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Yuka

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Posts posted by Yuka

  1. 
    

    OnClock<hour><minute>:

    OnMinute<minute>:

    OnHour<hour>:

    On<weekday><hour><minute>:

    OnDay<month><day>:

    This will execute when the server clock hits the specified date or time. Hours

    and minutes are given in military time. ('0105' will mean 01:05 AM). Weekdays

    are Sun,Mon,Tue,Wed,Thu,Fri,Sat. Months are 01 to 12, days are 01 to 31.

    Remember the zero. :)

  2. ==‘’ that file are used for you to make sure certain item can be use in certain maps...

    since you want your custom item can be use only in battleground map, then just add in your custom item id there.

     

    Well and how does the Skill know that it should use the custom item instead of the normal item?

    I guess it needs a source edit for the skills. :o

    Bump.

    Bumperino.

  3.  

    you can just use this instead of asking for source mod

    db/re/item_noequip.txt

    
    //----------------------------------------------------------------------------
    // Battlegrounds
    //----------------------------------------------------------------------------
    12218,8	//Assumptio_5_Scroll
    14590,8	//Pty_Assumptio_Scroll
    

    Hm, but with this I can only disallow item in BG, right?

    I want to allow using AD/EDP with my custom Poison/Acid/Fire Bottle at BG only and nowhere else.

  4. Hi,

     

    I am pretty sure this has been done already. :P

    I want to implement a custom Poison Bottle, Acid Bottle and Fire Bottle which can only be used on BG maps.

    So I guess it's a simple modification of the skills to check if on map X and then use custom item if there is one, else use the normal one.

     

    Would be glad if someone could share this. :)

     

    Thanks!


    Bump.

  5. thanks,

    sorry this skill not support double straving yet

    now its support double straving version 1.1

     

     

    I see. :) I will try it later.

    If it was only a small bit of code you changed/added in version 1.1, could you tell me what is was? Or at least the files which you changed?

    So I don't need to apply the whole patch manually again. :P

     

    Can you implement a protection against Acid Demonstration and Sharp Shoot spamm as well? (that's what many people use in WoE/ PvP)

     

    I'll post again, once I have tested your new version.

  6.  

    did you apply?

     

     

    //--------------------------------------------------------------

    // rAthena Battle Configuration File

    // Originally Translated by Peter Kieser <[email protected]>

    // Made in to plainer English by Ancyker

    //--------------------------------------------------------------

    // Note 1: Value is a config switch (on/off, yes/no or 1/0)

    // Note 2: Value is in percents (100 means 100%)

    // Note 3: Value is a bit field. If no description is given,

    //         assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary)

    //--------------------------------------------------------------

    //Make sure nodelay grf user still follow the rules [Kichi]

    //Also it prevent WPE user to spam skill.

    //Note: 2013 client will detect modified act delay

    nodelay_protect: 1;

     

    I guess I'll add that to my battle.conf, right?

    I couldn't find that step in your read me.txt

     

    I have put your snipet into my battle.conf, your battle_conf.txt into my import folder and applied your patch manually. (and recompiled my server)

    Here is WPE with 50ms:

    I tried it without your protection and it is the same delaywise.

     

    Also during "make sql" I get this warning: http://snag.gy/5e6Vk.jpg

    • Upvote 1
  7.  

    Has someone tested this?

    Sounds really create, I almost paid for Adelay Anti-Nodelay, but this seems to satisfy all my needs.

     

    Edit: I have it running on my Test Server at the moment, but other than a nodelay.grf I have nothing else to test it with.

    WPE somehow does not recognize my .exe as well as Linkz-Speedhack. Any other tools I could use for testing?

     

    Edit2: Got WPE to work, your nodelay protect does not work for me. x_x

     

    Edit3: https://www.mediafire.com/?1l58wwd9q991nvf These are my manually patched files, I have checked them three times.

     

    what skill you have been test with this code?

    only Double Strave, Arrow vulcan, Sonic Blow, Cross Impact, Dragon Breath supported by this code

    send the picture / video

     

    I have tested it with Double Strafe using WPE.

    A video of me spamming Double Strafe? Well, it was just like a Sniper spamming Double Strafe with WPE. :P

  8. Has someone tested this?

    Sounds really create, I almost paid for Adelay Anti-Nodelay, but this seems to satisfy all my needs.

     

    Edit: I have it running on my Test Server at the moment, but other than a nodelay.grf I have nothing else to test it with.

    WPE somehow does not recognize my .exe as well as Linkz-Speedhack. Any other tools I could use for testing?

     

    Edit2: Got WPE to work, your nodelay protect does not work for me. x_x

     

    Edit3: https://www.mediafire.com/?1l58wwd9q991nvf These are my manually patched files, I have checked them three times.

  9.  

    Well the resistance work, but it doesn't refresh when I use another potion.. I need to relog first.

    So when I use Coldproof and then Fireproof, the coldproof is still active, while the fireproof isn't.

     

    Yes, it doesn't refresh when another item with SC_ARMOR_RESIST is used.

     

     

    But it should do so, right? :P

    And it should at least expire after the given time and not stay forever until you relog.

  10. I have no idea what else I can do..

    It looks like this: http://snag.gy/lCkyf.jpg

    Now I know the model is this: http://snag.gy/YnJeB.jpg

     

    I have tried patching that model out of my data.grf into my servers .grf, but it does not work.

    I have downloaded and installed the latest Full kRo Installer and have pointed my BrowEdit GRFs towards the new data and rdata.grf and even in BrowEdit the model looks that messed up.

     

    Could anyone who doesn't have this issue upload his model?

    In korean it's inside this folder: data/model/라헬/, I couldn't figure out the korean name yet.


    Never mind, I just mapped it myself. x_x

  11. try this ?

    @channel setopt <#channel_name> <option> <value>
    
    Sets an option and value for the specified channel.
    You must either be the channel's owner or have the channel_admin permission.
    
    Available options:
    -- 'JoinAnnounce <1|0>' : Toggles channel announcement when a new player enters.
    -- 'MessageDelay <0-10>' : Sets the delay (in seconds) for messages sent to the channel.
    

    http://www.eathena.ws/board/lofiversion/index.php/t270470.html

     

    It already has 10 seconds delay, but this not enough to stop people spamming! :P

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