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donkeyg

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Everything posted by donkeyg

  1. donkeyg

    help

    how to make it once item take off, the effect also will turn off?? because when i take off, the aura still there
  2. donkeyg

    help

    oh no... cant make it multiple plsssssss
  3. donkeyg

    help

    29802,Ancient_Advance_Valkyrie_Helm,Ancient_Advance_Valkyrie_Helm,5,20,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,1901,{ atcommand "@auraset 485"; atcommand "@auraset1 486"; },{},{} like this? not working too
  4. donkeyg

    help

    29802,Ancient_Advance_Valkyrie_Helm,Ancient_Advance_Valkyrie_Helm,5,20,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,1901,{ atcommand "@auraset 485"; atcommand "@auraset 486"; },{},{} ok, but it only come out 1 aura "code 486" only.. 485 aura didnt come out
  5. donkeyg

    help

    SlashGeeGee i think u didnt get what i mean.. okay. i explain clearly a bit. I have decided to change to this 32000,Ruru_ribbon,Cutie Ribbon,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211,{ specialeffect2 485; },{ },{ } but when i warp to another place, the aura will gone and i have to rewear again
  6. donkeyg

    help

    32000,Ruru_ribbon,Cutie Ribbon,5,20,,400,,1,,1,0xFFFFFFFF,7,2,256,,10,1,211, {}, { set @ruru_eq,1; while(@ruru_eq) { if ( !checkoption(0x4046) ) specialeffect2 485; sleep2 500; } }, { set @ruru_eq,0; } how do i set it just permanent? it's getting more lightning aura come out==" and it makes lag at the server.. 1st second.. after 10 seconds
  7. u can clearly see, wear and without wear still the same damage. please help.. and my item_db.txt script of deviling card didnt hav ewrong at all same goes to RAYDRIC /thara frog card n others racial reduction cards
  8. donkeyg

    Gamble NPC

    .black_range_max = 3000; .black_range_min = 4000; .hat_equip = 256; // upper type hat only - .item_Type must contain type 5 set also this I don't get card on my local server Done prontera,150,182,5 script vbgnhjkl 56,{ if( .max_hat_id < .min_hat_id ) { mes "wrong range"; close; } mes "gamble ?"; next; if( select( "Yes", "No" ) -1 ) close; else if( Zeny < .cost ) { mes "you need "+ .cost +" Zeny"; close; } if( rand(10) ) { mes "Sorry you don't get anything !"; close; } do { .@r = rand( .min_hat_id, .max_hat_id ); if( .@r < .black_range_min || .@r > .black_range_max ) { for( .@i = 0; .@i < .size_type; .@i++ ) { .@c = ( .item_Type[.@i] != 5 ? getiteminfo( .@r,2 ) == .item_Type[.@i] : ( getiteminfo( .@r,5 )&.hat_equip ) != 0 ); if( .@c && !compare( .black_list$, .@r +"" ) && getiteminfo( .@r,2 ) != -1 ) { .@fullfit++; break; } else if( .@count == 100 ) { mes "I don't find any item !"; close; } else .@count++; } } } while( !.@fullfit ); mes "here a "+ getitemname( .@r ) +" (ID: "+ .@r +")"; getitem .@r, 1; Zeny -= .cost; close; OnInit: .cost = 1000000; // Zeny gamble .max_hat_id = 5859; .min_hat_id = 2000; .black_range_max = 3000; .black_range_min = 4000; .hat_equip = 1|256|512; // low + middle + head type hat - .item_Type must contain type 5 setarray .item_Type, 5; .size_type = getarraysize( .item_Type ); set .black_list$, "5005|5006|5007"; // black list ID end; } // Type: // 0 Healing item. // 2 Usable item. // 3 Etc item // 4 Weapon // 5 Armor/Garment/Boots/Headgear // 6 Card // 7 Pet egg // 8 Pet equipment // 10 Ammo (Arrows/Bullets/etc) // 11 Usable with delayed consumption (item is lost from inventory // after selecting a target, for use with skills and pet lures) // 18 Another delayed consume that requires user confirmation before // using item. =.= it minus my zeny if i get the item.. it didnt minus my zeny if i didnt get the item lol
  9. Another thing I noticed from how a official server handles the damage is since the first version it always handled damage as weapon type damage, except your ATK doesen't affect the game. Its like how the Mechanic's Self Destruction skill worked. Knowing this, the skill is completely coded incorrectly here. Its currently setup as a Misc type attack which is my fault since I didnt know the true attack type at the time. So wait for a bit and we should get a properly working and updated version in soon. so can i reduce the dragon breath of damage 50% 1st? and btw when it wil implement this? this changes is so nice!!! hope we all can get the changelogs asap!
  10. http://rathena.org/board/topic/80039-03132013-kro-maintenance/ where to get? and at the same time, dragon braeth water already added in rathena? and if didnt release, where do i reduce the damage of dragon braeth, current server level max are 170/60 ... the dragon breath are so imba. ../src/map/battle.c case RK_DRAGONBREATH: md.damage = ((status_get_hp(src) / 200) + (status_get_max_sp(src) / 40)) * skill_lv; if (status_get_lv(src) > 100) md.damage = md.damage * status_get_lv(src) / 150; if (sd) md.damage = md.damage * (100 + 5 * (pc_checkskill(sd,RK_DRAGONTRAINING) - 1)) / 100; break; what should i change? i wanna reduce the damage
  11. http://forum.ratemyserver.net/general-discussion/(renewal)-3rd-job-skills-information-ep-14-3-part-2/msg157771/?PHPSESSID=be14593911ca22cf9f708dcb7b4cd062#new
  12. but it would effect on bard also right?
  13. 29825,Captains_Hat,Captains_Hat,5,20,,10,,10,,1,0xFFFFFFFF,7,2,256,,0,1,1924,{ if(Class == Job_Sniper) { bonus bMaxHPRate,50; bonus bLongAtkRate,20; } },{},{} why my script doesnt working for Sniper/ranger?
  14. donkeyg

    Gamble NPC

    Thanks for your explaination Capuche Can i start it from #itemID 2000 ~ #item 5859 ? , but i wan to skip the item id from #3000 ~ #4000 and also i set setarray .item_Type, 5; but why still give cards? i wan the npc give Upper headgears only. ^^ also, can i make it only have 10% chance success to get a random gears? because i spam 300m , i can get 28 headgears,
  15. how to edit max level from 150 to 160 as this link i cant find "150" this number http://rathena.org/wiki/Edit_Max_Level EDITED: FIXED, THANKS it was at exp.txt
  16. Reduce MATK of enemies within 5x5 area of yourself by 50
  17. . Here's the video. Version 17132 How do i fix this?
  18. Maelstrom (Skill ID# 2302) Paint a swirl shape on the ground and absorb any ground-targeted magic attacks. User will recover SP from absorbed magics. Consumes 2 Cans of Paint and 1 Paintbrush. this should be working on: Warlock AOE Skills, Sorcerer AOE Skills, Mechanic AOE SKills, Runeknights Dragon Breath, Royal Guards Ray of Genesis. Additional Info SP Recovery: {(Maelstrom Skill LevelxAbsorbed Skill Level)+(Caster's Job/5)}/2 Does not recover SP from absorbed traps or monster skills Consumes 2 Cans of Paint and 1 Paint Brush. Cast Time: 2 seconds After-cast: 2 seconds Re-use delay: None Range: 7 cells Maelstrom is a unique skill that treats the effected areas like dead cells. Any ground targetted skill that does not work on a dead cell will not work on areas effected by Maelstrom. <----- this isnt working all of the AOE skills should not damage a person who steps/standing on the Maelstorm Skill. Prevents ground paint and AoE magic working or casted within the area. Prevents traps from being placed within AoE. Other traps can be pushed in and/or damage targets inside AoE. Shields enemies, allies and user who steps within its AoE. Magnetic Earth cancels and prevents casting of this skill. Does not clear already placed traps or other static ground based skills eg. Sage's Elemental fields.
  19. donkeyg

    Gamble NPC

    Change this part in the setting .max_hat_id = 5859; // max ID .min_hat_id = 5001; // min ID range .hat_type = 1|256|512; // delete this variable ( delete .hat_type ) and while( ( getiteminfo( .@r,5 )&.hat_type ) == 0 || compare( .black_list$, .@r +"" ) ); to while( getiteminfo( .@r,2 ) != 2 || compare( .black_list$, .@r +"" ) ); for Usable item or while( getiteminfo( .@r,2 ) != 3 || compare( .black_list$, .@r +"" ) ); for Etc item or while( ( getiteminfo( .@r,2 ) != 2 && getiteminfo( .@r,2 ) != 3 ) || compare( .black_list$, .@r +"" ) ); for etc + usable according to the table Type: 0 Healing item. 2 Usable item. 3 Etc item 4 Weapon 5 Armor/Garment/Boots/Headgear 6 Card 7 Pet egg 8 Pet equipment 10 Ammo (Arrows/Bullets/etc) 11 Usable with delayed consumption (item is lost from inventory after selecting a target, for use with skills and pet lures) 18 Another delayed consume that requires user confirmation before using item. @donkeyg What kind of error ? my bad. no errors lol.. btw, im confuse ... can u give me a complete script that can gives usable item/etc item and other weapon/armors please?
  20. http://rathena.org/board/topic/66834-antibot-botkiller-6/ please help anyone pls
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