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Posts posted by JoseRicart
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@hmwater001
I managed to fix it, this script is working for 2025 rAthena
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Hello,
Sorry to revive this post, but the script is really good. Is anyone updating this script or can fix as a service some bugs for me?
If so, add me on discord mitsukideee
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Hello,
Sorry to revive this post, but the script is really good. Is anyone updating this script or can fix as a service some bugs for me?
If so, add me on discord mitsukideee
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Hello,
im having this problem when i apply the diff
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I managed to fix it,
I had not realized that the cells had to be both horizontal and vertical and I only had the horizontal ones, configuring the vertical ones solved it.
Thanks! @mrfizi
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5 hours ago, mrfizi said:
npc/mapflag/novending.txt (if you have this on your server)
remove novending mapflag from your map. Example; Prontera:
//prontera mapflag novending
Then open player.conf
https://github.com/rathena/rathena/blob/master/conf/battle/player.conf#L184change 3 to 2.
min_npc_vendchat_distance: 2
The distance is depend on your vending distance. Set it 2 or below depend on your setting.Hey,
About the mapflag, i dont have one on the server and if i remove the script from the .conf file, i can use Vending.
Anyway, I made the changes you recommended (i change and recompile everything) and even reconfigured the cells, leaving two in between each Vending Spot and it still doesn't work for me.
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5 hours ago, mrfizi said:
check your novending mapflag.
Is at default setup
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Hello,
Sorry to open this topic, im using the same script but somehow i cant open a Vending. And i dont get an error console
In the corret cell when i press Vending, nothing happens
When i use the Vending in the incorrect cell,
If i use Vending in another City, it works
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Hello, im getting this error,
just in case you can give a support
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Hi,
First of all, it doesn't work quite right, when I fixed all the errors that I could see, I did a test and entered payon dungeon floor 1, I got the message that floor 1 was unlocked, then I kept going and It didn't unlock the other floors , I tried to see in cli mode but it does not give me any error, I add the script in case someone have time to help me.
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1
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36 minutes ago, davilord said:
Looks like missing palette. Try this one.
Now it worked, seems like the Emistry package dont work ...
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I tried 3 diff sprite and still got the same issue
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Hi,
First of all I am very sorry if the place where I should post this type of support is not correct but I feel that it is a client problem or at least my inexperience tells me that, the issue is that I am having a problem with hairstyle, I have added correctly and following the instructions of some packages here, but when I go from hairstyle 37 in female characters, and men I get a completely black head. Some images so that you understand me much better.
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2 hours ago, Royr said:
I made this on a phone...Please give a try (based on your script and optimized it).
I added some multiple items reward with chances added some flavor to your server.//Created Date: 04/07/2022 - script AEOUS_MVP_DROP FAKE_NPC,{ end; OnNPCKillEvent: .@rnd = rand(1,100); if( getmonsterinfo( killedrid,MOB_MVPEXP ) ) { for( .@i = 0; .@i < getarraysize(.item_arrays); .@i += 3 ) { if( .@rnd < .item_arrays[.@i+2] ) { getitem .item_arrays[.@i], .item_arrays[.@i+1]; announce "Congratulations! Player "+ strcharinfo(0) +" has obtained "+ getitemname( .item_arrays[.@i] ) +" ["+ .item_arrays[.@i+1] +"] from "+ getmonsterinfo(killedrid, 0) +" (chance: "+.item_arrays[.@i+2]+"%) MVP Drop(s).",bc_all,0x00FF00; } } end; } OnInit: // (<structure,<item_id>,<chances>) setarray .item_arrays[0], 675, 1, 10, 677, 1, 30, 7539, 1, 100; end; }
wow man you give me a fucking idea and sorry for the word ffs, your a fking legend.
Basically i can add custom items wiht % of drop whenever you kill an MvP omfg asjhkdhjksfjhdsfjhkdashfnbjkh im so excited
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36 minutes ago, Mahiro said:
oh wow your amazin, was missing a curly but now all work, tysm
in case someone wants the script working, here the script
NOTE: IGNORE THE COMMENT ON THE CODE
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good morning, my name is Jose and it is a pleasure to return to these whereabouts of the world of rathena after a long break for personal reasons, as usual I come to disturb a bit here.
About 4-5 years ago I had a script which when you killed an MvP gave you a coin automatically, it turns out that when I added it to the server's custom scripts it is, let's say, "half-working" since it is true that the script when you kill an MvP, it drops the coin, but also when you kill a poring, a skeleton, a zombie, a plant, a spore, in short, when you kill everything.
Could someone help me or give me some support?
I upload the script with an imagen for example
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On 11/17/2017 at 11:13 AM, Deleted User said:
If you want that every MvP get killed and obtain 5 x Poring Coin.
Here's the simple script:
- script F_TriggerMVVP -1,{ OnNPCKillEvent: if( getmonsterinfo(killedrid,22) ) announce "Congratulations! Player, "+ strcharinfo(0) +" has killed MVP "+ getmonsterinfo( killedrid, MOB_NAME ) +" and obtained 'Poring Coin' at "+ strcharinfo(3),0,0x00FF00; getitem 7539,5; end; }
I tried this script but let's say it barely works for me, I would like it to drop the poring coin only when I kill an MvP, but it turns out that when I kill an MvP, when I kill a skeleton, a poring, whatever it is, it drops the coin
here an imagen
help Quest Display Errors ("nil value") & "Unknown Quest ID" with Updated 2025 Client
in General Support
Posted
Hello everyone,
I'm encountering persistent issues with quest display and functionality on my rAthena. Despite trying various troubleshooting steps, I haven't been able to resolve the problem. Any insights or guidance would be greatly appreciated!
Problem Description:
When players attempt to accept or view the progress of certain quests, the client displays the following error pop-ups:
GetOngoingRewardInfo: [string "buf"]:24: attempt to index field '?' (a nil value)
GetOngoingDescription: [string "buf"]:14: attempt to index field '?' (a nil value)
GetOngoingQuestInfoByID: [string "buf"]:2: attempt to index field '?' (a nil value)
(Ive tried with Pupa Quest and when users enter Endless Tower)
Additionally, when I try to open the quest window in-game, I see the message "Unknown Quest ID = 60110". This specifically occurs with Quest ID 60110 (Hunting Pupa), and potentially others if they share similar data structure issues.
My Setup:
Emulator: rAthena (Source commit around May 10, 2025).
Client: kRO (Fully updated to 2025, matching the EXE date).
EXE: May 10, 2025 version.
GRF: Using a custom GRF that includes the
luafiles5
directory, where client-side Lua files are stored.Troubleshooting Steps Taken (Unsuccessful):
questinfo.lub
Synchronization: I downloaded a fresh kRO client (updated to 2025) and copiedOngoingQuestInfoList.lub
,OngoingQuestInfoList_True.lub
,RecommendedQuestInfoList.lub
, andRecommendedQuestInfoList_True.lub
from itsdata\luafiles5\datainfo
directory into my custom GRF. This did not resolve the errors.File Renaming: I also attempted renaming
OngoingQuestInfoList_Sakray.lub
andOngoingQuestInfoList_True.lub
(I'm not entirely sure if these were the exact files, but it was part of a troubleshooting attempt based on old guides) without any change in behavior.Manual
questinfo.lub
Editing: ForQuestID = 60110
(Hunting Pupa), I manually added all missing fields (RewardEXP
,RewardJEXP
,Description
,RewardItemList
, etc.) into its definition within mydata\luafiles5\datainfo\questinfo.lub
file (inside my GRF). I made sure to set non-nil
default values (e.g.,{}
for empty tables,0
for numbers), but the errors persist.Server-Side Verification: The
QuestID = 60110
is correctly identified and configured on the server-side (db/re/quest.txt
and the associated NPC script). The issue appears to be client-side data interpretation.Relevant Client-Side Lua Files:
Here is the content of my
QuestInfo_f.lub
(located in the client GRF):My Current (Corrected)
QuestID = 60110
Definition inquestinfo.lub
(after manual additions):Any guidance on what might be causing these "nil value" errors or why the client reports "Unknown Quest ID" despite the server having the quest identified would be greatly appreciated. Could it be a GRF priority issue, a client-side Lua script version mismatch, or something else entirely?
Thank you in advance for your time and help!