suit")) { case 1: callsub S_EnchantArmor,2307,84; case 2: callsub S_EnchantArmor,2309,84; case 3: callsub S_EnchantArmor,2314,84; case 4: callsub S_EnchantArmor,2316,84; case 5: callsub S_EnchantArmor,2321,84; case 6: callsub S_EnchantArmor,2325,84; case 7: callsub S_EnchantArmor,2327,84; case 8: callsub S_EnchantArmor,2328,84; case 9: callsub S_EnchantArmor,2330,84; case 10: callsub S_EnchantArmor,2332,84; case 11: callsub S_EnchantArmor,2334,84; case 12: callsub S_EnchantArmor,2335,84; case 13: callsub S_EnchantArmor,2341,84; case 14: callsub S_EnchantArmor,2344,84; case 15: callsub S_EnchantArmor,2346,84; case 16: callsub S_EnchantArmor,2348,84; case 17: callsub S_EnchantArmor,2350,84; case 18: callsub S_EnchantArmor,2337,84; case 19: callsub S_EnchantArmor,2386,84; case 20: callsub S_EnchantArmor,2394,84; case 21: callsub S_EnchantArmor,2395,84; case 22: callsub S_EnchantArmor,2396,84; } case 2: switch(select("Mink Coat:Lord's Clothes:Glittering Jacket:Formal Suit:Mantle(1):Coat(1):Chain Mail(1):Full Plate(1):Silk Robe(1):Scapulare(1):Saint's Robe(1):Tights(1):Silver Robe(1):Thief Clothes(1):Legion Plate Armor(1):Lucius's Fierce Armor of Volcano(1):Saphien's Armor of Ocean(1):Aebeccee's Raging Typhoon Armor(1):Claytos Cracking Earth Armor(1)")) { case 1: callsub S_EnchantArmor,2311,96; case 2: callsub S_EnchantArmor,2318,96; case 3: callsub S_EnchantArmor,2319,96; case 4: callsub S_EnchantArmor,2320,96; case 5: callsub S_EnchantArmor,2308,96; case 6: callsub S_EnchantArmor,2310,96; case 7: callsub S_EnchantArmor,2315,96; case 8: callsub S_EnchantArmor,2317,96; case 9: callsub S_EnchantArmor,2322,96; case 10: callsub S_EnchantArmor,2324,96; case 11: callsub S_EnchantArmor,2326,96; case 12: callsub S_EnchantArmor,2331,96; case 13: callsub S_EnchantArmor,2333,96; case 14: callsub S_EnchantArmor,2336,96; case 15: callsub S_EnchantArmor,2342,96; case 16: callsub S_EnchantArmor,2345,96; case 17: callsub S_EnchantArmor,2347,96; case 18: callsub S_EnchantArmor,2349,96; case 19: callsub S_EnchantArmor,2351,96; } case 3: switch(select("Meteo Plate Armor:Orlean's Gown:Life Link:Diablos Robe:Diablos Armor:Assaulter Plate:Elite Engineer Armor:Assassin Robe:Warlock's Battle Robe:Medic's Robe:Elite Archer Suit:Elite Shooter Sit:Sprint Mail:Kandura:Armor of Naga:Improved Tights")) { case 1: callsub S_EnchantArmor,2364,100; case 2: callsub S_EnchantArmor,2365,100; case 3: callsub S_EnchantArmor,2391,100; case 4: callsub S_EnchantArmor,2374,100; case 5: callsub S_EnchantArmor,2375,100; case 6: callsub S_EnchantArmor,2376,100; case 7: callsub S_EnchantArmor,2377,100; case 8: callsub S_EnchantArmor,2378,100; case 9: callsub S_EnchantArmor,2379,100; case 10: callsub S_EnchantArmor,2380,100; case 11: callsub S_EnchantArmor,2381,100; case 12: callsub S_EnchantArmor,2382,100; case 13: callsub S_EnchantArmor,2387,100; case 14: callsub S_EnchantArmor,2388,100; case 15: callsub S_EnchantArmor,2389,100; case 16: callsub S_EnchantArmor,2390,100; } case 4: mes "[Apprentice Craftsman]"; mes "Please come back when you have any interest in enchanting your armor."; close; } } else { mes "[Apprentice Craftsman]"; mes "I am in charge of Enchanting Armors. Simply put, I've been studying ways to power-up armor."; next; mes "[Apprentice Craftsman]"; mes "If by any chance, you would want to enchant your armor, bring me 400,000 zeny and the armor you want to enchant and you are all set to go."; close; } S_EnchantArmor: set .@itemid,getarg(0); set .@failrate,getarg(1); if ((countitem(.@itemid) > 0) && (countitem(.@itemid) < 2)) { mes "[Apprentice Craftsman]"; mes "Socket enchant wil cost you 400,000 zeny. And there will be a random option enchanted. Of course, there is a chance of breaking your armor."; next; mes "[Apprentice Craftsman]"; mes "First and most importantly."; mes "^ff5555Existing Refine Level of the Armor"; mes "and Cards will be GONE.^000000"; mes "Do you still want to try an Enchant?"; next; switch(select("Hmm... Let me think it over.:Go ahead.")) { case 1: mes "[Apprentice Craftsman]"; mes "Well, I can't blame you. Safety first, Ey?"; mes "Now you have a nice day."; close; case 2: mes "[Apprentice Craftsman]"; mes "Quite of an adventurer huh? Well, shall we?"; close2; specialeffect2 EF_MAPPILLAR; if (Zeny < 400000) { mes "[Apprentice Craftsman]"; mes "Sorry, but you don't have enough zeny."; close; } progressbar "ffff00",7; set .@enc_ran,rand(1,.@failrate); set zeny,zeny-400000; delitem .@itemid,1; //4700-4709 STR //4710-4719 INT //4720-4729 DEX //4730-4739 AGI //4740-4749 VIT //4750-4759 LUK //4760-4761 MAtk +1/2% //4762-4763 Flee +6/12 //4764-4765 Critical +5/7 //4766-4767 Atk +1/2% if ((.@enc_ran > 0) && (.enc_ran < 10)) { set .@addpart,rand(4700,4709); } else if ((.@enc_ran > 34) && (.enc_ran < 45)) { set .@addpart,rand(4710,4719); } else if ((.@enc_ran > 44) && (.enc_ran < 55)) { set .@addpart,rand(4720,4729); } else if ((.@enc_ran > 54) && (.enc_ran < 65)) { set .@addpart,rand(4730,4739); } else if ((.@enc_ran > 64) && (.enc_ran < 75)) { set .@addpart,rand(4740,4749); } else if ((.@enc_ran > 74) && (.enc_ran < 85)) { set .@addpart,rand(4750,4759); } else if (.@enc_ran == 97) { set .@addpart,4760; } else if (.@enc_ran == 98) { set .@addpart,4761; } else if ((.@enc_ran > 84) && (.enc_ran < 92)) { set .@addpart,rand(4762,4763); } else if ((.@enc_ran > 91) && (.enc_ran < 97)) { set .@addpart,rand(4764,4765); } else if (.@enc_ran == 99) { set .@addpart,4766; } else if (.@enc_ran == 100) { set .@addpart,4767; } else { specialeffect2 EF_PHARMACY_FAIL; mes "[Apprentice Craftsman]"; mes "Well that's too bad."; mes "The requested equipment has failed to enchant."; close; } getitem2 .@itemid, 1, 1, 0, 0, 0, 0, 0, .@addpart; } } else { mes "[Apprentice Craftsman]"; mes "Hmm? There's nothing to be enchanted!"; mes "Please come back with just ONE equipment to be enchanted."; close; } }
  4. rko123

    PLS HELP...

    i dont know but Trade_log doenst exist in my sql db what should i do??
  5. rko123

    PLS HELP...

    yes i want to see all tradelogs , yes im using MySQL Logs after i change to 1 , how can i see the trade logs? is it auto create notepad for logs of the trades ? or i need to create one?
  6. rko123

    PLS HELP...

    can someone edit this .. i want to see the tradelogs thanks... // eAthena - Log Configuration File // Enable Logs? // 1 - Log all events. // Or, determine what to log by adding up the different events: // 0002 - (T) Log trades // 0004 - (V) Log vending transactions // 0008 - (P) Log items drop/picked by players // 0016 - (L) Log items drop/looted by monsters // 0032 - (S) Log NPC transactions (buy/sell) // 0064 - (N) Log Script transactions (items deleted/acquired through quests) // 0128 - (M) Log items stolen from mobs (Steal/Gank) // 0256 - (C) Log player-used items // 0512 - (M) Log MVP prize items // 1024 - (A) Log player created/deleted items (through @/# commands) // 2048 - (R) Log items placed/retrieved from storage. // 4096 - (G) Log items placed/retrieved from guild storage. // 8192 - (E) Log mail system transactions. // 16384 - ( Log buying store transactions // Example: Log trades+vending+script items+created items: 2+4+64+1024 = 1094 enable_logs: 1 // Use MySQL Logs? (SQL Version Only) sql_logs: 0 // LOGGING FILTERS // ============================================================= // if any condition is true then the item will be logged // 0 = Don't log at all // 1 = Log any item // Advanced Filter Bits by item type: || // 0002 - Healing items (0) // 0004 - Etc Items(3) + Arrows (10) // 0008 - Usable Items(2) + Lures,Scrolls(11) + Usable Cash Items(18) // 0016 - Weapon(4) // 0032 - Shields,Armor,Headgears,Accessories,etc(5) // 0064 - Cards(6) // 0128 - Pet Accessories(8) + Eggs(7) (well, monsters don't drop 'em but we'll use the same system for ALL logs) // 0256 - Log expensive items ( >= price_items_log) // 0512 - Log big amount of items ( >= amount_items_log) // 1024 - Log refined items (if their refine >= refine_items_log ) // 2048 - Log rare items (if their drop chance <= rare_items_log ) // Examples: (log filters) // log_filter: 1 = logs ANY items // log_filter: 2 = logs only HEALING items // log_filter: 4 = logs only Etc Items and Arrows // log_filter: 64 = logs only Cards // log_filter: 322 = logs only Healing items, Cards and those items which price is >= price_items_log // log_filter: 4080 = logs all items (including all rare, big amount) exept healing, etc, arrows and useble ones log_filter: 1 // Log Items which Refine >= refine_items_log refine_items_log: 5 // Log Items whith min drop rate <= rare_items_log // 1 = 0.01%, 100 = 1% drop chance, etc rare_items_log: 5 // don't log it if the current item buy price < price_items_log price_items_log: 1000 // don't log it if the current item amount < amount_items_log amount_items_log: 100 //============================================================= // Log Dead Branch Usage log_branch: 0 // Track Zeny Changes // Filter settings // 0 - don't log; 1 - log any zeny changes; 2.....1000000 - minimal absolut logging zeny value log_zeny: 0 // Log MVP Monster Drops // Outdated. Use Pick_Log instead. But this log could be useful to keep track slayed MVPs log_mvpdrop: 0 // Log GM Commands (set to minimum level of Logged Commands) log_gm: 40 // Log NPC 'logmes' commands log_npc: 0 // Log CHAT (Global, Whisper, Party, Guild, Main chat) // LOGGING FILTERS // ============================================================= // 0 = Don't log at all // 1 = Log EVERYTHING! // Advanced Filter Bits: || // 02 - Log Global messages // 04 - Log Whisper messages // 08 - Log Party messages // 16 - Log Guild messages // 32 - Log Main chat messages // 64 - Don't log anything when WOE is on // Example: // log_chat: 12 = logs both Whisper & Party messages // log_chat: 16 = logs only Guild messages // log_chat: 68 = logs only Whisper, when WOE is off log_chat: 0 // Dead Branch Log Table log_branch_db: 0 // Drops & Pickups Table log_pick_db: 0 // Zeny Table log_zeny_db: 0 // MVP Drop Table log_mvpdrop_db: 0 // GM Log Table log_gm_db: 0 // NPC Log Table log_npc_db: 0 // CHAT Log Table log_chat_db: 0 // Dead Branch Log File log_branch_file: 0 // Drops & Pickups Log File log_pick_file: 0 // Zeny Log File log_zeny_file: 0 // MVP Drop File log_mvpdrop_file: 0 // GM Log File log_gm_file: log/atcommandlog.log // NPC Log File log_npc_file: 0 // CHAT Log File log_chat_file: log/chatlog.log import: conf/import/log_conf.txt
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