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DutchDuck

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  1. Wednesday, July 6, 2016, 3:14:40 PM Lite Installer : 2012-04-10aRagexe / 2013-08-07aRagexe this is all the information i have ... i cant seem to determine our SVN/Version nor ingame nor on the map server seeing that it doesnt show SVN Revision on our map server...
  2. Greetings.. i want to make evreone on the server who get killed in any situation i know this is a setting on youre Database and as you can see below it is set this way... however noone drops a skull no matter how they die... // Players' will drop a 'Skull' when killed? // 0 = Disabled // 1 = Dropped only in PvP maps // 2 = Dropped in all situations bone_drop: 2 so how can i find a way to fix this...
  3. Hello kurofly sorry for the late response i was on a small vacantion so... well i just came back tested the quest full it works awsome.. i tryed to get rid of the itemlink but somehow it doenst count down the mobs killed part 1 anymore.. so im hoping you can find an solution for this with me we are using client date Wednesday, July 6, 2016, 3:14:40 PM Lite Installer : 2012-04-10aRagexe / 2013-08-07aRagexe this is according to my mate who runs the server the client date EDITE: i waited to see what happends if i stay inactive but instead of sayin the partyname when this happends it just says Null.. (second screenshot ) and it keeps spamming over and over.... see screenshot added Another EDIT: this happended after he left my party while we already abondened the quest because of inactivity i geuss somehow the quest doesnt end itself after inactivity
  4. Daaamnn this script is awsome ^^ i tested it now the first part though.. it works even the abandon quest thing My client doesnt seem to support the itemlink though... so have to get rid of that i geuss ^^ but dude really this with all the comments is very big help for me ^^ i totally love it!
  5. on the client info ill have to search cause i cant remember where to find it ill get back on that later... do you want players to receive rewards when they complete the first part? (killing 80 shinobi and 20 ancient trees) well we could give them white potions or yggdrasil seeds to help survive in f2 ? like 10/20 each player in party Is pal_dun02 a big map? If yes do you want players to locate the MVPs on this map? No pal_dun02 is a small/medium sized square map so there wont be any need to use locate items. do I consider the quest failed when all the players are dead in pal_dun02? If not, do the monsters regain their health when everybody dies? Well seeing the battle is gonna be hard id suggest that when they die they can just go and re enter the dungeon and the monsters dont regain health.. else they will never be able to finish it i'd rather say lets give them a time schedule for like 2 hours orso to finish the monsters.. do you want players to be able to go back to pal_dun02 if they die? yes absolutely i dont think theyll be able to do this in one try without a priest who resurrects them haha Wow I just saw the MVPs you spawn, they're gonna have a hard time if they're only 2 in the party xD that's a bit like "hey, you killed some Shinobi, that's great! Now go kill Satan Morocc, Thanatos and Baphomet!" Since there's quite a gap in difficulty between part 1 and 2 don't you want to set the amount of players needed to a higher value? Or change something in the quest? hehe yeah its a 250/120 server so i thought lets still keep it with teamplay cause on most of the servers there is no teamplay on higher servers so thats why id say lets make it hard so they have to team up ^^ well we could raise the party amount to 3 or 4 minimum > so they have to be with 3 people in a party > more is always good how bigger the party how faster they succeed imo. In case you reloadscript when players are doing the quest, do you want to give them the rewards as an apologize? If yes do they need to be at a certain point before getting rewards on reload? For example I can give rewards if players have already killed one of the MVPs in part 2 when the scripts are reloaded, or even if they killed 10 shinobi I don't know, whatever you want ^^ lets say that if they finished the shinobi hunt and i reload then they can still enter the dungeon f2 without having to redo the killing if they have killed an mvp in part 2 and i have to reload script they can get 50 7227 RoS Tokens as a price I dont want them to have the unique item which is a custom that gives +20 stats and 3 slots Item ID ( 20035 this is also the item i want to give to the party leader for leading his party and the party members get 50 7227 Ros Tokens)
  6. i would say 2 hours for all parties.. the mobs they need to hunt down are around 60/80 units in floor 1 at a respawn rate of 1 minute but i only want the party who want to contineu to F2 to be specified with the killing monsters task.. so other players in the dungeon can still play around there while a party does the quest at the same time The quest to F2 can only be activated by 1 party at the time to avoid that problem i think?
  7. hello kurofly thanks for youre reply! well let me tell you more about the whole idea... ORIGINAL PLAN: my first plan was... make dungeon F1 acces able for evreone to hunt and farm RoS_Tokens 7227 with a lil story attached to it... then If they want to decide to go to F2 They will need to be lvl 150+ and have a party in order to acces F2.. then upon entering F2 a message shows up ( works) to evreone who enters and 3 MVPS with custom names get spawned ( works ) after defeating the 3 monsters a message had to show up giving the party leader for example 100 apples and the party members 50 apples for assist.(however the message only shows up for the character killing the 3 MVPS ). Then you get warped out and i wanted the Dungeon floor 2 having a cooldown for like 2 hours.. until a new party can start the quest also the party who started the qeust have 2 hours to finish it.. This was my original plan on which im trying to complete it.. so yeah it should be part instance sort off and sort off not.... awnsers to youre qeustions: Is it supposed to be an instanced quest? Because if this is one you need to create it and if it's not you need to forbid players from doing it unless the previous party has finished the quest, otherwise there is a chance from monsters to spawn several times. * Partly... Only F2 You don't kill the third monster when the quest is completed, is that normal? * To be honest no its not... i tryed evrething but i cant get it that far that you have to kill all three... 2 works... 3 dont seem to work somehow... The 'OnPCLoadMapEvent' label have many errors. You first need to check if the player entering the map is in the party doing the quest. You also have to check if he's in the right map because this label will be triggered on every map that has the 'mf_loadevent' mapflag. Finally you need to spawn the monsters only once because each player entering the map will make 3 monsters spawn. yah This is what should be happening though,,, only spawn once per party not per player entering the map... Is it supposed to be an instanced quest? Or do you want only one party to be able to do the quest at a time? to be honest i think seeing f1 is free accesable that one party at the time should do the trick? Is there something that players have to do before being allowed to do the quest? If yes, what? they first have to be lvl 150/+ and in a online party of minimum 2 players.... then i'd like them to kill 80 Shinobi and 20 Ancient Tree's in floor 1 in party total... then they can get acces to floor 2... What is the map the 'OnPCLoadMapEvent' label should trigger? the map i added this command on is pal_dun02 our custom made dungeon ==================== To be honest this is my original plan what i was really aiming for step by step haha i thought i was heading the good way though XD
  8. hello people, i need some help with this script.. i got evrething working fine on just 1 thing left.. I want to let this message be showed in evreone in the party when the monsters got killed.. mes "[Realm Defender]"; mes "Finally..."; mes ""; mes "You... You and youre friends... helped getting the Realms back from those monsters.."; mes "for that we cannot thank you enough..."; mes "Long Ago the Defenders of the Realm engaged a battle they couldnt win..."; mes "and those demons took over the realm dungeon..."; mes ""; mes "they will return... Later or soon but.. ... lets hope there are more brave wariors..."; mes "who can help us keep the realm safe.."; mes ""; mes "here this is for you as a gift... that you helped defend the Realm of Shadows!"; next; getitem 7227, 1; next; mes "there you go..."; mes ""; mes "wear it with pride... let the power of the realms help you in combat..."; next; warp "pallene", 146, 133; close; end; } } here is the script for this: // Pallene Shadow Of Realm Dungeon Script //=================================================== pal_dun01,70,336,4 script RealmShadowsDungeon 446,{ if (instance_check_party(getcharid(1),2,150)){ mes "You made it this far... time to fight the Realm of Shadows Keepers!"; next; warp "pal_dun02", 49, 6; } else { mes "Come back when you are Base Level 150+ and in a party with atleast 2 members"; close; }} //============================================================ - script MonsterSpawn -1,{ OnPCLoadMapEvent: mes "Thank god you made it this far already..!"; mes "Please defeat the Realm Keepers before they escape to Pallene!!"; mes "Kill 2 of the Realm Keepers Azthor, Othar or Kalnor!"; mes "I will take care of the other one! then i can give you something in return for youre help!!"; .mob = 3; monster "pal_dun02",0,0,"Azthor Keeper of the Realms",1708,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Othar Keeper of the Realms",1039,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Kalnor Keeper of the Realms",1917,1,strnpcinfo(1)+"::OnMobKilled"; //=================================================================== OnMobKilled: .mob--; if ( !.mob){ mes "[Realm Defender]"; mes "Finally..."; mes ""; mes "You... You and youre friends... helped getting the Realms back from those monsters.."; mes "for that we cannot thank you enough..."; mes "Long Ago the Defenders of the Realm engaged a battle they couldnt win..."; mes "and those demons took over the realm dungeon..."; mes ""; mes "they will return... Later or soon but.. ... lets hope there are more brave wariors..."; mes "who can help us keep the realm safe.."; mes ""; mes "here this is for you as a gift... that you helped defend the Realm of Shadows!"; next; getitem 7227, 1; next; mes "there you go..."; mes ""; mes "wear it with pride... let the power of the realms help you in combat..."; next; warp "pallene", 146, 133; close; end; } } at this moment the message only shows to the one who kills the monsters... i want it to be showed to evreone in the party but i want the partyleader to get item 7227 10 times and members get 7227 5 times is this possible? help please
  9. ive been working on this script... after killing 3 mvps in the dungeon a message/npc should show up ... This does work... however i keep getting this error enablenpc attempt to show a non existing npc on my mapserver and i want to get rid of it (see screenshot).. //----------------------------SHADOW OF REALMS TOKEN ROOM---------------- // Custom Shadow Of Realms Token Room //Written by Jeroen/Aang //---------------------------------------------------------------- //Restrictions //---------------------------------------------------------------- //pal_dun01 mapflag noskill pal_dun01 mapflag nomemo pal_dun01 mapflag nobranch //pal_dun01 mapflag noloot //pal_dun01 mapflag noexp //pal_dun01 mapflag nodrop pal_dun01 mapflag novending pal_dun01 mapflag nowarp pal_dun01 mapflag nowarpto pal_dun01 mapflag noreturn //pal_dun02 mapflag noskill pal_dun02 mapflag nomemo pal_dun02 mapflag nobranch //pal_dun02 mapflag noloot //pal_dun02 mapflag noexp //pal_dun02 mapflag nodrop pal_dun02 mapflag novending pal_dun02 mapflag nowarp pal_dun02 mapflag nowarpto pal_dun02 mapflag noreturn pal_dun02 mapflag loadevent //---------------------------------------------------------------- //Monster Spawning //----------------------------------------------------------------- pal_dun01,0,0,0,0 Monster Wanderer 1401,80,0,0,0 pal_dun01,0,0,0,0 Monster Forbidden Worshipper 1867,80,0,0,0 pal_dun01,0,0,0,0 Monster Shyvana 1713,80,0,0,0 pal_dun01,0,0,0,0 Monster Anivia 1716,120,0,0,0 pal_dun01,0,0,0,0 Monster Groot 2019,110,0,0,0 pal_dun01,0,0,0,0 Monster Realm Walker 1492,1,7200000,600000,0 pal_dun01,0,0,0,0 Monster Haunter 1120,2,3600000,600000,0 pal_dun01,0,0,0,0 Monster Morgana 1102,110,0,0,0 //pal_dun02,0,0,0,0 Monster Xerath Realm Keeper 1708,1,7200000,600000,0 //pal_dun02,0,0,0,0 Monster Skarner Realm Keeper 1039,1,7200000,600000,0 //pal_dun02,0,0,0,0 Monster Kha'Zix Realm Keeper 1917,1,7200000,600000,0 pal_dun02,0,0,0,0 Monster Realm Servant 1920,50,3600000,1000,60 pal_dun02,0,0,0,0 Monster Realm Keeper Defender 1922,25,3600000,1000,60 //---------------------------------------------------------------------- // NPC Realm Explorer Jhin //---------------------------------------------------------------------- //= <Name> Script //= Created with Raid's NPC Editor 0.9 Alpha //===== By: ================================================== //= <Author> (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode XX //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= <Version History and Comments> //============================================================ pal_in01,20,167,5 script Realm Explorer Jihn 743,{ L0: // Talking // OnTimer1000: L1: mes "[Realm Explorer Jihn]"; mes "No...Please...No..."; mes "Dont...Dont..Enter the Realm Dungeon...."; mes "Its Dangerous...Why?..."; mes "Let me tell you..."; mes ""; mes "This is the Realm of Shadow Dungeon.."; mes "In here you can find the Keepers of Time the Warriors of the Realm..."; mes "A Lot of people tryed to find and kill the Keepers of the Realm.."; mes "in order to gain a Special Custom Unique ..."; mes "One only the strongest warriors can get.."; mes "But only by Defeating the Keepers of the Realm."; next; mes "So what can you find in this dungeon?"; mes ""; mes "A high amount of monsters and Mvps...."; mes ""; mes "Which ones? well you have to see that for youreself..."; mes ""; mes "You Really want to contineu to enter the Dungeon?"; mes "remember that when all seems lost there is always light at the end..."; mes "be brave and fight hard"; mes " here take these!..."; next; if (countitem(504) > 50) { mes "[Realm Explorer Jhin]"; mes "Sorry you already have Potions."; close; } getitem 504, 50; close; end; } //--------------------------------------------------------------------------------------------------------------- // SIGN DUNGEON //--------------------------------------------------------------------------------------------------------------- //===== eAthena Script ======================================= //= <Name> Script //= Created with Raid's NPC Editor 0.9 Alpha //===== By: ================================================== //= <Author> (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode XX //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= <Version History and Comments> //============================================================ pallene,141,169,4 script Shadow Of Realm Dungeon 837,{ L0: mes "[Shadow Of Realm Dungeon]"; mes "^FF0000 Shadow Of Realm Dungeon"; mes ""; mes "^000000 Enter The Realm.. Test youre Power!"; close; } //---------------------------------------------------------------------------------------------------------------- //- script ROS_TOKEN -1,{ // //OnNPCKillEvent: // if(strcharinfo(3) == "pal_dun01") { // // getmapxy(.@ROS_TOKEN$,.@gx,.@gy,0); // set .@ROS_TOKEN_Chance,rand(1,01); //Configure for chance // // if(.@ROS_TOKEN_Chance == 1) //10% chance. Change to '< 2' for 20%, etc.. // makeitem 7227,1,.@ROS_TOKEN$,.@gx,.@gy; // } // end; //} //=================================================== // Pallene Shadow Of Realm Dungeon Script //=================================================== pallene,159,137,4 script RealmShadowsDungeon 446,{ if (instance_check_party(getcharid(1),2,150)){ warp "pal_dun01", 0, 0; } else { mes "Come back when you are Base Level 150+ and in a party with atleast 2 members"; close; }} //============================================================ - script MonsterSpawn -1,{ OnPCLoadMapEvent: .mob = 3; monster "pal_dun02",0,0,"Azthor Keeper of the Realms",1708,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Othar Keeper of the Realms",1039,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Kalnor Keeper of the Realms",1917,1,strnpcinfo(1)+"::OnMobKilled"; //=================================================================== OnMobKilled: .mob--; if ( !.mob){ enablenpc "Realm Defender"; mes "[Realm Defender]"; mes "Finally..."; mes ""; mes "You... You and youre friends... helped getting the Realms back from those monsters.."; mes "for that we cannot thank you enough..."; mes "Long Ago the Defenders of the Realm engaged a battle the couldnt win..."; mes "and those demons took over realm..."; mes ""; mes "they will return... Later ... lets hope there are more brave wariors..."; mes "who can help us keep the realm safe.."; mes ""; mes "here this is for you as a gift... that you helped defend the Realm of Shadows!"; next; getitem 7227, 1; next; mes "there you go..."; mes ""; mes "wear it with pride... let the power of the realms help you in combat..."; next; warp "pallene", 146, 133; close; }else{ announce "Kill the 3 Realm Keepers Azthor, Othar, Kalnor!", end; } } //================================================== EDITED: sorry Already Fixed it!!! topic can be deleted
  10. i just checked it i was wrong! the movement speed stays the same
  11. been playing with the script got most of it working now except for 2 things.. IT doenst show any message about killing the 3 monsters for ""apples"" The npc used for giving the prize after killing the 3 monsters Can be activated even when the monsters are still alive i want the npc to show when 3 monsters are killed and hide as soon as he warps you out... here is the script so far //----------------------------SHADOW OF REALMS TOKEN ROOM---------------- // Custom Shadow Of Realms Token Room //Written by Jeroen/Aang //---------------------------------------------------------------- //Restrictions //---------------------------------------------------------------- //pal_dun01 mapflag noskill pal_dun01 mapflag nomemo pal_dun01 mapflag nobranch //pal_dun01 mapflag noloot //pal_dun01 mapflag noexp //pal_dun01 mapflag nodrop pal_dun01 mapflag novending pal_dun01 mapflag nowarp pal_dun01 mapflag nowarpto pal_dun01 mapflag noreturn //pal_dun02 mapflag noskill pal_dun02 mapflag nomemo pal_dun02 mapflag nobranch //pal_dun02 mapflag noloot //pal_dun02 mapflag noexp //pal_dun02 mapflag nodrop pal_dun02 mapflag novending pal_dun02 mapflag nowarp pal_dun02 mapflag nowarpto pal_dun02 mapflag noreturn pal_dun02 mapflag loadevent //---------------------------------------------------------------- //Monster Spawning //----------------------------------------------------------------- pal_dun01,0,0,0,0 Monster Wanderer 1401,80,0,0,0 pal_dun01,0,0,0,0 Monster Forbidden Worshipper 1867,80,0,0,0 pal_dun01,0,0,0,0 Monster Shyvana 1713,80,0,0,0 pal_dun01,0,0,0,0 Monster Anivia 1716,120,0,0,0 pal_dun01,0,0,0,0 Monster Groot 2019,110,0,0,0 pal_dun01,0,0,0,0 Monster Realm Walker 1492,1,7200000,600000,0 pal_dun01,0,0,0,0 Monster Haunter 1120,2,3600000,600000,0 pal_dun01,0,0,0,0 Monster Morgana 1102,110,0,0,0 //pal_dun02,0,0,0,0 Monster Xerath Realm Keeper 1708,1,7200000,600000,0 //pal_dun02,0,0,0,0 Monster Skarner Realm Keeper 1039,1,7200000,600000,0 //pal_dun02,0,0,0,0 Monster Kha'Zix Realm Keeper 1917,1,7200000,600000,0 pal_dun02,0,0,0,0 Monster Realm Servant 1920,50,3600000,1000,60 pal_dun02,0,0,0,0 Monster Realm Keeper Defender 1922,25,3600000,1000,60 //---------------------------------------------------------------------- // NPC Realm Explorer Jhin //---------------------------------------------------------------------- //= <Name> Script //= Created with Raid's NPC Editor 0.9 Alpha //===== By: ================================================== //= <Author> (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode XX //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= <Version History and Comments> //============================================================ pal_in01,20,167,5 script Realm Explorer Jihn 743,{ L0: // Talking // OnTimer1000: L1: mes "[Realm Explorer Jihn]"; mes "No...Please...No..."; mes "Dont...Dont..Enter the Realm Dungeon...."; mes "Its Dangerous...Why?..."; mes "Let me tell you..."; mes ""; mes "This is the Realm of Shadow Dungeon.."; mes "In here you can find the Keepers of Time the Warriors of the Realm..."; mes "A Lot of people tryed to find and kill the Keepers of the Realm.."; mes "in order to gain a Special Custom Unique ..."; mes "One only the strongest warriors can get.."; mes "But only by Defeating the Keepers of the Realm."; next; mes "So what can you find in this dungeon?"; mes ""; mes "A high amount of monsters and Mvps...."; mes ""; mes "Which ones? well you have to see that for youreself..."; mes ""; mes "You Really want to contineu to enter the Dungeon?"; mes "remember that when all seems lost there is always light at the end..."; mes "be brave and fight hard"; mes " here take these!..."; next; if (countitem(504) > 50) { mes "[Realm Explorer Jhin]"; mes "Sorry you already have Potions."; close; } getitem 504, 50; close; end; } //--------------------------------------------------------------------------------------------------------------- // SIGN DUNGEON //--------------------------------------------------------------------------------------------------------------- //===== eAthena Script ======================================= //= <Name> Script //= Created with Raid's NPC Editor 0.9 Alpha //===== By: ================================================== //= <Author> (1.0) //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= Any eAthena Version; RO Episode XX //===== Description: ========================================= //= <Description> //===== Additional Comments: ================================= //= <Version History and Comments> //============================================================ pallene,141,169,4 script Shadow Of Realm Dungeon 837,{ L0: mes "[Shadow Of Realm Dungeon]"; mes "^FF0000 Shadow Of Realm Dungeon"; mes ""; mes "^000000 Enter The Realm.. Test youre Power!"; close; } //---------------------------------------------------------------------------------------------------------------- //- script ROS_TOKEN -1,{ // //OnNPCKillEvent: // if(strcharinfo(3) == "pal_dun01") { // // getmapxy(.@ROS_TOKEN$,.@gx,.@gy,0); // set .@ROS_TOKEN_Chance,rand(1,01); //Configure for chance // // if(.@ROS_TOKEN_Chance == 1) //10% chance. Change to '< 2' for 20%, etc.. // makeitem 7227,1,.@ROS_TOKEN$,.@gx,.@gy; // } // end; //} //=================================================== // Pallene Shadow Of Realm Dungeon Script //=================================================== pallene,159,137,4 script RealmShadowsDungeon 446,{ if (instance_check_party(getcharid(1),2,150)){ warp "pal_dun01", 0, 0; } else { mes "Come back when you are Base Level 150+ and in a party with atleast 2 members"; close; }} //============================================================ - script MonsterSpawn -1,{ OnPCLoadMapEvent: .mob = 3; monster "pal_dun02",0,0,"Azthor Keeper of the Realms",1708,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Othar Keeper of the Realms",1039,1,strnpcinfo(1)+"::OnMobKilled"; monster "pal_dun02",0,0,"Kalnor Keeper of the Realms",1917,1,strnpcinfo(1)+"::OnMobKilled"; //=================================================================== OnMobKilled: .mob--; if ( !.mob ) { enablenpc "Realm Defender"; } else { announce "Kill the 3 monsters to get your apples!", end; } } //================================================== pal_dun02,50,51,5 script Realm Defender 837,{ mes "[Realm Defender]"; mes "Finally..."; mes ""; mes "You... You and youre friends... helped getting the Realms back from those monsters.."; mes "for that we cannot thank you enough..."; mes "Long Ago the Defenders of the Realm engaged a battle the couldnt win..."; mes "and those demons took over realm..."; mes ""; mes "they will return... Later ... lets hope there are more brave wariors..."; mes "who can help us keep the realm safe.."; mes ""; mes "here this is for you as a gift... that you helped defend the Realm of Shadows!"; next; getitem 7227, 1; next; mes "there you go..."; mes ""; mes "wear it with pride... let the power of the realms help you in combat..."; next; warp "pallene", 146, 133; close; }
  12. well here is the post of my ranger with a cart im able to relog warp and do all things with it ill add a screenshot ... so i dont think we need to have pushcart skill though sure they walk slower by then but hey people can choose to use it or not
  13. okay guys thanks for the scripts! im still learning a lot with scripting cause im sitll new to it though but this really helps me ... Why i wanted to use carts for evreone? I like carts XD i find it very funny seeing a Wizard or a Knight on a peco running around with a cart .. i will see if it works when i get home and ill let you guys know Thanks for the help!
  14. hello i was wondering if its possible to make a script when players can talk to this npc to be able to use Carts and then they are able at the same npc to change their cart? for lets say 1000x RoS_Tokens (id 7227) people get a cart and for 100 RoS_Tokens ( id 7227 ) people can change the cart appereance from 1 / 9 i think somehow we have to use the #cart playername parameter command.. but idunno thats why im asking someone out here hope to hear anything soon Greetings!
  15. greetings... i have encountered a problem with renewal.. on some monsters my client crashes... without giving out any gravity errors... and some things from the renewal updates like the Red Eruma Card or the Quest Tab are in a other language just like shown in the screenshot.. im wondering is there a way to fix this and is this client side? im hoping i can get some awnsers here... Greetingss..
  16. Greetings! I tryed several things scripting this by myself even with wiki next to me.. but it keeps failing so imma try it like this now,.. pallene,164,145,5 script Leveling Room 84,{ warp "pvp_y_1-2",0,0; end; OnInit: monster "pvp_y_1-2",0,0,"Leveling Barricade",1905,50,"Leveling Room::OnLevelUp"; monster "pvp_y_1-2",0,0,"Leveling Barricade",1905,50,"Leveling Room::OnLevelUp"; monster "pvp_y_1-2",0,0,"Leveling Barricade",1905,50,"Leveling Room::OnLevelUp"; monster "pvp_y_1-2",0,0,"Leveling Barricade",1905,50,"Leveling Room::OnLevelUp"; monster "pvp_y_1-2",0,0,"Leveling Barricade",1905,50,"Leveling Room::OnLevelUp"; end; OnLevelUp: atcommand "@blvl 5"; atcommand "@jlvl 5"; end; } What i want is that this npc before it warps you to the Map.. Says some things like: Gnar Gnar Gnar... i can bring you to a place where you can gain levels a easy way.. what do i get in return? well when choosing this way of levelling.. it shows that youre are weak! and thats something I love! in order to get you there it will cost you: You need to be minimum base Level 150 300 TCG Card (7227) and 500.000 Zeny ( these are also the requirments needed to get warped there) All requirments met: mes: Goood... Let the ShadowRealm take you there so you can start leveling the weak way! but remember.... if you die.... you will have to bring me the money and the cards all over... Still want to go? - Yes because im weak! > Warp to the map -No leave me alone! > Close conversation Missing a Requirment: Mes: come again when you decide to let the shadow realm inside youre head Muahahah~ close conversation
  17. Thanks for youre Script! i encoutered the problem that it doesnt really work it says missing curly right.. and when i fixed that it says that the rule about Geffen coord1 coord2 position script Realms Voice isnt an excisting command orso? here is the script i used from you and added an npc giving out item izlude,126,143,4 script TestingPalDun 70,{ if (instance_check_party(getcharid(1),2,200,250)) { warp "geffen", 0,0; } else { mes "You need to be in a party of 2"; close; } Spawn: .mob = 3; areamonster "geffen",150,150,10,10,"Shadow Keeper of the Realms 1",1002,1,strnpcinfo(1)+"::OnMobKilled"; areamonster "geffen",150,150,10,10,"Shadow Keeper of the Realms 2",1002,1,strnpcinfo(1)+"::OnMobKilled"; areamonster "geffen",150,150,10,10,"Shadow Keeper of the Realms 3",1002,1,strnpcinfo(1)+"::OnMobKilled"; OnMobKilled: .mob--; if ( !.mob ) { enablenpc "Realms_Voice"; } else { announce "Kill the 3 monsters to get your apples!", end; } geffen,120,70,1 script Realms_Voice 46,{ mes "[Realms Voice]"; mes "You did it..."; mes "you defeated the keepers of the Shadow Realms..."; mes "you have great power..."; mes "Therefore i shall grant you these..."; mes "ShadowKeepers Trophy.."; mes "By 10 Trophys you get an unique custom item only for those who fought"; mes "the keepers of the ShadowRealm!", next; getitem 512, 1; close; }}
  18. Hello scripters.. ive got a question which i dont even know if this is possible but heres my idea.. ive got my Custom dungeon i want to add this function 1- entrance talk to npc to gain acces to dungeon they must be in a party then get warped to dungeon level 1 2- On dungeon level 2 there are 3 mvps... by killing 1 npc i want to show up a global message saying : (partyname) has killed a Shadow Keeper of the Realms.. 3. on killing al the 3 keepers i want to give evreone who is in the party a item like lets take as example an apple.. notes: the mvps in the dungeon last level are Baphomet Thanatos and Wounded Morroc howevere these mvps can also be found in normal maps.. so i wonder if its possible that this is only Map related? im kinda new and learning so i hope someone can help me with this... and in the last level there are 3 diffrent Mvps... Baphomet.. Thanatos
  19. Did you delete them from your SQL database? If you delete (not truncate) all "cp" tables, this problem should be resolved. What do you mean with features? Changes you make in your template through an ftp client? Silly question, but have you tried to press F5? As for your server status, contact your web hosting provider and file in a port forward request. The default ports that required to be opened are 6900, 6121 and 5121. Hope this helps. #1 yes completly deleted them not truncate.. then it still happens thoug... ( cp works now after having to redelete and refresh evretime but this shouldnt be the way to do it according to me.. ) About the features i ment certain stuff like whos online ( allthough i found out i was missing the desired tables for this so i fixed it now ) Ahh so the server status has to do with the host having to open ports. but one thing.. the company which host my server is diffrent then the one hosting my website/forum/control panel does this matter? or can i still just request a port forwarding? --------- Im using windows only haha! then i have one more question, if i want to edit certain things in the flux control panel, how can i do that? ex: The Cpanel has an donation page but i would like to try adding some information that donations are not yet enabled orso.. Thanks for the help. Greetings!
  20. As the title says i was not able to make a topic in the correct section.. so i have to do it here.. Problem1# When i installed flux.. IT keeps saying my Table's already excist. so when i delete them and refresh / reinstall it keep saying the same.. i saw somewhere to delete files in cp/data/tmp so i did.. didnt work either. It keeps giving me the critical error that all tables already excist... ---------------------------- Problem2# When my flux Cp works ( after refreshing and reinstalling evre time) some features dont work/dont save files And... my server status says its offline.. while its online.. when i log in it even shows Offline server status but players online will be set to 1. please help? Greetz DutchDuck
  21. I was wondering, cause i was reading some Terms and conditions from a Hosting company. Is it even allowed to have a private Ragnarok Server? In the netherland there is a Law saying we are not allowed to Distribute/download any files that arent copyrighted without paying an certain fee to the creator/original owner or something like that. SO Now im wondering is it even allowed To make an Ragnarok ONline Server, and let other people download it? i cant realy find anything from the Creators of the official ragnarok online on the internet about the Private Server or anything... so yah... is it legal to have a server and let other people download it? Greetz
  22. hello im having problems with my storage tab.. the current tabs are inverted / getting the wrong items when i store weapon they get placed in armor tab when i store armor they get placed in weapon tab i tryed the fixes on the forum by editing certain files in the Rathena/Srs files.. but nothing .. i recompiled nothing happended its still the same. then i tryed to change the tabs by using msgstringtable ( ive seen this popping up several times by other topics) but this also didnt work.. im using rathena version r17702 Clientexe: 2012-04-10-AragexeRE_J Packet version 30 i realy need help with this... Thanks in advance.
  23. Hello All, I was wondering, My map server Crashes when i have to many items in my inventory.. does anyone know how this is possible and a solution for it? greetz
  24. I use revision 17702 Client 2012-04-10 AragexeRE_J all my weapons and armor are set correctly. I get the problem that when i put a shield in my storage/gstorage it goes to Weapons When i put a weapon in storage and gstorage it goes to Armor. With Headgears/other gears all is normal. note: All my items are set correctly weapon = 5 armor = 4 how do i fix this?
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