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Mystery

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Posts posted by Mystery

  1. Changing this:

    // For PK Server Mode. Change this to define the minimum level players can start PK-ing
    pk_min_level: 55
    

    will help. If you set it to 100, only players who are 100+ can start to PK. Thus, players level 99 and under won't be affected.

    What this means:

    // For PK Server Mode. It specifies the maximum level difference between
    // players to let them attack each other. 0 disables said limit.
    pk_level_range: 0
    

    is if lets say you're 100, and you set the max level range to lets say.. 55. Players who are level 100 to 155 can PK each other. Players 155 to 310 can PK each other.

  2. Check in your scripts_athena.conf: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/pre-re/scripts_athena.conf

    // Eden Group
    //npc: npc/re/quests/eden/eden_common.txt
    //npc: npc/re/quests/eden/eden_service.txt
    //npc: npc/re/quests/eden/eden_quests.txt
    //npc: npc/re/quests/eden/11-25.txt
    //npc: npc/re/quests/eden/26-40.txt
    //npc: npc/re/quests/eden/41-55.txt
    //npc: npc/re/quests/eden/56-70.txt
    //npc: npc/re/quests/eden/71-85.txt
    //npc: npc/re/quests/eden/86-90.txt
    //npc: npc/re/quests/eden/91-99.txt
    

  3. Try:

    24099,Black_Flaming_Fairy_Wings,Black Flaming Fairy Wings,5,20,,100,,0,,1,0xFFFFFFFF,31,2,1,,0,0,32003,{ if ((Class==Job_Assassin_Cross) || (Class==Job_Champion) || (Class==Job_Clown) || (Class==Job_Gypsy) || (Class==Job_Star_Gladiator) || (Class==Job_Stalker)) bonus bAgi,285; bonus bDex,285; if ((Class==Job_Lord_Knight) || (Class==Job_Paladin) || (Class==Whitesmith) || (Class==Creator)) bonus bDex,285; bonus bStr,285; if ((Class==Job_High_Wizard || (Class==Job_Professor) || (Class==Job_Super_Novice) || (Class==Job_High_Priest)) bonus bAgi,285; bonus bInt,285; if ((Class==Job_Gunslinger) || (Class==Job_Sniper) bonus bDex,350; if (Class==Job_Ninja)) bonus bStr,230; bonus bAgi,230; bonus bDex,230; },{},{}

    Either codes should work, but you mentioned that with your second code, it works but you don't get the effect meant for that class. I think you're gonna have to re-equip the gear so that the effect that is MEANT for the specific class can be applied. I've had an issue with setting specific class bonuses but if they changed classes, the effect still applied from their previous class until they've re-equipped their equipment.

    • Upvote 1
  4. @Mysterious "I know the HEX STRING FOR THE CHARACTER

    CREATION METHOD FOR CLIENTS 2012+ ! PM

    me for more details if you wish."

    is this true? i already pm you twice but you just ignore it and you leave the conversation. . -.-

    I'm planning to release it for everybody, :P

  5. You wanna look for these:

    `head_top` smallint(6) unsigned NOT NULL default '0',
     `head_mid` smallint(6) unsigned NOT NULL default '0',
     `head_bottom` smallint(6) unsigned NOT NULL default '0',
    

    head_top, head_mid, and head_bottom in your char SQL Table and change the value to 0.

  6. You wouldn't need too. They're already set in the mob folder because they're already existing sprites. o_O Although, they could be found here:

    /data/sprite/¸ó½ºÅÍ

    Thanks for your help!! :D

    Haha, no problem :P. Does everything work though?

  7. Thank you!

    Well, I tried deleting from "inventory" section of the SQL db, but I'm still getting errors?

    Using FLUXCP, reset your character's "Look" or manually do it in your character table, look for your char, and look for the columns of the headgear section and input 0.

    I don't have FLUXCP, can I still do this if I get it now? :o

    I don't think I have it anyway, not sure :P

    You can do it any way you like lol. With Flux, you're gonna be resetting all your char's Dyes, Item equipped, etc. while just doing it in your SQL DB, you'll just be aiming for the equipment attached. ;3

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