-
Posts
99 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Downloads
Jobs Available
Server Database
Third-Party Services
Top Guides
Store
Crowdfunding
Posts posted by Hnomkeng
-
-
Just now, sapitosucio said:
Is that your code or mine?
You didn't get any compilation error?yes, diff patch from you and no have error complie.
-
1 minute ago, sapitosucio said:
You doing something wrong bro, I'm using the exact build and no problem
:( -
15 hours ago, sapitosucio said:
The post wast updated but the file wasn't approvec yet, it is now, redownload it
testing on client date 20220331 no have sound.
-
i don't see broadcastWithSoundEffectLatestRathena.diff
-
need custom lub file ?
-
can't work on client 2021-11-16
-
can support gepard shield ?
-
31 minutes ago, Cookie-rae said:
You need to clarify how many hit should be and what it does.
What skill. you can look on status.cpp or skill.cppold episode have damage 1 hit to monsters(example monster over 1 monster) on unit cell.
-
Can't stack item ?
-
Git Hash : https://github.com/rathena/rathena/commit/f57b037b835484a4f458b2d4508f7a73be6c7e73
Mode : Pre-RenewalIs now hit 1 monster on unit. I need hit multi monster on unit.
-
18 hours ago, Poring King said:
Get old version of rAthena trunk that support your likings and copy the source from it and apply it to your server
before commit ?
-
How to use old effect skill song on Renewal.
-
Client Date : 2020-03-04aRE
Server : https://github.com/rathena/rathena/commit/1e43c6c8cd763f6fdc9348f961776d505174366b
Emblem http: https://github.com/secretdataz/athena-web-serviceDetail : group id below 10 can't change emblem logo, group id over 10 working.
-
18 minutes ago, Naruto said:
How to use ?
-
19 hours ago, Naruto said:
luadec works for me
you have link to download ?
-
I decomplie on GRF Editor beta 1.0.3, i have issue string " ? " on file
Ex.
Quote[2389] = {
unidentifiedDisplayName = "Armor",
unidentifiedResourceName = "ฟ์ต็?ภฯ",
unidentifiedDescriptionName = { "ไอเท็มปริศนา ต้องทำการตรวจสอบโดยใช้ [Magnifier]" },
identifiedDisplayName = "Armor of Naga",
identifiedResourceName = "ณชฐกภวบ๑ดรฐฉฟส",
identifiedDescriptionName = {
"เกราะที่ทำขึ้นจากหนังของ Naga ดูแหลมคมมา?ดูเหมือนจะทำให้คนรอบ?างบาดเจ็บได้หากเ?าไปใกล้ๆ",
"MDEF + 2",
"มีโอกาสที่จะได้รับโบนั?ATK + 20 เมื่อทำการโจมตีแบบประชิด",
"ประเภท : ^777777Armor^000000 พลังป้องกั?: ^77777745^000000",
"น้ำหนั?: ^777777100^000000",
"อาชี?: ^777777High-Class ขั้นสอ?000000"
},
slotCount = 1,
ClassNum = 0
}, -
-
-
Map name : gvg_py01 (duplicate payg_cas01)
// Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } else if (strnpcinfo(2) == "gvg_py01") { setarray .@emproom[0],139,139; } // Add custom Guild Castles here. else { end; } if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; } end;
I have issue emperium no spawn on location.
-
10 hours ago, Panic said:
28k is too high of an ID for a pet egg. You need to keep pet eggs in the 9k range or else they get really busted. (moving the Magmaring egg ID to the 9k range should fix the egg not being hidden when it's hatched.)
OK, Thank you.
-
On 11/13/2019 at 12:17 AM, Naruto said:
you didnt add anything too
PetIllustNameTable
PetIllustNameTable_Eng
If not im not sure i havnt added one yet but i though this was everything
same issue.
-
On 11/10/2019 at 11:47 PM, Naruto said:
check the video at the bottom, then read the post
some of those are your sprite animations and stuff, itll give you errors in game and itll tell you which ones, just copy the names into your grf editor like so :
and then make new ones for the ones that you want
VDO : https://youtu.be/K4_ZVn6uny8
same issue.lub file : petinfo.lub
-
1 hour ago, Naruto said:
In your client's GRF... the one with highest priority and your english ones that are edittable . . . . . .
go to luafiles514>lua files >datainfo and open petinfo.lub
this is where your missing everything
besides that just make sure the eggs are written up and stuf, seems like you got it your just missing the client side
You can guide me ?
-
On 9/17/2019 at 5:44 PM, Emistry said:
@makeegg <egg ID> Creates a Pet Egg based on the given ID.
*makepet <pet id>; This command will create a pet egg and put it in the invoking character's inventory. The kind of pet is specified by pet ID numbers listed in 'db/(pre-)re/pet_db.yml'. The egg is created exactly as if the character just successfully caught a pet in the normal way. // This will make you a poring: makepet 1002; Notice that you absolutely have to create pet eggs with this command. If you try to give a pet egg with 'getitem', pet data will not be created by the char server and the egg will disappear when anyone tries to hatch it.
read the doc
I have issue on picture (no hide item egg after hatched). @Emistry
Item DB
Quote28800,Magmaring_Egg,Magmaring Egg,7,20,,0,,,,,,,,,,,,,{},{},{}
pet_db.yml
QuoteHeader:
Type: PET_DB
Version: 1
Body:
# Fire Element
- Mob: MAGMARING
EggItem: Magmaring_Egg
FoodItem: Pet_Food
Fullness: 3
IntimacyFed: 60
CaptureRate: 10000
SpecialPerformance: false
[Tutorial] Multi Servers
in Installation Support
Posted
can work on linux ?