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Posts posted by sylphers
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finished portal
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open your grf with grf editor
data/idnum2itemdesctable.txt <--- edit here
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added 12 warps
//===== rAthena Script ======================================= //= Lasagna Warp Script //===== By: ================================================== //= Sylphers //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Warp Points for Lasagna //===== Additional Comments: ================================= //= 1.0 First version //============================================================ // Town Warps lasagna,358,91,0 warp lasagna0001 1,1,lasa_fild02,24,98 lasagna,327,51,0 warp lasagna0002 1,1,lasa_fild01,343,368 lasagna,150,54,0 warp lasagna0003 1,1,lasa_fild01,131,379 lasa_fild01,133,381,0 warp lasagna0004 1,1,lasagna,155,57 lasa_fild01,342,373,0 warp lasagna0005 1,1,lasagna,326,54 lasa_fild02,16,98,0 warp lasagna0006 1,1,lasagna,355,91 lasa_fild02,348,244,0 warp lasagna0007 1,1,lasa_dun01,27,143 lasa_dun01,20,143,0 warp lasagna0008 1,1,lasa_fild02,340,244 lasa_dun01,159,98,0 warp lasagna0009 1,1,lasa_dun02,23,170 lasa_dun02,19,170,0 warp lasagna0010 1,1,lasa_dun01,153,98 lasa_dun02,146,58,0 warp lasagna0011 1,1,lasa_dun03,190,21 lasa_dun03,190,14,0 warp lasagna0012 1,1,lasa_dun02,145,52
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bump!
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help me...
im using this script
http://pastebin.com/raw/z8fqgEXVi also already do this
//== npc\guild\agit_controller.txt //== npc\guild2\agit_start_se.txt
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help me please
//=================================
//Created by -SkittleNugget-
//Email : [email protected]
//=================================
//Hourly Points Script.
//=================================
//Version 1.2
//=================================
//Notes:
//1.0 - Initial Working Script.
//1.1 - Removed messages.
//1.2 - Added Easy Changeable Options as Requested by "Lil Troll~" (rAthena)
//=================================
- script Hour_Reward_Points -1,{
OnInit:
set .TimeInMinutes,5; //Check at 5 Minutes
set .WhatRewardHour,1; //Reward at 1 Hour
set .ItemIDReward,5012; //Reward ID, 5012
set .ItemRewardAmount,1; //Reward Amount
end;
OnPCLoginEvent:
dispbottom "Hourly Rewards have been started for this character.";
while(1) //Must Leave it run constantly.
{
sleep2 60000*.TimeInMinutes; //5 Minutes == Will Check Players activity after this time in milliseconds.
if ( checkidle() > 300) //Check if player has been active or not.
{
if ( checkvending() == 2 ) end; //Check if Auto Vending.
while ( checkidle() > 1 ) //Pause count while player is inactive, also checks for activity.
sleep2 1000;
}
else
{
set .@ActiveTime, .@ActiveTime + .TimeInMinutes; //Count Total Time Active Within the hour.
if ( .@ActiveTime == .WhatRewardHour ) //Player has been active for .WhatRewardHour throughout the login time.
{
mes "You have been awarded an Apple for your activity.";
close2;
getitem .ItemIDReward,.ItemRewardAmount; //When Player has been active for One Hour
set .@ActiveTime,0; //Reset Time Active.
}
}
}
OnPCLogoutEvent:
end;
}
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i think it can help u *sorry my english is bad*
red = npc name
blue = npc sprite ID
orange = item ID
green = price item
yellow = map & coordinate NPC
lunar01,135,192,4 cashshop [Cash 01] Shizuka 758,5380:7500
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open "rathena\npc\script_custom.txt"
then add this
npc: npc/custom/npc_event.txt
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yes me too...
i've same problem like that...
please help
this is my script
//===== eAthena Script ======================================= //= Gym Pass Cash Item NPC //===== By: ================================================== //= Kisuka //===== Current Version: ===================================== //= 1.3 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= //= [Aegis Conversion] //= Exchange Gym Passes to learn "Enlarge Weight Limit" //= iRO NPC situated in Payon beside Kafra Shop. //===== Additional Comments: ================================= //= 1.0 First version [L0ne_W0lf] //= 1.1 Fixed the NPC saying you "00" [L0ne_W0lf] //= 1.2 Replaced effect numerics with constants. [Samuray22] //= 1.3 Updated script, and fixed potential errors. [L0ne_W0lf] //============================================================ payon,173,141,4 script Ripped Cabus#GymPass 525,{ mes "[Ripped]"; mes "Hey, there. People aren't"; mes "as physically active as they"; mes "used to be. Even if you fight"; mes "for a living, your body might"; mes "be weak and flabby in some"; mes "areas. Know what I mean?"; next; mes "[Ripped]"; mes "Hey, train with me, and I can"; mes "guarantee that you'll be able"; mes "to lift and carry more of your"; mes "stuff. Just gimme your"; mes "^FF0000Gym Pass^000000 each time,"; mes "and we'll be good to go."; next; mes "[Ripped]"; mes "But don't get too excited:"; mes "no matter how much training"; mes "I take you through, you can"; mes "overdo it. You ever hear of"; mes "anyone that got too buff?"; mes "That's cuz they're dead. See?"; next; mes "[Ripped]"; mes "I'd say that it'd be safe"; mes "for you to seriously train"; mes "with me and increase your"; mes "item carrying capacity ^FF000010 times^000000."; mes "So... Are you ready to sweat?"; next; switch(select("Yes:No:Um, my workouts wore off.")) { case 1: if (gympassmemory < 10) { set .@add_carry,gympassmemory + 1; set .@remain_carry,10 - .@add_carry; if (countitem(7776) > 0) { mes "[Ripped]"; mes "Oh, awesome, I see you"; mes "brought your Gym Pass."; mes "Alright, just do what I do,"; mes "and try to feel the burn."; mes "Ready? Let's do this."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "There, you should be able"; mes "to carry more stuff with you."; mes "Let's see, we can increase"; mes "your item carrying capacity"; mes "^FF00000" + .@remain_carry + "^000000 more times if we continue"; mes "training together like this."; delitem 7776,1; //Max_Weight_Up_Scroll set gympassmemory,.@add_carry; skill "ALL_INCCARRY",.@add_carry,0; close; } else { mes "[Ripped]"; mes "Dude, what'd I tell you?"; mes "You gotta bring me your"; mes "^FF0000Gym Pass^000000 if you wanna"; mes "work out, and build up your"; mes "item carrying muscles."; close; } } else { mes "[Ripped]"; mes "Dude, I don't think we can"; mes "build up your item carrying"; mes "muscles anymore than that."; mes "It's too dangerous for your"; mes "body if we even tried! C'mon,"; mes "I told you about the limits."; close; } case 2: mes "[Ripped]"; mes "Aw, that's too bad."; mes "Well, come back if you"; mes "change your mind. Tell"; mes "your friends about me:"; mes "if they're flabby, I'll help"; mes "get them in shape."; close; case 3: if (gympassmemory > 0) { mes "[Ripped]"; mes "What happened?"; mes "You let your item carrying"; mes "muscles just atrophy? Lucky"; mes "for you, there's such a thing"; mes "as muscle memory. It's won't take"; mes "as long to build 'em back up..."; next; specialeffect2 EF_EARTHSPIKE; next; specialeffect2 EF_DEVIL; next; specialeffect2 EF_COIN; next; specialeffect2 EF_SIGHTRASHER; next; mes "[Ripped]"; mes "How about that?"; mes "Your item carrying"; mes "muscles grew back,"; mes "just like that! Try not to"; mes "wimp out again, okay?"; skill "ALL_INCCARRY",gympassmemory,0; close; } else { mes "[Ripped]"; mes "Uhh..."; mes "We didn't work out"; mes "together before."; mes "I'm sure about that."; close; } } }
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i have a custom map and i want to add that custom map at @go command
how to add that?
i've tried at help.txt but didn't work
go: "Params: <city name|number>\n" "Warps you to a city.\n"
" -3: (Memo point 2) 14: louyang 31: mora\n"
" -2: (Memo point 1) 15: start point 32: dewata\n"
" -1: (Memo point 0) 16: prison/jail 33: malangdo island\n"
" 0: prontera 17: jawaii 34: malaya port\n"
" 1: morocc 18: ayothaya 35: eclage\n"
" 2: geffen 19: einbroch\ 36: Lunaria\m"
" 3: payon 20: lighthalzen\n"
" 4: alberta 21: einbech\n"
" 5: izlude 22: hugel\n"
" 6: aldebaran 23: rachel\n"
" 7: xmas (lutie) 24: veins\n"
" 8: comodo 25: moscovia\n"
" 9: yuno 26: midgard camp\n"
" 10: amatsu 27: manuk\n"
" 11: gonryun 28: splendide\n"
" 12: umbala 29: brasilis\n"
" 13: niflheim 30: el dicastes\n"
Searching :Basic warper npc
in Script Requests
Posted · Edited by sylphers
open npc/scripts_custom.txt