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Posts posted by JoseRicart
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Hi,
First of all, it doesn't work quite right, when I fixed all the errors that I could see, I did a test and entered payon dungeon floor 1, I got the message that floor 1 was unlocked, then I kept going and It didn't unlock the other floors , I tried to see in cli mode but it does not give me any error, I add the script in case someone have time to help me.
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36 minutes ago, davilord said:
Looks like missing palette. Try this one.
Now it worked, seems like the Emistry package dont work ...
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I tried 3 diff sprite and still got the same issue
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Hi,
First of all I am very sorry if the place where I should post this type of support is not correct but I feel that it is a client problem or at least my inexperience tells me that, the issue is that I am having a problem with hairstyle, I have added correctly and following the instructions of some packages here, but when I go from hairstyle 37 in female characters, and men I get a completely black head. Some images so that you understand me much better.
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2 hours ago, Royr said:
I made this on a phone...Please give a try (based on your script and optimized it).
I added some multiple items reward with chances added some flavor to your server.//Created Date: 04/07/2022 - script AEOUS_MVP_DROP FAKE_NPC,{ end; OnNPCKillEvent: .@rnd = rand(1,100); if( getmonsterinfo( killedrid,MOB_MVPEXP ) ) { for( .@i = 0; .@i < getarraysize(.item_arrays); .@i += 3 ) { if( .@rnd < .item_arrays[.@i+2] ) { getitem .item_arrays[.@i], .item_arrays[.@i+1]; announce "Congratulations! Player "+ strcharinfo(0) +" has obtained "+ getitemname( .item_arrays[.@i] ) +" ["+ .item_arrays[.@i+1] +"] from "+ getmonsterinfo(killedrid, 0) +" (chance: "+.item_arrays[.@i+2]+"%) MVP Drop(s).",bc_all,0x00FF00; } } end; } OnInit: // (<structure,<item_id>,<chances>) setarray .item_arrays[0], 675, 1, 10, 677, 1, 30, 7539, 1, 100; end; }
wow man you give me a fucking idea and sorry for the word ffs, your a fking legend.
Basically i can add custom items wiht % of drop whenever you kill an MvP omfg asjhkdhjksfjhdsfjhkdashfnbjkh im so excited
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36 minutes ago, Mahiro said:
oh wow your amazin, was missing a curly but now all work, tysm
in case someone wants the script working, here the script
NOTE: IGNORE THE COMMENT ON THE CODE
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good morning, my name is Jose and it is a pleasure to return to these whereabouts of the world of rathena after a long break for personal reasons, as usual I come to disturb a bit here.
About 4-5 years ago I had a script which when you killed an MvP gave you a coin automatically, it turns out that when I added it to the server's custom scripts it is, let's say, "half-working" since it is true that the script when you kill an MvP, it drops the coin, but also when you kill a poring, a skeleton, a zombie, a plant, a spore, in short, when you kill everything.
Could someone help me or give me some support?
I upload the script with an imagen for example
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On 11/17/2017 at 11:13 AM, Deleted User said:
If you want that every MvP get killed and obtain 5 x Poring Coin.
Here's the simple script:
- script F_TriggerMVVP -1,{ OnNPCKillEvent: if( getmonsterinfo(killedrid,22) ) announce "Congratulations! Player, "+ strcharinfo(0) +" has killed MVP "+ getmonsterinfo( killedrid, MOB_NAME ) +" and obtained 'Poring Coin' at "+ strcharinfo(3),0,0x00FF00; getitem 7539,5; end; }
I tried this script but let's say it barely works for me, I would like it to drop the poring coin only when I kill an MvP, but it turns out that when I kill an MvP, when I kill a skeleton, a poring, whatever it is, it drops the coin
here an imagen
Utility: Dungeon of the Day
in Utility Script Releases
Posted
Hello, im getting this error,
just in case you can give a support