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Posts posted by c2greentea
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What's wrong with mine? It does start but if the player in the map is only 1, it only summon 1 Poring which is the correct name. No other else? Please help
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This is my "onlogin" reward giver script: http://upaste.me/r/bf5014868cc27d197
My request is that it must only give rewards for example from account IDs 200000 until 2003000.
And question, if they are overweight, what would happen? Will the script continue to give the items and the excess items will just drop, or it wont show for the player at all until he logs in a character that is not overweight?
Please help willing to tip. TY
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up need help pls
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My PVP script is the one below. How am I able to add variable "streaks" in it? Both for pvp stats and dispbottom on OnPCKillEvent?
/* alter table `char` add `kills` int(11) unsigned not null default 0 after unban_time, add `deaths` int(11) unsigned not null default 0 after `kills`; */ prontera,161,187,5 script PVP Master 86,{ mes "[PvP Warper]"; if ( agitcheck() || agitcheck2() ) { mes "Sorry, PVP Rooms are Locked During WOE."; close; } mes "Which arena do you want to go to?"; switch ( select ( "View PvP stats of my Char", "PVP Square ["+ getmapusers("cell_game") +"/100]", "PVP NoPotion ["+ getmapusers("cell_game2") +"/100]", "Non Donator PVP ["+ getmapusers("cell_game3") +"/100]", "GvG Arena [^FF0000" + getmapusers("guild_vs3") + "^000000/100]" ) ) { default: // VIEW STATUS mes "Your PvP stats are:"; query_sql "select kills, deaths from `char` where char_id = "+ getcharid(0), .@kills, .@deaths; mes "^009500 Kills: " + .@kills; mes "^FF0000 Deaths: " + .@deaths; close; case 2: // PVP Square if (getmapusers("cell_game") > 99) callsub S_full; warp "cell_game",0,0; end; case 3: // PVP NoPotion if (getmapusers("cell_game2") > 99) callsub S_full; warp "cell_game2",0,0; end; case 4: // Non Donator PVP if (getmapusers("cell_game3") > 99) callsub S_full; warp "cell_game3",0,0; end; case 5: // GVG if ( !getcharid(2) ) { mes " "; mes "Please join a guild before entering..."; close; } if (getmapusers("guild_vs3") > 99) callsub S_full; warp "guild_vs3",0,0; end; } close; S_full: mes " "; mes "I'm sorry, this arena is full. Please try again later..."; close; OnInit: waitingroom "Special PVP/GVG",0; end; //====================================== // OnPCKillEvent //====================================== OnPCKillEvent: .@map$ = strcharinfo(3); .@killer$ = strcharinfo(0); .@killed$ = rid2name( killedrid ); // if ( killedrid == getcharid(3) ) end; // suicide seems to be counted in this script ... if ( getmapflag( .@map$, mf_gvg ) || getmapflag( .@map$, mf_gvg_castle ) || getmapflag( .@map$, mf_pvp ) ) { // on PVP/GVG maps, and during WoE // getmapflag( .@map$, mf_battleground ) // <-- left this one out ? XD query_sql "update `char` set kills = kills +1 where char_id = "+ getcharid(0); query_sql "select kills from `char` where char_id = "+ getcharid(0), .@kills; dispbottom "You have killed "+ .@killed$ +". [Total Kills = "+ .@kills +"]"; attachrid killedrid; query_sql "update `char` set deaths = deaths +1 where char_id = "+ getcharid(0); query_sql "select deaths from `char` where char_id = "+ getcharid(0), .@deaths; dispbottom "You have been killed by "+ .@killer$ +". [Total Deaths = "+ .@deaths +"]"; } end; }
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My script is http://upaste.me/r/29b61470678260e12
Box is not disappearing after opening. It just keeps giving the player the item inside over and over again. I restarted the server and reloadscript to no avail. Anyone can help? Willing to tip. Thanks
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Will this announce globally or it will just show in player's screen only? If it will broadcast globally, then it will broadcast 5 times all at the same time? Can we make something like "Congratulations player1, player2, player3, etc"?
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Can we add announcement broadcasting the chosen players' names, Emistry?
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I'm using Euphy's Item Rewards NPC (http://upaste.me/eaaa146442467445c) and I will be transforming it to a Guild Package Giver where I can just input the player's name and he will get a combination of items and zeny. How can I change the script in config area where I can add rentalitem (rentitem2 script) and zeny? Ready to tip
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Anyone knows how to properly do this? Is it just like simply importing in phpmyadmin or what?
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I cant seem to find "Researcher En. Aey" NPC in quest files. Can someone help please?
Solved.
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Thanks Emistry! That worked, I hope you can check my other requests so I can tip one-time
http://rathena.org/board/topic/97093-card-to-random-amount-of-item-npc/
http://rathena.org/board/topic/97537-no-dual-login-every-woe/
http://rathena.org/board/topic/95760-custom-pvp-betting-npc/
http://rathena.org/board/topic/97538-paid-random-players-to-be-given-x2-exp-and-drop-rates/
http://rathena.org/board/topic/97536-paid-requesting-monster-tamer-event/
http://rathena.org/board/topic/96892-paid-add-vip-status-when-wearing-headgear/
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50pcs Item ID 6153 = 60% chance
80pcs Item ID 6153 = 20% chance
100pcs Item ID 6153 = 10% chance
250pcs Item ID 6153 = 5% chance
500pcs Item ID 6153 = 5% chance
Thanks in advance emistry. Will tip
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What about those who are in pc rental shops?
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I think this is a good idea for christmas event :3
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Sorry to ask but where to upload the images under color_machine.rar?
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Can we make a script like this? Everyday, weekdays, NPC will pick 5 random players that are currently online by that time and it will give x2 rates to them? Same like using bubble gum and field manual? Duration is 12 hours only. This npc will list the names when clicked.
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Is there a script that will disable dual login/client every WOE?
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Up for this. Willing to tip for this script
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Anybody who can make a script where players can be warped to a place, then when the event starts, it will summon random monster that they have to tame. Once it summons, all players will receive up to 10 respective taming item. Monsters will only last up to 5 minutes and they will all die. Then comes the second round. The warper will be enabled again. After a few seconds it will be disabled and starts another round, new random monster with again up to 10 respective taming items will be given to all players. This will go on for up to 3 rounds.
When the event is done and they have all the eggs, they need to exchange it in the separate npc inside the place for independent points (example: MonsterTamerPoints) storable in sql. They can choose to save up all their points. Then redeem it later for a reward by entering desired number of points to be exchanged for rewards. (example: 1 point = 1x item ID 8343). Players could opt to exchange their acquired eggs every after one round so if they choose to get off after one round, they will still earn points from their acquired eggs.
So when a player got disconnected or anything, he wont be able to earn points from his event-acquired eggs anymore.
NOTE: The script will determine if the player has any taming items and eggs in his inventory, if he has any, then he is not allowed to be warped to the place.
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PM me or pls leave your Paypal email address too
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Does the npc uses respective emotion for rock scissors and paper?
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I didnt understand "copy the same part" Emistry. Is the script FloatingAnn#1 all right? Because the script FloatingRates works but FloatingAnn#1 doesnt.
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Do I have to restart server Pneuma?
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Pls pm me. up
[Game] Casino Machine jackpot
in Game, Event, Quest Script Releases
Posted
How to adjust chance rate of winning each items?