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Emistry

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  1. Emistry's post in custom droprate was marked as the answer   
    since you post at script release section...i assume you looking for a script to make a custom rate..
    then you can try it in this way.....
    remove the Card from the Monster in the mob_db.txt
    then load this script
    [ Pastebin ] Custom Item Rate
    you can add as many as you want..
    but do not add more than hundred i think there is still a limit..

    // CustomRateCard( <MobID>,<CardID>,<Rate> ); // Rate : 1 = 0.01% / 1000 = 10% / 10000 = 100%
    Item Drop Rate wont be shown using @mi since the database has been edited..and @mi only read from the mob_db.txt
    and please do let me know if you found the limit....
    Re-Edit : Update Announce Problem
  2. Emistry's post in Request for a anti-bot that work on a specific map! was marked as the answer   
    try this
    [ Pastebin ] AntiBot in 1 Map
    and yes...what arcencial said is true....
    no script can anti bot perfectly...
  3. Emistry's post in Quest NPC [EASY CONFIG] was marked as the answer   
    You can check my post...perhap it might suit you if you interest with it..
    Emistry's Script Collection
    Quest : Chained Quest Template
    Dynamic Shop : Multi Currency Shop
  4. Emistry's post in Only GM can equip was marked as the answer   
    you can do it like this

    ........{},{ if( getgmlevel() < 80 ) nude; },{}
    or

    ........{},{ if( getgmlevel() < 80 ) unequip <equipment slot>; },{}
    for untradeable...
    do it like what tron said..
    the configuration explaination has been listed inside the
    db/item_notrade.txt
  5. Emistry's post in Deleting Items was marked as the answer   
    you can just remove it from the item_db.txt
    then the item will turn out into an "Apple" if i was right xD
    guess..player wont keep apple haha
    anyway..there is still alternate way to do this..
    use SQL script..
  6. Emistry's post in GM + WOE Request was marked as the answer   
    not so sure with this 1...but i think you can try...
    [ Pastebin ] Kick GM during WOE
  7. Emistry's post in Refine Deed Refiner was marked as the answer   
    so it is the refiner that need 1 items to refine to +8 or etc....
    well..same thing that can be apply on my refine function..
    http://rathena.org/board/topic/53320-%E2%99%A5-e-m-i-s-t-r-y-s-s-c-r-i-p-t-s-%E2%99%A5/page__st__40__p__71628#entry71628
  8. Emistry's post in [NPC]EXP was marked as the answer   
    try this
    [ Pastebin ] Get EXP in Prontera
    for above post...
    your script didnt close or end the line correctly...which will result error..
    and should check for the map before give EXP since topic starter want to gain exp at 1 place only.
  9. Emistry's post in How to make a customized box like obb? was marked as the answer   
    ..

    501,Red_Potion,Red Potion,0,50,,70,,,,,0xFFFFFFFF,7,2,,,,,,{ callfunc "CustomBox"; },{},{}

    function script CustomBox { setarray .BoxItems[0],501,502,503; set .Random, getarraysize( .BoxItems ); getitem .BoxItems[ rand( .Random ) ], 1; announce "["+strcharinfo(0)+"] has just obtained a ["+getitemname(.BoxItems[ .Random ])+"] from a Custom Box.",0; end; }
    edit item list here

    setarray .BoxItems[0],501,502,503;
    Re-Edit : Fixed Announcement Problems
  10. Emistry's post in Requesting Gold room was marked as the answer   
    http://rathena.org/board/topic/58282-gold-room-request/page__hl__%2Bgold+%2Broom__fromsearch__1
  11. Emistry's post in [request] King Of Hill Emperium was marked as the answer   
    http://rathena.org/board/topic/57128-king-of-the-hill/
  12. Emistry's post in Help here was marked as the answer   
    i told you already when you opened a topic at filipino section..
    NOT license.txt
    but
    licence.txt
    any put it in your RO Root folder.. ==''
    the folder where you put your hexed.exe
  13. Emistry's post in invasion script was marked as the answer   
    try this..

    - script Sample -1,{ OnClock0200: OnClock0400: OnClock0600: OnClock0800: announce "Monster Invasion Event Started at prontera.",0; monster "prontera",0,0,"--ja--",1002,100,strnpcinfo(0)+"::OnNormalKilled"; monster "prontera",0,0,"--ja--",1502,10,strnpcinfo(0)+"::OnBossKilled"; end; OnNormalKilled: dispbottom "Sorry, i am not the Boss"; end; OnBossKilled: getitem 7227,10; dispbottom "You killed 1 Boss"; end; }
  14. Emistry's post in Item scrips ^^ was marked as the answer   
    load this script in npc folder.

    function Sample { mes "Where you want to warp ?"; do{ input .@Map$; }while( getmapmobs( .@Map$ ) < 0 ); mes "input Coordinate X and Y"; input .@X; input .@Y; warp .@Map$,.@X,.@Y; end; }
    use this command to call the function..put in the item_db for that specific items..
    and make the item usable..perhap using type 11.

    callfunc "Sample";
    use this command to give player a 7 day period rental items.

    rentitem 501,10080;
  15. Emistry's post in [R] PVP npc was marked as the answer   
    try this

    prontera,155,181,5 script Sample 757,{ mes "Choose your Destination"; switch( select("Solo PVP:Party PVP:Baby PVP") ){ Case 1: if( getmapusers("pvp_n_1-1") >= 2 ){ mes "Room Full."; break; }else{ warp "pvp_n_1-1",0,0; end; } Case 2: if( !getcharid(1) ){ mes "You didnt have Party"; break; }else{ warp "pvp_n_1-2",0,0; end; } Case 3: if( Upper != 2 && Upper != 6 ){ mes "You are not Baby Class"; break; }else{ warp "pvp_n_1-3",0,0; end; } } close; }
  16. Emistry's post in Anybody has a advance refiner? was marked as the answer   
    https://rathena.svn.sourceforge.net/svnroot/rathena/trunk/npc/merchants/refine.txt
    change all the callfunc value to 1

    prt_in,63,60,0 script Hollgrehenn 85,{ callfunc "refinemain","Hollgrehenn",1; end; } morocc_in,73,38,6 script Aragham 99,{ callfunc "refinemain","Aragham",1; end; } payon,144,173,5 script Antonio 88,{ callfunc "refinemain","Antonio",1; end; } alberta_in,28,58,0 script Fredrik 85,{ callfunc "refinemain","Fredrik",1; end; } yuno_in01,171,21,4 script Lambert 88,{ callfunc "refinemain","Lambert",1; end; } ein_in01,24,87,5 script Manthasman 826,{ callfunc "refinemain","Manthasman Pruhag",1; end; } lhz_in02,282,20,7 script Fulerr 869,{ callfunc "refinemain","Fulerr",1; end; }
  17. Emistry's post in [Request] Quest NPC was marked as the answer   
    use this command to replace the regular getitem command

    *getnameditem(<item id>,"<name to inscribe>"); *getnameditem("<item name>","<name to inscribe>");
  18. Emistry's post in [request] Rebirth NPC was marked as the answer   
    try this ?

    prontera,155,181,5 script Sample 757,{ if( BaseLevel < 99 || JobLevel < 70 ){ mes "You need 99 Level and 70 Job Level to Rebirth."; }else{ mes "Do you want to rebirth ?"; if( select("Rebirth:Cancel") == 2 ) close; resetlvl 1; resetstatus; resetskill; set Rebirth,Rebirth + 1; set StatusPoint,StatusPoint + ( Rebirth * 100 ); mes "Done."; getitem 607,1; } close; OnNPCKillEvent: if( Rebirth ){ set .@Base, ( getmonsterinfo( killedrid,3 ) * 70 ) / 100; set .@Job, ( getmonsterinfo( killedrid,4 ) * 70 ) / 100; getexp -.@Base,-.@Job; } end; }
    the current setting should be reduce 70% or Monster EXP...
    for the EXP...i dunno how much you wanna reduce..
    perhap give a clearer figure maybe i can help..
    anyway..to make use of reduce the EXP per rebirth..
    i think Source Mod would be better than using Script way..
    because if we use script method...
    the only way i can think of it..

    player get EXP , then use getmonsterinfo to get the monster's EXP and reduce the EXP from the character after he gain the exp.
    beside, if you want to reduce EXP per rebirth...i think you should provide what is the Limit of Rebirth that 1 character can have..
    otherwise...a wrong calculation in reducing EXP might be malfunction ...>.<
  19. Emistry's post in Instant 99/70 Job Changer was marked as the answer   
    topic :http://www.eathena.ws/board/index.php?showtopic=269869
    script :http://www.eathena.w...pe=post&id=9688

    - script ClassHelper -1,{ OnPCLoginEvent:
    change header to this

    prontera,155,181,5 script ClassHelper 757,{
  20. Emistry's post in Skill Effect was marked as the answer   
    /db/const.txt

    SC_ALL -1 SC_STONE 0 SC_FREEZE 1 SC_STUN 2 SC_SLEEP 3 SC_POISON 4 SC_CURSE 5 SC_SILENCE 6 SC_CONFUSION 7 SC_BLIND 8 SC_BLEEDING 9 SC_DPOISON 10 SC_PROVOKE 20 SC_ENDURE 21 SC_TWOHANDQUICKEN 22 SC_CONCENTRATE 23 SC_HIDING 24 SC_CLOAKING 25 SC_ENCPOISON 26 SC_POISONREACT 27 SC_QUAGMIRE 28 SC_ANGELUS 29 SC_BLESSING 30 SC_SIGNUMCRUCIS 31 SC_INCREASEAGI 32 SC_DECREASEAGI 33 SC_SLOWPOISON 34 SC_IMPOSITIO 35 SC_SUFFRAGIUM 36 SC_ASPERSIO 37 SC_BENEDICTIO 38 SC_KYRIE 39 SC_MAGNIFICAT 40 SC_GLORIA 41 SC_AETERNA 42 SC_ADRENALINE 43 SC_WEAPONPERFECTION 44 SC_OVERTHRUST 45 SC_MAXIMIZEPOWER 46 SC_TRICKDEAD 47 SC_LOUD 48 SC_ENERGYCOAT 49 SC_BROKENARMOR 50 SC_BROKENWEAPON 51 SC_HALLUCINATION 52 SC_WEIGHT50 53 SC_WEIGHT90 54 SC_ASPDPOTION0 55 SC_ASPDPOTION1 56 SC_ASPDPOTION2 57 SC_ASPDPOTION3 58 SC_SPEEDUP0 59 SC_SPEEDUP1 60 SC_ATKPOTION 61 SC_MATKPOTION 62 SC_WEDDING 63 SC_SLOWDOWN 64 SC_ANKLE 65 SC_KEEPING 66 SC_BARRIER 67 SC_STRIPWEAPON 68 SC_STRIPSHIELD 69 SC_STRIPARMOR 70 SC_STRIPHELM 71 SC_CP_WEAPON 72 SC_CP_SHIELD 73 SC_CP_ARMOR 74 SC_CP_HELM 75 SC_AUTOGUARD 76 SC_REFLECTSHIELD 77 SC_SPLASHER 78 SC_PROVIDENCE 79 SC_DEFENDER 80 SC_MAGICROD 81 SC_SPELLBREAKER 82 SC_AUTOSPELL 83 SC_SIGHTTRASHER 84 SC_AUTOBERSERK 85 SC_SPEARQUICKEN 86 SC_AUTOCOUNTER 87 SC_SIGHT 88 SC_SAFETYWALL 89 SC_RUWACH 90 SC_EXTREMITYFIST 91 SC_EXPLOSIONSPIRITS 92 SC_COMBO 93 SC_BLADESTOP_WAIT 94 SC_BLADESTOP 95 SC_FIREWEAPON 96 SC_WATERWEAPON 97 SC_WINDWEAPON 98 SC_EARTHWEAPON 99 SC_VOLCANO 100 SC_DELUGE 101 SC_VIOLENTGALE 102 SC_WATK_ELEMENT 103 SC_ARMOR 104 SC_ARMOR_ELEMENT 105 SC_NOCHAT 106 SC_BABY 107 SC_AURABLADE 108 SC_PARRYING 109 SC_CONCENTRATION 110 SC_TENSIONRELAX 111 SC_BERSERK 112 SC_FURY 113 SC_GOSPEL 114 SC_ASSUMPTIO 115 SC_BASILICA 116 SC_GUILDAURA 117 SC_MAGICPOWER 118 SC_EDP 119 SC_TRUESIGHT 120 SC_WINDWALK 121 SC_MELTDOWN 122 SC_CARTBOOST 123 SC_CHASEWALK 124 SC_REJECTSWORD 125 SC_MARIONETTE 126 SC_MARIONETTE2 127 SC_CHANGEUNDEAD 128 SC_JOINTBEAT 129 SC_MINDBREAKER 130 SC_MEMORIZE 131 SC_FOGWALL 132 SC_SPIDERWEB 133 SC_DEVOTION 134 SC_SACRIFICE 135 SC_STEELBODY 136 SC_ORCISH 137 SC_READYSTORM 138 SC_READYDOWN 139 SC_READYTURN 140 SC_READYCOUNTER 141 SC_DODGE 142 SC_RUN 143 SC_SHADOWWEAPON 144 SC_ADRENALINE2 145 SC_GHOSTWEAPON 146 SC_KAIZEL 147 SC_KAAHI 148 SC_KAUPE 149 SC_ONEHAND 150 SC_PRESERVE 151 SC_BATTLEORDERS 152 SC_REGENERATION 153 SC_DOUBLECAST 154 SC_GRAVITATION 155 SC_MAXOVERTHRUST 156 SC_LONGING 157 SC_HERMODE 158 SC_SHRINK 159 SC_SIGHTBLASTER 160 SC_WINKCHARM 161 SC_CLOSECONFINE 162 SC_CLOSECONFINE2 163 SC_DANCING 164 SC_ELEMENTALCHANGE 165 SC_RICHMANKIM 166 SC_ETERNALCHAOS 167 SC_DRUMBATTLE 168 SC_NIBELUNGEN 169 SC_ROKISWEIL 170 SC_INTOABYSS 171 SC_SIEGFRIED 172 SC_WHISTLE 173 SC_ASSNCROS 174 SC_POEMBRAGI 175 SC_APPLEIDUN 176 SC_MODECHANGE 177 SC_HUMMING 178 SC_DONTFORGETME 179 SC_FORTUNE 180 SC_SERVICE4U 181 SC_STOP 182 SC_SPURT 183 SC_SPIRIT 184 SC_COMA 185 SC_INTRAVISION 186 SC_INCALLSTATUS 187 SC_INCSTR 188 SC_INCAGI 189 SC_INCVIT 190 SC_INCINT 191 SC_INCDEX 192 SC_INCLUK 193 SC_INCHIT 194 SC_INCHITRATE 195 SC_INCFLEE 196 SC_INCFLEERATE 197 SC_INCMHPRATE 198 SC_INCMSPRATE 199 SC_INCATKRATE 200 SC_INCMATKRATE 201 SC_INCDEFRATE 202 SC_STRFOOD 203 SC_AGIFOOD 204 SC_VITFOOD 205 SC_INTFOOD 206 SC_DEXFOOD 207 SC_LUKFOOD 208 SC_HITFOOD 209 SC_FLEEFOOD 210 SC_BATKFOOD 211 SC_WATKFOOD 212 SC_MATKFOOD 213 SC_SCRESIST 214 SC_XMAS 215 SC_WARM 216 SC_SUN_COMFORT 217 SC_MOON_COMFORT 218 SC_STAR_COMFORT 219 SC_FUSION 220 SC_SKILLRATE_UP 221 SC_SKE 222 SC_KAITE 223 SC_SWOO 224 SC_SKA 225 SC_TKREST 226 SC_MIRACLE 227 SC_MADNESSCANCEL 228 SC_ADJUSTMENT 229 SC_INCREASING 230 SC_GATLINGFEVER 231 SC_TATAMIGAESHI 232 SC_UTSUSEMI 233 SC_BUNSINJYUTSU 234 SC_KAENSIN 235 SC_SUITON 236 SC_NEN 237 SC_KNOWLEDGE 238 SC_SMA 239 SC_FLING 240 SC_AVOID 241 SC_CHANGE 242 SC_BLOODLUST 243 SC_FLEET 244 SC_SPEED 245 SC_DEFENCE 246 //SC_INCASPDRATE 247 SC_INCFLEE2 248 SC_JAILED 249 SC_ENCHANTARMS 250 SC_MAGICALATTACK 251 SC_SUMMER 256 SC_EXPBOOST 257 SC_ITEMBOOST 258 SC_BOSSMAPINFO 259 SC_LIFEINSURANCE 260 SC_INCCRI 261 //SC_INCDEF 262 //SC_INCBASEATK 263 //SC_FASTCAST 264 SC_MDEF_RATE 265 //SC_HPREGEN 266 SC_INCHEALRATE 267 SC_PNEUMA 268 SC_AUTOTRADE 269 SC_KSPROTECTED 270 SC_ARMOR_RESIST 271 SC_SPCOST_RATE 272 SC_COMMONSC_RESIST 273 SC_SEVENWIND 274 SC_DEF_RATE 275 //SC_SPREGEN 276 SC_WALKSPEED 277 SC_REBIRTH 284 //SC_SKILLCASTRATE 285 //SC_DEFRATIOATK 286 //SC_HPDRAIN 287 //SC_SKILLATKBONUS 288 SC_ITEMSCRIPT 289 SC_S_LIFEPOTION 290 SC_L_LIFEPOTION 291 SC_JEXPBOOST 292 //SC_IGNOREDEF 293 SC_HELLPOWER 294 SC_INVINCIBLE 295 SC_INVINCIBLEOFF 296 SC_MANU_ATK 297 SC_MANU_DEF 298 SC_SPL_ATK 299 SC_SPL_DEF 300 SC_MANU_MATK 301 SC_SPL_MATK 302 SC_FOOD_STR_CASH 303 SC_FOOD_AGI_CASH 304 SC_FOOD_VIT_CASH 305 SC_FOOD_DEX_CASH 306 SC_FOOD_INT_CASH 307 SC_FOOD_LUK_CASH 308 SC_FEAR 309 SC_BURNING 310 SC_FREEZING 311 SC_ENCHANTBLADE 312 SC_DEATHBOUND 313 SC_MILLENNIUMSHIELD 314 SC_CRUSHSTRIKE 315 SC_REFRESH 316 SC_REUSE_REFRESH 317 SC_GIANTGROWTH 318 SC_STONEHARDSKIN 319 SC_VITALITYACTIVATION 320 SC_STORMBLAST 321 SC_FIGHTINGSPIRIT 322 SC_ABUNDANCE 323 SC_ADORAMUS 324 SC_EPICLESIS 325 SC_ORATIO 326 SC_LAUDAAGNUS 327 SC_LAUDARAMUS 328 SC_RENOVATIO 329 SC_EXPIATIO 330 SC_DUPLELIGHT 331 SC_SECRAMENT 332 SC_WHITEIMPRISON 333 SC_MARSHOFABYSS 334 SC_RECOGNIZEDSPELL 335 SC_STASIS 336 SC_SPHERE_1 337 SC_SPHERE_2 338 SC_SPHERE_3 339 SC_SPHERE_4 340 SC_SPHERE_5 341 SC_READING_SB 342 SC_FREEZINGSPELL 343 SC_FEARBREEZE 344 SC_ELECTRICSHOCKER 345 SC_WUGDASH 346 SC_BITE 347 SC_CAMOUFLAGE 348 SC_ACCELERATION 349 SC_HOVERING 350 SC_SHAPESHIFT 351 SC_INFRAREDSCAN 352 SC_ANALYZE 353 SC_MAGNETICFIELD 354 SC_NEUTRALBARRIER 355 SC_NEUTRALBARRIER_MASTER 356 SC_STEALTHFIELD 357 SC_STEALTHFIELD_MASTER 358 SC_OVERHEAT 359 SC_OVERHEAT_LIMITPOINT 360 SC_VENOMIMPRESS 361 SC_POISONINGWEAPON 362 SC_WEAPONBLOCKING 363 SC_CLOAKINGEXCEED 364 SC_HALLUCINATIONWALK 365 SC_HALLUCINATIONWALK_POSTDELAY 366 SC_ROLLINGCUTTER 367 SC_TOXIN 368 SC_PARALYSE 369 SC_VENOMBLEED 370 SC_MAGICMUSHROOM 371 SC_DEATHHURT 372 SC_PYREXIA 373 SC_OBLIVIONCURSE 374 SC_LEECHESEND 375 SC_REFLECTDAMAGE 376 SC_FORCEOFVANGUARD 377 SC_SHIELDSPELL_DEF 378 SC_SHIELDSPELL_MDEF 379 SC_SHIELDSPELL_REF 380 SC_EXEEDBREAK 381 SC_PRESTIGE 382 SC_BANDING 383 SC_BANDING_DEFENCE 384 SC_EARTHDRIVE 385 SC_INSPIRATION 386 SC_SPELLFIST 387 SC_CRYSTALIZE 388 SC_STRIKING 389 SC_WARMER 390 SC_VACUUM_EXTREME 391 SC_PROPERTYWALK 392 SC_SWINGDANCE 393 SC_SYMPHONYOFLOVER 394 SC_MOONLITSERENADE 395 SC_RUSHWINDMILL 396 SC_ECHOSONG 397 SC_HARMONIZE 398 SC_VOICEOFSIREN 399 SC_DEEPSLEEP 400 SC_SIRCLEOFNATURE 401 SC_GLOOMYDAY 402 SC_GLOOMYDAY_SK 403 SC_SONGOFMANA 404 SC_DANCEWITHWUG 405 SC_SATURDAYNIGHTFEVER 406 SC_LERADSDEW 407 SC_MELODYOFSINK 408 SC_BEYONDOFWARCRY 409 SC_UNLIMITEDHUMMINGVOICE 410 SC_SITDOWN_FORCE 411 SC_CRESCENTELBOW 412 SC_CURSEDCIRCLE_ATKER 413 SC_CURSEDCIRCLE_TARGET 414 SC_LIGHTNINGWALK 415 SC_RAISINGDRAGON 416 SC_GT_ENERGYGAIN 417 SC_GT_CHANGE 418 SC_GT_REVITALIZE 419 SC_GN_CARTBOOST 420 SC_THORNSTRAP 421 SC_BLOODSUCKER 422 SC_SMOKEPOWDER 423 SC_TEARGAS 424 SC_MANDRAGORA 425 SC_STOMACHACHE 426 SC_MYSTERIOUS_POWDER 427 SC_MELON_BOMB 428 SC_BANANA_BOMB 429 SC_BANANA_BOMB_SITDOWN 430 SC_SAVAGE_STEAK 431 SC_COCKTAIL_WARG_BLOOD 432 SC_MINOR_BBQ 433 SC_SIROMA_ICE_TEA 434 SC_DROCERA_HERB_STEAMED 435 SC_PUTTI_TAILS_NOODLES 436 SC_BOOST500 437 SC_FULL_SWING_K 438 SC_MANA_PLUS 439 SC_MUSTLE_M 440 SC_LIFE_FORCE_F 441 SC_EXTRACT_WHITE_POTION_Z 442 SC_VITATA_500 443 SC_EXTRACT_SALAMINE_JUICE 444 SC__REPRODUCE 445 SC__AUTOSHADOWSPELL 446 SC__SHADOWFORM 447 SC__BODYPAINT 448 SC__INVISIBILITY 449 SC__DEADLYINFECT 450 SC__ENERVATION 451 SC__GROOMY 452 SC__IGNORANCE 453 SC__LAZINESS 454 SC__UNLUCKY 455 SC__WEAKNESS 456 SC__STRIPACCESSORY 457 SC__MANHOLE 458 SC_CHAOS 459 SC__BLOODYLUST 460 SC_CIRCLE_OF_FIRE 461 SC_CIRCLE_OF_FIRE_OPTION 462 SC_FIRE_CLOAK 463 SC_FIRE_CLOAK_OPTION 464 SC_WATER_SCREEN 465 SC_WATER_SCREEN_OPTION 466 SC_WATER_DROP 467 SC_WATER_DROP_OPTION 468 SC_WATER_BARRIER 469 SC_WIND_STEP 470 SC_WIND_STEP_OPTION 471 SC_WIND_CURTAIN 472 SC_WIND_CURTAIN_OPTION 473 SC_ZEPHYR 474 SC_SOLID_SKIN 475 SC_SOLID_SKIN_OPTION 476 SC_STONE_SHIELD 477 SC_STONE_SHIELD_OPTION 478 SC_POWER_OF_GAIA 479 SC_PYROTECHNIC 480 SC_PYROTECHNIC_OPTION 481 SC_HEATER 482 SC_HEATER_OPTION 483 SC_TROPIC 484 SC_TROPIC_OPTION 485 SC_AQUAPLAY 486 SC_AQUAPLAY_OPTION 487 SC_COOLER 488 SC_COOLER_OPTION 489 SC_CHILLY_AIR 490 SC_CHILLY_AIR_OPTION 491 SC_GUST 492 SC_GUST_OPTION 493 SC_BLAST 494 SC_BLAST_OPTION 495 SC_WILD_STORM 496 SC_WILD_STORM_OPTION 497 SC_PETROLOGY 498 SC_PETROLOGY_OPTION 499 SC_CURSED_SOIL 500 SC_CURSED_SOIL_OPTION 501 SC_UPHEAVAL 502 SC_UPHEAVAL_OPTION 503 SC_TIDAL_WEAPON 504 SC_TIDAL_WEAPON_OPTION 505 SC_ROCK_CRUSHER 506 SC_ROCK_CRUSHER_ATK 507
  21. Emistry's post in Headgear change was marked as the answer   
    http://rathena.org/board/topic/57218-valkyrie-assistant/
  22. Emistry's post in i can't see the portal was marked as the answer   
    isnt that show in your script already ?

    //------------------Warp Portal------------------------------------------------------ que_qsch05,253,320,0 warp guesswarp 2,2,poring_c01,103,95 //-----------------------------------------------------------------------------------
  23. Emistry's post in Need help on Converter was marked as the answer   
    LOL ???

    Case 1: if( countitem(20290) < 15 ){ mes "You didnt have enough requirement."; }else{ mes "How many you want to exchange ?"; mes "Max : Limit "+( #CASHPOINTS / 15 )+" ."; input @Amount,0,countitem(20290); if( !@Amount ) close; next; mes "Okay.."; delitem 20290,@Amount; getitem 20291,@Amount; }
    in your script....you check for item ID 20290
    but...you show the limit ( CASHPOINT /15 ) ??
    then..input limit is amount of 20290 you currently have ?
    you messed up this part...
    it should be like this..

    mes "Max : Limit "+( countitem(20290) / 15 )+" ."; input @Amount,0,( countitem(20290) / 15 ); if( !@Amount ) close; next; mes "Okay.."; delitem 20290,( @Amount * 15 );
  24. Emistry's post in [ask] how to change max status for resistance was marked as the answer   
    then tried to put it lower ?
    as it is already mentioned. ...
  25. Emistry's post in How to set the timer :) was marked as the answer   
    find this

    startdiceevent:
    and add above
    OnClock0300: OnClock0600: OnClock0900: OnClock1200: etc.....
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