Jump to content

Ai4rei

Members
  • Posts

    425
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Ai4rei

  1. That would be 'Login - Error' as well.
  2. Random progress. ~ Prevent Client from Closing ~ Disregarding, that I have no idea where to begin, I need some information on the desired behavior. In-game - Exit to Windows Assume that should remain as it always was, quit to windows. Char Select - Cancel Used to return to the login window, but since there is not any, it quits. Char Select - Connection Reset Used to return to the login window, but since there is not any, it quits. Login - Error Used to return to the login window, but since there is not any, it quits. Login - Connection Reset Used to return to the login window, but since there is not any, it quits. ... Anything I missed? The situation, of course, changes when restore login window is in effect (not quite sure whether there is still enough code to restore the window in 2012 clients). ~ Rain ~ It turned out, that just mapping all functions will not work, as most of the structures grew in the mean time and there's also the compiler change to VC9.
  3. Work-in-progress news: CRagEffect::Rain code isolated, it's a 1k chunk of code and porting it asks for a lot of mapping to the target client code, but since it is self-contained, it should be do-able. Do not expect it too soon, though. The plug-in will be a nightmare for sure. Beret: I like the source that could bring langtype 12, too.
  4. Maybe. Someone might want to look for the official data\texture\effect\rain_gnd.tga in the meanwhile.
  5. malufett: Hold SHIFT key while clicking 'Close' button. That makes the patcher keep successfully downloaded patches. There will also be a resume-download feature in next version for patch servers that support it, that is, the patcher will reconnect to the server resume downloading the patch at the position, where it was interrupted. Antares: Manual patch works only for pending patches, not for missed patches. If you want to apply missed patches, you have to roll-back the patch ID in patch.inf (data.grf) or patchRE.inf (rdata.grf). You can also download rsu.merge and merge the patches with the GRF of your choice.
  6. RGZ files are extracted into the RO folder. GPF files are added to GRF.
  7. Updated to 2.6.0.158. No longer needs administrator rights to run, only to save. Should solve issues when opensetup is started from an another application (such as the game client).
  8. "rdata at 2008-11-26" and "latest kro client" somehow does not go together. If did not download the client from official website, the download author might not have intended for rdata.grf to be used. Your options: Do not use rdata.grf Download recent rdata.grf with respective patchRE.inf (recommended) Update patchRE.inf to a patch ID that works, such as 2034 (not recommended, you will miss out on a lot of files)
  9. Altimage: What do you refer to? Rytech: WDGUseArialOnAllLangtypes has been superseded by WDGUseCustomFont; maybe it solves your issue, since I'm not fully aware what WDGUseArialOnAllLangtypes actually patches.
  10. Current development uses 2012-07-02aRagexeRE as reference. In short: yes.
  11. I think GreenBox already made a plugin for that.
  12. One more translation bit (context-help on "Restrict mouse to window" setting): IDCHECKBOX_MOUSEEXCLUSIVE, "Turns mouse movement constraints on and off.\r\n\r\n Enables you to restrain all mouse movements to the game window as long the window is active. To escape the constraint use Windows-Key or Alt+Tab.\r\n NOTE: This setting has the same effect as ROExt's Mouse Freedom." Thanks in advance.
  13. Wait for the next source release, then it's a matter of: --- settings_reg-0.cpp Thu Nov 15 17:56:44 2012 +++ settings_reg.cpp Thu Nov 15 17:56:38 2012 @@ -12,7 +12,7 @@ #include "opensetup.h" #include "settings.h" -//#define HKLM_TO_HKCU +#define HKLM_TO_HKCU #define SETTINGS_REGPATH "Software\\Gravity Soft\\Ragnarok" #define SETTINGS_REGPATH_OPTION SETTINGS_REGPATH"\\Option"
  14. 09 -(+1)-> 10 -(multiple of 4)-> 12 -(-1)-> 11 19 -(+1)-> 20 -(multiple of 4)-> 20 -(-1)-> 19 21 -(+1)-> 22 -(multiple of 4)-> 24 -(-1)-> 23 SaveData\OptionInfo.lua
  15. The provided WDGTranslateClient.txt contains information about this: // The length of the translation is limited to the length of the // original string plus 1 aligned to be multiple of 4, minus 1. // // Example: // - "asdf" = 4 +1 (zero termination of the string) = 5 // - Next multiple of 4 for 5 is 8 (2x4) // - 8 -1 = 7 characters usable for translation string
  16. Angezerus: Try WDGAlwaysCallSelectKoreaClientInfo. jTynne: There does not seem to be any restriction in the most obvious code parts.
  17. K, i got your point now, I'll look into it. Thanks for reporting.
  18. I'm aware of that oddity, but that's just how the official setup works.
  19. Any language is fine, thank you very much. If you want, you can take on the whole thing, since my copy-paste attempt probably is not very accurate.
  20. There are new bits in addition to the existing ones to translate, for those who feel like it: // list-boxes TEXT_NUMSAMPLETYPE_48CHANNEL, "48 Channel" TEXT_NUMSAMPLETYPE_32CHANNEL, "32 Channel" TEXT_NUMSAMPLETYPE_16CHANNEL, "16 Channel" TEXT_SOUNDMODE_NOSOUND, "No Sound" TEXT_SOUNDMODE_2DSOUND, "Use 2D Sound" TEXT_SOUNDMODE_3DSOUND, "Use 3D Sound" TEXT_SPEAKERTYPE_2SPEAKER, "2 SPEAKER" TEXT_SPEAKERTYPE_HEADPHONE, "HEADPHONE" TEXT_SPEAKERTYPE_SURROUND, "SURROUND" TEXT_SPEAKERTYPE_4SPEAKER, "4 SPEAKER" TEXT_DIGITALRATETYPE_22K, "22k" TEXT_DIGITALRATETYPE_11K, "11k" TEXT_DIGITALRATETYPE_8K, "8k" TEXT_DIGITALBITSTYPE_16BIT, "16 bit" TEXT_DIGITALBITSTYPE_8BIT, "8 bit" // tabs TEXT_TAB_GRAPHICS, "Graphics" TEXT_TAB_SOUNDS, "Sounds" TEXT_TAB_SETTINGS, "Settings" TEXT_TAB_ABOUT, "About" German and Czech are already done.
  21. While I can only guess, it seems that your problem is unrelated to the EnableDNSSupport plugin.
  22. Since 2011 client, the ip address only work with digtal format . Tested with 2012-07-02aRagexeRE, works for me.
×
×
  • Create New...