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Hnomkeng

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Posts posted by Hnomkeng

  1. I decomplie on GRF Editor beta 1.0.3, i have issue string " ? " on file 

    Ex.

    Quote

    [2389] = {
            unidentifiedDisplayName = "Armor",
            unidentifiedResourceName = "ฟ์ต็?ภฯ",
            unidentifiedDescriptionName = { "ไอเท็มปริศนา ต้องทำการตรวจสอบโดยใช้ [Magnifier]" },
            identifiedDisplayName = "Armor of Naga",
            identifiedResourceName = "ณชฐกภวบ๑ดรฐฉฟส",
            identifiedDescriptionName = {
                "เกราะที่ทำขึ้นจากหนังของ Naga ดูแหลมคมมา?ดูเหมือนจะทำให้คนรอบ?างบาดเจ็บได้หากเ?าไปใกล้ๆ",
                "MDEF + 2",
                "มีโอกาสที่จะได้รับโบนั?ATK + 20 เมื่อทำการโจมตีแบบประชิด",
                "ประเภท : ^777777Armor^000000 พลังป้องกั?: ^77777745^000000",
                "น้ำหนั?: ^777777100^000000",
                "อาชี?: ^777777High-Class ขั้นสอ?000000"
            },
            slotCount = 1,
            ClassNum = 0
        },

     

    itemInfo.lub

  2. Map name : gvg_py01 (duplicate payg_cas01)

    // Spawn (fall through), or respawn the Emperium once it has been broken.
    OnStartArena:
        // OnAgitStart will fall through and spawn the Emperium.
        if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; }
        else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; }
        else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; }
        else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; }
        else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; }
        else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; }
        else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; }
        else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; }
        else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; }
        else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; }
        else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; }
        else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; }
        else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; }
        else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; }
        else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; }
        else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; }
        else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; }
        else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; }
        else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; }
        else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; }
        else if (strnpcinfo(2) == "gvg_py01") { setarray .@emproom[0],139,139; }
        // Add custom Guild Castles here.
        else {
            end;
        }
        if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) {
            monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak";
        }
        end;

    I have issue emperium no spawn on location.

     

    agit_controller.txt agit_main.txt

  3. On 11/10/2019 at 11:47 PM, Naruto said:

    check the video at the bottom, then read the post

     

     

    some of those are your sprite animations and stuff, itll give you errors in game and itll tell you which ones, just copy the names into your grf editor like so

    giphy.gif

    and then make new ones for the ones that you want

     

    VDO https://youtu.be/K4_ZVn6uny8
    same issue.

    lub file petinfo.lub

     

  4. 1 hour ago, Naruto said:

    In your client's GRF... the one with highest priority and your english ones that are edittable . . . . . . 

     

    go to luafiles514>lua files >datainfo and open petinfo.lub

    this is where your missing everything 

     

     

    besides that just make sure the eggs are written up and stuf, seems like you got it your just missing the client side

     

    You can guide me ?

  5. On 9/17/2019 at 5:44 PM, Emistry said:
    
    @makeegg <egg ID>
    
    Creates a Pet Egg based on the given ID.
    
    *makepet <pet id>;
    
    This command will create a pet egg and put it in the invoking character's
    inventory. The kind of pet is specified by pet ID numbers listed in
    'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully
    caught a pet in the normal way.
    
    	// This will make you a poring:
    	makepet 1002;
    
    Notice that you absolutely have to create pet eggs with this command. If you try
    to give a pet egg with 'getitem', pet data will not be created by the char
    server and the egg will disappear when anyone tries to hatch it.

    read the doc

    I have issue on picture (no hide item egg after hatched). @Emistry

    Item DB

    Quote

    28800,Magmaring_Egg,Magmaring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}

    pet_db.yml

    Quote

    Header:
      Type: PET_DB
      Version: 1
      
    Body:
    # Fire Element
      - Mob: MAGMARING
        EggItem: Magmaring_Egg
        FoodItem: Pet_Food
        Fullness: 3
        IntimacyFed: 60
        CaptureRate: 10000
        SpecialPerformance: false

    screenrAthena003.thumb.jpg.760905549c9e3862beed35d1e607be0d.jpg

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