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Yami

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Everything posted by Yami

  1. Hi, I need a little help for my PVP warper script. I added couple more maps and they have different room player limits. I would like to have them not able to warp on the map when limit is reached. I have a limit working right now, but it's for ALL of them, I want it to be Map specific please. Here's the script im using: - script PVP Warper#01::pvp 946,{ set .@mapcount_1,getmapusers("guild_vs1"); set .@mapcount_2,getmapusers("guild_vs3"); set .@mapcount_3,getmapusers("pvp_n_8-1"); set .@mapcount_4,getmapusers("pvp_y_1-1"); while(1) { switch(select("Epsilon Arena [ "+.@mapcount_1+" / 15 ]:Square Arena [ "+.@mapcount_2+" / 20 ]:Sandwich Arena [ "+.@mapcount_3+" / 30 ]:Prontera Arena [ "+.@mapcount_4+" / 60 ]")) { case 1: callsub S_CheckPVPRoom,@mapcount_1,"guild_vs1"; break; case 2: callsub S_CheckPVPRoom,@mapcount_2,"guild_vs3"; break; case 3: callsub S_CheckPVPRoom,@mapcount_3,"pvp_n_8-1"; break; case 4: callsub S_CheckPVPRoom,@mapcount_4,"pvp_y_1-1"; break; } } S_CheckPVPRoom: if (getarg(0) >= 25) { mes "[PVP Warper]"; mes "This map is currently full."; next; return; } else { warp getarg(1),0,0; //if(getarg(1) == pvp_y_1-2) announce ""+strcharinfo(0)+" has Entered Izlude Arena",bc_all,0xFF0000; //if(getarg(1) == guild_vs3) announce ""+strcharinfo(0)+" has Entered Square Arena",bc_all,0xFF0000; //announce ""+strcharinfo(0)+" has Entered the PVP Arena",bc_all,0xFF0000; end; } As you can see on the script, I had 1st Map to be 15/15max, 2nd 20/20max, 3rd 30/30max and 4th 60/60max. But my script only works for 25/25 in general. Thank you in advance!
  2. Do you mean like this? getmapxy .map_self$, .x_self, .y_self, BL_PC; Worked like a charm. Thank you so much!
  3. Hey hi, I used some scripts in the past that checks for players on a map. ie; map shower, maprecall custom script. It was working before, but for some reason it's not working anymore. It would output "0 players detected" even if there are players on the map. Can someone please help me make these scripts work again please? maprecall script : - script atcmd_examplere -1,{ OnInit: bindatcmd "recallmap",strnpcinfo(3)+"::OnAtcommand",60,60; end; OnAtcommand: getmapxy .map_self$, .x_self, .y_self, 0; .myname$ = strcharinfo(0); .count = 0; addrid 0; if ( strcharinfo(3) == .map_self$ && strcharinfo(0) != .myname$ ) { message strcharinfo(0), "You have been recalled by "+ .myname$ +"."; warp .map_self$, .x_self, .y_self; .count++; } if ( strcharinfo(0) != .myname$ ) end; sleep2 10; if ( .count == 0 ) message strcharinfo(0), "There's no player on this map except you."; else message strcharinfo(0), .count +" player(s) recalled."; end; } and my shower script only the map option is not working: // usage : // [npc:Sample]map#512#10 // [npc:Sample]all#512#123 - script shower -1,{ OnWhisperGlobal: if( getgmlevel() >= 99 ){ // check map if( @whispervar0$ == "all" ) set .@type$,""; else if( @whispervar0$ == "map" ) set .@type$,strcharinfo(3); else { dispbottom "Error: all#512#123"; end; } // check item set .@itemid,atoi( @whispervar1$ ); set .@amount,atoi( @whispervar2$ ); if( getitemname( .@itemid ) == "null" || .@amount < 1 ){ dispbottom "Enter valid item id and amount."; } set .@self_id,getcharid(3); query_sql( "SELECT COUNT(`account_id`) FROM `char` WHERE `online` = 1 ", .@total ); while( .@count < .@total ){ query_sql( "SELECT `account_id`,`name` FROM `char` WHERE `online` = 1 ORDER BY `account_id` LIMIT 128 OFFSET "+.@offset, .@aid,.@name$ ); set .@i,0; set .@size,getarraysize( .@aid ); while( .@i < .@size ){ if( .@aid[.@i] != .@self_id ){ if( .@type$ != "" ){ getmapxy( .@map$,.@x,.@y,0,.@name$[.@i] ); if( .@map$ == .@type$ ){ getitem .@itemid,.@amount,.@aid[.@i]; set .@gave,.@gave + 1; } }else{ getitem .@itemid,.@amount,.@aid[.@i]; set .@gave,.@gave + 1; } } set .@count,.@count + 1; set .@i,.@i + 1; } set .@offset,.@offset + .@size; deletearray .@aid,.@size; deletearray .@name$,.@size; } dispbottom "Gave "+.@amount+" x "+getitemname( .@itemid )+" to "+.@gave+" Player(s)."; } end; } Both scripts was working back then but doesn't work anymore. Thank you for the help.
  4. Oh no, I do not know how to use or do this :<
  5. Recently found out that Dragon Breath on my server has Racial modifiers affect the damage. ie; Hydra, AK card. Did some tests on mob and character as well. Tao Gunka - (8,567) NO AK card | (10,735) 1 AK card Player - (4556) NO hydra card | (5719) 1 hydra card Searched about the issue, and found some skill.db changes as answers but nothing worked. Tried: 2008,9,6,2,3,0x42,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath to 2008,9,6,2,3,0x50,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath also to 2008,9,6,2,3,0x70,1:1:1:2:2:2:3:3:4:4,10,1,no,0,0x40000,0,weapon,0,0x0, RK_DRAGONBREATH,Dragon Breath All changes did no effect to damage output. I'm in desperate need of help. I'm not very familiar with src changes regarding these kind of stuff. Just want to remove that racial modifier in the formula/settings. Thank you!
  6. Thank you will try this ASAP!
  7. I'm not sure if this script will connect to the one I have for my website tho ?
  8. Hi, I need help with one of my SQL script that's linked to my server's website. It grabs Peak Players from SQL then send the info to my website. I used it way back around 2+ years ago but it seems that it's not working anymore the SQL query is not getting created by the script . Can anyone help me to get this script to work again? Here's the script //Highest Peak - script Highest Peak -,{ OnPCLoginEvent: set .currentUsersOL,getusers(1); //Current Online Users //Query for the highest peak in the database query_sql("SELECT `num_users` FROM `cp_highest_peak` ORDER BY `num_users` LIMIT 1",.@numUsers); //Get the date set .date$,gettime(7)+"-"+gettime(6)+"-"+gettime(5); set .highestPeak,.@numUsers[0]; //Highest Peak if(getarraysize(.@numUsers) == 0) { //If not data found Insert statement set .highestPeak,.currentUsersOL; query_sql("INSERT INTO `cp_highest_peak`(num_users,peak_date) VALUES("+.highestPeak+",'"+.date$+"')"); //Insert new highest Peak } else { if(.currentUsersOL>.highestPeak) { set .highestPeak,.currentUsersOL; query_sql("UPDATE `cp_highest_peak`SET num_users='"+.highestPeak+"',peak_date='"+.date$+"'"); //Insert new highest Peak } } end; } Thank you in advance!
  9. Yes, it should be in your item_db_re
  10. Hi there, I was using this old script from way back. It used to work on the previous server (until May 2016) that I was hired. But it's not working on this new server I've been working on. It doesn't show an error when the script is loaded. But when I tested it, I got the first enchantment. On the 2nd enchantment, the script fails. And with this error on my console: This is my script, can someone help me make this work please? Thank you!!! //===== rAthena Script ======================================= //= Unofficial Fallen Angel Wing (FAW) Enchants //===== By: ================================================== //= Nerfwood //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= Enchants FAW as per iROWiki's information //= Dialogue are unofficial //===== Additional Comments: ================================= //= 1.0 First Version //============================================================ //Decreasing Chance of Enchantment // 60% low, 30% mid, 10% high for 1st & 2nd enchant slot //40% low, 30% mid, 20% high, 10% special for 3rd enchant slot function script EnchantStat_1 { .chance = rand(1,10); if(@card2 && @card3) { //For 4th Slot aka 3rd Enchant Slot if(.chance<5) .x=0; else if(.chance<7) .x=1; else if(.chance<9) .x=2; else .x=3; } else { //For 2nd and 3rd card slot aka 1st and 2nd Enchant Slot if(.chance<7) .x=0; else if(.chance<10) .x=1; else .x=2; } return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "The Fallen#faw"), .x ); } //Equal Chance of Enchanting function script EnchantStat_0 { if(@card2 && @card3) return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "The Fallen#faw"), rand(0,3) ); else return getelementofarray(getvariableofnpc( getd(".enc" + getarg(0) ) , "The Fallen#faw"), rand(0,2) ); } //=======MAIN NPC mellina,62,155,3 script The Fallen#faw 621,{ mes .npc$; mes "I am here to enchant the", "magnificent ^000099Fallen Angel Wing^000000.", "Would you like to enchant yours?"; if(countitem(2589)) { set .@menu$, "Enchant Fallen Angel Wing"; } else .@menu$=""; next; switch(select("Information:" + .@menu$ + ":Reset Enchantment")) { case 1: goto OnInformation; case 2: goto OnEnchantNow; case 3: goto OnResetEnchant; default: close; } OnInformation: mes .npc$, "I can enchant your", "^000099Fallen Angel Wing^000000 for", (.cost?callfunc("F_InsertComma",.cost)+"z":"free")+" to give it various.", "effects. In fact, I can do it", "twice if its refinement level is", "+7 ~ +8, and thrice if its", "+9 and above."; next; mes .npc$, "The 3rd enchantment has a", "chance to be more powerful", "than the first two."; next; mes .npc$, "There is no chance to", "fail, so enchant away", "as much as you like."; next; mes .npc$, "But if you're not happy", "with the results, you can", "reset the enchantments", "for ^009900"+ callfunc("F_InsertComma",.cost2) + "z^000000."; next; mes .npc$, "That's about everything."; close; OnEnchantNow: mes .npc$; if( (getequipid(EQI_GARMENT)!=2589) ) { mes "Please equip your", "^000099Fallen Angel Wing^000000 if", "you want to have it enchanted."; if(!.autoequip) close; next; if(select("Equip:Don't Equip")==2) close; equip 2589; mes .npc$; } .@refeq = getequiprefinerycnt(EQI_GARMENT); if(.@refeq<7) .@refeq2 = 1; else if(.@refeq>8) .@refeq2 = 3; else .@refeq2 = 2; mes "You have a ^000099+" +.@refeq + " Fallen Angel Wing^000000.", "It can have a total of " + .@refeq2 + " enchantment" +( .@refeq2>1?"s.":".")+" Please"; mes "select your preferred","enchantment."; next; setd ".@enc$", select("Fighting Enchant:Magic Enchant:Archer Enchant:Critical/Fatal Enchant:Max HP Enchant:Max SP Enchant:ASPD Enchant:STR Enchant:AGI Enchant:DEX Enchant:VIT Enchant:INT Enchant:LUK Enchant"); if(.cost) callsub OnCostlyEnchant; @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); if( @card2 && @card3 && @card4) { mes .npc$, "Hmm.. it seems that all", "slots have already been enchanted."; close; } .@EnStat = callfunc( (.chancetype?"EnchantStat_1":"EnchantStat_0"), .@enc$) ; if(!@card2) callsub OnFawEnchant , .@EnStat , @card3 , @card4 , .@refeq; else if(!@card3 && .@refeq>6) callsub OnFawEnchant , @card2 , .@EnStat , @card4 , .@refeq; else if(!@card4 && .@refeq>8) callsub OnFawEnchant , @card2 , @card3 , .@EnStat , .@refeq; else { mes .npc$, "Sorry, but your", "^000099Fallen Angel Wing^000000's", "refinement level is too", "low to continue"; close; } mes .npc$, "Your ^000099Fallen Angel Wing^000000 has", "been enchanted with ^000099"+getitemname(.@EnStat)+"^000000."; close; OnFawEnChant: delitem2 2589, 1, 1, getarg(3), 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, getarg(3) , 0, @card1, getarg(0), getarg(1), getarg(2); equip 2589; specialeffect2 1019; specialeffect2 98; return; OnResetEnchant: mes .npc$, "This will cost " + callfunc("F_InsertComma",.cost2) + "z.", "Are you sure?"; next; if(select("Yes:No")==2) close; mes .npc$; if(Zeny<100000000) { mes "You don't have enough zeny."; close; } Zeny -= 100000000; mes "Your ^000099Fallen Angel Wing^000000's", "enchantments have been reset."; .@refeq = getequiprefinerycnt(EQI_GARMENT); @card1 = getequipcardid(5,0); @card2 = getequipcardid(5,1); @card3 = getequipcardid(5,2); @card4 = getequipcardid(5,3); delitem2 2589, 1, 1, .@refeq, 0, @card1, @card2, @card3, @card4; getitem2 2589, 1, 1, .@refeq, 0, @card1, 0, 0, 0; equip 2589; specialeffect2 261; specialeffect2 119; close; //Only called when .cost is defined OnCostlyEnchant: if(Zeny<.cost) { mes .npc$, "You don't have enough zeny."; close; } Zeny -= .cost; return; OnInit: .npc$ = "[^AA0000The Fallen^000000]"; setarray .enc1[0], 4809,4808,4820, 4821; //Fighting 3~5 setarray .enc2[0], 4812,4826,4827, 4828; //Magic 4~6 setarray .enc3[0], 4832,4833,4834, 4835; //Expert Arc 1~3 setarray .enc4[0], 4863,4864,4865, 4866; //Fatal 1~3 setarray .enc5[0], 4861,4862,4867, 4868; //MHPP 1~3% setarray .enc6[0], 4870,4800,4871, 4801; //MaxSP 25,50,75 setarray .enc7[0], 4869,4872,4873, 4807; //ASPD 1~3 // setarray .enc7[0], 4869,4872,4873, 4881; //ASPD 1~3 setarray .enc8[0], 4702,4703,4704, 4853; //STR 3~5 | Special Str setarray .enc9[0], 4731,4732,4733, 4854; //AGI 2~4 setarray .enc10[0], 4722,4723,4724, 4857; //DEX 3~5 setarray .enc11[0], 4742,4743,4744, 4855; //VIT 3~5 setarray .enc12[0], 4712,4713,4714, 4856; //INT 3~5 setarray .enc13[0], 4752,4753,4754, 4858; //LUK 3~5 // 1 = 60% low, 30% mid, 10% high for 1st & 2nd enchant slot && 40% low, 30% mid, 20% high, 10% special for 3rd enchant slot // 0 = Equal Chance .chancetype = 1; //Turn on Equip Selection if garment is unequipped? 1 = Yes .autoequip =1; //Cost for Enchanting. It's free in iRO .cost=5000000; //Cost to reset | Costs 1Mz in iRO .cost2 = 10000000; } Ooopss. NVM, fixed it. Sorry guys.
  11. @tepek you can configure how high or low the proc chance is on your item script. ie; 4876,Runaway_Magic,Runaway Magic,6,20,,10,,,,,,,,,,,,,{ autobonus "{ bonus bInt,200; bonus2 bSPLossRate,200,1000; }",1,5000,BF_MAGIC,"{ specialeffect2 EF_LAMADAN; }"; },{},{ heal 0,-2000; }
  12. Thank you much @emistry!! You're the best
  13. I currently have 255 cloth color. how many should i just use to imitate this "official" colors?
  14. Is there no way we can merge all this NPC in just one @emistry? I'd really love to use just this official colors but 3 NPCs are a bit too much don't you think? =))
  15. Oh thank you emistry! Is there any way that I can intergate this into rA stylist instead of using this default NP? Oh these are hair styles. I only need Clothes dyes @emistry I would only want to use official clothes dye if possible on stylist. I don't know what dye # they are.
  16. Does anyone here know where to get a Stylist that only allows players to use Official cloth colors like what they use in pRO,kRO or iRO. I believe it's only an option for 3 or 4 colors. Please help. I've been searching for about 2 hours now, I can't seem to find it Thank you in advance!
  17. Hi guys! I recently used this script, just today. And i had this errors in my mapserver. Altho with these errors, I tested the whole instance with no problems encountered. Any idea how to remove this from my console? Thank you! This: And this:
  18. Thank you @technoken! You've been alot of help. Got it fixed! Kudos!
  19. Hi there, I have this Costume maker script. The script works but it can't detect the correct Items on the correct Location. In example, It should only make a menu for Upper, Middle, Lower headgears. But what's happening is, the script only detects right hand equipment. maybe somebody can help me with this issue, I had about the same issue for my card remover script but was then fixed when I grabbed the updated one in rathena github. But unfortunately cannot find anything regarding this issue. I will provide some of the script for you to see. Here: setarray .@Position$[1],"Top","Mid","Low"; setarray .@Position[1],1,9,10; set .@Menu$,""; for( set .@i, 1; .@i < 10; set .@i, .@i + 1 ) { if( getequipisequiped(.@Position[.@i]) ) set .@Menu$, .@Menu$ + .@Position$[.@i] + "-" + "[" + getequipname(.@Position[.@i]) + "]"; set .@Menu$, .@Menu$ + ":"; } set .@Part, .@Position[ select(.@Menu$) ]; if( !getequipisequiped(.@Part) ) { mes "[Costumizer]"; mes "Your not wearing anything there..."; close; } mes "[Costumizer]"; mes "You want to Costume your " + getitemname(getequipid(.@Part)) + "?"; next; if( select("Yes, proceed:No, I am sorry.") == 2 ) { mes "[Costumizer]"; mes "Need some time to think about it, huh?"; mes "Alright, I understand."; close; } Thank you in advanced!!
  20. Hi emistry, thank you for the codes you provided. But still no announcement upon joining. What's wrong please help
  21. Hi ragno, thanks for the help. But I actually know where I'd put this script. The thing is, that "+.@Guillaume+"/5 Red Side | "+.@Croix+"/5 doesn't belong in this script. This is from the official BG script I had. I wanted to know what's the correct variable to use that's why I provided the whole script for ppl to see.
  22. Hi there, I would like to add an announcement when players join the custom battleground waiting room. Script is the one provided @ npc/custom/battleground with just a little modification to my setup. I would like to add this announcement everytime a player joins in. Thank you in advance!! announce "Battleground 5v5 : "+.@Guillaume+"/5 Red Side | "+.@Croix+"/5 Blue Side",16; And here's the script: //===== rAthena Script ======================================= //= Battleground: PVP //===== By: ================================================== //= AnnieRuru //===== Current Version: ===================================== //= 1.0 //===== Compatible With: ===================================== //= rAthena Project //===== Description: ========================================= //= A simple battleground script: //= Kill players from the other team. //===== Additional Comments: ================================= //= 1.0 First version, edited. [Euphy] //============================================================ - script bg_pvp1#control1 -1,{ OnInit: .minplayer2start = 5; // minimum players to start (ex. if 3vs3, set to 3) .eventlasting = 15*60; // event duration before auto-reset (20 minutes * seconds) setarray .rewarditem[0], // rewards for the winning team: <item>,<amount>,... 7773, 15; end; OnStart: if ( getwaitingroomstate( 0, .rednpcname$ ) < .minplayer2start || getwaitingroomstate( 0, .bluenpcname$ ) < .minplayer2start ) end; // create Battleground and teams .red = waitingroom2bg( "guild_vs1", 5,50, strnpcinfo(0)+"::OnRedQuit", strnpcinfo(0)+"::OnRedDead", .rednpcname$ ); copyarray .team1aid, $@arenamembers, $@arenamembersnum; .team1count = .minplayer2start; .blue = waitingroom2bg( "guild_vs1", 95,50, strnpcinfo(0)+"::OnBlueQuit", strnpcinfo(0)+"::OnBlueDead", .bluenpcname$ ); copyarray .team2aid, $@arenamembers, $@arenamembersnum; .team2count = .minplayer2start; delwaitingroom .rednpcname$; delwaitingroom .bluenpcname$; bg_warp .red, "guild_vs1", 5,50; bg_warp .blue, "guild_vs1", 95,50; .score[1] = .score[2] = .minplayer2start; bg_updatescore "guild_vs1", .score[1], .score[2]; // match duration sleep .eventlasting * 1000; // end match, destroy Battleground, reset NPCs if ( .score[1] > .score[2] ) { mapannounce "guild_vs1", "- Red Team is victorious! -", bc_map; callsub L_Reward, 1; } else if ( .score[1] < .score[2] ) { mapannounce "guild_vs1", "- Blue Team is victorious! -", bc_map; callsub L_Reward, 2; } else mapannounce "guild_vs1", "- The match has ended in a draw! -", bc_map; bg_warp .red, "prontera",156,182; bg_warp .blue, "prontera",156,182; bg_destroy .red; bg_destroy .blue; donpcevent .rednpcname$ +"::OnStart"; donpcevent .bluenpcname$ +"::OnStart"; end; L_Reward: for ( .@i = 0; .@i < getd(".team"+ getarg(0) +"count"); .@i++ ) getitem .rewarditem[0], .rewarditem[1], getd(".team"+ getarg(0) +"aid["+ .@i +"]" ); return; // "OnDeath" event OnRedDead: callsub L_Dead, 1; OnBlueDead: callsub L_Dead, 2; L_Dead: .score[ getarg(0) ]--; bg_updatescore "guild_vs1", .score[1], .score[2]; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; bg_leave; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); sleep2 1250; percentheal 100,100; end; // "OnQuit" event OnRedQuit: callsub L_Quit, 1; OnBlueQuit: callsub L_Quit, 2; L_Quit: .score[ getarg(0) ]--; bg_updatescore "guild_vs1", .score[1], .score[2]; percentheal 100, 100; while ( getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ) != getcharid(3) && .@i < getd(".team"+ getarg(0) +"count") ) .@i++; deletearray getd( ".team"+ getarg(0) +"aid["+ .@i +"]" ), 1; setd ".team"+ getarg(0) +"count", getd(".team"+ getarg(0) +"count") -1; if ( !.score[ getarg(0) ] ) awake strnpcinfo(0); end; } prontera,147,162,5 script Red Team#bg_pvp1 413,{ mes "5v5 Battleground"; mes "Time Limit : 15 minutes"; mes "Cooldown : 0 minute"; mes "Rewards"; mes "Winner : 15"; mes "Loser : 0"; end; OnInit: sleep 1; set getvariableofnpc( .rednpcname$, "bg_pvp1#control1" ), strnpcinfo(0); OnStart: waitingroom "Battleground - 5v5", getvariableofnpc( .minplayer2start, "bg_pvp1#control1" ) +1, "bg_pvp1#control1::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp1#control1" ); end; } prontera,164,162,3 script Blue Team#bg_pvp1 413,{ mes "5v5 Battleground"; mes "Time Limit : 15 minutes"; mes "Cooldown : 0 minute"; mes "Rewards"; mes "Winner : 15"; mes "Loser : 0"; end; OnInit: sleep 1; set getvariableofnpc( .bluenpcname$, "bg_pvp1#control1" ), strnpcinfo(0); OnStart: waitingroom "Battleground - 5v5", getvariableofnpc( .minplayer2start, "bg_pvp1#control1" ) +1, "bg_pvp1#control1::OnStart", getvariableofnpc( .minplayer2start, "bg_pvp1#control1" ); end; } guild_vs1 mapflag battleground 2 guild_vs1 mapflag nosave SavePoint guild_vs1 mapflag nowarp guild_vs1 mapflag nowarpto guild_vs1 mapflag noteleport guild_vs1 mapflag nomemo guild_vs1 mapflag nopenalty guild_vs1 mapflag nobranch guild_vs1 mapflag noicewall
  23. I believe this script is a bit old. I grabbed it some time ago. But haven't really used it until now. So will this control it like I said in my first post? P1 kills P2. P1 gets 3pk points. P2 loses 2pk point. If P1 kills P2 within 3minutes, 0 PK Point lost or gained.
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