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Shinryo

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Everything posted by Shinryo

  1. Besides that.. are you sure that it's 2011-06-09? It tells you the received size which is 136, but it expects a bigger one. Probably 140 which (as far as I remember) was introduced with floor costume position in 2011-10-19. Correct me someone with the version if I'm wrong.
  2. Search for the 'skill_unitsetting' function in skill.c, locate the case for HT_LANDMINE and change the target to BCT_ALL. E.g. before: ... case HT_SHOCKWAVE: val1=skilllv*15+10; case HT_SANDMAN: case MA_SANDMAN: case HT_CLAYMORETRAP: case HT_SKIDTRAP: case MA_SKIDTRAP: case HT_LANDMINE: case MA_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: ... case RA_ICEBOUNDTRAP: if( map_flag_gvg(src->m) || map[src->m].flag.battleground ) limit *= 4; // longer trap times in WOE [celest] if( battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) ) target = BCT_ALL; break; After: ... case HT_SHOCKWAVE: val1=skilllv*15+10; case HT_SANDMAN: case MA_SANDMAN: case HT_CLAYMORETRAP: case HT_SKIDTRAP: case MA_SKIDTRAP: case HT_LANDMINE: case MA_LANDMINE: case HT_ANKLESNARE: case HT_FLASHER: ... case RA_ICEBOUNDTRAP: if( map_flag_gvg(src->m) || map[src->m].flag.battleground ) limit *= 4; // longer trap times in WOE [celest] if(skillid == HT_LANDMINE || skillid = MA_LANDMINE || battle_config.vs_traps_bctall && map_flag_vs(src->m) && (src->type&battle_config.vs_traps_bctall) ) target = BCT_ALL; break;
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