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sylphers

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Posts posted by sylphers

  1. added 12 warps
     

    //===== rAthena Script =======================================
    //= Lasagna Warp Script
    //===== By: ==================================================
    //= Sylphers
    //===== Current Version: =====================================
    //= 1.0
    //===== Compatible With: =====================================
    //= rAthena Project
    //===== Description: =========================================
    //= Warp Points for Lasagna
    //===== Additional Comments: =================================
    //= 1.0 First version
    //============================================================
    
    // Town Warps
    lasagna,358,91,0	warp	lasagna0001	1,1,lasa_fild02,24,98
    lasagna,327,51,0	warp	lasagna0002	1,1,lasa_fild01,343,368
    lasagna,150,54,0	warp	lasagna0003	1,1,lasa_fild01,131,379
    lasa_fild01,133,381,0	warp	lasagna0004	1,1,lasagna,155,57
    lasa_fild01,342,373,0	warp	lasagna0005	1,1,lasagna,326,54
    lasa_fild02,16,98,0	warp	lasagna0006	1,1,lasagna,355,91
    lasa_fild02,348,244,0	warp	lasagna0007	1,1,lasa_dun01,27,143
    lasa_dun01,20,143,0	warp	lasagna0008	1,1,lasa_fild02,340,244
    lasa_dun01,159,98,0	warp	lasagna0009	1,1,lasa_dun02,23,170
    lasa_dun02,19,170,0	warp	lasagna0010	1,1,lasa_dun01,153,98
    lasa_dun02,146,58,0	warp	lasagna0011	1,1,lasa_dun03,190,21
    lasa_dun03,190,14,0	warp	lasagna0012	1,1,lasa_dun02,145,52

     

    lasagna.txt

    • Upvote 2
  2. help me please

     

    post-25586-0-48134500-1399375770_thumb.jpg

     

    //=================================
    ​//Created by -SkittleNugget-
    //Email : [email protected]
    //=================================
    //Hourly Points Script.
    //=================================
    //Version 1.2
    //=================================
    //Notes:
    //1.0 - Initial Working Script.
    //1.1 - Removed messages.
    //1.2 - Added Easy Changeable Options as Requested by "Lil Troll~" (rAthena)
    //=================================
    -    script    Hour_Reward_Points    -1,{

    OnInit:
        set .TimeInMinutes,5; //Check at 5 Minutes
        set .WhatRewardHour,1; //Reward at 1 Hour
        set .ItemIDReward,5012; //Reward ID, 5012
        set .ItemRewardAmount,1; //Reward Amount
    end;
        

    OnPCLoginEvent:
        dispbottom "Hourly Rewards have been started for this character.";
        
    while(1) //Must Leave it run constantly.
        {
            sleep2 60000*.TimeInMinutes; //5 Minutes == Will Check Players activity after this time in milliseconds.
            if ( checkidle() > 300) //Check if player has been active or not.
            {
                if ( checkvending() == 2 ) end; //Check if Auto Vending.
                while ( checkidle() > 1 ) //Pause count while player is inactive, also checks for activity.
                    sleep2 1000;
            }
                else
            {
                set .@ActiveTime, .@ActiveTime + .TimeInMinutes; //Count Total Time Active Within the hour.
                if ( .@ActiveTime == .WhatRewardHour ) //Player has been active for .WhatRewardHour throughout the login time.
                {
                    mes "You have been awarded an Apple for your activity.";
                    close2;
                    getitem .ItemIDReward,.ItemRewardAmount; //When Player has been active for One Hour
                    set .@ActiveTime,0; //Reset Time Active.
                }
            }
        }
    OnPCLogoutEvent:    
        end;
    }
     

     

  3. i think it can help u *sorry my english is bad*

     

    red = npc name

    blue = npc sprite ID

    orange = item ID

    green = price item

    yellow = map & coordinate NPC

     

    lunar01,135,192,4    cashshop   [Cash 01] Shizuka    758,5380:7500

  4. yes me too...

    i've same problem like that...

    please help :D

     

    this is my script

    //===== eAthena Script ======================================= 
    //= Gym Pass Cash Item NPC
    //===== By: ================================================== 
    //= Kisuka
    //===== Current Version: ===================================== 
    //= 1.3
    //===== Compatible With: ===================================== 
    //= eAthena SVN
    //===== Description: ========================================= 
    //= [Aegis Conversion]
    //= Exchange Gym Passes to learn "Enlarge Weight Limit"
    //= iRO NPC situated in Payon beside Kafra Shop.
    //===== Additional Comments: ================================= 
    //= 1.0 First version [L0ne_W0lf]
    //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf]
    //= 1.2 Replaced effect numerics with constants. [Samuray22]
    //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf]
    //============================================================ 
    
    payon,173,141,4	script	Ripped Cabus#GymPass	525,{
    	mes "[Ripped]";
    	mes "Hey, there. People aren't";
    	mes "as physically active as they";
    	mes "used to be. Even if you fight";
    	mes "for a living, your body might";
    	mes "be weak and flabby in some";
    	mes "areas. Know what I mean?";
    	next;
    	mes "[Ripped]";
    	mes "Hey, train with me, and I can";
    	mes "guarantee that you'll be able";
    	mes "to lift and carry more of your";
    	mes "stuff. Just gimme your";
    	mes "^FF0000Gym Pass^000000 each time,";
    	mes "and we'll be good to go.";
    	next;
    	mes "[Ripped]";
    	mes "But don't get too excited:";
    	mes "no matter how much training";
    	mes "I take you through, you can";
    	mes "overdo it. You ever hear of";
    	mes "anyone that got too buff?";
    	mes "That's cuz they're dead. See?";
    	next;
    	mes "[Ripped]";
    	mes "I'd say that it'd be safe";
    	mes "for you to seriously train";
    	mes "with me and increase your";
    	mes "item carrying capacity ^FF000010 times^000000.";
    	mes "So... Are you ready to sweat?";
    	next;
    	switch(select("Yes:No:Um, my workouts wore off.")) {
    	case 1:
    		if (gympassmemory < 10) {
    			set .@add_carry,gympassmemory + 1;
    			set .@remain_carry,10 - .@add_carry;
    			if (countitem(7776) > 0) {
    				mes "[Ripped]";
    				mes "Oh, awesome, I see you";
    				mes "brought your Gym Pass.";
    				mes "Alright, just do what I do,";
    				mes "and try to feel the burn.";
    				mes "Ready? Let's do this.";
    				next;
    				specialeffect2 EF_EARTHSPIKE;
    				next;
    				specialeffect2 EF_DEVIL;
    				next;
    				specialeffect2 EF_COIN;
    				next;
    				specialeffect2 EF_SIGHTRASHER;
    				next;
    				mes "[Ripped]";
    				mes "There, you should be able";
    				mes "to carry more stuff with you.";
    				mes "Let's see, we can increase";
    				mes "your item carrying capacity";
    				mes "^FF00000" + .@remain_carry + "^000000 more times if we continue";
    				mes "training together like this.";
    				delitem 7776,1; //Max_Weight_Up_Scroll
    				set gympassmemory,.@add_carry;
    				skill "ALL_INCCARRY",.@add_carry,0;
    				close;
    			}
    			else {
    				mes "[Ripped]";
    				mes "Dude, what'd I tell you?";
    				mes "You gotta bring me your";
    				mes "^FF0000Gym Pass^000000 if you wanna";
    				mes "work out, and build up your";
    				mes "item carrying muscles.";
    				close;
    			}
    		}
    		else {
    			mes "[Ripped]";
    			mes "Dude, I don't think we can";
    			mes "build up your item carrying";
    			mes "muscles anymore than that.";
    			mes "It's too dangerous for your";
    			mes "body if we even tried! C'mon,";
    			mes "I told you about the limits.";
    			close;
    		}
    	case 2:
    		mes "[Ripped]";
    		mes "Aw, that's too bad.";
    		mes "Well, come back if you";
    		mes "change your mind. Tell";
    		mes "your friends about me:";
    		mes "if they're flabby, I'll help";
    		mes "get them in shape.";
    		close;
    	case 3:
    		if (gympassmemory > 0) {
    			mes "[Ripped]";
    			mes "What happened?";
    			mes "You let your item carrying";
    			mes "muscles just atrophy? Lucky";
    			mes "for you, there's such a thing";
    			mes "as muscle memory. It's won't take";
    			mes "as long to build 'em back up...";
    			next;
    			specialeffect2 EF_EARTHSPIKE;
    			next;
    			specialeffect2 EF_DEVIL;
    			next;
    			specialeffect2 EF_COIN;
    			next;
    			specialeffect2 EF_SIGHTRASHER;
    			next;
    			mes "[Ripped]";
    			mes "How about that?";
    			mes "Your item carrying";
    			mes "muscles grew back,";
    			mes "just like that! Try not to";
    			mes "wimp out again, okay?";
    			skill "ALL_INCCARRY",gympassmemory,0;
    			close;
    		}
    		else {
    			mes "[Ripped]";
    			mes "Uhh...";
    			mes "We didn't work out";
    			mes "together before.";
    			mes "I'm sure about that.";
    			close;
    		}
    	}
    }
    
    
  5. i have a custom map and i want to add that custom map at @go command

    how to add that?

     

    i've tried at help.txt but didn't work

     

    go: "Params: <city name|number>\n" "Warps you to a city.\n"
        "  -3: (Memo point 2)  14: louyang         31: mora\n"
        "  -2: (Memo point 1)  15: start point     32: dewata\n"
        "  -1: (Memo point 0)  16: prison/jail     33: malangdo island\n"
        "   0: prontera              17: jawaii             34: malaya port\n"
        "   1: morocc                18: ayothaya       35: eclage\n"
        "   2: geffen                  19: einbroch\      36: Lunaria\m"
        "   3: payon                  20: lighthalzen\n"
        "   4: alberta                 21: einbech\n"
        "   5: izlude                   22: hugel\n"
        "   6: aldebaran           23: rachel\n"
        "   7: xmas (lutie)        24: veins\n"
        "   8: comodo               25: moscovia\n"
        "   9: yuno                     26: midgard camp\n"
        "  10: amatsu               27: manuk\n"
        "  11: gonryun              28: splendide\n"
        "  12: umbala               29: brasilis\n"
        "  13: niflheim              30: el dicastes\n"

     

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