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RedRumPie

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Posts posted by RedRumPie

  1.  

    try use this script....

     

    delete ID monster that you cant spawn....

    //    ....... if your server has { Overwriting user function [int__] } don't blame me ..........
    function    script    int__    {
        set .@num, atoi(getarg(0)+"");
        if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);
        set .@l, getstrlen(.@num+"");
        for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {
            set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;
            if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;
        }
        return .@num$;
    }
     
    //===== eAthena Script ======================================
    //= Private MVP/Branch Room
    //===== By: ===============================================
    //= by ~AnnieRuru~
    //===== Current Version: ======================================
    //= 1.4a
    //===== Compatible With: ===================================== 
    //= rathena 16819
    //===== Description: ========================================= 
    //= Player can rent MVP room for the player him/herself, for party or for guilds
    //===== Topic =================================================
    //= http://www.eathena.w...howtopic=187654
    //===== Additional Comments: ================================== 
    //= 1.0 
    //= ---- break the tradition which a script only for a player, or only for a party.
    //=      now 1 room can be use for party and another room can use for guilds.
    //= ---- timeout feature to prevent player owns the room indefinitely,
    //=      by create a new account and sit/@at'ing inside overnight.
    //= ---- can disable mvp/boss summon via configuration and becomes a branch room script.
    //= ---- a double check to prevent players rent all the rooms for himself.
    //= 1.0a
    //= ---- fix a critial bug that the time count too fast -_-"
    //= 1.1
    //= ---- added item cost to rent or to summon
    //= ---- added a config to limit summoning per session
    //= ---- added flood control option
    //= 1.2
    //= ---- rewrite the waitingroom counter
    //= ---- optimize the script in a way can add custom summon group
    //= ---- add config to kill the monsters if the room just being left empty
    //= ---- add GM can kick room in use
    //= ---- add able to spawn in numbers
    //= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one
    //= 1.3
    //= ---- fix chatroom countdown issue due to rev13269
    //= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room
    //= ---- add a feature so the GM can know how long the room has rented or abandoned
    //= 1.4
    //= ---- update with new mvp and mini bosses
    //= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room
    //= ---- players die inside mvp room shouldn't lose exp
    //= 1.4a
    //= ---- fix this to use in rathena
    //========================================================
     
    //    This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.
    -    shop    MVP room#branch    -1,604:100000,12103:1000000
     
     
     
    -    script    MVP Summoner    -1,{
        goto L_Start;
     
    OnInit:
        getmapxy .@map$, .@x, .@y, 1;
        if ( .@map$ == "" ) {
     
    //    Config ---------------------------------------------------------------------------------------
     
        // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0
        set .timeout, 60;
        // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0
        set .nobodygiveup, 5;
     
        // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.
     
        // the cost to rent a room
        set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin
        set .rentitemamount, 0; // amount of items to rent a room
        set .rentcost, 1000000; // otherwise, zeny cost to rent a room
     
        // limit each room can only summon 1 monster at a time. (only the Summoning option)
        // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs
        // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1
        set .floodcontrol, 0;
     
        // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs
        // so what is the maximum input to limit your players summon too many ?
        set .inputlimit, 30;
     
        // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?
        set .killmonster, 1; // Default is yes
     
        //    Options menu setting for MVP Summoner NPC.
        set .@menu[0], 1; // Turn Heal option On/Off
        set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP
        set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss
        set .@menu[3], 0; // Turn Group 3 summons On/Off
        set .@menu[4], 0; // Turn Group 4 summons On/Off
        set .@menu[5], 0; // Turn Group 5 summons On/Off
        set .@menu[6], 0; // Turn Group 6 summons On/Off
        set .@menu[7], 0; // Turn Group 7 summons On/Off
        set .@menu[8], 0; // Turn Group 8 summons On/Off
        set .@menu[9], 0; // Turn Group 9 summons On/Off
        set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )
     
        //    set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc
        set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work
        set .respawnx, 150;
        set .respawny, 174;
     
        // The minimum GM level can kick a room in use
        set .gmlvlkick, 80;
     
        // .limitspawn in previous revision changed to .grouplimit .
        // it is for limit each monster spawn per session, prevent them only killing same monster again and again
        // Now you can configure one group has limited summon, and another group has unlimited summon
        // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session
        // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited
     
        // ---------
        // Group 1 -> MVP 
        // ---------
        set .group1name$, "MVP"; // Group 1 name
        set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin
        set .group1itemamount, 0; // amount of items to summon a Group 1 monster
        set .group1cost, 100000; // if no item is specify, zeny cost to summon a Group 1 monster
        set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again
        setarray .group1id,
            1511,//    Amon Ra
            1647,// Assassin Cross Eremes
            1785,//    Atroce
            1630,//    Bacsojin
            1039,//    Baphomet
            1874,//    Beelzebub
            1272,//    Dark Lord
            1719,//    Datale
            1046,//    Doppelgangger
            1389,//    Dracula
            1112,//    Drake
            1115,//    Eddga
            1418,//    Evil Snake Lord
            1871,//    Fallen Bishop
            1252,//    Garm
            1768,//    Gloom Under Night
            1086,//    Golden Thief Bug
            1885,//    Gopinich
            1649,// High Priest Magaleta
            1651,// High Wizard Katrinn
            1832,//    Ifrit
            1492,//    Incantation Samurai
            1734,//    Kiel D-01
            1251,//    Knight of Windstorm
            1779,//    Ktullanux
            1980,// Kubkin ( I think this mvp is still new )
            1688,//    Lady Tanee
            1646,// Lord Knight Seyren
            1373,//    Lord of Death
            1147,//    Maya
            1059,//    Mistress
            1150,//    Moonlight Flower
            1087,//    Orc Hero
            1190,//    Orc Lord
            1038,//    Osiris
            1157,//    Pharaoh
            1159,//    Phreeoni
            1623,//    RSX 0806
            1650,// Sniper Shecil
            1583,//    Tao Gunka
            1708,//    Thanatos
            1312,//    Turtle General
            1751,//    Valkyrie Randgris
            1685,// Vesper
            1648,// Whitesmith Harword
            1917,// Wounded Morroc
            1658;//    Ygnizem
     
        // ---------
        // Group 2 -> mini boss
        // ---------
        set .group2name$, "mini boss"; // Group 2 name
        set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin
        set .group2itemamount, 0; // amount of items to summon a Group 2 monster
        set .group2cost, 10000; // if no item is specify, zeny cost to summon a Group 2 monster
        set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again
        setarray .group2id,
            1096,// Angeling
            1388,// Archangeling
            1795,// Bloody Knight
            1830,// Bow Guardian
            1839,// Byorgue
            1309,// Cat O' Nine Tail
            1283,// Chimera
            1302,// Dark Illusion
            1198,// Dark Priest
            1582,// Deviling
            1091,// Dragon Fly
            1093,// Eclipse
            1205,// Executioner
            1783,// Galion
            1592,// Gangster
            1120,// Ghostring
            1259,// Gryphon
            1720,// Hydro
            1090,// Mastering
            1289,// Maya Purple
            1262,// Mutant Dragon
            1203,// Mysteltainn
            1870,// Necromancer
            1295,// Owl Baron
            1829,// Sword Guardian
            1204,// Tirfing
            1089,// Toad
            1092,// Vagabond Wolf
            1765;// Valkyrie
     
        // ---------
        // Group 3
        // ---------
        set .group3name$, "Poring-Family"; // Group 3 name
        set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box
        set .group3itemamount, 1; // amount of items to summon a Group 3 monster
        set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster
        set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again
        setarray .group3id,
            1002,// Poring
            1113,// Drops
            1031,// Poporing
            1242,// Marin
            1062,// Santa Poring
            1613,// Metaling
            1784,// Stapo
            1090,// Mastering
            1096,// Angeling
            1120,// Ghostring
            1582,// Deviling
            1388,// Arc Angeling
            1502;// Pori Pori
     
        // ---------
        // Group 4
        // ---------
        set .group4name$, "MvP Renewal & Biolabs"; // Group 4 name
        set .group4itemid, 7539; // item id use for summon any Group 4 monster
        set .group4itemamount, 200; // amount of items to summon a Group 4 monster
        set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster
        set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again
        setarray .group4id,
            2320,// Bakonawa
            2317,// Bangungot
            2068,// Boitata
            2534,// Brooke Magaretha
            2319,// Buwaya
            2238,// Champion Chen
            2542,// Chloe Alt-Eisen
            2240,// Clown Alphoccio
            2236,// Creator Flamel
            2540,// Farrah Sorin
            2165,// Gold Queen Scaraba
            2241,// Gypsy Trentini
            1802,// High Priest Magaleta
            2544,// Ivan,Ivan Windsor
            2539,// Kennet Guile
            2202,// Kraken
            2156,// Leak
            2131,// Lost Dragon
            2537,// Mao Keyron
            2543,// Nergal Alt-Eisen
            2022,// Nidhoggr's Shadow
            2235,// Paladin Randel
            2237,// Professor Celia
            2538,// Ren Guile
            2536,// Roots Damon
            2087,// Queen Scaraba / Scaraba Queen
            1916,// Satan Morroc
            2535,// Seville Windsor
            2239,// Stalker Gertie
            2541;// Wieder Keyron
     
        // ---------
        // Group 5
        // ---------
        set .group5name$, ""; // Group 5 name
        set .group5itemid, 0; // item id use for summon any Group 5 monster
        set .group5itemamount, 0; // amount of items to summon a Group 5 monster
        set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster
        set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again
        setarray .group5id,
            1001,
            1002;
     
        // ---------
        // Group 6
        // ---------
        set .group6name$, ""; // Group 6 name
        set .group6itemid, 0; // item id use for summon any Group 6 monster
        set .group6itemamount, 0; // amount of items to summon a Group 6 monster
        set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster
        set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again
        setarray .group6id,
            1001,
            1002;
     
        // ---------
        // Group 7
        // ---------
        set .group7name$, ""; // Group 7 name
        set .group7itemid, 0; // item id use for summon any Group 7 monster
        set .group7itemamount, 0; // amount of items to summon a Group 7 monster
        set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster
        set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again
        setarray .group7id,
            1001,
            1002;
     
        // ---------
        // Group 8
        // ---------
        set .group8name$, ""; // Group 8 name
        set .group8itemid, 0; // item id use for summon any Group 8 monster
        set .group8itemamount, 0; // amount of items to summon a Group 8 monster
        set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster
        set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again
        setarray .group8id,
            1001,
            1002;
     
        // ---------
        // Group 9
        // ---------
        set .group9name$, ""; // Group 9 name
        set .group9itemid, 0; // item id use for summon any Group 9 monster
        set .group9itemamount, 0; // amount of items to summon a Group 9 monster
        set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster
        set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again
        setarray .group9id,
            1001,
            1002;
     
    //    Config Ends ------------------------------------------------------------------------
     
            if ( .timeout == 0 ) set .timeout, 60;
            if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;
            if ( .inputlimit < 1 ) set .inputlimit, 1;
     
            if ( .rentitemid && .rentitemamount ) {
                if ( getitemname(.rentitemid) == "null" ) {
                    debugmes "Private MVP Room: Rent a room is using invalid item id.";
                }
            }
            set .@i, 1;
            while ( .@i <= 9 ) {
                if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {
                    if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {
                        debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";
                    }
                }
                set .@i, .@i +1 ;
            }
            set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";
     
            set .@i, 1;
            while ( .@i <= 9 ) {
                setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );
                if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {
                    set .@j, 0;
                    while ( .@j < getd(".group"+ .@i +"idsize") ) {
                        setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";
                        set .@j, .@j +1 ;
                    }
                }
                set .@i, .@i +1 ;
            }
        }
        else {
            sleep 1;
            mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;
            mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
        }
        end;
     
    L_Start: // I hate gotos ... but ...
        set .@dif, strnpcinfo(2);
        if ( .remind[.@dif] == 0 ) {
            set .remind[.@dif], 1;
            initnpctimer;
        }
        mes "[MVP Summoner]";
        mes "Hi, what can I do for you ?";
        next;
        switch ( select(.menu$) ) {
            case 1:
                mes "[MVP Summoner]";
                if ( mobcount("this","") > 0 ) {
                    mes "I cannot offer heal service when there are monsters around.";
                    close;
                }
                sc_end sc_stone;
                sc_end sc_slowdown;
                sc_end sc_freeze;
                sc_end sc_sleep;
                sc_end sc_curse;
                sc_end sc_silence;
                sc_end sc_confusion;
                sc_end sc_blind;
                sc_end sc_bleeding;
                sc_end sc_decreaseagi;
                sc_end sc_poison;
                sc_end sc_hallucination;
                sc_end sc_stripweapon;
                sc_end sc_striparmor;
                sc_end sc_striphelm;
                sc_end sc_stripshield;
                sc_end sc_changeundead;
                sc_end sc_orcish;
                sc_end sc_berserk;
                sc_end sc_ske;
                sc_end sc_swoo;
                sc_end sc_ska;
                percentheal 100,100;
                specialeffect2 7;
                mes "You have completely healed.";
                close;
            default:
                set .@group, @menu -1;
                if ( .floodcontrol && mobcount("this","") > 0 ) {
                    mes "[MVP Summoner]";
                    mes "I cannot summon another monster when there are monsters around.";
                    close;
                }
                else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                    mes "[MVP Summoner]";
                    mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";
                    if ( getd(".group"+ .@group +"limit") < 0 )
                        mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                    next;
                }
                else if ( getd(".group"+ .@group +"cost") ) {
                    mes "[MVP Summoner]";
                    mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";
                    if ( getd(".group"+ .@group +"limit") < 0 )
                        mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                    next;
                }
                else if ( getd(".group"+ .@group +"limit") < 0 ) {
                    mes "[MVP Summoner]";
                    mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";
                    next;
                }
                if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                    mes "[MVP Summoner]";
                    mes "I'm sorry, but you can't summon any more monster for this group.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit") > 0 ) {
                    for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )
                        set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";
                    set .@menu, select(.@menu$) -1;
                }
                else
                    set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;
                mes "[MVP Summoner]";
                if ( .floodcontrol == 0 && .inputlimit > 1 ) {
                    mes "Input an amount of monsters to summon.";
                    next;
                    input .@amount;
                    if ( .@amount == 0 ) close;
                    else if ( .@amount > .inputlimit )
                        set .@amount, .inputlimit;
                    mes "[MVP Summoner]";
                }
                else
                    set .@amount, 1;
                if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                    if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {
                        mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";
                        close;
                    }
                }
                else if ( getd(".group"+ .@group +"cost") ) {
                    if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {
                        mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";
                        close;
                    }
                }
                if ( .floodcontrol && mobcount("this","") > 0 ) {
                    mes "I cannot summon another monster when there are monsters around.";
                    close;
                }
                else if ( getd(".group"+ .@group +"limit") > 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {
                        mes "I'm sorry, but you already summoned that monster too much. Try summon another.";
                        close;
                    }
                    else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {
                        mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                        close;
                    }
                }
                else if ( getd(".group"+ .@group +"limit") < 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {
                        mes "I'm sorry, but you can't summon any more monster for this group.";
                        close;
                    }
                    else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {
                        mes "The amount you input is more than the limit you can summon. Try reduce the amount.";
                        close;
                    }
                }
                mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";
                mes "Ok, get ready ?";
                close2;
                if ( .floodcontrol && mobcount("this","") > 0 ) end;
                if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {
                    if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;
                    delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;
                }
                else if ( getd(".group"+ .@group +"cost") ) {
                    if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;
                    set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;
                }
                if ( getd(".group"+ .@group +"limit") > 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;
                    setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;
                }
                else if ( getd(".group"+ .@group +"limit") < 0 ) {
                    if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;
                    setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;
                }
                monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;
                end;
            case 11:
                if ( mobcount("this","") > 0 ) {
                    mes "[MVP Summoner]";
                    mes "I cannot offer this service when there are monsters around.";
                    close;
                }
                close2;
                callshop "MVP room#branch", 0;
                end;
            case 12:
                mes "[MVP Summoner]";
                mes "Are you sure you want to leave this room ?";
                mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";
                if ( select( "Yes:No") == 2 ) close;
                warp .respawnmap$, .respawnx, .respawny;
                end;
            case 13:
                mes "[MVP Summoner]";
                getmapxy .@map$, .@x, .@y, 0;
                if ( getmapusers(.@map$) > 1 ) {
                    mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";
                    close;
                }
                mes "Are you sure you want to give up this room ?";
                if ( .rentcost )
                    mes "You will need to pay again to enter this room.";
                next;
                if ( select( "Yes:No" ) == 2 ) close;
                warp .respawnmap$, .respawnx, .respawny;
                set .remaintime[.@dif], -1;
                end;
        }
        close;
     
    OnEnterMap:
        set .@dif, strnpcinfo(2);
        set .remind[.@dif], 0;
        for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )
            deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");
        set .nobodycounter[.@dif], 0;
        getmapxy .@map$, .@x, .@y ,1;
        set .starttime[.@dif], gettimetick(2);
        do {
            set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);
            set .@hour[.@dif], .remainTime[.@dif] / 3600 ;
            set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;
            set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;
            delwaitingroom strnpcinfo(0);
            waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;
            if ( getmapusers(.@map$) )
                set .nobodycounter[.@dif], 0;
            else {
                set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;
                if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;
            }
            sleep 995;
        } while ( .remaintime[.@dif] > 1 );
        set .remaintime[.@dif], 0;
        delwaitingroom "MVP Summoner#"+ .@dif;
        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;
        end;
     
    OnTimer100:
        stopnpctimer;
        npctalk "Hi ~ the bubble above my head is the countdown for using this room.";
        sleep 2000;
        npctalk "Sometimes, I can skip for about 1 second in the countdown.";
        sleep 3000;
        npctalk "That is because the server is experiencing minor lag problem.";
        sleep 3000;
        npctalk "So, don't complain about me cheated for the countdown ~ ^.^";
        sleep 3000;
        npctalk "Have a nice day ~";
        end;
    }
     
    izlude,117,165,3    script    Private MVP Room    966,{
        mes "[Private MVP Room]";
        mes "Please select a private MVP room.";
        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )
            mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";
        else if ( getvariableofnpc(.rentcost, "MVP Summoner") )
            mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";
        else
            mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";
        mes " ";
        for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
            if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {
                switch ( .type[.@i] ) {
                    case 1: set .@color$, "^EE8800"; break;
                    case 2: set .@color$, "^70CC11"; break;
                    case 3: set .@color$, "^0000FF"; break;
                    default: set .@color$, "^000000";
                }
                mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";
            }
        }
        next;
        set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",
            "MVP Room 2 ["+ getmapusers("06guild_02") +"]",
            "MVP Room 3 ["+ getmapusers("06guild_03") +"]",
            "MVP Room 4 ["+ getmapusers("06guild_04") +"]",
            "MVP Room 5 ["+ getmapusers("06guild_05") +"]",
            "MVP Room 6 ["+ getmapusers("06guild_06") +"]",
            "MVP Room 7 ["+ getmapusers("06guild_07") +"]",
            "MVP Room 8 ["+ getmapusers("06guild_08") +"]");
        if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
            if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {
                if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )
                    killmonsterall "06guild_0"+ .@room;
                warp "06guild_0"+ .@room, 0,0;
                end;
            } else {
                mes "[Private MVP Room]";
                switch ( .type[.@room] ) {
                    case 1: set .@color$, "^EE8800Party "; break;
                    case 2: set .@color$, "^70CC11Guild "; break;
                    case 3: set .@color$, "^0000FFPlayer ";
                }
                mes "This room is reserved for ";
                mes .@color$ + .whoinuse$[.@room] +"^000000 .";
                if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {
                    mes "Please select another.";
                    close;
                }
                mes " ";
                mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";
                mes "in that room.";
                set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");
                mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";
                set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");
                if ( .@nobodycounter )
                    mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";
                mes "Kick them ?";
                next;
                if ( select ( "No:Yes" ) == 1 ) close;
                set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;
                mes "[Private MVP Room]";
                mes "Room#"+ .@room +" is empty now.";
                close;
            }
        }
        mes "[Private MVP Room]";
        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
                mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
                close;
            }
        }
        else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
            if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {
                mes "You don't have enough zeny to rent a room.";
                close;
            }
        }
        mes "You reserve this room for ...";
        next;
        set .@type, select("For my party members", "For my guild members", "For personal account use" );
        if ( getcharid(.@type) == 0 ) {
            mes "[Private MVP Room]";
            mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";
            close;
        }
        else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
                mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";
                close;
            }
        }
        else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {
            mes "[Private MVP Room]";
            mes "I'm sorry, somebody else has already register this room faster than you.";
            close;
        }
        for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {
            if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {
                mes "[Private MVP Room]";
                mes "You already rented Room#"+ .@i +". Use that room instead.";
                close;
            }
        }
        set .type[.@room], .@type;
        set .inuseid[.@room], getcharid(.@type);
        set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );
        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {
            if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;
            delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");
        }
        else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {
            if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;
            set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");
        }
        warp "06guild_0"+ .@room, 0,0;
        killmonsterall "06guild_0"+ .@room;
        donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";
        end;
    }
     
    06guild_01,49,49,4    duplicate(MVP Summoner)    MVP Summoner#1    116
    06guild_02,49,49,4    duplicate(MVP Summoner)    MVP Summoner#2    116
    06guild_03,49,49,4    duplicate(MVP Summoner)    MVP Summoner#3    116
    06guild_04,49,49,4    duplicate(MVP Summoner)    MVP Summoner#4    116
    06guild_05,49,49,4    duplicate(MVP Summoner)    MVP Summoner#5    116
    06guild_06,49,49,4    duplicate(MVP Summoner)    MVP Summoner#6    116
    06guild_07,49,49,4    duplicate(MVP Summoner)    MVP Summoner#7    116
    06guild_08,49,49,4    duplicate(MVP Summoner)    MVP Summoner#8    116
     
     
    06guild_01    mapflag    nowarpto
    06guild_02    mapflag    nowarpto
    06guild_03    mapflag    nowarpto
    06guild_04    mapflag    nowarpto
    06guild_05    mapflag    nowarpto
    06guild_06    mapflag    nowarpto
    06guild_07    mapflag    nowarpto
    06guild_08    mapflag    nowarpto
    06guild_01    mapflag    nomemo
    06guild_02    mapflag    nomemo
    06guild_03    mapflag    nomemo
    06guild_04    mapflag    nomemo
    06guild_05    mapflag    nomemo
    06guild_06    mapflag    nomemo
    06guild_07    mapflag    nomemo
    06guild_08    mapflag    nomemo
    06guild_01    mapflag    noteleport
    06guild_02    mapflag    noteleport
    06guild_03    mapflag    noteleport
    06guild_04    mapflag    noteleport
    06guild_05    mapflag    noteleport
    06guild_06    mapflag    noteleport
    06guild_07    mapflag    noteleport
    06guild_08    mapflag    noteleport
    06guild_01    mapflag    nosave    SavePoint
    06guild_02    mapflag    nosave    SavePoint
    06guild_03    mapflag    nosave    SavePoint
    06guild_04    mapflag    nosave    SavePoint
    06guild_05    mapflag    nosave    SavePoint
    06guild_06    mapflag    nosave    SavePoint
    06guild_07    mapflag    nosave    SavePoint
    06guild_08    mapflag    nosave    SavePoint
    06guild_01    mapflag    nopenalty
    06guild_02    mapflag    nopenalty
    06guild_03    mapflag    nopenalty
    06guild_04    mapflag    nopenalty
    06guild_05    mapflag    nopenalty
    06guild_06    mapflag    nopenalty
    06guild_07    mapflag    nopenalty
    06guild_08    mapflag    nopenalty
    

    Thank you, but now when I talk to the first npc its stuck at the " What arena do you want to rent".

  2. its a private MVP room, thats the npc you would talk to if you want to go inside , there's a payment of 1 token ( 20600 ) to get in.
    Once inside a 30min time will start when the timer reaches 0 the renter would be kicked out and there would be announcements that the room X has been opened to the public and a 1min left warning on the user of the room. Theres also a reset function on that npc that would let the player release the room the he renter.



    I finished that script already , what I want to do is when ever the server restarts or reboots is it would delete the:

     

    set #mvproomuse,1;
    addtimer 1800000,"Private MVP Room 1::OnEnd";
    

    That was attached to the player that used it. 

  3. Okay ! thank you..


    Hello I seem to have figured it out my problem now is how do I remove the:
     

    set #mvproomuse,1;
    addtimer 1800000,"Private MVP Room 1::OnEnd";
    

    when ever the server restarts. Thank you. very much..

     

     

    Btw heres my script : 



    ayothaya,172,171,5	script	Private MVP Room 3	100,{
    disablenpc "Room Entrance 3";
    set .@n$,"^0000FF[ MVP Warper ]^000000";
    set .Map$,"guild_vs4";
    mes .@n$;
    mes "Hello , Would you like to rent a private MVP room ? It costs 1 ibRO token for 30mins.";
    next;
    switch(select("Okay let me in!:Maybe next time!")) {
    case 1:
    	    if(countitem(20600) >= 1) {
    				mes .@n$;
    				mes "Okay I'm going to warp you.";
    				delitem 20600,1;
    				warp .Map$,50,50;
    				set #mvproomuse3,1;
    				addtimer 1800000,"Private MVP Room 3::OnEnd";
    				addtimer 900000,"Private MVP Room 3::On15mins";
    				addtimer 1740000,"Private MVP Room 3::On1min";
    				hideonnpc "Private MVP Room 3";
    				enablenpc  "Room Entrance 3";
    				end;
    			}
    				mes .@n$;
    				mes "Sorry but you need 1 ibRO Token to rent a private MVP room.";
    				close;
    				end;
    
    						Case 2:
    						mes .@n$;
    						mes "Okay Good bye !~.";
    						close;
    						break;
    
    									OnEnd:
    									announce " 30 mins is up ! Please register again to continue using the room.You will be warped in 5 seconds.",3;
    									sleep2 5000;
    									announce " The Private MVP Room 3 is now opened!",0;
    									mapwarp .Map$,"ayothaya",150,167;
    									disablenpc "Room Entrance 3";
    									hideoffnpc  "Private MVP Room 3";
    									set #mvproomuse3,0;
    									killmonsterall .Map$;
     									end;
    										On15mins:
    										announce " 15 minutes left till we reopen the MVP room to the public.",3;	
    										end;
    											On1min:
    											announce " 1 minute left till we reopen the MVP room to the public.",3;	
    											end;
    							}
    }
    
    prontera,153,181,5	script	Room Entrance 3	100,{
    		set .Map$,"guild_vs4";
    		if( !#mvproomuse3 ){
    		mes "[ Guard ]";
    		mes " Sorry but only the one who rented the room can enter.";
    		close;
    		}else{
    		mes " [ Guard ] ";
    		mes " Do you want to return to the MVP Room ?";
    			menu "Yes..",enter_M,"No.",No_bad,"Release MVP Room.",R_reset;
    				
    					enter_M:
    					mes "[ Guard ]";
    					mes "Okay, I'm gonna warp you now";
    					warp .Map$,50,50;
    					close;
    					end;
    
    							No_bad:
    							mes "[ Guard ]";
    							mes "Okay, Bye !~";
    							close;
    							end;
    								R_reset:
    								next;
    								mes "[ Guard ]";
    								mes "Are you sure you want to reset the room ?";
    								menu "Yes..",Y_reset,"No.",N_reset;
    									Y_reset:
    									next;
    									mes "[ Guard ]";
    									mes "Right away sir!";
    									progressbar "",2;
    									specialeffect2 248;
    									announce " The Private MVP Room 3 has been released by " + strcharinfo(0) + " !",0;
    									mapwarp .Map$,"ayothaya",150,167;
    									disablenpc "Room Entrance 3";
    									hideoffnpc  "Private MVP Room 3";
    									set #mvproomuse2,0;
    									deltimer "Private MVP Room 3::OnEnd";
    									deltimer "Private MVP Room 3::On15mins";
    									deltimer "Private MVP Room 3::On1min";
    									killmonsterall .Map$;
    									close;
    										N_reset:
    										mes "[ Guard ]";
    										mes "Okay then..";
    										close;
    							}
    }
    
    

    So yeah :) Please help.

  4. cannot reproduce your problem since I'm using both latest hercules and latest rathena

    tested on latest rathena

    attachicon.gifscreenrAthena038.jpg

    Welcome to rAthena! Enjoy! .... means using rAthena to test

    you should tell which revision you are using ... and did you actually translate this script ?

    No I did not translate it and I'm using rA 17701. It sends me this error :

     

     28tublx.png

    bumping this one D:

  5. ok ...

    I got 2 PMs that my script not working in hercules

    but the weird things is, they PM me in rAthena PM box instead of PM in hercules forum <.<

    so I post my script here instead

    attachicon.gifprivate_mvp_room_1.4b.txt

    yeah my scripting style didn't have case-sensitive, so I have to fix it

    Im having this problem on my map server :

    mapindex_name2id: Map "" not found in index list..

  6. Hello , can someone please fix this script :

    When ever someone enters the MVP room no other player cant enter except for the one who entered first but it has a 30 min time , when 30 min passes the player gets kicked and the room will be open again till someone rents it again..

    Heres the script: 

     

    // = Script made by RIKIMARU on rathena.org
    // = Profile Link :
    // = http://rathena.org/board/user/434-rikimaru/
    // = ENJOY THIS SCRIPT!
    //===================================================================================
    // //=====// /==/ /==/ /==/
    // // // /==/ /==/ /=/ /==/
    // //=====// /==/ /=/ /==============/ /========/ /==//===/ /==/ /==/
    // //=////// /==/ /==//=/ /==/ /==/==/==/==/==/ / / / /==/ /==/ /==/
    // // == /==/ /==//=/ /==/ /==/ /==/ /==/ ======/ / /==/ /==/ /==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/ /==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ / /===/ / /==/ /==/=====/==/
    // // == /==/ /==/ /=/ /==/ /==/ /==/ /==/ /========/ /==/ /==///////==/
    // ================ eAthena Script ==================================================
    // ============== Information =======================================================
    // = MVP Arena + MVP Arena Warper
    // = Made by :
    // = Rikimaru
    //===== Current Version: ===================================================
    //= 1.3
    //===== Compatible With: ===================================================
    //= eAthena Revision
    //===== Description: =======================================================
    //= MVP Arena + Warper with the newest MVP's added to the Script
    //= LHZ MVP's have a higher cost than normal MVP's,remember that.
    //===== Additional Comments: ===============================================
    //= 1.0 Finished the Script [Rikimaru]
    //= 1.1 Shorted by llchrisll
    //= 1.2 Added new MVP'S like Boitata and the new LHZ MVP's [Rikimaru]
    //= 1.3 fixed a little Bug in the arrays,which was caused by me. [Rikimaru]
    //=========================================================================
    //= DO NOT REMOVE MY AND CHRIS CREDITS AND CLAIM OUR WORK AS YOURS
    //=========================================================================
    prontera,151,181,5	script	MVP Warper	100,{
    // ================== Settings ============================================
    set .@n$,"^0000FF[ MVP Warper ]^000000";
    set .Map$,"guild_vs1";
    // ============= End of Settings ==========================================
    mes .@n$;
    mes "I can warp you to the MVP Room,do you want to go there?";
    next;
    switch(select("Yes!:No!")) {
    case 1:
    	if( getmapusers( .Map$ ) ){
    		mes "There is still a player using this room, please wait till he's done.";
    		close;
    		break;
    mes .@n$;
    mes "Okay I'm going to warp you.";
    
    warp "guild_vs1",50,50;
    end;
    }
    Case 2:
    mes .@n$;
    mes "Okay Good bye !~.";
    close;
    	break;
    }
    }
    //========================= First Script End =============//
    //================== MVP Summoner ========================//
    guild_vs1,50,57,5	script	MVP Summoner	790,{
    set .@nsummon$,"^0000FF[ MVP Summoner ]^000000";
    mes .@nsummon$;
    mes "Hello,I'm able to spawn MVP's.";
    mes "Which MVP do you want me to spawn?";
    mes "1 MVP costs "+.zeny[1]+" Zeny";
    mes "LHZ MVPs and Thanatos have a";
    mes "cost of "+.zeny[2]+" Zeny.";
    next;
    set .@m,select(.smenu$) - 1;
    mes .@nsummon$;
    mes "Okay let me check if you have enough Zeny.";
    if( Zeny < .zeny[.mobze[.@m]] ) {
    mes "You don't have enough money";
    close;
    } else {
    close2;
    set Zeny, Zeny - .zeny[.mobze[.@m]];
    atcommand "@spawn "+.mobid[.@m] + " "+.mobam[.@m];
    npctalk "[ MVP Summoner]: "+getmonsterinfo(.mobid[.@m],0) +" Spawned!";
    end;
    }
    OnInit:
    setarray .zeny[1],50000000,250000000; // 50m,250m Zeny
    // Mob IDs
    setarray .mobid[0],1511,1647,1785,1630,1039,1874,2068,1272,1719,1046,1389,1112,1115,1418,1871,1252,1768,1086,1885,1649,1651,1832,1492,1734,1251,1779,1688,1646,1373,1147,1059,1150,1087,1190,1038,1157,1159,1623,1650,1583,1708,1312,1751,1648,1658;
    // Mob Spawn Amount
    setarray .mobam[0],1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1;
    // Price: Entry as Index from .zeny
    // 1 = .zeny[1] - 2 = .zeny[2]
    setarray .mobze[0],1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,1,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,2,1,2,1,1,1,2,2;
    set .smenu$,"";
    for( set .@s,0; .@s < getarraysize(.mobid); set .@s,.@s + 1) {
    // Skips an Monster if it does not exist in the db
    if(getmonsterinfo(.mobid[.@s],0) == "" || getmonsterinfo(.mobid[.@s],0) == "null") continue;
    // else adding it to the menu
    set .smenu$,.smenu$ + "- "+getmonsterinfo(.mobid[.@s],0) + ( (.mobid[.@s+1] == 0)?"":":");
    }
    end;
    }
    guild_vs1,31,68,5 duplicate(MVP Summoner) MVP Summoner#1 790
    guild_vs1,31,31,5 duplicate(MVP Summoner) MVP Summoner#2 790
    guild_vs1,68,31,5 duplicate(MVP Summoner) MVP Summoner#3 790
    guild_vs1,68,68,5 duplicate(MVP Summoner) MVP Summoner#4 790
    
    }
    }
    

    TIA :D

     

  7. Hello good and good day. I'm here to request a mini farm room npc well it really does is there will be a Farm room manager that would warp you to a farm room ( item id : force_3-2 ) for the cost of 2 tokens ( item id : 20600 ) once inside there will be MVP and Mini Boss mobs inside the farm room ( item db : force_3-2 ) all the mobs inside would not drop any item except for coins ( item id :  20601 ) .

     

     

    T.I.A for those who will help me :) 

  8. Hello guys, Im currently using AnnieRuru's Private MVP Room 1.4a and my problem is when ever I click the entrance mvp I can get in without the required items to enter the room and once I get in the MVP summoner shows up a menu with nothing in it . I guess the script is not compatible with r17701 , is there anyone using this script on the latest r17701 revision can you please share it to me .. Or can anyone fix the script :(


    Bumping this one :(


    Bump :(

  9. Hey guys , I am currently working on my servers mvp drop rates and I came across this problem :

    awtsuuuuuuu.jpg

    Below the image taken in game is my mob_item_ratio.txt 
    I tried @reloadmobdb but it still drops the same , I restarted my server still the same. The weird part is other mvps that I put in my mob_item_ratio.txt works ecpet valk and beelzebub . Pleas ehelp me fix this.




    Can anyone help me fix this ? 

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