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About kevo89
- Birthday 09/29/1989
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Cárdenas S.L.P.
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UNDEADRO
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Problem with spots on the textures of some maps
kevo89 replied to kevo89's question in Client-side Support
It worked perfectly, thanks friend! -
I really like my warper, and I would like you to help me put the last save to my script, could you help me? THX!!!
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I have problems with some textures, I don't understand why in some areas of nowhere there are these little spots. Someone help me solve them.
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muchas gracias lo tomare en cuenta
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prontera.gat,155,203,3 script Bird#1::Vmp 2727,{ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Header - Please include this header in your Walk Enabled NPCs to control distance errors // Set the status to "In Use" (multiplayer) set .inUse, .inUse + 1; // Reset the current lock time while the user talk with the NPC set .curLockT,0; // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ OnInit: // Define the coordinates for this NPC (you can use 0,400/0,400 for a full map movement) // Horizontal coordinates set .minX,137; set .maxX,177; // Vertical coordinates set .minY,184; set .maxY,223; // Define the min/max distance for each movement set .minD,0; set .maxD,10; // Define stopped steps before change the status back to "Free to walk" set .maxLock,30; // Set the speed for this NPC (50=Faster / 250=Slower) npcspeed 230; // Start the movements initnpctimer; end; // Set here the time for the next movement (ms) OnTimer2000: if (.inUse) { set .curLockT, .curLockT + 1; if (.curLockT > .maxLock) set .inUse, 0; } else { getmapxy .map$,.x,.y,1; set .curX, callfunc("NPCWalk",.minX, .maxX,.minD,.maxD,.x); set .curY, callfunc("NPCWalk",.minY, .maxY,.minD,.maxD,.y); npcwalkto .curX, .curY; } stopnpctimer; initnpctimer; end; } prontera.gat,155,203,3 duplicate(Vmp) Bird#2 2727 prontera.gat,155,203,3 duplicate(Vmp) Guard#3 2726 //prontera.gat,155,203,3 duplicate(Vmp) Bird#4 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#5 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#6 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#7 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#8 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#9 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#10 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#11 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#12 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#13 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#14 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#15 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#16 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#17 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#18 2123 // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // END SAMPLE \\ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Function to calculate one single coordinate function script NPCWalk { set .CP, getarg(4); set .DST, rand(getarg(2),getarg(3)); if (rand(2)) set .CP, .CP + .DST; else set .CP, .CP - .DST; if (.CP < getarg(0)) set .CP, .CP + .DST; if (.CP > getarg(1)) set .CP, .CP - .DST; return .CP; } I'm sorry I'm interested in a script that serves as an ornament I liked in eathena but I can't make it work could you support me
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how about sorry the delay friend but check how many bits you have the images you use as a watermark "scr_logo.bmp" from the screenshots, remember that it does not have to be in BMP to RGB, you have to have the image in BMP format INDEXED!
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prontera.gat,155,203,3 script Bird#1::Vmp 2727,{ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Header - Please include this header in your Walk Enabled NPCs to control distance errors // Set the status to "In Use" (multiplayer) set .inUse, .inUse + 1; // Reset the current lock time while the user talk with the NPC set .curLockT,0; // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ OnInit: // Define the coordinates for this NPC (you can use 0,400/0,400 for a full map movement) // Horizontal coordinates set .minX,137; set .maxX,177; // Vertical coordinates set .minY,184; set .maxY,223; // Define the min/max distance for each movement set .minD,0; set .maxD,10; // Define stopped steps before change the status back to "Free to walk" set .maxLock,30; // Set the speed for this NPC (50=Faster / 250=Slower) npcspeed 230; // Start the movements initnpctimer; end; // Set here the time for the next movement (ms) OnTimer2000: if (.inUse) { set .curLockT, .curLockT + 1; if (.curLockT > .maxLock) set .inUse, 0; } else { getmapxy .map$,.x,.y,1; set .curX, callfunc("NPCWalk",.minX, .maxX,.minD,.maxD,.x); set .curY, callfunc("NPCWalk",.minY, .maxY,.minD,.maxD,.y); npcwalkto .curX, .curY; } stopnpctimer; initnpctimer; end; } prontera.gat,155,203,3 duplicate(Vmp) Bird#2 2727 prontera.gat,155,203,3 duplicate(Vmp) Guard#3 2726 //prontera.gat,155,203,3 duplicate(Vmp) Bird#4 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#5 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#6 2123 //prontera.gat,147,203,3 duplicate(Vmp) Bird#7 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#8 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#9 2123 //prontera.gat,156,212,3 duplicate(Vmp) Bird#10 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#11 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#12 2123 //prontera.gat,164,203,3 duplicate(Vmp) Bird#13 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#14 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#15 2123 //prontera.gat,174,201,3 duplicate(Vmp) Bird#16 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#17 2123 //prontera.gat,137,206,3 duplicate(Vmp) Bird#18 2123 // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // END SAMPLE \\ // -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- \\ // Function to calculate one single coordinate function script NPCWalk { set .CP, getarg(4); set .DST, rand(getarg(2),getarg(3)); if (rand(2)) set .CP, .CP + .DST; else set .CP, .CP - .DST; if (.CP < getarg(0)) set .CP, .CP + .DST; if (.CP > getarg(1)) set .CP, .CP - .DST; return .CP; } My script doesnot work on rathena , but in eathena yes
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gracias algun ejemplo?
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Hola que tal buen día me gustaría saber si me pueden apoyar con un script ejemplo de un poring que se mueva en ciertas cardenas de prontera pero que nadie lo pueda matar o apuntar y que se esté paseando en un rango en específico como adorno, como si fuera npc pero con Sprite de mob sin que lo puedan matar etc
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good night people, hiE a test in eathena of my exe 20110315 and it works great, I tried it in mouse and it does not work well the equipment of items, they are not equipped and change of map and they are equipped, I think that it is of duty to the system of packets is not it recognizing that packet 27 is the current version of rathena any solution? since you already configure the packet in the source and follow the same fault, you can force the use of that packet?
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Gracias x el dato amigo lo tendré en cuenta
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good day friends, I have a problem and I can not understand how to configure the packet, is my exe 20110315 compatible with rathena? I mean if he managed to compile and get me into the game, the problem comes when I want to team a weapon is not affected in my computer window, and I change the map and it is already equipped, change to another client 20110626 or something like that and I do not know see the chat letters, my question is, clients 2011 are not compatible with rathena, if you can understand how to configure packets well for my client 2011 I would be deluxe, I do not look for something updated because my server is pre-renewall, help me friends, before only edited mmo.hy pack_db.
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Soy chavo ruco, ase tiempo me retire de ro, pero volvi, entendia claramente antes como compillar y color el packet en mmo.h pero ahora las cosas estan para el perro, osea no friegen no sean gachos alguien que me deje orientado como me configuro mi cliente 2011 en rathena, porque resulta q intente de todo y a la mera hora de equiparme un arma noo se refleja el cambio en el inventario cambio de mapa y aparece etc osea imagino es el emulador no entiendo nada hasta me estoy awitando en volver al ro, solo quiero saber claramente el proceso para hacer compatible cualquier exe 2011 con mi emulador segun yo segui todo pero con eso de q cambiaron el ya no agregar packets db y configurar etc ya me confundi mi 20110315 no jala en rathena no me equipa el arma como les menciono ayudenme
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La meta verdad si es servidor casero local Windows es una buena opción pero si es para tu proyecto es mejor Linux en un vps algún proveedor etc... pero sinceramente Windows en servidor de pruebas pero pues entiendo deberías darle una mano a tu equipo eh