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lipew

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Everything posted by lipew

  1. Well, I think that it ins't a problem of the clientinfo.xml, it seems to be with compilation... And get a clean client, because it's simple to see the problems... <clientinfo> <servicetype>korea</servicetype> <servertype>primary</servertype> <connection> <display>YOUR RO HERE</display> <balloon>Pop up..</balloon> <desc>Ragnarok</desc> <address>your ip here</address> <port>6900</port> <version>30</version> <langtype>6</langtype> <registrationweb>your cp here</registrationweb> -<aid> <admin>yor account id</admin> </aid> <loading> <image>loading00.jpg</image> <image>loading01.jpg</image> <image>loading02.jpg</image> <image>loading03.jpg</image> <image>loading04.jpg</image> <image>loading05.jpg</image> <image>loading06.jpg</image> <image>loading07.jpg</image> <image>loading08.jpg</image> <image>loading09.jpg</image> <image>loading10.jpg</image> </loading> </connection> </clientinfo>
  2. For some reason, from no where this happened: How do I fix that?
  3. So here's my setup : Anyone knows how to fix that?
  4. Welcome, for more information about "how to do", "how can i do","where can i do" and similars, you should use our wiki, -> http://rathena.org/wiki/ In your case, here's the link for changing the max level -> http://rathena.org/wiki/Edit_Max_Level. To change the max attack speed, you should go to your emulator folder, conf -> battle -> player.conf Search for this line // Maximum atk speed. (Default 190, Highest allowed 199) max_aspd: 190 // Same as max_aspd, but for 3rd classes. (Default 193, Highest allowed 199) max_third_aspd: 193 Change "190" to the ASPD you want. If your server is 3rd classes, change the botton aspd too, "193". Just remember, highest allowed is 199, no more than that!!
  5. Maybe you should change the div's size, look for something like these on your index.php <div id="main"> or <div id="xxx"><p>some of the texts you see on the middle.</p> After you find which is the main div's name, go to your css file and search it especifications, and change the width. After that save allb but remember that once you changed the size of the div, you should change the size of the images in it as well. ------- If you find something like those div's id on your index.php, you can change there too. Hope help you Regards, Felipe.
  6. lipew

    ALT+E Too big

    hehe yep :-) I just made it easy for him. Thanks to you also @joelolopez Thanks guys!
  7. So i have this site bar: And this is the code for the "Woe countdown and for the number of players": <div class="bar"> <div class="info online"> Server <strong>online</strong> - <a href="#">72</a> players - <strong>WOE</strong> in <span id="woe_countdown">02:12:34</span> </div> But i want it to show the "real" status, like the cp.. how can i do that??
  8. lipew

    ALT+E Too big

    Will try to control myself .... Beside this, do you know how to fix that?
  9. lipew

    ALT+E Too big

    But what should i do.. how do i do that?? @edit I Dont think it worked..
  10. I Finish my server, just need to change this to put it online.. So, what should i do to put it normal?
  11. You're using a TXT version or a SQL version? If SQL: Go to your PhpMyAdmin Table "login" Search for the account Click "Edit" Then in the "group_id" put: 99 = Admin/GM (Put this one) *80 = GM Event *40 = Helper Then click "Execute". --- IF using TXT Version: I Don't know
  12. Chill, the important is that you wants to help, but rules are rules =/
  13. What's up? So, to make a new sprite for something you should know how to change the RO format to bgm/png/jpeg images, so here's a link that may help you -> http://rathena.org/board/topic/61862-guide-spriting-101-creating-a-sprite-and-act-file/ And just a quick observation, make sure to use the search engine, upper corner right. Hope help you, anything PM me.
  14. Se estiver usando uma sprite de aura personalizada, você deve acrescentar essa opção no seu hexed na hora de diffar-lo. Caso contrario, verifique nos sprites(vai ser um pouco mais trabalhoso) se a bgm da aura ta la. Qualquer coisa me manda uma PM que te ajudo.
  15. what's up buddy? Be more careful, this is a portuguese section =/ Sim, funciona mais ou menos desse jeito. Usando o exemplo que nosso amigo citou a cima, {Bonus3 bAddMonsterDropItem, 12043, RC_Brute, 50; }, {}, {} 12043 ID do item RC_Brute Raça do monstro a qual o bonus vai ser aplicado 50 Bonus no drop (% em cima do original) Então ficaria {Bonus3 bAddMonsterDropItem, ID, Raça, Bonus%;},{},{} Acho que da mesma forma funciona quando quer adicionar a chance para todos os monstros, basta retirar o "Raça" e ir direto pro "Bonus" {Bonus3 bAddMonsterDropItem, ID, Raça, Bonus%;},{},{} {Bonus3 bAddMonsterDropItem, ID, Bonus%;},{},{} Porém tem uma coisa, esse codigo é relacionado a bonus por algum item, ou seja, se não erro, só funciona se vc tiver o item ou estiver equipado com. Para adicionar o drop de determinado item no servidor inteiro, tem que mexer na item_db acho (nesta nao me arrisco, só quando tenho 100% de certeza o que eu to fazendo)
  16. Err.. ficaria mais fácil se você explicasse o que quer com isso. Há algum problema? Também não sei se foi proposital, ta meio estranho esse teu jeito de escrever. Enfim, me manda PM qualquer coisa
  17. lipew

    Need help.

    Just saying.. You used a "OnTouch" command, so, how can a character touch something that don't even exist? (=/ don't get it...) schg_cas06,1,1,6 script battle#base -1 <- ,1,1,{ -> OnTouch: sc_end sc_all;
  18. any errors :/ thats why i'm going insane!
  19. Hellow everyone, When i put a new Job Changer, it doesn't appears in server, even if i reload scripts. It's only with a few npcs.. This is the npc: //===== rAthena Script ======================================= //= Job Master //===== By: ================================================== //= Euphy //===== Current Version: ===================================== //= 1.4 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A fully functional job changer. //===== Additional Comments: ================================= //= 1.0 Initial script. //= 1.1 Fixed reset on Baby job change. //= 1.2 Added Expanded Super Novice support and initial Kagerou/Oboro support. //= 1.3 Kagerou/Oboro added. //= 1.4 Rebellion added. //============================================================ prontera,153,193,6 script Job Master 123,{ function Job_Menu; mes "[Job Master]"; if (Class > 4049) { mes "No more jobs are available."; close; } if (checkfalcon() || checkcart() || checkriding() || ismounting()) { mes "Please remove your "+((checkfalcon())?"falcon":"")+((checkcart())?"cart":"")+((checkriding())?"Peco":"")+((ismounting())?"mount":"")+" before proceeding."; close; } if (.SkillPointCheck && SkillPoint) { mes "Please use all your skill points before proceeding."; close; } set .@eac, eaclass(); set .@i, ((.ThirdClass)?roclass(.@eac&EAJ_UPPERMASK):Class); if (.@i > 6 && .@i < 22) { if (BaseLevel < .Rebirth[0] || JobLevel < .Rebirth[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .Rebirth[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } if (Class > 21) { mes "Switch to third class?"; next; Job_Menu(roclass(.@eac|EAJL_THIRD)); close; } while(1) { mes "Select an option."; next; set .@i, select(" ~ ^0055FFRebirth^000000:"+((.ThirdClass)?" ~ ^FF0000Third Class^000000":"")+": ~ ^777777Cancel^000000"); if (.@i==3) close; mes "[Job Master]"; mes "Are you sure?"; next; Job_Menu(((.@i==1)?4001:roclass(.@eac|EAJL_THIRD))); mes "[Job Master]"; } } set .@j1, roclass(.@eac|EAJL_2_1); set .@j2,roclass(.@eac|EAJL_2_2); if ((.@eac&EAJ_UPPERMASK) == EAJ_SUPER_NOVICE) setarray .@exp[0],roclass(.@eac|EAJL_THIRD),99; if (Class == Job_Ninja || Class == Job_Gunslinger) setarray .@exp[0],.@j1,70; if (.@exp[0] && .SecondExpanded) { if (BaseLevel < .Rebirth[0] || JobLevel < .@exp[1]) { set .@blvl, .Rebirth[0]-BaseLevel; set .@jlvl, .@exp[1]-JobLevel; mes "You need "+((.@blvl>0)?.@blvl+" more base levels "+((.@jlvl>0)?"/ ":""):"")+((.@jlvl>0)?.@jlvl+" more job levels ":"")+"to continue."; close; } mes "Switch to "+jobname(.@exp[0])+"?"; next; Job_Menu(.@exp[0]); close; } if (.@eac&EAJL_2) if (.@eac&(EAJL_UPPER|EAJL_BABY) || roclass(.@eac|EAJL_UPPER) == -1) { mes "No more jobs are available."; close; } if ((.@eac&EAJ_BASEMASK) == EAJ_NOVICE) { if (JobLevel < .JobReq[0]) mes "A job level of "+.JobReq[0]+" is required to change into the 1st Class."; else if (Class == 4001 && .LastJob && lastJob) { mes "Switch classes now?"; next; Job_Menu(roclass((eaclass(lastJob)&EAJ_BASEMASK)|EAJL_UPPER)); } else switch(Class) { case 0: Job_Menu(1,2,3,4,5,6,23,4046,24,25,4023); case 4001: Job_Menu(4002,4003,4004,4005,4006,4007); case 4023: Job_Menu(4024,4025,4026,4027,4028,4029,4045); default: mes "An error has occurred."; break; } close; } if (roclass(.@eac|EAJL_2_1) == -1 || roclass(.@eac|EAJL_2_2) == -1) mes "No more jobs are available."; else if (!(.@eac&EAJL_2) && JobLevel < .JobReq[1]) mes "A job level of "+.JobReq[1]+" is required to change into the 2nd Class."; else if (.LastJob && lastJob && (.@eac&EAJL_UPPER)) { mes "Switch classes now?"; next; Job_Menu(lastJob+4001); } else Job_Menu(.@j1,.@j2); close; function Job_Menu { while(1) { if (getargcount() > 1) { mes "Select a job."; set .@menu$,""; for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set .@menu$, .@menu$+" ~ "+jobname(getarg(.@i))+":"; set .@menu$, .@menu$+" ~ ^777777Cancel^000000"; next; set .@i, getarg(select(.@menu$)-1,0); if (!.@i) close; if ((.@i == 23 || .@i == 4045) && BaseLevel < .SNovice) { mes "[Job Master]"; mes "A base level of "+.SNovice+" is required to turn into a "+jobname(.@i)+"."; close; } mes "[Job Master]"; mes "Are you sure?"; next; } else set .@i, getarg(0); if (select(" ~ Change into ^0055FF"+jobname(.@i)+"^000000 class: ~ ^777777"+((getargcount() > 1)?"Go back":"Cancel")+"^000000") == 1) { mes "[Job Master]"; mes "You are now "+callfunc("F_InsertArticle",jobname(.@i))+"!"; if (.@i==4001 && .LastJob) set lastJob, Class; jobchange .@i; if (.@i==4001 || .@i==4023) resetlvl(1); specialeffect2 EF_ANGEL2; specialeffect2 EF_ELECTRIC; if (.Platinum) callsub Get_Platinum; close; } if (getargcount() == 1) return; mes "[Job Master]"; } end; } Get_Platinum: skill 142,1,0; switch(BaseClass) { case 0: if (Class !=23) skill 143,1,0; break; case 1: skill 144,1,0; skill 145,1,0; skill 146,1,0; break; case 2: skill 157,1,0; break; case 3: skill 147,1,0; skill 148,1,0; break; case 4: skill 156,1,0; break; case 5: skill 153,1,0; skill 154,1,0; skill 155,1,0; break; case 6: skill 149,1,0; skill 150,1,0; skill 151,1,0; skill 152,1,0; break; default: break; } switch(BaseJob) { case 7: skill 1001,1,0; break; case 8: skill 1014,1,0; break; case 9: skill 1006,1,0; break; case 10: skill 1012,1,0; skill 1013,1,0; break; case 11: skill 1009,1,0; break; case 12: skill 1003,1,0; skill 1004,1,0; break; case 14: skill 1002,1,0; break; case 15: skill 1015,1,0; skill 1016,1,0; break; case 16: skill 1007,1,0; skill 1008,1,0; skill 1017,1,0; skill 1018,1,0; skill 1019,1,0; break; case 17: skill 1005,1,0; break; case 18: skill 238,1,0; break; case 19: skill 1010,1,0; break; case 20: skill 1011,1,0; break; default: break; } return; OnInit: setarray .Rebirth[0],99,50; // Minimum base level, job level to rebirth OR change to third class setarray .JobReq[0],10,40; // Minimum job level to turn into 1st class, 2nd class set .ThirdClass,1; // Enable third classes? (1: yes / 0: no) set .SecondExpanded,1; // Enable new expanded second classes: Ex. Super Novice, Kagerou/Oboro, Rebellion? (1: yes / 0: no) set .SNovice,45; // Minimum base level to turn into Super Novice set .LastJob,1; // Enforce linear class changes? (1: yes / 0: no) set .SkillPointCheck,1; // Force player to use up all skill points? (1: yes / 0: no) set .Platinum,1; // Get platinum skills automatically? (1: yes / 0: no) end; } Notes: *I'm using pre-renewal form *using BR-Version of rAthena, or brAthena. *Added everything correct (i think so) *My server is low rate 2nd classes, 50x/50x/5x Can anyone help me? Or give me a new job changer?
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